mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-08-25 22:28:44 +01:00
+42
-52
@@ -35,10 +35,9 @@ except ImportError:
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||||
try:
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||||
tiedosto = open("psycodownload.txt","r")
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except:
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||||
tiedosto = open("psycodownload.txt","w")
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||||
tiedosto.write("http://www.voidspace.org.uk/python/modules.shtml#psyco")
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||||
tiedosto.write("\nhttp://psyco.sourceforge.net/download.html")
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tiedosto.close()
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||||
with open("psycodownload.txt","w") as tiedosto:
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||||
tiedosto.write("http://www.voidspace.org.uk/python/modules.shtml#psyco")
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tiedosto.write("\nhttp://psyco.sourceforge.net/download.html")
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print "Check psycodownload.txt for a link"
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else:
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print "For god's sake, open psycodownload.txt"
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@@ -190,15 +189,13 @@ tell_list = {}
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if CORE_DATA.DISABLE_ALL_NON_MANDATORY_SOCKET_CONNECTIONS:
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nudgeable = False
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try:
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tiedosto = open("replacenames.cache","r")
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replacenames = pickle.load(tiedosto)
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tiedosto.close()
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with open("replacenames.cache","r") as tiedosto:
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replacenames = pickle.load(tiedosto)
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for i in replacenames.values():
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if len(i) > call_me_max_length:
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replacenames[replacenames.keys()[replacenames.values().index(i)]] = i[:call_me_max_length]
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tiedosto = open("replacenames.cache","w")
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pickle.dump(replacenames,tiedosto)
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tiedosto.close()
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with open("replacenames.cache","w") as tiedosto:
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pickle.dump(replacenames,tiedosto)
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if "[\0x01]" in i.lower() or "[\\0x01]" in i.lower():
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i = i.replace("[\0x01]","")
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i = i.replace("[\0X01]","")
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@@ -211,13 +208,12 @@ except EOFError: #Cache corrupt
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replacenames = {}
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print "replacenames.cache is corrupt and couldn't be loaded."
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try:
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tiedosto = open("peopleheknows.cache","r")
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peopleheknows = pickle.load(tiedosto)
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tiedosto.close()
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with open("peopleheknows.cache","r") as tiedosto:
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peopleheknows = pickle.load(tiedosto)
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except IOError:
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peopleheknows = [[],[]]
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tiedosto = open("peopleheknows.cache","w")
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tiedosto.close()
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with open("peopleheknows.cache","w") as tiedosto:
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pass
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except EOFError:
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peopleheknows = [[],[]]
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print "peopleheknows.cache is corrupt and couldn't be loaded."
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@@ -345,16 +341,14 @@ if aggressive_pinging:
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self_time = 0
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global backup,disconnects,conn
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while disconnects < 5:
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if backup > self_time:
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if time.time()-backup > delay:
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conn.send("PONG "+pongtarg)
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print "Ponged"
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self_time = time.time()
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else:
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if time.time()-self_time > delay:
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conn.send("PONG "+pongtarg)
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print "Ponged"
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self_time = time.time()
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if backup > self_time and time.time()-backup > delay:
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conn.send("PONG "+pongtarg)
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print "Ponged"
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self_time = time.time()
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elif time.time()-self_time > delay:
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conn.send("PONG "+pongtarg)
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print "Ponged"
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self_time = time.time()
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time.sleep(refresh)
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thread.start_new_thread(aggressive_ping,(aggressive_pinging_delay,aggressive_pinging_refresh,))
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def stop(sender,debug=1):
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@@ -370,16 +364,15 @@ def stop(sender,debug=1):
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access_granted = True
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else:
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access_granted = False
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if access_granted:
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if debug:
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print sender+":"+prefix+"stop"
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if random.randint(0,100) == 50:
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conn.privmsg(channel,"Hammertime!")
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else:
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conn.privmsg(channel,"Shutting down.")
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disconnects = 99999
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conn.quit()
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return True
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if access_granted and debug:
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print sender+":"+prefix+"stop"
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if random.randint(0,100) == 50:
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conn.privmsg(channel,"Hammertime!")
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else:
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conn.privmsg(channel,"Shutting down.")
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disconnects = 99999
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conn.quit()
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return True
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else:
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conn.privmsg(channel,"You cannot command me")
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return False
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@@ -401,13 +394,12 @@ def target(who,how_long):
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if debug:
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print "Banned",who,"For",how_long,"seconds"
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if logbans:
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tiedosto = open(targetdirectory+"banlog/"+str(int(start))+"-"+str(int(end))+".txt","w")
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tiedosto.write("Start of ban on "+who+":"+str(int(start)))
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tiedosto.write("\n")
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tiedosto.write("End of ban on "+who+":"+str(int(end)))
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tiedosto.write("\n")
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tiedosto.write("In total:"+str(int(end-start))+"Seconds")
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tiedosto.close()
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with open(targetdirectory+"banlog/"+str(int(start))+"-"+str(int(end))+".txt","w") as tiedosto:
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tiedosto.write("Start of ban on "+who+":"+str(int(start)))
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tiedosto.write("\n")
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tiedosto.write("End of ban on "+who+":"+str(int(end)))
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tiedosto.write("\n")
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tiedosto.write("In total:"+str(int(end-start))+"Seconds")
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else:
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CALL_OFF = False
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pass
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@@ -576,13 +568,12 @@ while True:
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time.sleep(6)
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Name = origname
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conn.nick(Name)
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if origname in truesender:
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if influx == prefix+"stop":
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time.sleep(0.5) #A small delay
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conn.privmsg(channel,"Shutting down.")
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conn.quit()
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disconnects = 99999
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break
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if origname in truesender and influx == prefix+"stop":
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time.sleep(0.5) #A small delay
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conn.privmsg(channel,"Shutting down.")
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conn.quit()
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disconnects = 99999
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break
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if len(translateable) > 0 and enabled == True:
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people = "-5|5|1-".join(users).lower()
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if truesender.lower() in translateable:
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@@ -633,9 +624,8 @@ while True:
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arg = influx.lower()[8+len(prefix):]
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if debug:
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print truesender+":"+prefix+"suggest "+arg
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tiedosto = open(targetdirectory+"suggestions/suggestions_"+str(int(time.time()))+".txt","a")
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tiedosto.write(arg)
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tiedosto.close()
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with open(targetdirectory+"suggestions/suggestions_"+str(int(time.time()))+".txt","a") as tiedosto:
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tiedosto.write(arg)
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conn.privmsg(targetchannel,"Suggestion received")
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elif cocheck( prefix+"help "): #Space in front of the ( to make sure that my command finder does not pick this up.
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arg = " ".join(influx.split(" ")[1:]).lower()
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@@ -28,9 +28,6 @@ datum/pipeline
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if(!member.check_pressure(pressure))
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break //Only delete 1 pipe per process
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//Allow for reactions
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//air.react() //Should be handled by pipe_network now
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proc/temporarily_store_air()
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//Update individual gas_mixtures by volume ratio
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@@ -19,6 +19,7 @@
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#define BREATH_MOLES (ONE_ATMOSPHERE * BREATH_VOLUME / (T20C * R_IDEAL_GAS_EQUATION)) // Amount of air to take a from a tile
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#define BREATH_PERCENTAGE (BREATH_VOLUME / CELL_VOLUME) // Amount of air needed before pass out/suffocation commences.
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#define HUMAN_NEEDED_OXYGEN (MOLES_CELLSTANDARD * BREATH_PERCENTAGE * 0.16)
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#define HUMAN_HEAT_CAPACITY 280000 //J/K For 80kg person
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#define SOUND_MINIMUM_PRESSURE 10
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@@ -13,6 +13,7 @@
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#define GAS_CRITICAL_TEMPERATURE 132.65 // K. The critical point temperature for air.
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#define RADIATOR_EXPOSED_SURFACE_AREA_RATIO 0.04 // (3 cm + 100 cm * sin(3deg))/(2*(3+100 cm)). Unitless ratio.
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#define HUMAN_EXPOSED_SURFACE_AREA 5.2 //m^2, surface area of 1.7m (H) x 0.46m (D) cylinder
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#define T0C 273.15 // 0.0 degrees celcius
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#define T20C 293.15 // 20.0 degrees celcius
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@@ -25,6 +25,7 @@
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#define BORGMESON 0x1
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#define BORGTHERM 0x2
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#define BORGXRAY 0x4
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#define BORGMATERIAL 8
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#define HOSTILE_STANCE_IDLE 1
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#define HOSTILE_STANCE_ALERT 2
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@@ -269,7 +269,7 @@
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user.listed_turf = null
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else
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user.listed_turf = T
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user.client.statpanel = T.name
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user.client.statpanel = "Turf"
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return 1
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/mob/proc/TurfAdjacent(var/turf/T)
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@@ -1,3 +1,4 @@
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//////////////////////////
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//Movable Screen Objects//
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// By RemieRichards //
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@@ -30,9 +31,10 @@
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//Split X+Pixel_X up into list(X, Pixel_X)
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var/list/screen_loc_X = text2list(screen_loc_params[1],":")
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screen_loc_X[1] = encode_screen_X(text2num(screen_loc_X[1]))
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//Split Y+Pixel_Y up into list(Y, Pixel_Y)
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var/list/screen_loc_Y = text2list(screen_loc_params[2],":")
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screen_loc_Y[1] = encode_screen_Y(text2num(screen_loc_Y[1]))
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if(snap2grid) //Discard Pixel Values
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screen_loc = "[screen_loc_X[1]],[screen_loc_Y[1]]"
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@@ -42,8 +44,50 @@
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var/pix_Y = text2num(screen_loc_Y[2]) - 16
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screen_loc = "[screen_loc_X[1]]:[pix_X],[screen_loc_Y[1]]:[pix_Y]"
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moved = TRUE
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/obj/screen/movable/proc/encode_screen_X(X)
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if(X > usr.client.view+1)
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. = "EAST-[usr.client.view*2 + 1-X]"
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else if(X < usr.client.view+1)
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. = "WEST+[X-1]"
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else
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. = "CENTER"
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/obj/screen/movable/proc/decode_screen_X(X)
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//Find EAST/WEST implementations
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if(findtext(X,"EAST-"))
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var/num = text2num(copytext(X,6)) //Trim EAST-
|
||||
if(!num)
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num = 0
|
||||
. = usr.client.view*2 + 1 - num
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||||
else if(findtext(X,"WEST+"))
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||||
var/num = text2num(copytext(X,6)) //Trim WEST+
|
||||
if(!num)
|
||||
num = 0
|
||||
. = num+1
|
||||
else if(findtext(X,"CENTER"))
|
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. = usr.client.view+1
|
||||
|
||||
/obj/screen/movable/proc/encode_screen_Y(Y)
|
||||
if(Y > usr.client.view+1)
|
||||
. = "NORTH-[usr.client.view*2 + 1-Y]"
|
||||
else if(Y < usr.client.view+1)
|
||||
. = "SOUTH+[Y-1]"
|
||||
else
|
||||
. = "CENTER"
|
||||
|
||||
/obj/screen/movable/proc/decode_screen_Y(Y)
|
||||
if(findtext(Y,"NORTH-"))
|
||||
var/num = text2num(copytext(Y,7)) //Trim NORTH-
|
||||
if(!num)
|
||||
num = 0
|
||||
. = usr.client.view*2 + 1 - num
|
||||
else if(findtext(Y,"SOUTH+"))
|
||||
var/num = text2num(copytext(Y,7)) //Time SOUTH+
|
||||
if(!num)
|
||||
num = 0
|
||||
. = num+1
|
||||
else if(findtext(Y,"CENTER"))
|
||||
. = usr.client.view+1
|
||||
|
||||
//Debug procs
|
||||
/client/proc/test_movable_UI()
|
||||
@@ -81,4 +125,4 @@
|
||||
|
||||
S.screen_loc = screen_l
|
||||
|
||||
screen += S
|
||||
screen += S
|
||||
|
||||
@@ -19,9 +19,12 @@
|
||||
spell_objects.Cut()
|
||||
if(spell_holder)
|
||||
spell_holder.spell_masters -= src
|
||||
if(spell_holder.client && spell_holder.client.screen)
|
||||
spell_holder.client.screen -= src
|
||||
spell_holder = null
|
||||
|
||||
/obj/screen/movable/spell_master/ResetVars()
|
||||
..("spell_objects")
|
||||
..("spell_objects", args)
|
||||
spell_objects = list()
|
||||
|
||||
/obj/screen/movable/spell_master/MouseDrop()
|
||||
@@ -47,25 +50,34 @@
|
||||
overlays.len = 0
|
||||
overlays.Add(closed_state)
|
||||
else if(forced_state != 1)
|
||||
var/temp_loc = screen_loc
|
||||
|
||||
var/x_position = text2num(copytext(temp_loc, 1, findtext(temp_loc, ":")))
|
||||
var/x_pix = text2num(copytext(temp_loc, findtext(temp_loc, ":") + 1, findtext(temp_loc, ",")))
|
||||
temp_loc = copytext(temp_loc, findtext(temp_loc, ",") + 1)
|
||||
var/y_position = text2num(copytext(temp_loc, 1, findtext(temp_loc, ":")))
|
||||
var/y_pix = text2num(copytext(temp_loc, findtext(temp_loc, ":")+1))
|
||||
|
||||
for(var/i = 1; i <= spell_objects.len; i++)
|
||||
var/obj/screen/spell/S = spell_objects[i]
|
||||
S.screen_loc = "[x_position + (x_position < 8 ? 1 : -1)*(i%7)]:[x_pix],[y_position + (y_position < 8 ? round(i/7) : -round(i/7))]:[y_pix]"
|
||||
if(spell_holder && spell_holder.client)
|
||||
spell_holder.client.screen += S
|
||||
S.handle_icon_updates = 1
|
||||
open_spellmaster()
|
||||
update_spells(1)
|
||||
showing = 1
|
||||
overlays.len = 0
|
||||
overlays.Add(open_state)
|
||||
|
||||
/obj/screen/movable/spell_master/proc/open_spellmaster()
|
||||
var/list/screen_loc_xy = text2list(screen_loc,",")
|
||||
|
||||
//Create list of X offsets
|
||||
var/list/screen_loc_X = text2list(screen_loc_xy[1],":")
|
||||
var/x_position = decode_screen_X(screen_loc_X[1])
|
||||
var/x_pix = screen_loc_X[2]
|
||||
|
||||
//Create list of Y offsets
|
||||
var/list/screen_loc_Y = text2list(screen_loc_xy[2],":")
|
||||
var/y_position = decode_screen_Y(screen_loc_Y[1])
|
||||
var/y_pix = screen_loc_Y[2]
|
||||
|
||||
for(var/i = 1; i <= spell_objects.len; i++)
|
||||
var/obj/screen/spell/S = spell_objects[i]
|
||||
var/xpos = x_position + (x_position < 8 ? 1 : -1)*(i%7)
|
||||
var/ypos = y_position + (y_position < 8 ? round(i/7) : -round(i/7))
|
||||
S.screen_loc = "[encode_screen_X(xpos)]:[x_pix],[encode_screen_Y(ypos)]:[y_pix]"
|
||||
if(spell_holder && spell_holder.client)
|
||||
spell_holder.client.screen += S
|
||||
S.handle_icon_updates = 1
|
||||
|
||||
/obj/screen/movable/spell_master/proc/add_spell(var/spell/spell)
|
||||
if(!spell) return
|
||||
|
||||
@@ -74,13 +86,14 @@
|
||||
return
|
||||
else
|
||||
spell_objects.Add(spell.connected_button)
|
||||
toggle_open(2)
|
||||
if(spell_holder.client)
|
||||
toggle_open(2)
|
||||
return
|
||||
|
||||
if(spell.spell_flags & NO_BUTTON) //no button to add if we don't get one
|
||||
return
|
||||
|
||||
var/obj/screen/spell/newscreen = new /obj/screen/spell
|
||||
var/obj/screen/spell/newscreen = PoolOrNew(/obj/screen/spell)
|
||||
newscreen.spellmaster = src
|
||||
newscreen.spell = spell
|
||||
|
||||
@@ -96,7 +109,8 @@
|
||||
newscreen.name = spell.name
|
||||
newscreen.update_charge(1)
|
||||
spell_objects.Add(newscreen)
|
||||
toggle_open(2) //forces the icons to refresh on screen
|
||||
if(spell_holder.client)
|
||||
toggle_open(2) //forces the icons to refresh on screen
|
||||
|
||||
/obj/screen/movable/spell_master/proc/remove_spell(var/spell/spell)
|
||||
qdel(spell.connected_button)
|
||||
@@ -151,6 +165,8 @@
|
||||
last_charged_icon = null
|
||||
if(spellmaster)
|
||||
spellmaster.spell_objects -= src
|
||||
if(spellmaster.spell_holder && spellmaster.spell_holder.client)
|
||||
spellmaster.spell_holder.client.screen -= src
|
||||
if(spellmaster && !spellmaster.spell_objects.len)
|
||||
qdel(spellmaster)
|
||||
spellmaster = null
|
||||
|
||||
@@ -39,12 +39,12 @@ datum/controller/vote
|
||||
result()
|
||||
for(var/client/C in voting)
|
||||
if(C)
|
||||
C << browse(null,"window=vote;can_close=0")
|
||||
C << browse(null,"window=vote")
|
||||
reset()
|
||||
else
|
||||
for(var/client/C in voting)
|
||||
if(C)
|
||||
C << browse(vote.interface(C),"window=vote;can_close=0")
|
||||
C << browse(vote.interface(C),"window=vote")
|
||||
|
||||
voting.Cut()
|
||||
|
||||
@@ -392,4 +392,4 @@ datum/controller/vote
|
||||
set name = "Vote"
|
||||
|
||||
if(vote)
|
||||
src << browse(vote.interface(client),"window=vote;can_close=0")
|
||||
src << browse(vote.interface(client),"window=vote")
|
||||
|
||||
@@ -166,7 +166,7 @@
|
||||
if(H.mind && !player_is_antag(H.mind, only_offstation_roles = 1))
|
||||
var/assignment = GetAssignment(H)
|
||||
|
||||
var/id = add_zero(num2hex(rand(1, 65535)), 4) //no point generating higher numbers because of the limitations of num2hex
|
||||
var/id = generate_record_id()
|
||||
//General Record
|
||||
var/datum/data/record/G = CreateGeneralRecord(H, id)
|
||||
G.fields["name"] = H.real_name
|
||||
@@ -222,8 +222,10 @@
|
||||
locked += L
|
||||
return
|
||||
|
||||
// TODO.
|
||||
proc/get_id_photo(var/mob/living/carbon/human/H, var/assigned_role)
|
||||
/proc/generate_record_id()
|
||||
return add_zero(num2hex(rand(1, 65535)), 4) //no point generating higher numbers because of the limitations of num2hex
|
||||
|
||||
/proc/get_id_photo(var/mob/living/carbon/human/H, var/assigned_role)
|
||||
var/icon/preview_icon = null
|
||||
|
||||
var/g = "m"
|
||||
|
||||
@@ -1,84 +0,0 @@
|
||||
|
||||
var/global/list/space_surprises = list( /obj/item/clothing/mask/facehugger =4,
|
||||
/obj/item/weapon/pickaxe/silver =4,
|
||||
/obj/item/weapon/pickaxe/drill =4,
|
||||
/obj/item/weapon/pickaxe/jackhammer =4,
|
||||
//mob/living/simple_animal/hostile/carp =3,
|
||||
/obj/item/weapon/pickaxe/diamond =3,
|
||||
/obj/item/weapon/pickaxe/diamonddrill =3,
|
||||
/obj/item/weapon/pickaxe/gold =3,
|
||||
/obj/item/weapon/pickaxe/plasmacutter =2,
|
||||
/obj/structure/closet/syndicate/resources =2,
|
||||
/obj/item/weapon/melee/energy/sword/pirate =1,
|
||||
/obj/mecha/working/ripley/mining =1
|
||||
)
|
||||
|
||||
var/global/list/spawned_surprises = list()
|
||||
|
||||
var/global/max_secret_rooms = 3
|
||||
|
||||
proc/spawn_room(var/atom/start_loc,var/x_size,var/y_size,var/wall,var/floor , var/clean = 0 , var/name)
|
||||
var/list/room_turfs = list("walls"=list(),"floors"=list())
|
||||
|
||||
//world << "Room spawned at [start_loc.x],[start_loc.y],[start_loc.z]"
|
||||
if(!wall)
|
||||
wall = pick(/turf/simulated/wall/r_wall,/turf/simulated/wall,/obj/effect/alien/resin)
|
||||
if(!floor)
|
||||
floor = pick(/turf/simulated/floor,/turf/simulated/floor/tiled,/turf/simulated/floor/reinforced)
|
||||
|
||||
for(var/x = 0,x<x_size,x++)
|
||||
for(var/y = 0,y<y_size,y++)
|
||||
var/turf/T
|
||||
var/cur_loc = locate(start_loc.x+x,start_loc.y+y,start_loc.z)
|
||||
if(clean)
|
||||
for(var/O in cur_loc)
|
||||
qdel(O)
|
||||
|
||||
var/area/asteroid/artifactroom/A = new
|
||||
if(name)
|
||||
A.name = name
|
||||
else
|
||||
A.name = "Artifact Room #[start_loc.x][start_loc.y][start_loc.z]"
|
||||
|
||||
|
||||
|
||||
if(x == 0 || x==x_size-1 || y==0 || y==y_size-1)
|
||||
if(wall == /obj/effect/alien/resin)
|
||||
T = new floor(cur_loc)
|
||||
new /obj/effect/alien/resin(T)
|
||||
else
|
||||
T = new wall(cur_loc)
|
||||
room_turfs["walls"] += T
|
||||
else
|
||||
T = new floor(cur_loc)
|
||||
room_turfs["floors"] += T
|
||||
|
||||
A.contents += T
|
||||
|
||||
|
||||
return room_turfs
|
||||
|
||||
proc/admin_spawn_room_at_pos()
|
||||
var/wall
|
||||
var/floor
|
||||
var/x = input("X position","X pos",usr.x)
|
||||
var/y = input("Y position","Y pos",usr.y)
|
||||
var/z = input("Z position","Z pos",usr.z)
|
||||
var/x_len = input("Desired length.","Length",5)
|
||||
var/y_len = input("Desired width.","Width",5)
|
||||
var/clean = input("Delete existing items in area?" , "Clean area?", 0)
|
||||
switch(alert("Wall type",null,"Reinforced wall","Regular wall","Resin wall"))
|
||||
if("Reinforced wall")
|
||||
wall=/turf/simulated/wall/r_wall
|
||||
if("Regular wall")
|
||||
wall=/turf/simulated/wall
|
||||
if("Resin wall")
|
||||
wall=/obj/effect/alien/resin
|
||||
switch(alert("Floor type",null,"Regular floor","Reinforced floor"))
|
||||
if("Regular floor")
|
||||
floor=/turf/simulated/floor/tiled
|
||||
if("Reinforced floor")
|
||||
floor=/turf/simulated/floor/reinforced
|
||||
if(x && y && z && wall && floor && x_len && y_len)
|
||||
spawn_room(locate(x,y,z),x_len,y_len,wall,floor,clean)
|
||||
return
|
||||
@@ -79,7 +79,7 @@
|
||||
else if(isobj(hit_atom))
|
||||
var/obj/O = hit_atom
|
||||
if(!O.anchored)
|
||||
step(O, src.dir)
|
||||
step(O, src.last_move)
|
||||
O.hitby(src,speed)
|
||||
|
||||
else if(isturf(hit_atom))
|
||||
@@ -87,7 +87,7 @@
|
||||
var/turf/T = hit_atom
|
||||
if(T.density)
|
||||
spawn(2)
|
||||
step(src, turn(src.dir, 180))
|
||||
step(src, turn(src.last_move, 180))
|
||||
if(istype(src,/mob/living))
|
||||
var/mob/living/M = src
|
||||
M.turf_collision(T, speed)
|
||||
|
||||
@@ -17,6 +17,8 @@ var/global/list/additional_antag_types = list()
|
||||
var/ert_disabled = 0 // ERT cannot be called.
|
||||
var/deny_respawn = 0 // Disable respawn during this round.
|
||||
|
||||
var/list/disabled_jobs = list() // Mostly used for Malf. This check is performed in job_controller so it doesn't spawn a regular AI.
|
||||
|
||||
var/shuttle_delay = 1 // Shuttle transit time is multiplied by this.
|
||||
var/auto_recall_shuttle = 0 // Will the shuttle automatically be recalled?
|
||||
|
||||
|
||||
@@ -9,3 +9,4 @@
|
||||
end_on_antag_death = 0
|
||||
auto_recall_shuttle = 0
|
||||
antag_tags = list(MODE_MALFUNCTION)
|
||||
disabled_jobs = list("AI")
|
||||
|
||||
@@ -182,79 +182,6 @@
|
||||
H.species.equip_survival_gear(H,1)
|
||||
return 1
|
||||
|
||||
|
||||
//Griff //BS12 EDIT
|
||||
/*
|
||||
/datum/job/clown
|
||||
title = "Clown"
|
||||
flag = CLOWN
|
||||
department_flag = CIVILIAN
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the head of personnel"
|
||||
selection_color = "#dddddd"
|
||||
access = list(access_clown, access_theatre, access_maint_tunnels)
|
||||
minimal_access = list(access_clown, access_theatre)
|
||||
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/clown(H), slot_back)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/clown(H), slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/clown_shoes(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/pda/clown(H), slot_belt)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/clown_hat(H), slot_wear_mask)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/food/snacks/grown/banana(H), slot_in_backpack)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/bikehorn(H), slot_in_backpack)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/stamp/clown(H), slot_in_backpack)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/pen/crayon/rainbow(H), slot_in_backpack)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/storage/fancy/crayons(H), slot_in_backpack)
|
||||
H.equip_to_slot_or_del(new /obj/item/toy/waterflower(H), slot_in_backpack)
|
||||
H.mutations.Add(CLUMSY)
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
/datum/job/mime
|
||||
title = "Mime"
|
||||
flag = MIME
|
||||
department_flag = CIVILIAN
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the head of personnel"
|
||||
selection_color = "#dddddd"
|
||||
access = list(access_mime, access_theatre, access_maint_tunnels)
|
||||
minimal_access = list(access_mime, access_theatre)
|
||||
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
if(H.backbag == 2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
|
||||
if(H.backbag == 3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/mime(H), slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/pda/mime(H), slot_belt)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/gloves/white(H), slot_gloves)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/mime(H), slot_wear_mask)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/head/beret(H), slot_head)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/suit/suspenders(H), slot_wear_suit)
|
||||
if(H.backbag == 1)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/pen/crayon/mime(H), slot_l_store)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/food/drinks/bottle/bottleofnothing(H), slot_l_hand)
|
||||
else
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/pen/crayon/mime(H), slot_in_backpack)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/food/drinks/bottle/bottleofnothing(H), slot_in_backpack)
|
||||
H.verbs += /client/proc/mimespeak
|
||||
H.verbs += /client/proc/mimewall
|
||||
H.mind.special_verbs += /client/proc/mimespeak
|
||||
H.mind.special_verbs += /client/proc/mimewall
|
||||
H.miming = 1
|
||||
return 1
|
||||
*/
|
||||
|
||||
|
||||
/datum/job/janitor
|
||||
title = "Janitor"
|
||||
flag = JANITOR
|
||||
|
||||
@@ -191,36 +191,6 @@ var/global/datum/controller/occupations/job_master
|
||||
return
|
||||
|
||||
|
||||
proc/FillAIPosition()
|
||||
var/ai_selected = 0
|
||||
var/datum/job/job = GetJob("AI")
|
||||
if(!job) return 0
|
||||
if((job.title == "AI") && (config) && (!config.allow_ai)) return 0
|
||||
|
||||
for(var/i = job.total_positions, i > 0, i--)
|
||||
for(var/level = 1 to 3)
|
||||
var/list/candidates = list()
|
||||
if(ticker.mode.name == "AI malfunction")//Make sure they want to malf if its malf
|
||||
candidates = FindOccupationCandidates(job, level, BE_MALF)
|
||||
else
|
||||
candidates = FindOccupationCandidates(job, level)
|
||||
if(candidates.len)
|
||||
var/mob/new_player/candidate = pick(candidates)
|
||||
if(AssignRole(candidate, "AI"))
|
||||
ai_selected++
|
||||
break
|
||||
//Malf NEEDS an AI so force one if we didn't get a player who wanted it
|
||||
if((ticker.mode.name == "AI malfunction")&&(!ai_selected))
|
||||
unassigned = shuffle(unassigned)
|
||||
for(var/mob/new_player/player in unassigned)
|
||||
if(jobban_isbanned(player, "AI")) continue
|
||||
if(AssignRole(player, "AI"))
|
||||
ai_selected++
|
||||
break
|
||||
if(ai_selected) return 1
|
||||
return 0
|
||||
|
||||
|
||||
/** Proc DivideOccupations
|
||||
* fills var "assigned_role" for all ready players.
|
||||
* This proc must not have any side effect besides of modifying "assigned_role".
|
||||
@@ -266,11 +236,6 @@ var/global/datum/controller/occupations/job_master
|
||||
FillHeadPosition()
|
||||
Debug("DO, Head Check end")
|
||||
|
||||
//Check for an AI
|
||||
Debug("DO, Running AI Check")
|
||||
FillAIPosition()
|
||||
Debug("DO, AI Check end")
|
||||
|
||||
//Other jobs are now checked
|
||||
Debug("DO, Running Standard Check")
|
||||
|
||||
@@ -281,6 +246,7 @@ var/global/datum/controller/occupations/job_master
|
||||
|
||||
// Loop through all levels from high to low
|
||||
var/list/shuffledoccupations = shuffle(occupations)
|
||||
// var/list/disabled_jobs = ticker.mode.disabled_jobs // So we can use .Find down below without a colon.
|
||||
for(var/level = 1 to 3)
|
||||
//Check the head jobs first each level
|
||||
CheckHeadPositions(level)
|
||||
@@ -290,7 +256,7 @@ var/global/datum/controller/occupations/job_master
|
||||
|
||||
// Loop through all jobs
|
||||
for(var/datum/job/job in shuffledoccupations) // SHUFFLE ME BABY
|
||||
if(!job)
|
||||
if(!job || ticker.mode.disabled_jobs.Find(job.title) )
|
||||
continue
|
||||
|
||||
if(jobban_isbanned(player, job.title))
|
||||
@@ -482,7 +448,7 @@ var/global/datum/controller/occupations/job_master
|
||||
if(istype(H)) //give humans wheelchairs, if they need them.
|
||||
var/obj/item/organ/external/l_foot = H.get_organ("l_foot")
|
||||
var/obj/item/organ/external/r_foot = H.get_organ("r_foot")
|
||||
if((!l_foot || l_foot.status & ORGAN_DESTROYED) && (!r_foot || r_foot.status & ORGAN_DESTROYED))
|
||||
if(!l_foot || !r_foot)
|
||||
var/obj/structure/bed/chair/wheelchair/W = new /obj/structure/bed/chair/wheelchair(H.loc)
|
||||
H.buckled = W
|
||||
H.update_canmove()
|
||||
|
||||
@@ -1,66 +0,0 @@
|
||||
|
||||
|
||||
//TODO: put these somewhere else
|
||||
/client/proc/mimewall()
|
||||
set category = "Mime"
|
||||
set name = "Invisible wall"
|
||||
set desc = "Create an invisible wall on your location."
|
||||
if(usr.stat)
|
||||
usr << "Not when you're incapicated."
|
||||
return
|
||||
if(!ishuman(usr))
|
||||
return
|
||||
|
||||
var/mob/living/carbon/human/H = usr
|
||||
|
||||
if(!H.miming)
|
||||
usr << "You still haven't atoned for your speaking transgression. Wait."
|
||||
return
|
||||
H.verbs -= /client/proc/mimewall
|
||||
spawn(300)
|
||||
H.verbs += /client/proc/mimewall
|
||||
for (var/mob/V in viewers(H))
|
||||
if(V!=usr)
|
||||
V.show_message("[H] looks as if a wall is in front of them.", 3, "", 2)
|
||||
usr << "You form a wall in front of yourself."
|
||||
new /obj/effect/forcefield/mime(locate(usr.x,usr.y,usr.z))
|
||||
return
|
||||
|
||||
///////////Mimewalls///////////
|
||||
|
||||
/obj/effect/forcefield/mime
|
||||
icon_state = "empty"
|
||||
name = "invisible wall"
|
||||
desc = "You have a bad feeling about this."
|
||||
var/timeleft = 300
|
||||
var/last_process = 0
|
||||
|
||||
/obj/effect/forcefield/mime/New()
|
||||
..()
|
||||
last_process = world.time
|
||||
processing_objects.Add(src)
|
||||
|
||||
/obj/effect/forcefield/mime/process()
|
||||
timeleft -= (world.time - last_process)
|
||||
if(timeleft <= 0)
|
||||
processing_objects.Remove(src)
|
||||
qdel(src)
|
||||
|
||||
///////////////////////////////
|
||||
|
||||
/client/proc/mimespeak()
|
||||
set category = "Mime"
|
||||
set name = "Speech"
|
||||
set desc = "Toggle your speech."
|
||||
if(!ishuman(usr))
|
||||
return
|
||||
|
||||
var/mob/living/carbon/human/H = usr
|
||||
|
||||
if(H.miming)
|
||||
H.miming = 0
|
||||
else
|
||||
H << "You'll have to wait if you want to atone for your sins."
|
||||
spawn(3000)
|
||||
H.miming = 1
|
||||
return
|
||||
@@ -385,7 +385,7 @@
|
||||
|
||||
if(!AN && !open && !infected & !imp)
|
||||
AN = "None:"
|
||||
if(!(e.status & ORGAN_DESTROYED))
|
||||
if(!e.is_stump())
|
||||
dat += "<td>[e.name]</td><td>[e.burn_dam]</td><td>[e.brute_dam]</td><td>[robot][bled][AN][splint][open][infected][imp][internal_bleeding][lung_ruptured]</td>"
|
||||
else
|
||||
dat += "<td>[e.name]</td><td>-</td><td>-</td><td>Not [e.is_stump() ? "Found" : "Attached Completely"]</td>"
|
||||
|
||||
@@ -449,7 +449,7 @@
|
||||
var/counter = 1
|
||||
while(src.active2.fields[text("com_[]", counter)])
|
||||
counter++
|
||||
src.active2.fields[text("com_[counter]")] = text("Made by [authenticated] ([rank]) on [time2text(world.realtime, "DDD MMM DD hh:mm:ss")], [game_year]<BR>[t1]")
|
||||
src.active2.fields[text("com_[counter]")] = text("Made by [authenticated] ([rank]) on [time2text(world.realtime, "DDD MMM DD")] [worldtime2text()], [game_year]<BR>[t1]")
|
||||
|
||||
if (href_list["del_c"])
|
||||
if ((istype(src.active2, /datum/data/record) && src.active2.fields[text("com_[]", href_list["del_c"])]))
|
||||
|
||||
@@ -391,7 +391,7 @@ What a mess.*/
|
||||
var/counter = 1
|
||||
while(active2.fields[text("com_[]", counter)])
|
||||
counter++
|
||||
active2.fields[text("com_[counter]")] = text("Made by [authenticated] ([rank]) on [time2text(world.realtime, "DDD MMM DD hh:mm:ss")], [game_year]<BR>[t1]")
|
||||
active2.fields[text("com_[counter]")] = text("Made by [authenticated] ([rank]) on [time2text(world.realtime, "DDD MMM DD")] [worldtime2text()], [game_year]<BR>[t1]")
|
||||
|
||||
if ("Delete Record (ALL)")
|
||||
if (active1)
|
||||
|
||||
@@ -461,7 +461,7 @@
|
||||
var/counter = 1
|
||||
while(src.active2.fields[text("com_[]", counter)])
|
||||
counter++
|
||||
src.active2.fields[text("com_[counter]")] = text("Made by [authenticated] ([rank]) on [time2text(world.realtime, "DDD MMM DD hh:mm:ss")], [game_year]<BR>[t1]")
|
||||
src.active2.fields[text("com_[counter]")] = text("Made by [authenticated] ([rank]) on [time2text(world.realtime, "DDD MMM DD")] [worldtime2text()], [game_year]<BR>[t1]")
|
||||
|
||||
if (href_list["del_c"])
|
||||
if ((istype(src.active2, /datum/data/record) && src.active2.fields[text("com_[]", href_list["del_c"])]))
|
||||
|
||||
@@ -410,7 +410,7 @@ What a mess.*/
|
||||
var/counter = 1
|
||||
while(active2.fields[text("com_[]", counter)])
|
||||
counter++
|
||||
active2.fields[text("com_[counter]")] = text("Made by [authenticated] ([rank]) on [time2text(world.realtime, "DDD MMM DD hh:mm:ss")], [game_year]<BR>[t1]")
|
||||
active2.fields[text("com_[counter]")] = text("Made by [authenticated] ([rank]) on [time2text(world.realtime, "DDD MMM DD")] [worldtime2text()], [game_year]<BR>[t1]")
|
||||
|
||||
if ("Delete Record (ALL)")
|
||||
if (active1)
|
||||
|
||||
@@ -29,16 +29,14 @@
|
||||
|
||||
|
||||
/obj/machinery/lapvend/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(vendmode == 1)
|
||||
if(istype(W, /obj/item/weapon/card))
|
||||
var/obj/item/weapon/card/I = W
|
||||
scan_card(I)
|
||||
var/obj/item/weapon/card/id/I = W.GetID()
|
||||
|
||||
if(vendmode == 1 && I)
|
||||
scan_id(I, W)
|
||||
vendmode = 0
|
||||
if(vendmode == 3 && I)
|
||||
if(reimburse_id(I, W))
|
||||
vendmode = 0
|
||||
if(vendmode == 3)
|
||||
if(istype(W,/obj/item/weapon/card))
|
||||
var/obj/item/weapon/card/I = W
|
||||
if(reimburse(I))
|
||||
vendmode = 0
|
||||
if(vendmode == 0)
|
||||
if(istype(W, /obj/item/device/laptop))
|
||||
var/obj/item/device/laptop/L = W
|
||||
@@ -201,26 +199,24 @@
|
||||
|
||||
newlap.spawn_parts()
|
||||
|
||||
/obj/machinery/lapvend/proc/scan_card(var/obj/item/weapon/card/I)
|
||||
if (istype(I, /obj/item/weapon/card/id))
|
||||
var/obj/item/weapon/card/id/C = I
|
||||
visible_message("<span class='info'>[usr] swipes a card through [src].</span>")
|
||||
var/datum/money_account/CH = get_account(C.associated_account_number)
|
||||
if(!CH)
|
||||
usr << "\icon[src]<span class='warning'>No valid account number is associated with this card.</span>"
|
||||
return
|
||||
if(CH.security_level != 0) //If card requires pin authentication (ie seclevel 1 or 2)
|
||||
if(vendor_account)
|
||||
var/attempt_pin = input("Enter pin code", "Vendor transaction") as num
|
||||
var/datum/money_account/D = attempt_account_access(C.associated_account_number, attempt_pin, 2)
|
||||
if(D)
|
||||
transfer_and_vend(D, C)
|
||||
else
|
||||
usr << "\icon[src]<span class='warning'>Unable to access account. Check security settings and try again.</span>"
|
||||
/obj/machinery/lapvend/proc/scan_id(var/obj/item/weapon/card/id/C, var/obj/item/I)
|
||||
visible_message("<span class='info'>\The [usr] swipes \the [I] through \the [src].</span>")
|
||||
var/datum/money_account/CH = get_account(C.associated_account_number)
|
||||
if(!CH)
|
||||
usr << "\icon[src]<span class='warning'>No valid account number is associated with this card.</span>"
|
||||
return
|
||||
if(CH.security_level != 0) //If card requires pin authentication (ie seclevel 1 or 2)
|
||||
if(vendor_account)
|
||||
var/attempt_pin = input("Enter pin code", "Vendor transaction") as num
|
||||
var/datum/money_account/D = attempt_account_access(C.associated_account_number, attempt_pin, 2)
|
||||
if(D)
|
||||
transfer_and_vend(D, C)
|
||||
else
|
||||
usr << "\icon[src]<span class='warning'>Unable to access vendor account. Please record the machine ID and call [boss_short] Support.</span>"
|
||||
else
|
||||
transfer_and_vend(CH, C)
|
||||
usr << "\icon[src]<span class='warning'>Unable to access vendor account. Please record the machine ID and call CentComm Support.</span>"
|
||||
else
|
||||
transfer_and_vend(CH, C)
|
||||
|
||||
|
||||
// Transfers money and vends the laptop.
|
||||
@@ -352,30 +348,28 @@
|
||||
|
||||
|
||||
|
||||
/obj/machinery/lapvend/proc/reimburse(var/obj/item/weapon/card/I)
|
||||
if (istype(I, /obj/item/weapon/card/id))
|
||||
var/obj/item/weapon/card/id/C = I
|
||||
visible_message("<span class='info'>[usr] swipes a card through [src].</span>")
|
||||
var/datum/money_account/CH = get_account(C.associated_account_number)
|
||||
if(!CH)
|
||||
usr << "\icon[src]<span class='warning'>No valid account number is associated with this card.</span>"
|
||||
return 0
|
||||
if(CH.security_level != 0) //If card requires pin authentication (ie seclevel 1 or 2)
|
||||
if(vendor_account)
|
||||
var/attempt_pin = input("Enter pin code", "Vendor transaction") as num
|
||||
var/datum/money_account/D = attempt_account_access(C.associated_account_number, attempt_pin, 2)
|
||||
if(D)
|
||||
transfer_and_reimburse(D)
|
||||
return 1
|
||||
else
|
||||
usr << "\icon[src]<span class='warning'>Unable to access account. Check security settings and try again.</span>"
|
||||
return 0
|
||||
/obj/machinery/lapvend/proc/reimburse_id(var/obj/item/weapon/card/id/C, var/obj/item/I)
|
||||
visible_message("<span class='info'>\The [usr] swipes \the [I] through \the [src].</span>")
|
||||
var/datum/money_account/CH = get_account(C.associated_account_number)
|
||||
if(!CH)
|
||||
usr << "\icon[src]<span class='warning'>No valid account number is associated with this card.</span>"
|
||||
return 0
|
||||
if(CH.security_level != 0) //If card requires pin authentication (ie seclevel 1 or 2)
|
||||
if(vendor_account)
|
||||
var/attempt_pin = input("Enter pin code", "Vendor transaction") as num
|
||||
var/datum/money_account/D = attempt_account_access(C.associated_account_number, attempt_pin, 2)
|
||||
if(D)
|
||||
transfer_and_reimburse(D)
|
||||
return 1
|
||||
else
|
||||
usr << "\icon[src]<span class='warning'>Unable to access vendor account. Please record the machine ID and call [boss_short] Support.</span>"
|
||||
return 0
|
||||
else
|
||||
transfer_and_reimburse(CH)
|
||||
return 1
|
||||
usr << "\icon[src]<span class='warning'>Unable to access vendor account. Please record the machine ID and call CentComm Support.</span>"
|
||||
return 0
|
||||
else
|
||||
transfer_and_reimburse(CH)
|
||||
return 1
|
||||
|
||||
/obj/machinery/lapvend/proc/transfer_and_reimburse(var/datum/money_account/D)
|
||||
var/transaction_amount = total()
|
||||
|
||||
@@ -397,12 +397,12 @@
|
||||
set_opacity(0)
|
||||
sleep(3)
|
||||
src.density = 0
|
||||
update_nearby_tiles()
|
||||
sleep(7)
|
||||
src.layer = open_layer
|
||||
explosion_resistance = 0
|
||||
update_icon()
|
||||
set_opacity(0)
|
||||
update_nearby_tiles()
|
||||
operating = 0
|
||||
|
||||
if(autoclose)
|
||||
@@ -424,12 +424,12 @@
|
||||
src.density = 1
|
||||
explosion_resistance = initial(explosion_resistance)
|
||||
src.layer = closed_layer
|
||||
update_nearby_tiles()
|
||||
sleep(7)
|
||||
update_icon()
|
||||
if(visible && !glass)
|
||||
set_opacity(1) //caaaaarn!
|
||||
operating = 0
|
||||
update_nearby_tiles()
|
||||
|
||||
//I shall not add a check every x ticks if a door has closed over some fire.
|
||||
var/obj/fire/fire = locate() in loc
|
||||
|
||||
@@ -88,7 +88,7 @@
|
||||
|
||||
//Processes the occupant, drawing from the internal power cell if needed.
|
||||
/obj/machinery/recharge_station/proc/process_occupant()
|
||||
if(istype(occupant, /mob/living/silicon/robot))
|
||||
if(isrobot(occupant))
|
||||
var/mob/living/silicon/robot/R = occupant
|
||||
|
||||
if(R.module)
|
||||
@@ -103,6 +103,11 @@
|
||||
R.adjustBruteLoss(-weld_rate)
|
||||
if(wire_rate && R.getFireLoss() && cell.checked_use(wire_power_use * wire_rate * CELLRATE))
|
||||
R.adjustFireLoss(-wire_rate)
|
||||
else if(ishuman(occupant))
|
||||
var/mob/living/carbon/human/H = occupant
|
||||
if(!isnull(H.internal_organs_by_name["cell"]) && H.nutrition < 450)
|
||||
H.nutrition = min(H.nutrition+10, 450)
|
||||
cell.use(7000/450*10)
|
||||
|
||||
else if(istype(occupant, /mob/living/carbon/human))
|
||||
|
||||
@@ -119,7 +124,6 @@
|
||||
H.nutrition = min(H.nutrition+10, 450)
|
||||
cell.use(7000/450*10)
|
||||
|
||||
|
||||
/obj/machinery/recharge_station/examine(mob/user)
|
||||
..(user)
|
||||
user << "The charge meter reads: [round(chargepercentage())]%"
|
||||
@@ -247,6 +251,17 @@
|
||||
else
|
||||
return
|
||||
|
||||
/obj/machinery/recharge_station/proc/hascell(var/mob/M)
|
||||
if(isrobot(M))
|
||||
var/mob/living/silicon/robot/R = M
|
||||
if(R.cell)
|
||||
return 1
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(!isnull(H.internal_organs_by_name["cell"]))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/machinery/recharge_station/proc/go_out()
|
||||
if(!occupant)
|
||||
return
|
||||
@@ -273,4 +288,6 @@
|
||||
set name = "Enter Recharger"
|
||||
set src in oview(1)
|
||||
|
||||
if(!usr.incapacitated())
|
||||
return
|
||||
go_in(usr)
|
||||
|
||||
@@ -88,7 +88,7 @@ obj/machinery/scanner/attack_hand(mob/living/carbon/human/user)
|
||||
G.fields["rank"] = "Unassigned"
|
||||
G.fields["real_rank"] = G.fields["rank"]
|
||||
G.fields["name"] = mname
|
||||
G.fields["id"] = text("[]", add_zero(num2hex(rand(1, 1.6777215E7)), 6))
|
||||
G.fields["id"] = generate_record_id()
|
||||
M.fields["name"] = G.fields["name"]
|
||||
M.fields["id"] = G.fields["id"]
|
||||
S.fields["name"] = G.fields["name"]
|
||||
|
||||
@@ -813,15 +813,12 @@
|
||||
dat += "<A href='?src=\ref[src];apply_paintjob=1'><br>\[apply customisation routine\]</a><br><hr>"
|
||||
|
||||
if(panel_open)
|
||||
dat += wires()
|
||||
wires.Interact(user)
|
||||
|
||||
user << browse(dat, "window=suit_cycler")
|
||||
onclose(user, "suit_cycler")
|
||||
return
|
||||
|
||||
/obj/machinery/suit_cycler/proc/wires()
|
||||
return wires.GetInteractWindow()
|
||||
|
||||
/obj/machinery/suit_cycler/Topic(href, href_list)
|
||||
if(href_list["eject_suit"])
|
||||
if(!suit) return
|
||||
|
||||
@@ -987,6 +987,11 @@
|
||||
|
||||
if (usr.stat || !ishuman(usr))
|
||||
return
|
||||
|
||||
if (usr.buckled)
|
||||
usr << "<span class='warning'>You can't climb into the exosuit while buckled!</span>"
|
||||
return
|
||||
|
||||
src.log_message("[usr] tries to move in.")
|
||||
if(iscarbon(usr))
|
||||
var/mob/living/carbon/C = usr
|
||||
|
||||
@@ -77,7 +77,7 @@ var/global/list/image/splatter_cache=list()
|
||||
var/obj/item/organ/external/l_foot = perp.get_organ("l_foot")
|
||||
var/obj/item/organ/external/r_foot = perp.get_organ("r_foot")
|
||||
var/hasfeet = 1
|
||||
if((!l_foot || l_foot.status & ORGAN_DESTROYED) && (!r_foot || r_foot.status & ORGAN_DESTROYED))
|
||||
if((!l_foot || l_foot.is_stump()) && (!r_foot || r_foot.is_stump()))
|
||||
hasfeet = 0
|
||||
if(perp.shoes && !perp.buckled)//Adding blood to shoes
|
||||
var/obj/item/clothing/shoes/S = perp.shoes
|
||||
|
||||
@@ -167,6 +167,9 @@
|
||||
if(temp && !temp.is_usable())
|
||||
user << "<span class='notice'>You try to move your [temp.name], but cannot!</span>"
|
||||
return
|
||||
if(!temp)
|
||||
user << "<span class='notice'>You try to use your hand, but realize it is no longer attached!</span>"
|
||||
return
|
||||
src.pickup(user)
|
||||
if (istype(src.loc, /obj/item/weapon/storage))
|
||||
var/obj/item/weapon/storage/S = src.loc
|
||||
@@ -257,6 +260,9 @@
|
||||
// for items that can be placed in multiple slots
|
||||
// note this isn't called during the initial dressing of a player
|
||||
/obj/item/proc/equipped(var/mob/user, var/slot)
|
||||
layer = 20
|
||||
if(user.client) user.client.screen |= src
|
||||
if(user.pulling == src) user.stop_pulling()
|
||||
return
|
||||
|
||||
//Defines which slots correspond to which slot flags
|
||||
|
||||
@@ -18,10 +18,12 @@
|
||||
|
||||
/obj/item/device/chameleon/dropped()
|
||||
disrupt()
|
||||
..()
|
||||
|
||||
/obj/item/device/chameleon/equipped()
|
||||
..()
|
||||
disrupt()
|
||||
..()
|
||||
|
||||
/obj/item/device/chameleon/attack_self()
|
||||
toggle()
|
||||
|
||||
@@ -322,7 +322,7 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/item/device/paicard/see_emote(mob/living/M, text)
|
||||
if(pai && pai.client)
|
||||
if(pai && pai.client && !pai.canmove)
|
||||
var/rendered = "<span class='message'>[text]</span>"
|
||||
pai.show_message(rendered, 2)
|
||||
..()
|
||||
|
||||
@@ -71,6 +71,10 @@
|
||||
icon_state = "meson"
|
||||
icon = 'icons/obj/clothing/glasses.dmi'
|
||||
|
||||
/obj/item/borg/sight/material
|
||||
name = "\proper material scanner vision"
|
||||
sight_mode = BORGMATERIAL
|
||||
|
||||
/obj/item/borg/sight/hud
|
||||
name = "hud"
|
||||
var/obj/item/clothing/glasses/hud/hud = null
|
||||
|
||||
@@ -71,7 +71,7 @@
|
||||
var/uses = 10
|
||||
|
||||
/obj/item/weapon/card/emag/resolve_attackby(atom/A, mob/user)
|
||||
var/used_uses = A.emag_act(uses, user)
|
||||
var/used_uses = A.emag_act(uses, user, src)
|
||||
if(used_uses < 0)
|
||||
return ..(A, user)
|
||||
|
||||
|
||||
@@ -15,7 +15,15 @@
|
||||
/*
|
||||
* Soap
|
||||
*/
|
||||
/obj/item/weapon/soap/Crossed(AM as mob|obj) //EXACTLY the same as bananapeel for now, so it makes sense to put it in the same dm -- Urist
|
||||
/obj/item/weapon/soap/New()
|
||||
..()
|
||||
create_reagents(5)
|
||||
wet()
|
||||
|
||||
/obj/item/weapon/soap/proc/wet()
|
||||
reagents.add_reagent("cleaner", 5)
|
||||
|
||||
/obj/item/weapon/soap/Crossed(AM as mob|obj)
|
||||
if (istype(AM, /mob/living))
|
||||
var/mob/living/M = AM
|
||||
M.slip("the [src.name]",3)
|
||||
@@ -32,7 +40,10 @@
|
||||
else if(istype(target,/turf))
|
||||
user << "<span class='notice'>You scrub \the [target.name] clean.</span>"
|
||||
var/turf/T = target
|
||||
T.clean(src)
|
||||
T.clean(src, user)
|
||||
else if(istype(target,/obj/structure/sink))
|
||||
user << "<span class='notice'>You wet \the [src] in the sink.</span>"
|
||||
wet()
|
||||
else
|
||||
user << "<span class='notice'>You clean \the [target.name].</span>"
|
||||
target.clean_blood()
|
||||
|
||||
@@ -164,7 +164,7 @@
|
||||
playsound(src.loc, 'sound/effects/bamf.ogg', 50, 1)
|
||||
|
||||
for(var/obj/item/weapon/reagent_containers/glass/G in beakers)
|
||||
G.reagents.trans_to(src, G.reagents.total_volume)
|
||||
G.reagents.trans_to_obj(src, G.reagents.total_volume)
|
||||
|
||||
if(src.reagents.total_volume) //The possible reactions didnt use up all reagents.
|
||||
var/datum/effect/effect/system/steam_spread/steam = new /datum/effect/effect/system/steam_spread()
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
name = "implant"
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "implant"
|
||||
w_class = 1
|
||||
var/implanted = null
|
||||
var/mob/imp_in = null
|
||||
var/obj/item/organ/external/part = null
|
||||
|
||||
@@ -38,14 +38,20 @@
|
||||
if (reagents.total_volume > 0)
|
||||
reagents.trans_to_mob(M, reagents.total_volume, CHEM_INGEST)
|
||||
if(M == user)
|
||||
if(!M.can_eat(loaded))
|
||||
return
|
||||
M.visible_message("<span class='notice'>\The [user] eats some [loaded] from \the [src].</span>")
|
||||
else
|
||||
user.visible_message("<span class='warning'>\The [user] begins to feed \the [M]!</span>")
|
||||
if(!(M.can_force_feed(user, loaded) && do_mob(user, M, 5 SECONDS)))
|
||||
return
|
||||
M.visible_message("<span class='notice'>\The [user] feeds some [loaded] to \the [M] with \the [src].</span>")
|
||||
playsound(M.loc,'sound/items/eatfood.ogg', rand(10,40), 1)
|
||||
overlays.Cut()
|
||||
return
|
||||
else
|
||||
..()
|
||||
user << "<span class='warning'>You don't have anything on \the [src].</span>" //if we have help intent and no food scooped up DON'T STAB OURSELVES WITH THE FORK
|
||||
return
|
||||
|
||||
/obj/item/weapon/material/kitchen/utensil/fork
|
||||
name = "fork"
|
||||
@@ -90,14 +96,14 @@
|
||||
|
||||
/obj/item/weapon/material/kitchen/utensil/knife/attack(target as mob, mob/living/user as mob)
|
||||
if ((CLUMSY in user.mutations) && prob(50))
|
||||
user << "<span class='warning'>You accidentally cut yourself with the [src].</span>"
|
||||
user << "<span class='warning'>You accidentally cut yourself with \the [src].</span>"
|
||||
user.take_organ_damage(20)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/material/kitchen/utensil/knife/attack(target as mob, mob/living/user as mob)
|
||||
if ((CLUMSY in user.mutations) && prob(50))
|
||||
user << "<span class='warning'>You somehow managed to cut yourself with the [src].</span>"
|
||||
user << "<span class='warning'>You somehow managed to cut yourself with \the [src].</span>"
|
||||
user.take_organ_damage(20)
|
||||
return
|
||||
return ..()
|
||||
@@ -120,7 +126,7 @@
|
||||
|
||||
/obj/item/weapon/material/kitchen/rollingpin/attack(mob/living/M as mob, mob/living/user as mob)
|
||||
if ((CLUMSY in user.mutations) && prob(50))
|
||||
user << "<span class='warning'>The [src] slips out of your hand and hits your head.</span>"
|
||||
user << "<span class='warning'>\The [src] slips out of your hand and hits your head.</span>"
|
||||
user.take_organ_damage(10)
|
||||
user.Paralyse(2)
|
||||
return
|
||||
|
||||
@@ -14,19 +14,7 @@
|
||||
|
||||
|
||||
/obj/item/weapon/mop/New()
|
||||
create_reagents(5)
|
||||
|
||||
//expects an atom containing the reagents used to clean the turf
|
||||
/turf/proc/clean(atom/source)
|
||||
if(source.reagents.has_reagent("water", 1))
|
||||
clean_blood()
|
||||
if(istype(src, /turf/simulated))
|
||||
var/turf/simulated/T = src
|
||||
T.dirt = 0
|
||||
for(var/obj/effect/O in src)
|
||||
if(istype(O,/obj/effect/rune) || istype(O,/obj/effect/decal/cleanable) || istype(O,/obj/effect/overlay))
|
||||
qdel(O)
|
||||
source.reagents.trans_to_turf(src, 1, 10) //10 is the multiplier for the reaction effect. probably needed to wet the floor properly.
|
||||
create_reagents(30)
|
||||
|
||||
/obj/item/weapon/mop/afterattack(atom/A, mob/user, proximity)
|
||||
if(!proximity) return
|
||||
@@ -40,7 +28,7 @@
|
||||
if(do_after(user, 40))
|
||||
var/turf/T = get_turf(A)
|
||||
if(T)
|
||||
T.clean(src)
|
||||
T.clean(src, user)
|
||||
user << "<span class='notice'>You have finished mopping!</span>"
|
||||
|
||||
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
else
|
||||
user << "<span class='warning'>Access Denied</span>"
|
||||
else if(istype(W, /obj/item/weapon/melee/energy/blade))
|
||||
if(emag_act(INFINITY, user, "The locker has been sliced open by [user] with an energy blade!", "You hear metal being sliced and sparks flying."))
|
||||
if(emag_act(INFINITY, user, W, "The locker has been sliced open by [user] with an energy blade!", "You hear metal being sliced and sparks flying."))
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
|
||||
spark_system.set_up(5, 0, src.loc)
|
||||
spark_system.start()
|
||||
@@ -55,7 +55,7 @@
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/lockbox/emag_act(var/remaining_charges, var/mob/user, var/visual_feedback = "", var/audible_feedback = "")
|
||||
/obj/item/weapon/storage/lockbox/emag_act(var/remaining_charges, var/mob/user, var/emag_source, var/visual_feedback = "", var/audible_feedback = "")
|
||||
if(!broken)
|
||||
if(visual_feedback)
|
||||
visual_feedback = "<span class='warning'>[visual_feedback]</span>"
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
|
||||
attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(locked)
|
||||
if (emag_act(INFINITY, user, "You slice through the lock of \the [src]"))
|
||||
if (istype(W, /obj/item/weapon/melee/energy/blade) && emag_act(INFINITY, user, "You slice through the lock of \the [src]"))
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
|
||||
spark_system.set_up(5, 0, src.loc)
|
||||
spark_system.start()
|
||||
|
||||
@@ -165,19 +165,18 @@
|
||||
if(1)
|
||||
for(var/atom/movable/A as mob|obj in src)//pulls everything out of the locker and hits it with an explosion
|
||||
A.forceMove(src.loc)
|
||||
A.ex_act(severity++)
|
||||
A.ex_act(severity + 1)
|
||||
qdel(src)
|
||||
if(2)
|
||||
if(prob(50))
|
||||
for (var/atom/movable/A as mob|obj in src)
|
||||
A.forceMove(src.loc)
|
||||
A.ex_act(severity++)
|
||||
A.ex_act(severity + 1)
|
||||
qdel(src)
|
||||
if(3)
|
||||
if(prob(5))
|
||||
for(var/atom/movable/A as mob|obj in src)
|
||||
A.forceMove(src.loc)
|
||||
A.ex_act(severity++)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/closet/proc/damage(var/damage)
|
||||
|
||||
@@ -66,11 +66,12 @@
|
||||
src.MouseDrop_T(W:affecting, user) //act like they were dragged onto the closet
|
||||
user.drop_item()
|
||||
if (W) W.forceMove(src.loc)
|
||||
else if(istype(W, /obj/item/weapon/card/id))
|
||||
else if(W.GetID())
|
||||
var/obj/item/weapon/card/id/I = W.GetID()
|
||||
|
||||
if(src.broken)
|
||||
user << "<span class='warning'>It appears to be broken.</span>"
|
||||
return
|
||||
var/obj/item/weapon/card/id/I = W
|
||||
if(!I || !I.registered_name) return
|
||||
if(src.allowed(user) || !src.registered_name || (istype(I) && (src.registered_name == I.registered_name)))
|
||||
//they can open all lockers, or nobody owns this, or they own this locker
|
||||
|
||||
@@ -90,7 +90,7 @@
|
||||
else
|
||||
togglelock(user)
|
||||
|
||||
/obj/structure/closet/secure_closet/emag_act(var/remaining_charges, var/mob/user, var/visual_feedback, var/audible_feedback)
|
||||
/obj/structure/closet/secure_closet/emag_act(var/remaining_charges, var/mob/user, var/emag_source, var/visual_feedback = "", var/audible_feedback = "")
|
||||
if(!broken)
|
||||
broken = 1
|
||||
locked = 0
|
||||
@@ -100,8 +100,11 @@
|
||||
|
||||
if(visual_feedback)
|
||||
visible_message(visual_feedback, audible_feedback)
|
||||
else if(user && emag_source)
|
||||
visible_message("<span class='warning'>\The [src] has been broken by \the [user] with \an [emag_source]!</span>", "You hear a faint electrical spark.")
|
||||
else
|
||||
visible_message("<span class='warning'>The locker has been broken by [user] with an electromagnetic card!</span>", "You hear a faint electrical spark.")
|
||||
visible_message("<span class='warning'>\The [src] sparks and breaks open!</span>", "You hear a faint electrical spark.")
|
||||
return 1
|
||||
|
||||
/obj/structure/closet/secure_closet/attack_hand(mob/user as mob)
|
||||
src.add_fingerprint(user)
|
||||
|
||||
@@ -135,7 +135,7 @@
|
||||
return 1
|
||||
if(is_full_window())
|
||||
return 0 //full tile window, you can't move into it!
|
||||
if(get_dir(loc, target) == dir)
|
||||
if(get_dir(loc, target) & dir)
|
||||
return !density
|
||||
else
|
||||
return 1
|
||||
@@ -187,8 +187,8 @@
|
||||
|
||||
playsound(src.loc, 'sound/effects/glassknock.ogg', 80, 1)
|
||||
user.do_attack_animation(src)
|
||||
usr.visible_message("<span class='danger'>[usr.name] bangs against the [src.name]!</span>",
|
||||
"<span class='danger'>You bang against the [src.name]!</span>",
|
||||
usr.visible_message("<span class='danger'>\The [usr] bangs against \the [src]!</span>",
|
||||
"<span class='danger'>You bang against \the [src]!</span>",
|
||||
"You hear a banging sound.")
|
||||
else
|
||||
playsound(src.loc, 'sound/effects/glassknock.ogg', 80, 1)
|
||||
@@ -295,7 +295,7 @@
|
||||
|
||||
if(usr.incapacitated())
|
||||
return 0
|
||||
|
||||
|
||||
if(anchored)
|
||||
usr << "It is fastened to the floor therefore you can't rotate it!"
|
||||
return 0
|
||||
|
||||
@@ -217,5 +217,20 @@ var/const/enterloopsanity = 100
|
||||
return 1
|
||||
return 0
|
||||
|
||||
//expects an atom containing the reagents used to clean the turf
|
||||
/turf/proc/clean(atom/source, mob/user)
|
||||
if(source.reagents.has_reagent("water", 1) || source.reagents.has_reagent("cleaner", 1))
|
||||
clean_blood()
|
||||
if(istype(src, /turf/simulated))
|
||||
var/turf/simulated/T = src
|
||||
T.dirt = 0
|
||||
for(var/obj/effect/O in src)
|
||||
if(istype(O,/obj/effect/rune) || istype(O,/obj/effect/decal/cleanable) || istype(O,/obj/effect/overlay))
|
||||
qdel(O)
|
||||
else
|
||||
user << "<span class='warning'>\The [source] is too dry to wash that.</span>"
|
||||
source.reagents.trans_to_turf(src, 1, 10) //10 is the multiplier for the reaction effect. probably needed to wet the floor properly.
|
||||
|
||||
/turf/proc/update_blood_overlays()
|
||||
return
|
||||
|
||||
|
||||
@@ -108,7 +108,7 @@
|
||||
log_ooc("(LOCAL) [mob.name]/[key] : [msg]")
|
||||
|
||||
var/mob/source = mob.get_looc_source()
|
||||
var/list/heard = get_mobs_or_objects_in_view(7, source, 1, 0)
|
||||
var/list/heard = get_mobs_or_objects_in_view(7, get_turf(source), 1, 0)
|
||||
|
||||
var/display_name = key
|
||||
if(holder && holder.fakekey)
|
||||
|
||||
@@ -31,6 +31,7 @@
|
||||
if(held_item)
|
||||
var/damagetype = held_item.suicide_act(src)
|
||||
if(damagetype)
|
||||
log_and_message_admins("[key_name(src)] commited suicide using \a [held_item]")
|
||||
var/damage_mod = 1
|
||||
switch(damagetype) //Sorry about the magic numbers.
|
||||
//brute = 1, burn = 2, tox = 4, oxy = 8
|
||||
@@ -70,7 +71,7 @@
|
||||
updatehealth()
|
||||
return
|
||||
|
||||
|
||||
log_and_message_admins("[key_name(src)] commited suicide")
|
||||
viewers(src) << pick("<span class='danger'>[src] is attempting to bite \his tongue off! It looks like \he's trying to commit suicide.</span>", \
|
||||
"<span class='danger'>[src] is jamming \his thumbs into \his eye sockets! It looks like \he's trying to commit suicide.</span>", \
|
||||
"<span class='danger'>[src] is twisting \his own neck! It looks like \he's trying to commit suicide.</span>", \
|
||||
|
||||
+21
-22
@@ -1315,7 +1315,7 @@ proc/admin_notice(var/message, var/rights)
|
||||
|
||||
if (!istype(src,/datum/admins))
|
||||
src = usr.client.holder
|
||||
if (!istype(src,/datum/admins))
|
||||
if (!istype(src,/datum/admins) || !check_rights(R_ADMIN))
|
||||
usr << "Error: you are not an admin!"
|
||||
return
|
||||
|
||||
@@ -1323,17 +1323,31 @@ proc/admin_notice(var/message, var/rights)
|
||||
usr << "Mode has not started."
|
||||
return
|
||||
|
||||
message_admins("[key_name(usr)] attempting to force mode latespawn.")
|
||||
ticker.mode.next_spawn = 0
|
||||
log_and_message_admins("attempting to force mode autospawn.")
|
||||
ticker.mode.try_latespawn()
|
||||
|
||||
|
||||
/datum/admins/proc/paralyze_mob(mob/living/H as mob)
|
||||
set category = "Admin"
|
||||
set name = "Toggle Paralyze"
|
||||
set desc = "Paralyzes a player. Or unparalyses them."
|
||||
|
||||
var/msg
|
||||
|
||||
if(check_rights(R_ADMIN))
|
||||
if (H.paralysis == 0)
|
||||
H.paralysis = 8000
|
||||
msg = "has paralyzed [key_name(H)]."
|
||||
else
|
||||
H.paralysis = 0
|
||||
msg = "has unparalyzed [key_name(H)]."
|
||||
log_and_message_admins(msg)
|
||||
/datum/admins/proc/set_tcrystals(mob/living/carbon/human/H as mob)
|
||||
set category = "Debug"
|
||||
set name = "Set Telecrystals"
|
||||
set desc = "Allows admins to change telecrystals of a user."
|
||||
|
||||
|
||||
var/crystals
|
||||
|
||||
|
||||
if(check_rights(R_ADMIN))
|
||||
crystals = input("Amount of telecrystals for [H.ckey]", crystals) as null|num
|
||||
if (!isnull(crystals))
|
||||
@@ -1342,19 +1356,4 @@ proc/admin_notice(var/message, var/rights)
|
||||
message_admins(msg)
|
||||
else
|
||||
usr << "You do not have access to this command."
|
||||
|
||||
/datum/admins/proc/paralyze_mob(mob/living/H as mob)
|
||||
set category = "Admin"
|
||||
set name = "Toggle Paralyze"
|
||||
set desc = "Paralyzes a player. Or unparalyses them."
|
||||
|
||||
var/msg
|
||||
|
||||
if(check_rights(R_ADMIN|R_MOD))
|
||||
if (H.paralysis == 0)
|
||||
H.paralysis = 8000
|
||||
msg = "[key_name(usr)] has paralyzed [key_name(H)]."
|
||||
else
|
||||
H.paralysis = 0
|
||||
msg = "[key_name(usr)] has unparalyzed [key_name(H)]."
|
||||
message_admins(msg)
|
||||
|
||||
|
||||
@@ -132,9 +132,6 @@ var/list/admin_verbs_spawn = list(
|
||||
/datum/admins/proc/spawn_plant,
|
||||
/datum/admins/proc/spawn_atom, /*allows us to spawn instances*/
|
||||
/client/proc/respawn_character,
|
||||
/client/proc/FireLaser,
|
||||
/client/proc/FireCannons,
|
||||
/client/proc/ChangeIcarusPosition,
|
||||
/client/proc/virus2_editor,
|
||||
/client/proc/spawn_chemdisp_cartridge
|
||||
)
|
||||
|
||||
@@ -1681,13 +1681,8 @@
|
||||
else
|
||||
var/choice = alert("Please confirm Feed channel creation","Network Channel Handler","Confirm","Cancel")
|
||||
if(choice=="Confirm")
|
||||
var/datum/feed_channel/newChannel = new /datum/feed_channel
|
||||
newChannel.channel_name = src.admincaster_feed_channel.channel_name
|
||||
newChannel.author = src.admincaster_signature
|
||||
newChannel.locked = src.admincaster_feed_channel.locked
|
||||
newChannel.is_admin_channel = 1
|
||||
feedback_inc("newscaster_channels",1)
|
||||
news_network.network_channels += newChannel //Adding channel to the global network
|
||||
news_network.CreateFeedChannel(admincaster_feed_channel.channel_name, admincaster_signature, admincaster_feed_channel.locked, 1)
|
||||
feedback_inc("newscaster_channels",1) //Adding channel to the global network
|
||||
log_admin("[key_name_admin(usr)] created command feed channel: [src.admincaster_feed_channel.channel_name]!")
|
||||
src.admincaster_screen=5
|
||||
src.access_news_network()
|
||||
|
||||
@@ -296,3 +296,4 @@
|
||||
if(pa.Find("right"))
|
||||
if(holder.throw_atom)
|
||||
holder.throw_atom.throw_at(object, 10, 1)
|
||||
log_admin("[key_name(usr)] threw [holder.throw_atom] at [object]")
|
||||
|
||||
@@ -1,129 +0,0 @@
|
||||
/client/proc/FireLaser()
|
||||
set name = "Fire the Icarus lasers"
|
||||
set desc = "Fires a laser bolt at your position. You should only do this as a(n) (a)ghost"
|
||||
set category = "Fun"
|
||||
|
||||
var/turf/target = get_turf(src.mob)
|
||||
log_and_message_admins("has fired the Icarus point defense laser at [target.x]-[target.y]-[target.z]")
|
||||
if(!src.holder)
|
||||
src << "Only administrators may use this command."
|
||||
return
|
||||
|
||||
Icarus_FireLaser(target)
|
||||
|
||||
|
||||
/client/proc/FireCannons()
|
||||
set name = "Fire the Icarus cannons"
|
||||
set desc = "Fires an explosive missile at your position. You should only do this as a(n) (a)ghost."
|
||||
set category = "Fun"
|
||||
|
||||
var/turf/target = get_turf(src.mob)
|
||||
log_and_message_admins("has fired the Icarus main gun projectile at [target.x]-[target.y]-[target.z]")
|
||||
if(!src.holder)
|
||||
src << "Only administrators may use this command."
|
||||
return
|
||||
|
||||
Icarus_FireCannon(target)
|
||||
|
||||
|
||||
/client/proc/ChangeIcarusPosition()
|
||||
set name = "Adjust Icarus Position"
|
||||
set desc = "Lets you chose the position of the Icarus in regards to the map."
|
||||
set category = "Fun"
|
||||
|
||||
log_and_message_admins("is changing the Icarus position.")
|
||||
if(!src.holder)
|
||||
src << "Only administrators may use this command."
|
||||
return
|
||||
|
||||
Icarus_SetPosition(src)
|
||||
|
||||
var/icarus_position = SOUTH
|
||||
|
||||
proc/Icarus_FireLaser(var/turf/target)
|
||||
// Find the world edge to fire from.
|
||||
var/x = icarus_position & EAST ? world.maxx : icarus_position & WEST ? 1 : target.x
|
||||
var/y = icarus_position & NORTH ? world.maxy : icarus_position & SOUTH ? 1 : target.y
|
||||
var/x_off = x != target.x ? abs(target.x - x) : INFINITY
|
||||
var/y_off = y != target.y ? abs(target.y - y) : INFINITY
|
||||
// Get the minimum number of steps using the rise/run shit.
|
||||
var/iterations = round(min(x_off, y_off)) - 14 // We cannot fire straight from the edge since teleport thing.
|
||||
|
||||
// Now we can get the location of the start.
|
||||
x = target.x + (icarus_position & EAST ? iterations : icarus_position & WEST ? -iterations : 0)
|
||||
y = target.y + (icarus_position & NORTH ? iterations : icarus_position & SOUTH ? -iterations : 0)
|
||||
|
||||
var/turf/start = locate(x, y, target.z)
|
||||
|
||||
// should step down as:
|
||||
// 1000, 500, 333, 250, 200, 167, 142, 125, 111, 100, 90
|
||||
var/damage = 1000
|
||||
for(var/i in 2 to 12)
|
||||
var/obj/item/projectile/beam/in_chamber = new (start)
|
||||
in_chamber.original = target
|
||||
in_chamber.starting = start
|
||||
in_chamber.silenced = 1
|
||||
in_chamber.yo = icarus_position & NORTH ? -1 : icarus_position & SOUTH ? 1 : 0
|
||||
in_chamber.xo = icarus_position & EAST ? -1 : icarus_position & WEST ? 1 : 0
|
||||
in_chamber.damage = damage
|
||||
in_chamber.kill_count = 500
|
||||
in_chamber.process()
|
||||
damage -= damage / i
|
||||
sleep(-1)
|
||||
|
||||
// Let everyone know what hit them.
|
||||
var/obj/item/projectile/beam/in_chamber = new (start)
|
||||
in_chamber.original = target
|
||||
in_chamber.starting = start
|
||||
in_chamber.silenced = 0
|
||||
in_chamber.yo = icarus_position & NORTH ? -1 : icarus_position & SOUTH ? 1 : 0
|
||||
in_chamber.xo = icarus_position & EAST ? -1 : icarus_position & WEST ? 1 : 0
|
||||
in_chamber.kill_count = 500
|
||||
in_chamber.damage = 0
|
||||
in_chamber.name = "point defense laser"
|
||||
in_chamber.firer = "Icarus" // Never displayed, but we want this to display the hit message.
|
||||
in_chamber.process()
|
||||
|
||||
proc/Icarus_FireCannon(var/turf/target)
|
||||
// Find the world edge to fire from.
|
||||
var/x = icarus_position & EAST ? world.maxx : icarus_position & WEST ? 1 : target.x
|
||||
var/y = icarus_position & NORTH ? world.maxy : icarus_position & SOUTH ? 1 : target.y
|
||||
var/x_off = x != target.x ? abs(target.x - x) : INFINITY
|
||||
var/y_off = y != target.y ? abs(target.y - y) : INFINITY
|
||||
// Get the minimum number of steps using the rise/run shit.
|
||||
var/iterations = round(min(x_off, y_off)) - 14 // We cannot fire straight from the edge since teleport thing.
|
||||
|
||||
// Now we can get the location of the start.
|
||||
x = target.x + (icarus_position & EAST ? iterations : icarus_position & WEST ? -iterations : 0)
|
||||
y = target.y + (icarus_position & NORTH ? iterations : icarus_position & SOUTH ? -iterations : 0)
|
||||
|
||||
var/turf/start = locate(x, y, target.z)
|
||||
|
||||
// Now we find the corresponding turf on the other side of the level.
|
||||
// Yeah, yeah. Overuse of the terinary operator. So sue me.
|
||||
x = icarus_position & EAST ? 1 : icarus_position & WEST ? world.maxx : target.x
|
||||
y = icarus_position & NORTH ? 1 : icarus_position & SOUTH ? world.maxy : target.y
|
||||
x_off = x != target.x ? abs(target.x - x) : INFINITY
|
||||
y_off = y != target.y ? abs(target.y - y) : INFINITY
|
||||
iterations = round(min(x_off, y_off))
|
||||
x = target.x + (icarus_position & EAST ? -iterations : icarus_position & WEST ? iterations : 0)
|
||||
y = target.y + (icarus_position & NORTH ? -iterations : icarus_position & SOUTH ? iterations : 0)
|
||||
target = locate(x, y, target.z)
|
||||
|
||||
// Finally fire the fucker.
|
||||
var/obj/effect/meteor/projectile = new (start)
|
||||
projectile.dest = target
|
||||
projectile.name = "main gun projectile" // stealthy
|
||||
projectile.hits = 6
|
||||
|
||||
// Make sure it travels
|
||||
spawn(0)
|
||||
walk_towards(projectile, projectile.dest, 1)
|
||||
|
||||
proc/Icarus_SetPosition(var/user)
|
||||
var/global/list/directions = list("North" = 1, "North East" = 5, "East" = 4, "South East" = 6, "South" = 2, "South West" = 10, "West" = 8, "North West" = 9)
|
||||
var/direction = input(user, "Where should the Icarus fire from?", "Icarus Comms") as null|anything in directions
|
||||
if(!direction)
|
||||
return
|
||||
|
||||
icarus_position = directions[direction]
|
||||
@@ -520,7 +520,8 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
if(! (C.stat & (BROKEN|NOPOWER) ) )
|
||||
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper( C.loc )
|
||||
P.name = "'[command_name()] Update.'"
|
||||
P.info = input
|
||||
P.info = replacetext(input, "\n", "<br/>")
|
||||
P.update_space(P.info)
|
||||
P.update_icon()
|
||||
C.messagetitle.Add("[command_name()] Update")
|
||||
C.messagetext.Add(P.info)
|
||||
|
||||
@@ -158,6 +158,7 @@
|
||||
spawn(5) // And wait a half-second, since it sounds like you can do this too fast.
|
||||
if(src)
|
||||
winset(src, null, "command=\".configure graphics-hwmode off\"")
|
||||
sleep(2) // wait a bit more, possibly fixes hardware mode not re-activating right
|
||||
winset(src, null, "command=\".configure graphics-hwmode on\"")
|
||||
|
||||
log_client_to_db()
|
||||
|
||||
@@ -368,4 +368,4 @@ datum/preferences
|
||||
user << browse(dat, "window=saves;size=300x390")
|
||||
|
||||
/datum/preferences/proc/close_load_dialog(mob/user)
|
||||
user << browse(null, "window=saves")
|
||||
user << browse(null, "window=saves")
|
||||
@@ -25,7 +25,7 @@ var/global/list/home_system_choices = list(
|
||||
"Vir",
|
||||
"Nyx",
|
||||
"Tau Ceti",
|
||||
"Epsilon Ursae Majoris",
|
||||
"Epsilon Ursae Minoris",
|
||||
"S'randarr"
|
||||
)
|
||||
|
||||
|
||||
@@ -18,7 +18,17 @@ var/global/list/gear_datums = list()
|
||||
|
||||
//create a list of gear datums to sort
|
||||
for(var/type in typesof(/datum/gear)-/datum/gear)
|
||||
var/datum/gear/G = new type()
|
||||
var/datum/gear/G = type
|
||||
if(!initial(G.display_name))
|
||||
error("Loadout - Missing display name: [G]")
|
||||
continue
|
||||
if(!initial(G.cost))
|
||||
error("Loadout - Missing cost: [G]")
|
||||
continue
|
||||
if(!initial(G.path))
|
||||
error("Loadout - Missing path definition: [G]")
|
||||
continue
|
||||
G = new G()
|
||||
|
||||
var/category = (G.sort_category in sort_categories)? G.sort_category : "unknown"
|
||||
sort_categories[category][G.display_name] = G
|
||||
@@ -210,7 +220,7 @@ var/global/list/gear_datums = list()
|
||||
cost = 1
|
||||
slot = slot_head
|
||||
|
||||
/datum/gear/bowler
|
||||
/datum/gear/bowler
|
||||
display_name = "hat, bowler"
|
||||
path = /obj/item/clothing/head/bowler
|
||||
cost = 1
|
||||
@@ -566,7 +576,7 @@ var/global/list/gear_datums = list()
|
||||
cost = 1
|
||||
allowed_roles = list("Quartermaster","Cargo Technician")
|
||||
|
||||
/datum/gear/white
|
||||
/datum/gear/pants
|
||||
display_name = "pants, white"
|
||||
path = /obj/item/clothing/under/pants/white
|
||||
slot = slot_w_uniform
|
||||
@@ -616,55 +626,55 @@ var/global/list/gear_datums = list()
|
||||
display_name = "pants, young folks jeans"
|
||||
path = /obj/item/clothing/under/pants/youngfolksjeans
|
||||
|
||||
/datum/gear/shorts/jeans
|
||||
/datum/gear/jeans
|
||||
display_name = "shorts, jeans"
|
||||
path = /obj/item/clothing/under/shorts/jeans
|
||||
slot = slot_w_uniform
|
||||
cost = 1
|
||||
|
||||
/datum/gear/shorts/jeans/classic
|
||||
/datum/gear/jeans/classic
|
||||
display_name = "shorts, classic jeans"
|
||||
path = /obj/item/clothing/under/shorts/jeans/classic
|
||||
|
||||
/datum/gear/shorts/jeans/mustang
|
||||
/datum/gear/jeans/mustang
|
||||
display_name = "shorts, mustang jeans"
|
||||
path = /obj/item/clothing/under/shorts/jeans/mustang
|
||||
|
||||
/datum/gear/shorts/jeans/youngfolks
|
||||
/datum/gear/jeans/youngfolks
|
||||
display_name = "shorts, young folks jeans"
|
||||
path = /obj/item/clothing/under/shorts/jeans/youngfolks
|
||||
|
||||
/datum/gear/shorts/jeans/black
|
||||
/datum/gear/jeans/black
|
||||
display_name = "shorts, black jeans"
|
||||
path = /obj/item/clothing/under/shorts/jeans/black
|
||||
|
||||
/datum/gear/shorts/jeans/female
|
||||
/datum/gear/jeans/female
|
||||
display_name = "shorts, female, jeans"
|
||||
path = /obj/item/clothing/under/shorts/jeans/female
|
||||
|
||||
/datum/gear/shorts/jeans/classic/female
|
||||
/datum/gear/jeans/classic/female
|
||||
display_name = "shorts, female, classic jeans"
|
||||
path = /obj/item/clothing/under/shorts/jeans/classic/female
|
||||
|
||||
/datum/gear/shorts/jeans/mustang/female
|
||||
/datum/gear/jeans/mustang/female
|
||||
display_name = "shorts, female, mustang jeans"
|
||||
path = /obj/item/clothing/under/shorts/jeans/mustang/female
|
||||
|
||||
/datum/gear/shorts/jeans/youngfolks/female
|
||||
/datum/gear/jeans/youngfolks/female
|
||||
display_name = "shorts, female, young folks jeans"
|
||||
path = /obj/item/clothing/under/shorts/jeans/youngfolks/female
|
||||
|
||||
/datum/gear/shorts/jeans/black/female
|
||||
/datum/gear/jeans/black/female
|
||||
display_name = "shorts, female, black jeans"
|
||||
path = /obj/item/clothing/under/shorts/jeans/black/female
|
||||
|
||||
/datum/gear/shorts/khaki
|
||||
/datum/gear/khaki
|
||||
display_name = "shorts, khaki"
|
||||
path = /obj/item/clothing/under/shorts/khaki
|
||||
slot = slot_w_uniform
|
||||
cost = 1
|
||||
|
||||
/datum/gear/shorts/khaki/female
|
||||
/datum/gear/khaki/female
|
||||
display_name = "shorts, female, khaki"
|
||||
path = /obj/item/clothing/under/shorts/khaki/female
|
||||
|
||||
@@ -1223,7 +1233,7 @@ var/global/list/gear_datums = list()
|
||||
slot = slot_wear_suit
|
||||
whitelisted = "Tajara" // You do have a monopoly on a fur suit tho
|
||||
|
||||
/datum/gear/forensics/red
|
||||
/datum/gear/forensics
|
||||
display_name = "forensics long, red"
|
||||
path = /obj/item/clothing/suit/storage/forensics/red/long
|
||||
cost = 2
|
||||
@@ -1627,11 +1637,11 @@ var/global/list/gear_datums = list()
|
||||
display_name = "skrell headtail-wear, male, blue, cloth"
|
||||
path = /obj/item/clothing/ears/skrell/cloth_male/blue
|
||||
|
||||
/datum/gear/skrell_cloth_male/green
|
||||
/datum/gear/skrell_cloth/male/green
|
||||
display_name = "skrell headtail-wear, male, green, cloth"
|
||||
path = /obj/item/clothing/ears/skrell/cloth_male/green
|
||||
|
||||
/datum/gear/skrell_cloth_male/pink
|
||||
/datum/gear/skrell_cloth/male/pink
|
||||
display_name = "skrell headtail-wear, male, pink, cloth"
|
||||
path = /obj/item/clothing/ears/skrell/cloth_male/pink
|
||||
|
||||
@@ -1639,18 +1649,18 @@ var/global/list/gear_datums = list()
|
||||
display_name = "skrell headtail-wear, female, red, cloth"
|
||||
path = /obj/item/clothing/ears/skrell/cloth_female
|
||||
|
||||
/datum/gear/skrell_cloth_female/black
|
||||
/datum/gear/skrell_cloth/female/black
|
||||
display_name = "skrell headtail-wear, female, black, cloth"
|
||||
path = /obj/item/clothing/ears/skrell/cloth_female/black
|
||||
|
||||
/datum/gear/skrell_cloth_female/blue
|
||||
/datum/gear/skrell_cloth/female/blue
|
||||
display_name = "skrell headtail-wear, female, blue, cloth"
|
||||
path = /obj/item/clothing/ears/skrell/cloth_female/blue
|
||||
|
||||
/datum/gear/skrell_cloth_female/green
|
||||
/datum/gear/skrell_cloth/female/green
|
||||
display_name = "skrell headtail-wear, female, green, cloth"
|
||||
path = /obj/item/clothing/ears/skrell/cloth_female/green
|
||||
|
||||
/datum/gear/skrell_cloth_female/pink
|
||||
/datum/gear/skrell_cloth/female/pink
|
||||
display_name = "skrell headtail-wear, female, pink, cloth"
|
||||
path = /obj/item/clothing/ears/skrell/cloth_female/pink
|
||||
|
||||
@@ -90,4 +90,4 @@
|
||||
return 1
|
||||
|
||||
#undef SAVEFILE_VERSION_MAX
|
||||
#undef SAVEFILE_VERSION_MIN
|
||||
#undef SAVEFILE_VERSION_MIN
|
||||
@@ -38,6 +38,7 @@
|
||||
interface_desc = "A self-sustaining plasma arc capable of cutting through walls."
|
||||
suit_overlay_active = "plasmacutter"
|
||||
suit_overlay_inactive = "plasmacutter"
|
||||
use_power_cost = 0.5
|
||||
|
||||
device_type = /obj/item/weapon/pickaxe/plasmacutter
|
||||
|
||||
@@ -58,6 +59,7 @@
|
||||
interface_desc = "A diamond-tipped industrial drill."
|
||||
suit_overlay_active = "mounted-drill"
|
||||
suit_overlay_inactive = "mounted-drill"
|
||||
use_power_cost = 0.1
|
||||
|
||||
device_type = /obj/item/weapon/pickaxe/diamonddrill
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/item/clothing/head/helmet/space/rig/ert
|
||||
light_overlay = "helmet_light_dual"
|
||||
camera_networks = list("ERT")
|
||||
camera_networks = list(NETWORK_ERT)
|
||||
|
||||
/obj/item/weapon/rig/ert
|
||||
name = "ERT-C hardsuit control module"
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
|
||||
airtight = 0
|
||||
seal_delay = 5 //not being vaccum-proof has an upside I guess
|
||||
|
||||
|
||||
helm_type = /obj/item/clothing/head/lightrig/hacker
|
||||
chest_type = /obj/item/clothing/suit/lightrig/hacker
|
||||
glove_type = /obj/item/clothing/gloves/lightrig/hacker
|
||||
|
||||
@@ -1,23 +1,23 @@
|
||||
/obj/item/clothing/head/helmet/space/rig/industrial
|
||||
camera_networks = list("Mine")
|
||||
camera_networks = list(NETWORK_MINE)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/rig/ce
|
||||
camera_networks = list("Engineering")
|
||||
camera_networks = list(NETWORK_ENGINEERING)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/rig/eva
|
||||
light_overlay = "helmet_light_dual"
|
||||
camera_networks = list("Engineering")
|
||||
camera_networks = list(NETWORK_ENGINEERING)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/rig/hazmat
|
||||
light_overlay = "hardhat_light"
|
||||
camera_networks = list("Research")
|
||||
camera_networks = list(NETWORK_RESEARCH)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/rig/medical
|
||||
camera_networks = list("Medbay")
|
||||
camera_networks = list(NETWORK_MEDICAL)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/rig/hazard
|
||||
light_overlay = "helmet_light_dual"
|
||||
camera_networks = list("Security")
|
||||
camera_networks = list(NETWORK_SECURITY)
|
||||
|
||||
/obj/item/weapon/rig/internalaffairs
|
||||
name = "augmented tie"
|
||||
|
||||
@@ -39,6 +39,7 @@
|
||||
return
|
||||
|
||||
name = "[seed.seed_name]"
|
||||
trash = seed.get_trash_type()
|
||||
|
||||
update_icon()
|
||||
|
||||
|
||||
@@ -69,6 +69,9 @@
|
||||
/datum/seed/proc/get_trait(var/trait)
|
||||
return traits["[trait]"]
|
||||
|
||||
/datum/seed/proc/get_trash_type()
|
||||
return trash_type
|
||||
|
||||
/datum/seed/proc/set_trait(var/trait,var/nval,var/ubound,var/lbound, var/degrade)
|
||||
if(!isnull(degrade)) nval *= degrade
|
||||
if(!isnull(ubound)) nval = min(nval,ubound)
|
||||
|
||||
@@ -124,7 +124,7 @@
|
||||
)
|
||||
|
||||
/obj/machinery/portable_atmospherics/hydroponics/AltClick()
|
||||
if(mechanical && !usr.stat && !usr.lying && Adjacent(usr))
|
||||
if(mechanical && !usr.incapacitated() && Adjacent(usr))
|
||||
close_lid(usr)
|
||||
return 1
|
||||
return ..()
|
||||
@@ -357,12 +357,15 @@
|
||||
set category = "Object"
|
||||
set src in view(1)
|
||||
|
||||
if(labelled)
|
||||
usr << "You remove the label."
|
||||
labelled = null
|
||||
update_icon()
|
||||
else
|
||||
usr << "There is no label to remove."
|
||||
if(usr.incapacitated())
|
||||
return
|
||||
if(ishuman(usr) || istype(usr, /mob/living/silicon/robot))
|
||||
if(labelled)
|
||||
usr << "You remove the label."
|
||||
labelled = null
|
||||
update_icon()
|
||||
else
|
||||
usr << "There is no label to remove."
|
||||
return
|
||||
|
||||
/obj/machinery/portable_atmospherics/hydroponics/verb/setlight()
|
||||
@@ -370,10 +373,14 @@
|
||||
set category = "Object"
|
||||
set src in view(1)
|
||||
|
||||
var/new_light = input("Specify a light level.") as null|anything in list(0,1,2,3,4,5,6,7,8,9,10)
|
||||
if(new_light)
|
||||
tray_light = new_light
|
||||
usr << "You set the tray to a light level of [tray_light] lumens."
|
||||
if(usr.incapacitated())
|
||||
return
|
||||
if(ishuman(usr) || istype(usr, /mob/living/silicon/robot))
|
||||
var/new_light = input("Specify a light level.") as null|anything in list(0,1,2,3,4,5,6,7,8,9,10)
|
||||
if(new_light)
|
||||
tray_light = new_light
|
||||
usr << "You set the tray to a light level of [tray_light] lumens."
|
||||
return
|
||||
|
||||
/obj/machinery/portable_atmospherics/hydroponics/proc/check_level_sanity()
|
||||
//Make sure various values are sane.
|
||||
@@ -614,12 +621,14 @@
|
||||
set name = "Toggle Tray Lid"
|
||||
set category = "Object"
|
||||
set src in view(1)
|
||||
close_lid(usr)
|
||||
if(usr.incapacitated())
|
||||
return
|
||||
|
||||
if(ishuman(usr) || istype(usr, /mob/living/silicon/robot))
|
||||
close_lid(usr)
|
||||
return
|
||||
|
||||
/obj/machinery/portable_atmospherics/hydroponics/proc/close_lid(var/mob/living/user)
|
||||
if(!user || user.stat || user.restrained())
|
||||
return
|
||||
|
||||
closed_system = !closed_system
|
||||
user << "You [closed_system ? "close" : "open"] the tray's lid."
|
||||
update_icon()
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
recipes += new/datum/stack_recipe("[display_name] ashtray", /obj/item/weapon/material/ashtray, 2, one_per_turf = 1, on_floor = 1, supplied_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("[display_name] spoon", /obj/item/weapon/material/kitchen/utensil/spoon/plastic, 1, on_floor = 1, supplied_material = "[name]")
|
||||
|
||||
if(integrity>=100)
|
||||
if(integrity>=50)
|
||||
recipes += new/datum/stack_recipe("[display_name] door", /obj/structure/simple_door, 10, one_per_turf = 1, on_floor = 1, supplied_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("[display_name] barricade", /obj/structure/barricade, 5, time = 50, one_per_turf = 1, on_floor = 1, supplied_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("[display_name] stool", /obj/item/weapon/stool, one_per_turf = 1, on_floor = 1, supplied_material = "[name]")
|
||||
|
||||
@@ -571,7 +571,7 @@ var/list/name_to_material
|
||||
name = "wood"
|
||||
stack_type = /obj/item/stack/material/wood
|
||||
icon_colour = "#824B28"
|
||||
integrity = 25
|
||||
integrity = 50
|
||||
icon_base = "solid"
|
||||
explosion_resistance = 2
|
||||
shard_type = SHARD_SPLINTER
|
||||
|
||||
@@ -151,6 +151,8 @@ Works together with spawning an observer, noted above.
|
||||
ghost.can_reenter_corpse = can_reenter_corpse
|
||||
ghost.timeofdeath = src.timeofdeath //BS12 EDIT
|
||||
ghost.key = key
|
||||
if(ghost.client)
|
||||
ghost.client.time_died_as_mouse = ghost.timeofdeath
|
||||
if(ghost.client && !ghost.client.holder && !config.antag_hud_allowed) // For new ghosts we remove the verb from even showing up if it's not allowed.
|
||||
ghost.verbs -= /mob/dead/observer/verb/toggle_antagHUD // Poor guys, don't know what they are missing!
|
||||
return ghost
|
||||
|
||||
@@ -2,9 +2,8 @@
|
||||
//m_type == 1 --> visual.
|
||||
//m_type == 2 --> audible
|
||||
/mob/proc/custom_emote(var/m_type=1,var/message = null)
|
||||
|
||||
if(stat || !use_me && usr == src)
|
||||
usr << "You are unable to emote."
|
||||
src << "You are unable to emote."
|
||||
return
|
||||
|
||||
var/muzzled = is_muzzled()
|
||||
|
||||
@@ -103,64 +103,34 @@ var/list/slot_equipment_priority = list( \
|
||||
|
||||
//Puts the item into your l_hand if possible and calls all necessary triggers/updates. returns 1 on success.
|
||||
/mob/proc/put_in_l_hand(var/obj/item/W)
|
||||
if(lying) return 0
|
||||
if(!istype(W)) return 0
|
||||
if(!l_hand)
|
||||
W.forceMove(src) //TODO: move to equipped?
|
||||
l_hand = W
|
||||
W.layer = 20 //TODO: move to equipped?
|
||||
// l_hand.screen_loc = ui_lhand
|
||||
W.equipped(src,slot_l_hand)
|
||||
if(client) client.screen |= W
|
||||
if(pulling == W) stop_pulling()
|
||||
update_inv_l_hand()
|
||||
return 1
|
||||
return 0
|
||||
if(lying || !istype(W))
|
||||
return 0
|
||||
return 1
|
||||
|
||||
//Puts the item into your r_hand if possible and calls all necessary triggers/updates. returns 1 on success.
|
||||
/mob/proc/put_in_r_hand(var/obj/item/W)
|
||||
if(lying) return 0
|
||||
if(!istype(W)) return 0
|
||||
if(!r_hand)
|
||||
W.forceMove(src)
|
||||
r_hand = W
|
||||
W.layer = 20
|
||||
// r_hand.screen_loc = ui_rhand
|
||||
W.equipped(src,slot_r_hand)
|
||||
if(client) client.screen |= W
|
||||
if(pulling == W) stop_pulling()
|
||||
update_inv_r_hand()
|
||||
return 1
|
||||
return 0
|
||||
if(lying || !istype(W))
|
||||
return 0
|
||||
return 1
|
||||
|
||||
//Puts the item into our active hand if possible. returns 1 on success.
|
||||
/mob/proc/put_in_active_hand(var/obj/item/W)
|
||||
if(hand) return put_in_l_hand(W)
|
||||
else return put_in_r_hand(W)
|
||||
return 0 // Moved to human procs because only they need to use hands.
|
||||
|
||||
//Puts the item into our inactive hand if possible. returns 1 on success.
|
||||
/mob/proc/put_in_inactive_hand(var/obj/item/W)
|
||||
if(hand) return put_in_r_hand(W)
|
||||
else return put_in_l_hand(W)
|
||||
return 0 // As above.
|
||||
|
||||
//Puts the item our active hand if possible. Failing that it tries our inactive hand. Returns 1 on success.
|
||||
//If both fail it drops it on the floor and returns 0.
|
||||
//This is probably the main one you need to know :)
|
||||
/mob/proc/put_in_hands(var/obj/item/W)
|
||||
if(!W) return 0
|
||||
if(put_in_active_hand(W))
|
||||
update_inv_l_hand()
|
||||
update_inv_r_hand()
|
||||
return 1
|
||||
else if(put_in_inactive_hand(W))
|
||||
update_inv_l_hand()
|
||||
update_inv_r_hand()
|
||||
return 1
|
||||
else
|
||||
W.forceMove(get_turf(src))
|
||||
W.layer = initial(W.layer)
|
||||
W.dropped()
|
||||
if(!W)
|
||||
return 0
|
||||
W.forceMove(get_turf(src))
|
||||
W.layer = initial(W.layer)
|
||||
W.dropped()
|
||||
return 0
|
||||
|
||||
// Removes an item from inventory and places it in the target atom.
|
||||
// If canremove or other conditions need to be checked then use unEquip instead.
|
||||
|
||||
@@ -26,6 +26,8 @@
|
||||
var/blood = 1
|
||||
var/list/target_types = list()
|
||||
|
||||
var/maximum_search_range = 7
|
||||
|
||||
/mob/living/bot/cleanbot/New()
|
||||
..()
|
||||
get_targets()
|
||||
@@ -36,6 +38,25 @@
|
||||
if(radio_controller)
|
||||
radio_controller.add_object(listener, beacon_freq, filter = RADIO_NAVBEACONS)
|
||||
|
||||
/mob/living/bot/cleanbot/proc/handle_target()
|
||||
if(loc == target.loc)
|
||||
if(!cleaning)
|
||||
UnarmedAttack(target)
|
||||
return 1
|
||||
if(!path.len)
|
||||
// spawn(0)
|
||||
path = AStar(loc, target.loc, /turf/proc/CardinalTurfsWithAccess, /turf/proc/Distance, 0, 30, id = botcard)
|
||||
if(!path)
|
||||
custom_emote(2, "[src] can't reach the target and is giving up.")
|
||||
target = null
|
||||
path = list()
|
||||
return
|
||||
if(path.len)
|
||||
step_to(src, path[1])
|
||||
path -= path[1]
|
||||
return 1
|
||||
return
|
||||
|
||||
/mob/living/bot/cleanbot/Life()
|
||||
..()
|
||||
|
||||
@@ -46,7 +67,7 @@
|
||||
return
|
||||
if(cleaning)
|
||||
return
|
||||
|
||||
|
||||
if(!screwloose && !oddbutton && prob(5))
|
||||
custom_emote(2, "makes an excited beeping booping sound!")
|
||||
|
||||
@@ -62,65 +83,64 @@
|
||||
spawn(600)
|
||||
ignorelist -= gib
|
||||
|
||||
if(!target) // Find a target
|
||||
for(var/obj/effect/decal/cleanable/D in view(7, src))
|
||||
if(D in ignorelist)
|
||||
continue
|
||||
for(var/T in target_types)
|
||||
if(istype(D, T))
|
||||
target = D
|
||||
patrol_path = list()
|
||||
// Find a target
|
||||
|
||||
if(pulledby) // Don't wiggle if someone pulls you
|
||||
patrol_path = list()
|
||||
return
|
||||
|
||||
if(!target) // No targets in range
|
||||
if(!should_patrol)
|
||||
return
|
||||
var/found_spot
|
||||
search_loop:
|
||||
for(var/i=0, i <= maximum_search_range, i++)
|
||||
for(var/obj/effect/decal/cleanable/D in view(i, src))
|
||||
if(D in ignorelist)
|
||||
continue
|
||||
for(var/T in target_types)
|
||||
if(istype(D, T))
|
||||
patrol_path = list()
|
||||
target = D
|
||||
found_spot = handle_target()
|
||||
if (found_spot)
|
||||
break search_loop
|
||||
else
|
||||
target = null
|
||||
continue // no need to check the other types
|
||||
|
||||
if(!patrol_path || !patrol_path.len)
|
||||
if(!signal_sent || signal_sent > world.time + 200) // Waited enough or didn't send yet
|
||||
var/datum/radio_frequency/frequency = radio_controller.return_frequency(beacon_freq)
|
||||
if(!frequency)
|
||||
return
|
||||
|
||||
closest_dist = 9999
|
||||
next_dest = null
|
||||
next_dest_loc = null
|
||||
|
||||
var/datum/signal/signal = new()
|
||||
signal.source = src
|
||||
signal.transmission_method = 1
|
||||
signal.data = list("findbeakon" = "patrol")
|
||||
frequency.post_signal(src, signal, filter = RADIO_NAVBEACONS)
|
||||
signal_sent = world.time
|
||||
else
|
||||
if(next_dest)
|
||||
next_dest_loc = listener.memorized[next_dest]
|
||||
if(next_dest_loc)
|
||||
patrol_path = AStar(loc, next_dest_loc, /turf/proc/CardinalTurfsWithAccess, /turf/proc/Distance, 0, 120, id = botcard, exclude = null)
|
||||
signal_sent = 0
|
||||
else
|
||||
if(pulledby) // Don't wiggle if someone pulls you
|
||||
patrol_path = list()
|
||||
if(!found_spot && !target) // No targets in range
|
||||
if(!patrol_path || !patrol_path.len)
|
||||
if(!signal_sent || signal_sent > world.time + 200) // Waited enough or didn't send yet
|
||||
var/datum/radio_frequency/frequency = radio_controller.return_frequency(beacon_freq)
|
||||
if(!frequency)
|
||||
return
|
||||
if(patrol_path[1] == loc)
|
||||
patrol_path -= patrol_path[1]
|
||||
var/moved = step_towards(src, patrol_path[1])
|
||||
if(moved)
|
||||
patrol_path -= patrol_path[1]
|
||||
if(target)
|
||||
if(loc == target.loc)
|
||||
if(!cleaning)
|
||||
UnarmedAttack(target)
|
||||
|
||||
closest_dist = 9999
|
||||
next_dest = null
|
||||
next_dest_loc = null
|
||||
|
||||
var/datum/signal/signal = new()
|
||||
signal.source = src
|
||||
signal.transmission_method = 1
|
||||
signal.data = list("findbeakon" = "patrol")
|
||||
frequency.post_signal(src, signal, filter = RADIO_NAVBEACONS)
|
||||
signal_sent = world.time
|
||||
else
|
||||
if(next_dest)
|
||||
next_dest_loc = listener.memorized[next_dest]
|
||||
if(next_dest_loc)
|
||||
patrol_path = AStar(loc, next_dest_loc, /turf/proc/CardinalTurfsWithAccess, /turf/proc/Distance, 0, 120, id = botcard, exclude = null)
|
||||
signal_sent = 0
|
||||
else
|
||||
if(pulledby) // Don't wiggle if someone pulls you
|
||||
patrol_path = list()
|
||||
return
|
||||
if(!path.len)
|
||||
spawn(0)
|
||||
path = AStar(loc, target.loc, /turf/proc/CardinalTurfsWithAccess, /turf/proc/Distance, 0, 30, id = botcard)
|
||||
if(!path)
|
||||
path = list()
|
||||
return
|
||||
if(path.len)
|
||||
step_to(src, path[1])
|
||||
path -= path[1]
|
||||
return
|
||||
if(patrol_path[1] == loc)
|
||||
patrol_path -= patrol_path[1]
|
||||
var/moved = step_towards(src, patrol_path[1])
|
||||
if(moved)
|
||||
patrol_path -= patrol_path[1]
|
||||
|
||||
|
||||
|
||||
/mob/living/bot/cleanbot/UnarmedAttack(var/obj/effect/decal/cleanable/D, var/proximity)
|
||||
if(!..())
|
||||
@@ -133,7 +153,7 @@
|
||||
return
|
||||
|
||||
cleaning = 1
|
||||
custom_emote(2, "begins to clean up the [D]")
|
||||
custom_emote(2, "begins to clean up \the [D]")
|
||||
update_icons()
|
||||
var/cleantime = istype(D, /obj/effect/decal/cleanable/dirt) ? 10 : 50
|
||||
if(do_after(src, cleantime))
|
||||
@@ -143,6 +163,8 @@
|
||||
if(!D)
|
||||
return
|
||||
qdel(D)
|
||||
if(D == target)
|
||||
target = null
|
||||
cleaning = 0
|
||||
update_icons()
|
||||
|
||||
|
||||
@@ -185,7 +185,7 @@
|
||||
if(40 to INFINITY)
|
||||
status += "peeling away"
|
||||
|
||||
if(org.status & ORGAN_DESTROYED)
|
||||
if(org.is_stump())
|
||||
status += "MISSING"
|
||||
if(org.status & ORGAN_MUTATED)
|
||||
status += "weirdly shapen"
|
||||
|
||||
@@ -1,53 +1,42 @@
|
||||
mob/living/carbon/verb/give(var/mob/living/carbon/target in view(1)-usr)
|
||||
/mob/living/carbon/human/verb/give(var/mob/living/target in view(1)-usr)
|
||||
set category = "IC"
|
||||
set name = "Give"
|
||||
if(!istype(target) || target.stat == 2 || usr.stat == 2|| target.client == null)
|
||||
|
||||
// TODO : Change to incapacitated() on merge.
|
||||
if(usr.stat || usr.lying || usr.resting || usr.buckled)
|
||||
return
|
||||
var/obj/item/I
|
||||
if(!usr.hand && usr.r_hand == null)
|
||||
usr << "<span class='warning'>You don't have anything in your right hand to give to [target.name]</span>"
|
||||
if(!istype(target) || target.stat || target.lying || target.resting || target.buckled || target.client == null)
|
||||
return
|
||||
if(usr.hand && usr.l_hand == null)
|
||||
usr << "<span class='warning'>You don't have anything in your left hand to give to [target.name]</span>"
|
||||
return
|
||||
if(usr.hand)
|
||||
I = usr.l_hand
|
||||
else if(!usr.hand)
|
||||
I = usr.r_hand
|
||||
|
||||
var/obj/item/I = usr.get_active_hand()
|
||||
if(!I)
|
||||
I = usr.get_inactive_hand()
|
||||
if(!I)
|
||||
usr << "<span class='warning'>You don't have anything in your hands to give to \the [target].</span>"
|
||||
return
|
||||
if(target.r_hand == null || target.l_hand == null)
|
||||
switch(alert(target,"[usr] wants to give you \a [I]?",,"Yes","No"))
|
||||
if("Yes")
|
||||
if(!I)
|
||||
return
|
||||
if(!Adjacent(usr))
|
||||
usr << "<span class='warning'>You need to stay in reaching distance while giving an object.</span>"
|
||||
target << "<span class='warning'>[usr.name] moved too far away.</span>"
|
||||
return
|
||||
if((usr.hand && usr.l_hand != I) || (!usr.hand && usr.r_hand != I))
|
||||
usr << "<span class='warning'>You need to keep the item in your active hand.</span>"
|
||||
target << "<span class='warning'>[usr.name] seem to have given up on giving \the [I.name] to you.</span>"
|
||||
return
|
||||
if(target.r_hand != null && target.l_hand != null)
|
||||
target << "<span class='warning'>Your hands are full.</span>"
|
||||
usr << "<span class='warning'>Their hands are full.</span>"
|
||||
return
|
||||
else
|
||||
usr.drop_item()
|
||||
if(target.r_hand == null)
|
||||
target.r_hand = I
|
||||
else
|
||||
target.l_hand = I
|
||||
I.loc = target
|
||||
I.layer = 20
|
||||
I.add_fingerprint(target)
|
||||
target.update_inv_l_hand()
|
||||
target.update_inv_r_hand()
|
||||
usr.update_inv_l_hand()
|
||||
usr.update_inv_r_hand()
|
||||
target.visible_message("<span class='notice'>[usr.name] handed \the [I.name] to [target.name].</span>")
|
||||
if("No")
|
||||
target.visible_message("<span class='warning'>[usr.name] tried to hand [I.name] to [target.name] but [target.name] didn't want it.</span>")
|
||||
else
|
||||
usr << "<span class='warning'>[target.name]'s hands are full.</span>"
|
||||
|
||||
if(alert(target,"[usr] wants to give you \a [I]. Will you accept it?",,"No","Yes") == "No")
|
||||
target.visible_message("<span class='notice'>\The [usr] tried to hand \the [I] to \the [target], \
|
||||
but \the [target] didn't want it.</span>")
|
||||
return
|
||||
|
||||
if(!I) return
|
||||
|
||||
if(!Adjacent(target))
|
||||
usr << "<span class='warning'>You need to stay in reaching distance while giving an object.</span>"
|
||||
target << "<span class='warning'>\The [usr] moved too far away.</span>"
|
||||
return
|
||||
|
||||
if(I.loc != usr || (usr.l_hand != I && usr.r_hand != I))
|
||||
usr << "<span class='warning'>You need to keep the item in your hands.</span>"
|
||||
target << "<span class='warning'>\The [usr] seems to have given up on passing \the [I] to you.</span>"
|
||||
return
|
||||
|
||||
if(target.r_hand != null && target.l_hand != null)
|
||||
target << "<span class='warning'>Your hands are full.</span>"
|
||||
usr << "<span class='warning'>Their hands are full.</span>"
|
||||
return
|
||||
|
||||
if(usr.unEquip(I))
|
||||
target.put_in_hands(I) // If this fails it will just end up on the floor, but that's fitting for things like dionaea.
|
||||
target.visible_message("<span class='notice'>\The [usr] handed \the [I] to \the [target].</span>")
|
||||
|
||||
@@ -251,14 +251,12 @@
|
||||
msg += "<span class='deadsay'>[T.He] [T.is] [ssd_msg].</span>\n"
|
||||
|
||||
var/list/wound_flavor_text = list()
|
||||
var/list/is_destroyed = list()
|
||||
var/list/is_bleeding = list()
|
||||
|
||||
for(var/organ_tag in species.has_limbs)
|
||||
|
||||
var/list/organ_data = species.has_limbs[organ_tag]
|
||||
var/organ_descriptor = organ_data["descriptor"]
|
||||
is_destroyed["organ_descriptor"] = 1
|
||||
|
||||
var/obj/item/organ/external/E = organs_by_name[organ_tag]
|
||||
if(!E)
|
||||
@@ -266,13 +264,11 @@
|
||||
else if(E.is_stump())
|
||||
wound_flavor_text["[organ_descriptor]"] = "<span class='warning'><b>[T.He] [T.has] a stump where [T.his] [organ_descriptor] should be.</b></span>\n"
|
||||
else
|
||||
is_destroyed["organ_descriptor"] = 0
|
||||
continue
|
||||
|
||||
for(var/obj/item/organ/external/temp in organs)
|
||||
if(temp)
|
||||
if(temp.status & ORGAN_DESTROYED)
|
||||
is_destroyed["[temp.name]"] = 1
|
||||
wound_flavor_text["[temp.name]"] = "<span class='warning'><b>[T.He] [T.is] missing [T.his] [temp.name].</b></span>\n"
|
||||
continue
|
||||
if(!is_synth && temp.status & ORGAN_ROBOT)
|
||||
|
||||
@@ -305,7 +305,7 @@
|
||||
//Returns "Unknown" if facially disfigured and real_name if not. Useful for setting name when polyacided or when updating a human's name variable
|
||||
/mob/living/carbon/human/proc/get_face_name()
|
||||
var/obj/item/organ/external/head = get_organ(BP_HEAD)
|
||||
if(!head || head.disfigured || (head.status & ORGAN_DESTROYED) || !real_name || (HUSK in mutations) ) //disfigured. use id-name if possible
|
||||
if(!head || head.disfigured || head.is_stump() || !real_name || (HUSK in mutations) ) //disfigured. use id-name if possible
|
||||
return "Unknown"
|
||||
return real_name
|
||||
|
||||
@@ -1357,6 +1357,55 @@
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/human/MouseDrop(var/atom/over_object)
|
||||
var/mob/living/carbon/human/H = over_object
|
||||
if(holder_type && a_intent == I_HELP && istype(H) && H == usr && H.a_intent == I_HELP && !issmall(H) && Adjacent(H))
|
||||
get_scooped(H)
|
||||
return
|
||||
return ..()
|
||||
|
||||
//Puts the item into our active hand if possible. returns 1 on success.
|
||||
/mob/living/carbon/human/put_in_active_hand(var/obj/item/W)
|
||||
return (hand ? put_in_l_hand(W) : put_in_r_hand(W))
|
||||
|
||||
//Puts the item into our inactive hand if possible. returns 1 on success.
|
||||
/mob/living/carbon/human/put_in_inactive_hand(var/obj/item/W)
|
||||
return (hand ? put_in_r_hand(W) : put_in_l_hand(W))
|
||||
|
||||
/mob/living/carbon/human/put_in_hands(var/obj/item/W)
|
||||
if(!W)
|
||||
return 0
|
||||
if(put_in_active_hand(W))
|
||||
update_inv_l_hand()
|
||||
update_inv_r_hand()
|
||||
return 1
|
||||
else if(put_in_inactive_hand(W))
|
||||
update_inv_l_hand()
|
||||
update_inv_r_hand()
|
||||
return 1
|
||||
else
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/human/put_in_l_hand(var/obj/item/W)
|
||||
if(!..() || l_hand)
|
||||
return 0
|
||||
W.forceMove(src)
|
||||
l_hand = W
|
||||
W.equipped(src,slot_l_hand)
|
||||
W.add_fingerprint(src)
|
||||
update_inv_l_hand()
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/human/put_in_r_hand(var/obj/item/W)
|
||||
if(!..() || r_hand)
|
||||
return 0
|
||||
W.forceMove(src)
|
||||
r_hand = W
|
||||
W.equipped(src,slot_r_hand)
|
||||
W.add_fingerprint(src)
|
||||
update_inv_r_hand()
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/human/can_stand_overridden()
|
||||
if(wearing_rig && wearing_rig.ai_can_move_suit(check_for_ai = 1))
|
||||
// Actually missing a leg will screw you up. Everything else can be compensated for.
|
||||
|
||||
@@ -138,7 +138,7 @@
|
||||
var/hit_zone = H.zone_sel.selecting
|
||||
var/obj/item/organ/external/affecting = get_organ(hit_zone)
|
||||
|
||||
if(!affecting || affecting.is_stump() || (affecting.status & ORGAN_DESTROYED))
|
||||
if(!affecting || affecting.is_stump())
|
||||
M << "<span class='danger'>They are missing that limb!</span>"
|
||||
return 1
|
||||
|
||||
|
||||
@@ -143,6 +143,12 @@ emp_act
|
||||
for(var/obj/O in src)
|
||||
if(!O) continue
|
||||
O.emp_act(severity)
|
||||
for(var/obj/item/organ/external/O in organs)
|
||||
O.emp_act(severity)
|
||||
for(var/obj/item/organ/I in O.internal_organs)
|
||||
if(!(I.status & ORGAN_ROBOT))
|
||||
continue
|
||||
I.emp_act(severity)
|
||||
..()
|
||||
|
||||
|
||||
@@ -160,7 +166,7 @@ emp_act
|
||||
|
||||
var/obj/item/organ/external/affecting = get_organ(target_zone)
|
||||
|
||||
if (!affecting || (affecting.status & ORGAN_DESTROYED) || affecting.is_stump())
|
||||
if (!affecting || affecting.is_stump())
|
||||
user << "<span class='danger'>They are missing that limb!</span>"
|
||||
return 0
|
||||
|
||||
|
||||
@@ -0,0 +1,37 @@
|
||||
#define HUMAN_EATING_NO_ISSUE 0
|
||||
#define HUMAN_EATING_NO_MOUTH 1
|
||||
#define HUMAN_EATING_BLOCKED_MOUTH 2
|
||||
|
||||
/mob/living/carbon/human/can_eat(var/food, var/feedback = 1)
|
||||
var/list/status = can_eat_status()
|
||||
if(status[1] == HUMAN_EATING_NO_ISSUE)
|
||||
return 1
|
||||
if(feedback)
|
||||
if(status[1] == HUMAN_EATING_NO_MOUTH)
|
||||
src << "Where do you intend to put \the [food]? You don't have a mouth!"
|
||||
else if(status[1] == HUMAN_EATING_BLOCKED_MOUTH)
|
||||
src << "<span class='warning'>\The [status[2]] is in the way!</span>"
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/human/can_force_feed(var/feeder, var/food, var/feedback = 1)
|
||||
var/list/status = can_eat_status()
|
||||
if(status[1] == HUMAN_EATING_NO_ISSUE)
|
||||
return 1
|
||||
if(feedback)
|
||||
if(status[1] == HUMAN_EATING_NO_MOUTH)
|
||||
feeder << "Where do you intend to put \the [food]? \The [src] doesn't have a mouth!"
|
||||
else if(status[1] == HUMAN_EATING_BLOCKED_MOUTH)
|
||||
feeder << "<span class='warning'>\The [status[2]] is in the way!</span>"
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/human/proc/can_eat_status()
|
||||
if(!check_has_mouth())
|
||||
return list(HUMAN_EATING_NO_MOUTH)
|
||||
var/obj/item/blocked = check_mouth_coverage()
|
||||
if(blocked)
|
||||
return list(HUMAN_EATING_BLOCKED_MOUTH, blocked)
|
||||
return list(HUMAN_EATING_NO_ISSUE)
|
||||
|
||||
#undef HUMAN_EATING_NO_ISSUE
|
||||
#undef HUMAN_EATING_NO_MOUTH
|
||||
#undef HUMAN_EATING_BLOCKED_MOUTH
|
||||
@@ -28,7 +28,7 @@
|
||||
if(istype(buckled, /obj/structure/bed/chair/wheelchair))
|
||||
for(var/organ_name in list(BP_L_HAND, BP_R_HAND, BP_L_ARM, BP_R_ARM))
|
||||
var/obj/item/organ/external/E = get_organ(organ_name)
|
||||
if(!E || (E.status & ORGAN_DESTROYED))
|
||||
if(!E || E.is_stump())
|
||||
tally += 4
|
||||
if(E.status & ORGAN_SPLINTED)
|
||||
tally += 0.5
|
||||
@@ -40,7 +40,7 @@
|
||||
|
||||
for(var/organ_name in list(BP_L_LEG, BP_R_LEG, BP_L_FOOT, BP_R_FOOT))
|
||||
var/obj/item/organ/external/E = get_organ(organ_name)
|
||||
if(!E || (E.status & ORGAN_DESTROYED))
|
||||
if(!E || E.is_stump())
|
||||
tally += 4
|
||||
else if(E.status & ORGAN_SPLINTED)
|
||||
tally += 0.5
|
||||
|
||||
@@ -71,7 +71,7 @@
|
||||
var/limb_pain
|
||||
for(var/limb_tag in list("l_leg","r_leg","l_foot","r_foot"))
|
||||
var/obj/item/organ/external/E = organs_by_name[limb_tag]
|
||||
if(!E || (E.status & (ORGAN_DESTROYED|ORGAN_DEAD)))
|
||||
if(!E || (E.status & (ORGAN_MUTATED|ORGAN_DEAD)) || E.is_stump()) //should just be !E.is_usable() here but dislocation screws that up.
|
||||
stance_damage += 2 // let it fail even if just foot&leg
|
||||
else if (E.is_malfunctioning())
|
||||
//malfunctioning only happens intermittently so treat it as a missing limb when it procs
|
||||
|
||||
@@ -1,15 +1,7 @@
|
||||
/*
|
||||
Add fingerprints to items when we put them in our hands.
|
||||
This saves us from having to call add_fingerprint() any time something is put in a human's hands programmatically.
|
||||
|
||||
*/
|
||||
/mob/living/carbon/human/put_in_l_hand(var/obj/item/W)
|
||||
. = ..()
|
||||
if(.) W.add_fingerprint(src)
|
||||
|
||||
/mob/living/carbon/human/put_in_r_hand(var/obj/item/W)
|
||||
. = ..()
|
||||
if(.) W.add_fingerprint(src)
|
||||
|
||||
/mob/living/carbon/human/verb/quick_equip()
|
||||
set name = "quick-equip"
|
||||
@@ -40,7 +32,7 @@ This saves us from having to call add_fingerprint() any time something is put in
|
||||
|
||||
/mob/living/carbon/human/proc/has_organ(name)
|
||||
var/obj/item/organ/external/O = organs_by_name[name]
|
||||
return (O && !(O.status & ORGAN_DESTROYED) && !O.is_stump())
|
||||
return (O && !O.is_stump())
|
||||
|
||||
/mob/living/carbon/human/proc/has_organ_for_slot(slot)
|
||||
switch(slot)
|
||||
|
||||
@@ -563,7 +563,14 @@
|
||||
pl_effects()
|
||||
break
|
||||
|
||||
if(!istype(get_turf(src), /turf/space)) //space is not meant to change your body temperature.
|
||||
if(istype(get_turf(src), /turf/space))
|
||||
//Don't bother if the temperature drop is less than 0.1 anyways. Hopefully BYOND is smart enough to turn this constant expression into a constant
|
||||
if(bodytemperature > (0.1 * HUMAN_HEAT_CAPACITY/(HUMAN_EXPOSED_SURFACE_AREA*STEFAN_BOLTZMANN_CONSTANT))**(1/4) + COSMIC_RADIATION_TEMPERATURE)
|
||||
//Thermal radiation into space
|
||||
var/heat_loss = HUMAN_EXPOSED_SURFACE_AREA * STEFAN_BOLTZMANN_CONSTANT * ((bodytemperature - COSMIC_RADIATION_TEMPERATURE)**4)
|
||||
var/temperature_loss = heat_loss/HUMAN_HEAT_CAPACITY
|
||||
bodytemperature -= temperature_loss
|
||||
else
|
||||
var/loc_temp = T0C
|
||||
if(istype(loc, /obj/mecha))
|
||||
var/obj/mecha/M = loc
|
||||
@@ -577,7 +584,7 @@
|
||||
pressure_alert = 0
|
||||
return // Temperatures are within normal ranges, fuck all this processing. ~Ccomp
|
||||
|
||||
//Body temperature adjusts depending on surrounding atmosphere based on your thermal protection
|
||||
//Body temperature adjusts depending on surrounding atmosphere based on your thermal protection (convection)
|
||||
var/temp_adj = 0
|
||||
if(loc_temp < bodytemperature) //Place is colder than we are
|
||||
var/thermal_protection = get_cold_protection(loc_temp) //This returns a 0 - 1 value, which corresponds to the percentage of protection based on what you're wearing and what you're exposed to.
|
||||
@@ -671,6 +678,8 @@
|
||||
// We produce heat naturally.
|
||||
if (species.passive_temp_gain)
|
||||
bodytemperature += species.passive_temp_gain
|
||||
if (species.body_temperature == null)
|
||||
return //this species doesn't have metabolic thermoregulation
|
||||
|
||||
// Robolimbs cause overheating too.
|
||||
if(robolimb_count)
|
||||
@@ -682,7 +691,7 @@
|
||||
return //fuck this precision
|
||||
|
||||
if (on_fire)
|
||||
return //too busy for pesky convection
|
||||
return //too busy for pesky metabolic regulation
|
||||
|
||||
if(bodytemperature < species.cold_level_1) //260.15 is 310.15 - 50, the temperature where you start to feel effects.
|
||||
if(nutrition >= 2) //If we are very, very cold we'll use up quite a bit of nutriment to heat us up.
|
||||
@@ -1237,7 +1246,7 @@
|
||||
|
||||
if(healths)
|
||||
if (analgesic > 100)
|
||||
healths.icon_state = "health_health_numb"
|
||||
healths.icon_state = "health_numb"
|
||||
else
|
||||
switch(hal_screwyhud)
|
||||
if(1) healths.icon_state = "health6"
|
||||
@@ -1253,8 +1262,6 @@
|
||||
if(0 to 20) healths.icon_state = "health5"
|
||||
else healths.icon_state = "health6"
|
||||
|
||||
if(!seer)
|
||||
see_invisible = SEE_INVISIBLE_LIVING
|
||||
if(nutrition_icon)
|
||||
switch(nutrition)
|
||||
if(450 to INFINITY) nutrition_icon.icon_state = "nutrition0"
|
||||
@@ -1292,31 +1299,36 @@
|
||||
if(260 to 280) bodytemp.icon_state = "temp-3"
|
||||
else bodytemp.icon_state = "temp-4"
|
||||
else
|
||||
//TODO: precalculate all of this stuff when the species datum is created
|
||||
var/base_temperature = species.body_temperature
|
||||
if(base_temperature == null) //some species don't have a set metabolic temperature
|
||||
base_temperature = (species.heat_level_1 + species.cold_level_1)/2
|
||||
|
||||
var/temp_step
|
||||
if (bodytemperature >= species.body_temperature)
|
||||
temp_step = (species.heat_level_1 - species.body_temperature)/4
|
||||
if (bodytemperature >= base_temperature)
|
||||
temp_step = (species.heat_level_1 - base_temperature)/4
|
||||
|
||||
if (bodytemperature >= species.heat_level_1)
|
||||
bodytemp.icon_state = "temp4"
|
||||
else if (bodytemperature >= species.body_temperature + temp_step*3)
|
||||
else if (bodytemperature >= base_temperature + temp_step*3)
|
||||
bodytemp.icon_state = "temp3"
|
||||
else if (bodytemperature >= species.body_temperature + temp_step*2)
|
||||
else if (bodytemperature >= base_temperature + temp_step*2)
|
||||
bodytemp.icon_state = "temp2"
|
||||
else if (bodytemperature >= species.body_temperature + temp_step*1)
|
||||
else if (bodytemperature >= base_temperature + temp_step*1)
|
||||
bodytemp.icon_state = "temp1"
|
||||
else
|
||||
bodytemp.icon_state = "temp0"
|
||||
|
||||
else if (bodytemperature < species.body_temperature)
|
||||
temp_step = (species.body_temperature - species.cold_level_1)/4
|
||||
else if (bodytemperature < base_temperature)
|
||||
temp_step = (base_temperature - species.cold_level_1)/4
|
||||
|
||||
if (bodytemperature <= species.cold_level_1)
|
||||
bodytemp.icon_state = "temp-4"
|
||||
else if (bodytemperature <= species.body_temperature - temp_step*3)
|
||||
else if (bodytemperature <= base_temperature - temp_step*3)
|
||||
bodytemp.icon_state = "temp-3"
|
||||
else if (bodytemperature <= species.body_temperature - temp_step*2)
|
||||
else if (bodytemperature <= base_temperature - temp_step*2)
|
||||
bodytemp.icon_state = "temp-2"
|
||||
else if (bodytemperature <= species.body_temperature - temp_step*1)
|
||||
else if (bodytemperature <= base_temperature - temp_step*1)
|
||||
bodytemp.icon_state = "temp-1"
|
||||
else
|
||||
bodytemp.icon_state = "temp0"
|
||||
|
||||
@@ -263,18 +263,14 @@
|
||||
var/obj/item/organ/O = new limb_path(H)
|
||||
organ_data["descriptor"] = O.name
|
||||
|
||||
for(var/organ in has_organ)
|
||||
var/organ_type = has_organ[organ]
|
||||
H.internal_organs_by_name[organ] = new organ_type(H,1)
|
||||
for(var/organ_tag in has_organ)
|
||||
var/organ_type = has_organ[organ_tag]
|
||||
var/obj/item/organ/O = new organ_type(H,1)
|
||||
if(organ_tag != O.organ_tag)
|
||||
warning("[O.type] has a default organ tag \"[O.organ_tag]\" that differs from the species' organ tag \"[organ_tag]\". Updating organ_tag to match.")
|
||||
O.organ_tag = organ_tag
|
||||
H.internal_organs_by_name[organ_tag] = O
|
||||
|
||||
for(var/name in H.organs_by_name)
|
||||
H.organs |= H.organs_by_name[name]
|
||||
|
||||
for(var/name in H.internal_organs_by_name)
|
||||
H.internal_organs |= H.internal_organs_by_name[name]
|
||||
|
||||
for(var/obj/item/organ/O in (H.organs|H.internal_organs))
|
||||
O.owner = H
|
||||
|
||||
/datum/species/proc/hug(var/mob/living/carbon/human/H,var/mob/living/target)
|
||||
|
||||
|
||||
@@ -271,3 +271,4 @@
|
||||
qdel(D)
|
||||
|
||||
H.visible_message("<span class='danger'>\The [H] splits apart with a wet slithering noise!</span>")
|
||||
|
||||
|
||||
@@ -29,11 +29,11 @@ var/global/list/sparring_attack_cache = list()
|
||||
|
||||
// Check if they have a functioning hand.
|
||||
var/obj/item/organ/external/E = user.organs_by_name["l_hand"]
|
||||
if(E && !(E.status & ORGAN_DESTROYED))
|
||||
if(E && !E.is_stump())
|
||||
return 1
|
||||
|
||||
E = user.organs_by_name["r_hand"]
|
||||
if(E && !(E.status & ORGAN_DESTROYED))
|
||||
if(E && !E.is_stump())
|
||||
return 1
|
||||
|
||||
return 0
|
||||
@@ -181,11 +181,11 @@ var/global/list/sparring_attack_cache = list()
|
||||
return 0
|
||||
|
||||
var/obj/item/organ/external/E = user.organs_by_name["l_foot"]
|
||||
if(E && !(E.status & ORGAN_DESTROYED))
|
||||
if(E && !E.is_stump())
|
||||
return 1
|
||||
|
||||
E = user.organs_by_name["r_foot"]
|
||||
if(E && !(E.status & ORGAN_DESTROYED))
|
||||
if(E && !E.is_stump())
|
||||
return 1
|
||||
|
||||
return 0
|
||||
@@ -225,11 +225,11 @@ var/global/list/sparring_attack_cache = list()
|
||||
if(target.grabbed_by == user && target.lying)
|
||||
return 0
|
||||
var/obj/item/organ/external/E = user.organs_by_name["l_foot"]
|
||||
if(E && !(E.status & ORGAN_DESTROYED))
|
||||
if(E && !E.is_stump())
|
||||
return 1
|
||||
|
||||
E = user.organs_by_name["r_foot"]
|
||||
if(E && !(E.status & ORGAN_DESTROYED))
|
||||
if(E && !E.is_stump())
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
@@ -187,9 +187,10 @@ var/global/list/damage_icon_parts = list()
|
||||
for(var/obj/item/organ/external/O in organs)
|
||||
if(O.is_stump())
|
||||
continue
|
||||
if(O.status & ORGAN_DESTROYED) damage_appearance += "d"
|
||||
else
|
||||
damage_appearance += O.damage_state
|
||||
//if(O.status & ORGAN_DESTROYED) damage_appearance += "d" //what is this?
|
||||
//else
|
||||
// damage_appearance += O.damage_state
|
||||
damage_appearance += O.damage_state
|
||||
|
||||
if(damage_appearance == previous_damage_appearance)
|
||||
// nothing to do here
|
||||
@@ -205,21 +206,21 @@ var/global/list/damage_icon_parts = list()
|
||||
for(var/obj/item/organ/external/O in organs)
|
||||
if(O.is_stump())
|
||||
continue
|
||||
if(!(O.status & ORGAN_DESTROYED))
|
||||
O.update_icon()
|
||||
if(O.damage_state == "00") continue
|
||||
var/use_colour = ((O.status & ORGAN_ROBOT) ? SYNTH_BLOOD_COLOUR : O.species.get_blood_colour(src))
|
||||
var/icon/DI
|
||||
var/cache_index = "[O.damage_state]/[O.icon_name]/[use_colour]/[species.get_bodytype()]"
|
||||
if(damage_icon_parts[cache_index] == null)
|
||||
DI = new /icon(species.damage_overlays, O.damage_state) // the damage icon for whole human
|
||||
DI.Blend(new /icon(species.damage_mask, O.icon_name), ICON_MULTIPLY) // mask with this organ's pixels
|
||||
DI.Blend(use_colour, ICON_MULTIPLY)
|
||||
damage_icon_parts[cache_index] = DI
|
||||
else
|
||||
DI = damage_icon_parts[cache_index]
|
||||
|
||||
standing_image.overlays += DI
|
||||
|
||||
O.update_icon()
|
||||
if(O.damage_state == "00") continue
|
||||
var/icon/DI
|
||||
var/cache_index = "[O.damage_state]/[O.icon_name]/[species.blood_color]/[species.get_bodytype()]"
|
||||
if(damage_icon_parts[cache_index] == null)
|
||||
DI = new /icon(species.damage_overlays, O.damage_state) // the damage icon for whole human
|
||||
DI.Blend(new /icon(species.damage_mask, O.icon_name), ICON_MULTIPLY) // mask with this organ's pixels
|
||||
DI.Blend(species.blood_color, ICON_MULTIPLY)
|
||||
damage_icon_parts[cache_index] = DI
|
||||
else
|
||||
DI = damage_icon_parts[cache_index]
|
||||
|
||||
standing_image.overlays += DI
|
||||
|
||||
overlays_standing[DAMAGE_LAYER] = standing_image
|
||||
|
||||
@@ -261,7 +262,7 @@ var/global/list/damage_icon_parts = list()
|
||||
|
||||
for(var/organ_tag in species.has_limbs)
|
||||
var/obj/item/organ/external/part = organs_by_name[organ_tag]
|
||||
if(isnull(part) || part.is_stump() || (part.status & ORGAN_DESTROYED))
|
||||
if(isnull(part) || part.is_stump())
|
||||
icon_key += "0"
|
||||
else if(part.status & ORGAN_ROBOT)
|
||||
icon_key += "2[part.model ? "-[part.model]": ""]"
|
||||
@@ -353,7 +354,7 @@ var/global/list/damage_icon_parts = list()
|
||||
overlays_standing[HAIR_LAYER] = null
|
||||
|
||||
var/obj/item/organ/external/head/head_organ = get_organ(BP_HEAD)
|
||||
if(!head_organ || head_organ.is_stump() || (head_organ.status & ORGAN_DESTROYED) )
|
||||
if(!head_organ || head_organ.is_stump() )
|
||||
if(update_icons) update_icons()
|
||||
return
|
||||
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
origin_tech = list(TECH_BIO = 4)
|
||||
var/Uses = 1 // uses before it goes inert
|
||||
var/enhanced = 0 //has it been enhanced before?
|
||||
flags = OPENCONTAINER
|
||||
|
||||
attackby(obj/item/O as obj, mob/user as mob)
|
||||
if(istype(O, /obj/item/weapon/slimesteroid2))
|
||||
|
||||
@@ -36,11 +36,13 @@
|
||||
bodytemperature += adjust_body_temperature(bodytemperature, loc_temp, 1)
|
||||
|
||||
if(bodytemperature < (T0C + 5)) // start calculating temperature damage etc
|
||||
if(bodytemperature <= (T0C - 50)) // hurt temperature
|
||||
if(bodytemperature <= 50) // sqrting negative numbers is bad
|
||||
if(bodytemperature <= hurt_temperature)
|
||||
if(bodytemperature <= die_temperature)
|
||||
adjustToxLoss(200)
|
||||
else
|
||||
adjustToxLoss(round(sqrt(bodytemperature)) * 2)
|
||||
// could be more fancy, but doesn't worth the complexity: when the slimes goes into a cold area
|
||||
// the damage is mostly determined by how fast its body cools
|
||||
adjustToxLoss(30)
|
||||
|
||||
updatehealth()
|
||||
|
||||
@@ -529,4 +531,4 @@
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/slime/slip() //Can't slip something without legs.
|
||||
return 0
|
||||
return 0
|
||||
|
||||
@@ -49,6 +49,9 @@
|
||||
var/SStun = 0 // NPC stun variable. Used to calm them down when they are attacked while feeding, or they will immediately re-attach
|
||||
var/Discipline = 0 // if a slime has been hit with a freeze gun, or wrestled/attacked off a human, they become disciplined and don't attack anymore for a while. The part about freeze gun is a lie
|
||||
|
||||
var/hurt_temperature = T0C-50 // slime keeps taking damage when its bodytemperature is below this
|
||||
var/die_temperature = 50 // slime dies instantly when its bodytemperature is below this
|
||||
|
||||
///////////TIME FOR SUBSPECIES
|
||||
|
||||
var/colour = "grey"
|
||||
|
||||
@@ -166,7 +166,6 @@ var/list/ai_verbs_default = list(
|
||||
spawn(5)
|
||||
new /obj/machinery/ai_powersupply(src)
|
||||
|
||||
|
||||
hud_list[HEALTH_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[STATUS_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[LIFE_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
@@ -208,8 +207,23 @@ var/list/ai_verbs_default = list(
|
||||
|
||||
/mob/living/silicon/ai/Destroy()
|
||||
ai_list -= src
|
||||
|
||||
qdel(eyeobj)
|
||||
..()
|
||||
eyeobj = null
|
||||
|
||||
qdel(psupply)
|
||||
psupply = null
|
||||
|
||||
qdel(aiMulti)
|
||||
aiMulti = null
|
||||
|
||||
qdel(aiRadio)
|
||||
aiRadio = null
|
||||
|
||||
qdel(aiCamera)
|
||||
aiCamera = null
|
||||
|
||||
return ..()
|
||||
|
||||
/mob/living/silicon/ai/proc/setup_icon()
|
||||
var/file = file2text("config/custom_sprites.txt")
|
||||
@@ -267,20 +281,22 @@ var/list/ai_verbs_default = list(
|
||||
/obj/machinery/ai_powersupply/New(var/mob/living/silicon/ai/ai=null)
|
||||
powered_ai = ai
|
||||
powered_ai.psupply = src
|
||||
if(isnull(powered_ai))
|
||||
qdel(src)
|
||||
|
||||
loc = powered_ai.loc
|
||||
use_power(1) // Just incase we need to wake up the power system.
|
||||
forceMove(powered_ai.loc)
|
||||
|
||||
..()
|
||||
use_power(1) // Just incase we need to wake up the power system.
|
||||
|
||||
/obj/machinery/ai_powersupply/Destroy()
|
||||
. = ..()
|
||||
powered_ai = null
|
||||
|
||||
/obj/machinery/ai_powersupply/process()
|
||||
if(!powered_ai || powered_ai.stat & DEAD)
|
||||
qdel()
|
||||
if(!powered_ai || powered_ai.stat == DEAD)
|
||||
qdel(src)
|
||||
return
|
||||
if(powered_ai.psupply != src) // For some reason, the AI has different powersupply object. Delete this one, it's no longer needed.
|
||||
qdel(src)
|
||||
return
|
||||
if(powered_ai.APU_power)
|
||||
use_power = 0
|
||||
return
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
msg += "It looks slightly charred.\n"
|
||||
else
|
||||
msg += "<B>Its casing is melted and heat-warped!</B>\n"
|
||||
if (src.getOxyLoss())
|
||||
if (src.getOxyLoss() && (aiRestorePowerRoutine != 0 && !APU_power))
|
||||
if (src.getOxyLoss() > 175)
|
||||
msg += "<B>It seems to be running on backup power. Its display is blinking a \"BACKUP POWER CRITICAL\" warning.</B>\n"
|
||||
else if(src.getOxyLoss() > 100)
|
||||
|
||||
@@ -146,13 +146,13 @@
|
||||
|
||||
/mob/living/silicon/robot/handle_regular_hud_updates()
|
||||
|
||||
if (src.stat == 2 || XRAY in mutations || src.sight_mode & BORGXRAY)
|
||||
if (src.stat == 2 || (XRAY in mutations) || (src.sight_mode & BORGXRAY))
|
||||
src.sight |= SEE_TURFS
|
||||
src.sight |= SEE_MOBS
|
||||
src.sight |= SEE_OBJS
|
||||
src.see_in_dark = 8
|
||||
src.see_invisible = SEE_INVISIBLE_MINIMUM
|
||||
else if (src.sight_mode & BORGMESON && src.sight_mode & BORGTHERM)
|
||||
else if ((src.sight_mode & BORGMESON) && (src.sight_mode & BORGTHERM))
|
||||
src.sight |= SEE_TURFS
|
||||
src.sight |= SEE_MOBS
|
||||
src.see_in_dark = 8
|
||||
@@ -161,6 +161,10 @@
|
||||
src.sight |= SEE_TURFS
|
||||
src.see_in_dark = 8
|
||||
see_invisible = SEE_INVISIBLE_MINIMUM
|
||||
else if (src.sight_mode & BORGMATERIAL)
|
||||
src.sight |= SEE_OBJS
|
||||
src.see_in_dark = 8
|
||||
see_invisible = SEE_INVISIBLE_MINIMUM
|
||||
else if (src.sight_mode & BORGTHERM)
|
||||
src.sight |= SEE_MOBS
|
||||
src.see_in_dark = 8
|
||||
|
||||
@@ -314,6 +314,7 @@ var/global/list/robot_modules = list(
|
||||
src.modules += new /obj/item/weapon/pickaxe/plasmacutter(src)
|
||||
src.modules += new /obj/item/device/pipe_painter(src)
|
||||
src.modules += new /obj/item/device/floor_painter(src)
|
||||
src.modules += new /obj/item/weapon/gripper/no_use/loader(src)
|
||||
|
||||
var/datum/matter_synth/metal = new /datum/matter_synth/metal()
|
||||
var/datum/matter_synth/plasteel = new /datum/matter_synth/plasteel()
|
||||
@@ -566,7 +567,7 @@ var/global/list/robot_modules = list(
|
||||
|
||||
/obj/item/weapon/robot_module/miner/New()
|
||||
src.modules += new /obj/item/device/flash(src)
|
||||
src.modules += new /obj/item/borg/sight/meson(src)
|
||||
src.modules += new /obj/item/borg/sight/material(src)
|
||||
src.modules += new /obj/item/weapon/wrench(src)
|
||||
src.modules += new /obj/item/weapon/screwdriver(src)
|
||||
src.modules += new /obj/item/weapon/storage/bag/ore(src)
|
||||
@@ -677,6 +678,7 @@ var/global/list/robot_modules = list(
|
||||
src.modules += new /obj/item/device/lightreplacer(src)
|
||||
src.modules += new /obj/item/weapon/gripper(src)
|
||||
src.modules += new /obj/item/weapon/soap(src)
|
||||
src.modules += new /obj/item/weapon/gripper/no_use/loader(src)
|
||||
src.modules += new /obj/item/weapon/extinguisher(src)
|
||||
src.modules += new /obj/item/device/pipe_painter(src)
|
||||
src.modules += new /obj/item/device/floor_painter(src)
|
||||
|
||||
@@ -74,7 +74,7 @@
|
||||
var/mob/living/carbon/human/H = M
|
||||
|
||||
var/obj/item/organ/external/E = H.organs_by_name[BP_HEAD]
|
||||
if(!E || (E.status & ORGAN_DESTROYED))
|
||||
if(!E || E.is_stump())
|
||||
src << "\The [H] does not have a head!"
|
||||
|
||||
if(!H.should_have_organ("brain"))
|
||||
|
||||
@@ -14,74 +14,68 @@
|
||||
|
||||
//////////////////////////////Capturing////////////////////////////////////////////////////////
|
||||
|
||||
attack(mob/living/carbon/human/M as mob, mob/user as mob)
|
||||
if(!istype(M, /mob/living/carbon/human))//If target is not a human.
|
||||
return ..()
|
||||
if(istype(M, /mob/living/carbon/human/dummy))
|
||||
return..()
|
||||
/obj/item/device/soulstone/attack(mob/living/carbon/human/M as mob, mob/user as mob)
|
||||
if(!istype(M, /mob/living/carbon/human))//If target is not a human.
|
||||
return ..()
|
||||
if(istype(M, /mob/living/carbon/human/dummy))
|
||||
return..()
|
||||
|
||||
if(M.has_brain_worms()) //Borer stuff - RR
|
||||
user << "<span class='warning'>This being is corrupted by an alien intelligence and cannot be soul trapped.</span>"
|
||||
return..()
|
||||
if(M.has_brain_worms()) //Borer stuff - RR
|
||||
user << "<span class='warning'>This being is corrupted by an alien intelligence and cannot be soul trapped.</span>"
|
||||
return..()
|
||||
|
||||
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their soul captured with [src.name] by [user.name] ([user.ckey])</font>")
|
||||
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to capture the soul of [M.name] ([M.ckey])</font>")
|
||||
msg_admin_attack("[user.name] ([user.ckey]) used the [src.name] to capture the soul of [M.name] ([M.ckey]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
|
||||
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their soul captured with [src.name] by [user.name] ([user.ckey])</font>")
|
||||
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to capture the soul of [M.name] ([M.ckey])</font>")
|
||||
msg_admin_attack("[user.name] ([user.ckey]) used the [src.name] to capture the soul of [M.name] ([M.ckey]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
|
||||
|
||||
transfer_soul("VICTIM", M, user)
|
||||
return
|
||||
transfer_soul("VICTIM", M, user)
|
||||
return
|
||||
|
||||
/*attack(mob/living/simple_animal/shade/M as mob, mob/user as mob)//APPARENTLY THEY NEED THEIR OWN SPECIAL SNOWFLAKE CODE IN THE LIVING ANIMAL DEFINES
|
||||
if(!istype(M, /mob/living/simple_animal/shade))//If target is not a shade
|
||||
return ..()
|
||||
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to capture the soul of [M.name] ([M.ckey])</font>")
|
||||
|
||||
transfer_soul("SHADE", M, user)
|
||||
return*/
|
||||
///////////////////Options for using captured souls///////////////////////////////////////
|
||||
|
||||
attack_self(mob/user)
|
||||
if (!in_range(src, user))
|
||||
return
|
||||
user.set_machine(src)
|
||||
var/dat = "<TT><B>Soul Stone</B><BR>"
|
||||
for(var/mob/living/simple_animal/shade/A in src)
|
||||
dat += "Captured Soul: [A.name]<br>"
|
||||
dat += {"<A href='byond://?src=\ref[src];choice=Summon'>Summon Shade</A>"}
|
||||
dat += "<br>"
|
||||
dat += {"<a href='byond://?src=\ref[src];choice=Close'> Close</a>"}
|
||||
user << browse(dat, "window=aicard")
|
||||
onclose(user, "aicard")
|
||||
/obj/item/device/soulstone/attack_self(mob/user)
|
||||
if (!in_range(src, user))
|
||||
return
|
||||
user.set_machine(src)
|
||||
var/dat = "<TT><B>Soul Stone</B><BR>"
|
||||
for(var/mob/living/simple_animal/shade/A in src)
|
||||
dat += "Captured Soul: [A.name]<br>"
|
||||
dat += {"<A href='byond://?src=\ref[src];choice=Summon'>Summon Shade</A>"}
|
||||
dat += "<br>"
|
||||
dat += {"<a href='byond://?src=\ref[src];choice=Close'> Close</a>"}
|
||||
user << browse(dat, "window=aicard")
|
||||
onclose(user, "aicard")
|
||||
return
|
||||
|
||||
|
||||
|
||||
|
||||
/obj/item/device/soulstone/Topic(href, href_list)
|
||||
var/mob/U = usr
|
||||
if (!in_range(src, U)||U.machine!=src)
|
||||
U << browse(null, "window=aicard")
|
||||
U.unset_machine()
|
||||
return
|
||||
|
||||
add_fingerprint(U)
|
||||
U.set_machine(src)
|
||||
|
||||
|
||||
|
||||
Topic(href, href_list)
|
||||
var/mob/U = usr
|
||||
if (!in_range(src, U)||U.machine!=src)
|
||||
switch(href_list["choice"])//Now we switch based on choice.
|
||||
if ("Close")
|
||||
U << browse(null, "window=aicard")
|
||||
U.unset_machine()
|
||||
return
|
||||
|
||||
add_fingerprint(U)
|
||||
U.set_machine(src)
|
||||
|
||||
switch(href_list["choice"])//Now we switch based on choice.
|
||||
if ("Close")
|
||||
U << browse(null, "window=aicard")
|
||||
U.unset_machine()
|
||||
return
|
||||
|
||||
if ("Summon")
|
||||
for(var/mob/living/simple_animal/shade/A in src)
|
||||
A.status_flags &= ~GODMODE
|
||||
A.canmove = 1
|
||||
A << "<b>You have been released from your prison, but you are still bound to [U.name]'s will. Help them suceed in their goals at all costs.</b>"
|
||||
A.loc = U.loc
|
||||
A.cancel_camera()
|
||||
src.icon_state = "soulstone"
|
||||
attack_self(U)
|
||||
if ("Summon")
|
||||
for(var/mob/living/simple_animal/shade/A in src)
|
||||
A.status_flags &= ~GODMODE
|
||||
A.canmove = 1
|
||||
A << "<b>You have been released from your prison, but you are still bound to [U.name]'s will. Help them suceed in their goals at all costs.</b>"
|
||||
A.forceMove(U.loc)
|
||||
A.cancel_camera()
|
||||
src.icon_state = "soulstone"
|
||||
attack_self(U)
|
||||
|
||||
///////////////////////////Transferring to constructs/////////////////////////////////////////////////////
|
||||
/obj/structure/constructshell
|
||||
@@ -99,118 +93,127 @@
|
||||
|
||||
/obj/structure/constructshell/attackby(obj/item/O as obj, mob/user as mob)
|
||||
if(istype(O, /obj/item/device/soulstone))
|
||||
O.transfer_soul("CONSTRUCT",src,user)
|
||||
var/obj/item/device/soulstone/S = O;
|
||||
S.transfer_soul("CONSTRUCT",src,user)
|
||||
|
||||
|
||||
////////////////////////////Proc for moving soul in and out off stone//////////////////////////////////////
|
||||
/obj/item/device/soulstone/proc/transfer_human(var/mob/living/carbon/human/T,var/mob/U)
|
||||
if(!istype(T))
|
||||
return;
|
||||
if(src.imprinted != "empty")
|
||||
U << "<span class='danger'>Capture failed!</span>: The soul stone has already been imprinted with [src.imprinted]'s mind!"
|
||||
return
|
||||
if ((T.health + T.halloss) > config.health_threshold_crit && T.stat != DEAD)
|
||||
U << "<span class='danger'>Capture failed!</span>: Kill or maim the victim first!"
|
||||
return
|
||||
if(T.client == null)
|
||||
U << "<span class='danger'>Capture failed!</span>: The soul has already fled it's mortal frame."
|
||||
return
|
||||
if(src.contents.len)
|
||||
U << "<span class='danger'>Capture failed!</span>: The soul stone is full! Use or free an existing soul to make room."
|
||||
return
|
||||
|
||||
for(var/obj/item/W in T)
|
||||
T.drop_from_inventory(W)
|
||||
|
||||
new /obj/effect/decal/remains/human(T.loc) //Spawns a skeleton
|
||||
T.invisibility = 101
|
||||
|
||||
var/atom/movable/overlay/animation = new /atom/movable/overlay( T.loc )
|
||||
animation.icon_state = "blank"
|
||||
animation.icon = 'icons/mob/mob.dmi'
|
||||
animation.master = T
|
||||
flick("dust-h", animation)
|
||||
qdel(animation)
|
||||
|
||||
var/mob/living/simple_animal/shade/S = new /mob/living/simple_animal/shade( T.loc )
|
||||
S.loc = src //put shade in stone
|
||||
S.status_flags |= GODMODE //So they won't die inside the stone somehow
|
||||
S.canmove = 0//Can't move out of the soul stone
|
||||
S.name = "Shade of [T.real_name]"
|
||||
S.real_name = "Shade of [T.real_name]"
|
||||
S.icon = T.icon
|
||||
S.icon_state = T.icon_state
|
||||
S.overlays = T.overlays
|
||||
S.color = rgb(254,0,0)
|
||||
S.alpha = 127
|
||||
if (T.client)
|
||||
T.client.mob = S
|
||||
S.cancel_camera()
|
||||
|
||||
|
||||
/obj/item/proc/transfer_soul(var/choice as text, var/target, var/mob/U as mob).
|
||||
src.icon_state = "soulstone2"
|
||||
src.name = "Soul Stone: [S.real_name]"
|
||||
S << "Your soul has been captured! You are now bound to [U.name]'s will, help them suceed in their goals at all costs."
|
||||
U << "<span class='notice'>Capture successful!</span> : [T.real_name]'s soul has been ripped from their body and stored within the soul stone."
|
||||
U << "The soulstone has been imprinted with [S.real_name]'s mind, it will no longer react to other souls."
|
||||
src.imprinted = "[S.name]"
|
||||
qdel(T)
|
||||
|
||||
/obj/item/device/soulstone/proc/transfer_shade(var/mob/living/simple_animal/shade/T,var/mob/U)
|
||||
if(!istype(T))
|
||||
return;
|
||||
if (T.stat == DEAD)
|
||||
U << "<span class='danger'>Capture failed!</span>: The shade has already been banished!"
|
||||
return
|
||||
if(src.contents.len)
|
||||
U << "<span class='danger'>Capture failed!</span>: The soul stone is full! Use or free an existing soul to make room."
|
||||
return
|
||||
if(T.name != src.imprinted)
|
||||
U << "<span class='danger'>Capture failed!</span>: The soul stone has already been imprinted with [src.imprinted]'s mind!"
|
||||
return
|
||||
|
||||
T.loc = src //put shade in stone
|
||||
T.status_flags |= GODMODE
|
||||
T.canmove = 0
|
||||
T.health = T.maxHealth
|
||||
src.icon_state = "soulstone2"
|
||||
|
||||
T << "Your soul has been recaptured by the soul stone, its arcane energies are reknitting your ethereal form"
|
||||
U << "<span class='notice'>Capture successful!</span> : [T.name]'s has been recaptured and stored within the soul stone."
|
||||
/obj/item/device/soulstone/proc/transfer_construct(var/obj/structure/constructshell/T,var/mob/U)
|
||||
var/mob/living/simple_animal/shade/A = locate() in src
|
||||
if(!A)
|
||||
U << "<span class='danger'>Capture failed!</span>: The soul stone is empty! Go kill someone!"
|
||||
return;
|
||||
var/construct_class = alert(U, "Please choose which type of construct you wish to create.",,"Juggernaut","Wraith","Artificer")
|
||||
switch(construct_class)
|
||||
if("Juggernaut")
|
||||
var/mob/living/simple_animal/construct/armoured/Z = new /mob/living/simple_animal/construct/armoured (get_turf(T.loc))
|
||||
Z.key = A.key
|
||||
if(iscultist(U))
|
||||
cult.add_antagonist(Z.mind)
|
||||
qdel(T)
|
||||
Z << "<B>You are playing a Juggernaut. Though slow, you can withstand extreme punishment, and rip apart enemies and walls alike.</B>"
|
||||
Z << "<B>You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.</B>"
|
||||
Z.cancel_camera()
|
||||
qdel(src)
|
||||
if("Wraith")
|
||||
var/mob/living/simple_animal/construct/wraith/Z = new /mob/living/simple_animal/construct/wraith (get_turf(T.loc))
|
||||
Z.key = A.key
|
||||
if(iscultist(U))
|
||||
cult.add_antagonist(Z.mind)
|
||||
qdel(T)
|
||||
Z << "<B>You are playing a Wraith. Though relatively fragile, you are fast, deadly, and even able to phase through walls.</B>"
|
||||
Z << "<B>You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.</B>"
|
||||
Z.cancel_camera()
|
||||
qdel(src)
|
||||
if("Artificer")
|
||||
var/mob/living/simple_animal/construct/builder/Z = new /mob/living/simple_animal/construct/builder (get_turf(T.loc))
|
||||
Z.key = A.key
|
||||
if(iscultist(U))
|
||||
cult.add_antagonist(Z.mind)
|
||||
qdel(T)
|
||||
Z << "<B>You are playing an Artificer. You are incredibly weak and fragile, but you are able to construct fortifications, repair allied constructs (by clicking on them), and even create new constructs</B>"
|
||||
Z << "<B>You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.</B>"
|
||||
Z.cancel_camera()
|
||||
qdel(src)
|
||||
/obj/item/device/soulstone/proc/transfer_soul(var/choice as text, var/target, var/mob/U as mob).
|
||||
switch(choice)
|
||||
if("VICTIM")
|
||||
var/mob/living/carbon/human/T = target
|
||||
var/obj/item/device/soulstone/C = src
|
||||
if(C.imprinted != "empty")
|
||||
U << "\red <b>Capture failed!</b>: \black The soul stone has already been imprinted with [C.imprinted]'s mind!"
|
||||
else
|
||||
if ((T.health + T.halloss) > config.health_threshold_crit)
|
||||
U << "\red <b>Capture failed!</b>: \black Kill or maim the victim first!"
|
||||
else
|
||||
if(T.client == null)
|
||||
U << "\red <b>Capture failed!</b>: \black The soul has already fled it's mortal frame."
|
||||
else
|
||||
if(C.contents.len)
|
||||
U << "\red <b>Capture failed!</b>: \black The soul stone is full! Use or free an existing soul to make room."
|
||||
else
|
||||
for(var/obj/item/W in T)
|
||||
T.drop_from_inventory(W)
|
||||
new /obj/effect/decal/remains/human(T.loc) //Spawns a skeleton
|
||||
T.invisibility = 101
|
||||
var/atom/movable/overlay/animation = new /atom/movable/overlay( T.loc )
|
||||
animation.icon_state = "blank"
|
||||
animation.icon = 'icons/mob/mob.dmi'
|
||||
animation.master = T
|
||||
flick("dust-h", animation)
|
||||
qdel(animation)
|
||||
var/mob/living/simple_animal/shade/S = new /mob/living/simple_animal/shade( T.loc )
|
||||
S.loc = C //put shade in stone
|
||||
S.status_flags |= GODMODE //So they won't die inside the stone somehow
|
||||
S.canmove = 0//Can't move out of the soul stone
|
||||
S.name = "Shade of [T.real_name]"
|
||||
S.real_name = "Shade of [T.real_name]"
|
||||
S.icon = T.icon
|
||||
S.icon_state = T.icon_state
|
||||
S.overlays = T.overlays
|
||||
S.color = rgb(254,0,0)
|
||||
S.alpha = 127
|
||||
if (T.client)
|
||||
T.client.mob = S
|
||||
S.cancel_camera()
|
||||
C.icon_state = "soulstone2"
|
||||
C.name = "Soul Stone: [S.real_name]"
|
||||
S << "Your soul has been captured! You are now bound to [U.name]'s will, help them suceed in their goals at all costs."
|
||||
U << "\blue <b>Capture successful!</b>: \black [T.real_name]'s soul has been ripped from their body and stored within the soul stone."
|
||||
U << "The soulstone has been imprinted with [S.real_name]'s mind, it will no longer react to other souls."
|
||||
C.imprinted = "[S.name]"
|
||||
qdel(T)
|
||||
transfer_human(target,U)
|
||||
if("SHADE")
|
||||
var/mob/living/simple_animal/shade/T = target
|
||||
var/obj/item/device/soulstone/C = src
|
||||
if (T.stat == DEAD)
|
||||
U << "\red <b>Capture failed!</b>: \black The shade has already been banished!"
|
||||
else
|
||||
if(C.contents.len)
|
||||
U << "\red <b>Capture failed!</b>: \black The soul stone is full! Use or free an existing soul to make room."
|
||||
else
|
||||
if(T.name != C.imprinted)
|
||||
U << "\red <b>Capture failed!</b>: \black The soul stone has already been imprinted with [C.imprinted]'s mind!"
|
||||
else
|
||||
T.loc = C //put shade in stone
|
||||
T.status_flags |= GODMODE
|
||||
T.canmove = 0
|
||||
T.health = T.maxHealth
|
||||
C.icon_state = "soulstone2"
|
||||
T << "Your soul has been recaptured by the soul stone, its arcane energies are reknitting your ethereal form"
|
||||
U << "\blue <b>Capture successful!</b>: \black [T.name]'s has been recaptured and stored within the soul stone."
|
||||
transfer_shade(target,U)
|
||||
if("CONSTRUCT")
|
||||
var/obj/structure/constructshell/T = target
|
||||
var/obj/item/device/soulstone/C = src
|
||||
var/mob/living/simple_animal/shade/A = locate() in C
|
||||
if(A)
|
||||
var/construct_class = alert(U, "Please choose which type of construct you wish to create.",,"Juggernaut","Wraith","Artificer")
|
||||
switch(construct_class)
|
||||
if("Juggernaut")
|
||||
var/mob/living/simple_animal/construct/armoured/Z = new /mob/living/simple_animal/construct/armoured (get_turf(T.loc))
|
||||
Z.key = A.key
|
||||
if(iscultist(U))
|
||||
cult.add_antagonist(Z.mind)
|
||||
qdel(T)
|
||||
Z << "<B>You are playing a Juggernaut. Though slow, you can withstand extreme punishment, and rip apart enemies and walls alike.</B>"
|
||||
Z << "<B>You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.</B>"
|
||||
Z.cancel_camera()
|
||||
qdel(C)
|
||||
|
||||
if("Wraith")
|
||||
var/mob/living/simple_animal/construct/wraith/Z = new /mob/living/simple_animal/construct/wraith (get_turf(T.loc))
|
||||
Z.key = A.key
|
||||
if(iscultist(U))
|
||||
cult.add_antagonist(Z.mind)
|
||||
qdel(T)
|
||||
Z << "<B>You are playing a Wraith. Though relatively fragile, you are fast, deadly, and even able to phase through walls.</B>"
|
||||
Z << "<B>You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.</B>"
|
||||
Z.cancel_camera()
|
||||
qdel(C)
|
||||
|
||||
if("Artificer")
|
||||
var/mob/living/simple_animal/construct/builder/Z = new /mob/living/simple_animal/construct/builder (get_turf(T.loc))
|
||||
Z.key = A.key
|
||||
if(iscultist(U))
|
||||
cult.add_antagonist(Z.mind)
|
||||
qdel(T)
|
||||
Z << "<B>You are playing an Artificer. You are incredibly weak and fragile, but you are able to construct fortifications, repair allied constructs (by clicking on them), and even create new constructs</B>"
|
||||
Z << "<B>You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.</B>"
|
||||
Z.cancel_camera()
|
||||
qdel(C)
|
||||
else
|
||||
U << "\red <b>Creation failed!</b>: \black The soul stone is empty! Go kill someone!"
|
||||
return
|
||||
transfer_construct(target,U)
|
||||
|
||||
@@ -37,7 +37,8 @@
|
||||
|
||||
/mob/living/simple_animal/shade/attackby(var/obj/item/O as obj, var/mob/user as mob) //Marker -Agouri
|
||||
if(istype(O, /obj/item/device/soulstone))
|
||||
O.transfer_soul("SHADE", src, user)
|
||||
var/obj/item/device/soulstone/S = O;
|
||||
S.transfer_soul("SHADE", src, user)
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/shade/proc/OnDeathInLife()
|
||||
|
||||
+10
-10
@@ -717,17 +717,17 @@
|
||||
if(!TurfAdjacent(listed_turf))
|
||||
listed_turf = null
|
||||
else
|
||||
statpanel(listed_turf.name, null, listed_turf)
|
||||
for(var/atom/A in listed_turf)
|
||||
if(!A.mouse_opacity)
|
||||
continue
|
||||
if(A.invisibility > see_invisible)
|
||||
continue
|
||||
if(is_type_in_list(A, shouldnt_see))
|
||||
continue
|
||||
statpanel(listed_turf.name, null, A)
|
||||
if(statpanel("Turf"))
|
||||
stat("\icon[listed_turf]", listed_turf.name)
|
||||
for(var/atom/A in listed_turf)
|
||||
if(!A.mouse_opacity)
|
||||
continue
|
||||
if(A.invisibility > see_invisible)
|
||||
continue
|
||||
if(is_type_in_list(A, shouldnt_see))
|
||||
continue
|
||||
stat(A)
|
||||
|
||||
sleep(4) //Prevent updating the stat panel for the next .4 seconds, prevents clientside latency from updates
|
||||
|
||||
// facing verbs
|
||||
/mob/proc/canface()
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
var/obj/item/organ/external/E = H.get_organ(target_zone)
|
||||
|
||||
if(!E || (E.status & ORGAN_DESTROYED))
|
||||
if(!E || E.is_stump())
|
||||
user << "<span class='notice'>[H] is missing that bodypart.</span>"
|
||||
return
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user