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Thrown items can be targeted, has miss chance...
...based on distance, similar to projectiles.
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@@ -141,7 +141,7 @@ var/const/tk_maxrange = 15
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else
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apply_focus_overlay()
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focus.throw_at(target, 10, 1)
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focus.throw_at(target, 10, 1, user)
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last_throw = world.time
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return
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