Adds Subtle Teleporter

It is also a structure, which should make it easier to use in buildmode. Current uses vanilla portal sprite.
This commit is contained in:
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2019-04-24 20:20:51 -04:00
parent c8f104bc2d
commit f21c5e4430
3 changed files with 66 additions and 0 deletions

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@@ -1,3 +1,11 @@
//wrapper
/proc/do_noeffect_teleport(ateleatom, adestination, aprecision=0, afteleport=1, aeffectin=null, aeffectout=null, asoundin=null, asoundout=null, local=TRUE)
new /datum/teleport/instant/science/noeffect(arglist(args))
return
/datum/teleport/instant/science/noeffect/setEffects(datum/effect/effect/system/aeffectin,datum/effect/effect/system/aeffectout)
return 1
/datum/teleport/proc/try_televore() /datum/teleport/proc/try_televore()
//Destination is in a belly //Destination is in a belly
if(isbelly(destination.loc)) if(isbelly(destination.loc))

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@@ -0,0 +1,57 @@
/obj/structure/portal_subtle
name = "portal"
desc = "Looks unstable. Best to test it with the clown."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "portal"
density = 1
unacidable = 1//Can't destroy energy portals.
var/failchance = 0
anchored = 1
var/obj/structure/portal/target
/obj/structure/portal/Destroy()
if(target)
target.target = null
target = null
return ..()
/obj/structure/portal/Bumped(mob/M as mob|obj)
if(istype(M,/mob) && !(istype(M,/mob/living)))
return //do not send ghosts, zshadows, ai eyes, etc
spawn(0)
src.teleport(M)
return
return
/obj/structure/portal/Crossed(AM as mob|obj)
if(istype(AM,/mob) && !(istype(AM,/mob/living)))
return //do not send ghosts, zshadows, ai eyes, etc
spawn(0)
src.teleport(AM)
return
return
/obj/structure/portal/attack_hand(mob/user as mob)
if(istype(user) && !(istype(user,/mob/living)))
return //do not send ghosts, zshadows, ai eyes, etc
spawn(0)
src.teleport(user)
return
return
/obj/structure/portal/proc/teleport(atom/movable/M as mob|obj)
if(istype(M, /obj/effect)) //sparks don't teleport
return
if (M.anchored&&istype(M, /obj/mecha))
return
if (icon_state == "portal1")
return
if (!( target ))
qdel(src)
return
if (istype(M, /atom/movable))
if(prob(failchance)) //oh dear a problem, put em in deep space
src.icon_state = "portal1"
do_noeffect_teleport(M, locate(rand(5, world.maxx - 5), rand(5, world.maxy -5), 3), 0)
else
do_noeffect_teleport(M, target, 0) ///You will appear adjacent to the beacon

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@@ -2457,6 +2457,7 @@
#include "code\modules\multiz\open_space_controller.dm" #include "code\modules\multiz\open_space_controller.dm"
#include "code\modules\multiz\pipes.dm" #include "code\modules\multiz\pipes.dm"
#include "code\modules\multiz\structures.dm" #include "code\modules\multiz\structures.dm"
#include "code\modules\multiz\structures_vr.dm"
#include "code\modules\multiz\turf.dm" #include "code\modules\multiz\turf.dm"
#include "code\modules\multiz\zshadow.dm" #include "code\modules\multiz\zshadow.dm"
#include "code\modules\nano\nanoexternal.dm" #include "code\modules\nano\nanoexternal.dm"