Merge branch 'master' into upstream-merge-12627

This commit is contained in:
Nadyr
2022-04-04 18:23:03 -04:00
committed by GitHub
126 changed files with 64050 additions and 320 deletions
+1
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@@ -62,6 +62,7 @@
#define HOLOMAP_AREACOLOR_ARRIVALS "#0000FFCC"
#define HOLOMAP_AREACOLOR_ESCAPE "#FF0000CC"
#define HOLOMAP_AREACOLOR_DORMS "#CCCC0099"
#define HOLOMAP_AREACOLOR_CIV "#3ea800" //VOREStation Addition
#define LIST_NUMERIC_SET(L, I, V) if(!L) { L = list(); } if (L.len < I) { L.len = I; } L[I] = V
+3 -1
View File
@@ -13,7 +13,7 @@
#define isitem(D) istype(D, /obj/item)
#define isradio(A) istype(A, /obj/item/device/radio)
#define isradio(A) istype(A, /obj/item/device/radio)
#define isairlock(A) istype(A, /obj/machinery/door/airlock)
@@ -23,6 +23,8 @@
#define ismecha(A) istype(A, /obj/mecha)
#define isstructure(A) istype(A, /obj/structure)
//---------------
//#define isarea(D) istype(D, /area) //Built in
@@ -1,3 +1,6 @@
/*
* Misc
*/
/datum/crafting_recipe/cloth
name = "Cloth bolt"
result = /obj/item/stack/material/cloth
@@ -13,9 +16,8 @@
category = CAT_PRIMAL
/*
* Clothing
* Primitive Clothing
*/
/datum/crafting_recipe/primitive_clothes
name = "primitive clothes"
result = /obj/item/clothing/under/primitive
+13
View File
@@ -106,3 +106,16 @@
cost = 35
containertype = /obj/structure/closet/crate/aether
containername = "Emergency crate"
/datum/supply_pack/atmos/firefighting
name = "Firefighting equipment"
contains = list(
/obj/item/clothing/suit/fire/heavy = 2,
/obj/item/weapon/tank/oxygen/red = 2,
/obj/item/weapon/watertank/atmos = 2,
/obj/item/device/flashlight = 2,
/obj/item/clothing/head/hardhat/firefighter/atmos = 2
)
cost = 35
containertype = /obj/structure/closet/crate/aether
containername = "Firefighting crate"
+10
View File
@@ -288,6 +288,16 @@
containername = "Riot armor crate"
access = access_armory
/datum/supply_pack/security/riot_sprayer
name = "Gear - Riot sprayer"
contains = list(
/obj/item/weapon/watertank/pepperspray
)
cost = 40
containertype = /obj/structure/closet/crate/secure/lawson
containername = "Riot sprayer crate"
access = access_armory
/datum/supply_pack/security/ablative_armor
name = "Armor - Ablative"
contains = list(
+1 -1
View File
@@ -703,7 +703,7 @@
desc = "Spooky!"
gender = PLURAL
icon = 'icons/obj/wizard.dmi'
icon_state = "ectoplasm"
icon_state = "ectoplasm2"
/obj/item/weapon/research
name = "research debugging device"
+35 -2
View File
@@ -167,10 +167,43 @@
storage_slots = 6
drop_sound = 'sound/items/drop/box.ogg'
use_sound = 'sound/items/storage/box.ogg'
var/open = 0
var/open_state
var/closed_state
/obj/item/weapon/storage/box/fancy/chewables/tobacco/update_icon()
icon_state = "[initial(icon_state)][contents.len]"
/obj/item/weapon/storage/box/fancy/chewables/tobacco/nico/New()
if(!open_state)
open_state = "[initial(icon_state)]0"
if(!closed_state)
closed_state = "[initial(icon_state)]"
..()
/obj/item/weapon/storage/box/fancy/chewables/tobacco/nico/update_icon()
cut_overlays()
if(open)
icon_state = open_state
if(contents.len >= 1)
add_overlay("chew_nico[contents.len]")
else
icon_state = closed_state
/obj/item/weapon/storage/box/fancy/chewables/tobacco/nico/open(mob/user as mob)
if(open)
return
open = TRUE
if(contents.len == 0)
icon_state = "[initial(icon_state)]_empty"
else
update_icon()
..()
/obj/item/weapon/storage/box/fancy/chewables/tobacco/nico/close(mob/user as mob)
open = FALSE
if(contents.len == 0)
icon_state = "[initial(icon_state)]_empty"
else
update_icon()
..()
/obj/item/clothing/mask/chewable/candy
name = "wad"
@@ -1,5 +1,3 @@
//cleansed 9/15/2012 17:48
/*
CONTAINS:
MATCHES
+39 -1
View File
@@ -1,8 +1,11 @@
GLOBAL_LIST_BOILERPLATE(all_mops, /obj/item/weapon/mop)
/*
* Mop
*/
/obj/item/weapon/mop
desc = "The world of janitalia wouldn't be complete without a mop."
name = "mop"
desc = "The world of janitalia wouldn't be complete without a mop."
icon = 'icons/obj/janitor.dmi'
icon_state = "mop"
force = 3.0
@@ -39,3 +42,38 @@ GLOBAL_LIST_BOILERPLATE(all_mops, /obj/item/weapon/mop)
if(istype(I, /obj/item/weapon/mop) || istype(I, /obj/item/weapon/soap))
return
..()
/*
* Advanced Mop
*/
/obj/item/weapon/mop/advanced
name = "advanced mop"
desc = "No stain will go unclean."
icon = 'icons/obj/janitor.dmi'
icon_state = "adv_mop"
force = 3.5
throwforce = 10.5
throw_speed = 4
throw_range = 10
w_class = ITEMSIZE_NORMAL
flags = NOCONDUCT
attack_verb = list("mopped", "bashed", "bludgeoned", "whacked")
/obj/item/weapon/mop/advanced/New()
create_reagents(30)
..()
/obj/item/weapon/mop/advanced/afterattack(atom/A, mob/user, proximity)
if(!proximity) return
if(istype(A, /turf) || istype(A, /obj/effect/decal/cleanable) || istype(A, /obj/effect/overlay) || istype(A, /obj/effect/rune))
if(reagents.total_volume < 1)
to_chat(user, "<span class='notice'>Your mop is dry!</span>")
return
user.visible_message("<span class='warning'>[user] begins to clean \the [get_turf(A)].</span>")
if(do_after(user, 20))
var/turf/T = get_turf(A)
if(T)
T.clean(src, user)
to_chat(user, "<span class='notice'>You have finished mopping!</span>")
@@ -2,7 +2,7 @@
sprite_sheets = list(
SPECIES_TESHARI = 'icons/inventory/belt/mob_teshari.dmi',
SPECIES_WEREBEAST = 'icons/inventory/belt/mob_vr_werebeast.dmi')
/obj/item/weapon/storage/belt/explorer
name = "explorer's belt"
desc = "A versatile belt with several pouches. It can hold a very wide variety of items, but less items overall than a dedicated belt. Still, it's useful for any explorer who wants to be prepared for anything they might find."
@@ -51,7 +51,7 @@
/obj/item/device/mapping_unit,
/obj/item/weapon/kinetic_crusher
)
/obj/item/weapon/storage/belt/explorer/pathfinder
name = "pathfinder's belt"
desc = "A deluxe belt with many pouches. It can hold a very wide variety of items, but less items overall than a dedicated belt. Still, it's useful for any explorer who wants to be prepared for anything they might find."
@@ -60,3 +60,46 @@
item_state = "explorer_belt"
storage_slots = 7 //two more, bringing it on par with normal belts
max_storage_space = ITEMSIZE_COST_NORMAL * 7
/obj/item/weapon/storage/belt/miner
name = "mining belt"
desc = "A versatile and durable looking belt with several pouches and straps. It can hold a very wide variety of items that any typical miner might need out in the deep."
icon = 'icons/inventory/belt/item_vr.dmi'
icon_state = "mining"
item_state = "mining"
storage_slots = 6
max_w_class = ITEMSIZE_LARGE
max_storage_space = ITEMSIZE_COST_NORMAL * 6
can_hold = list(
/obj/item/weapon/storage/box/samplebags,
/obj/item/device/core_sampler,
/obj/item/device/beacon_locator,
/obj/item/device/radio/beacon,
/obj/item/device/measuring_tape,
/obj/item/device/flashlight,
/obj/item/weapon/cell/device,
/obj/item/weapon/pickaxe,
/obj/item/weapon/shovel,
/obj/item/device/depth_scanner,
/obj/item/device/camera,
/obj/item/weapon/paper,
/obj/item/weapon/photo,
/obj/item/weapon/folder,
/obj/item/weapon/pen,
/obj/item/weapon/folder,
/obj/item/weapon/clipboard,
/obj/item/weapon/anodevice,
/obj/item/clothing/glasses,
/obj/item/weapon/tool/wrench,
/obj/item/weapon/storage/excavation,
/obj/item/weapon/anobattery,
/obj/item/device/ano_scanner,
/obj/item/weapon/pickaxe/hand,
/obj/item/device/xenoarch_multi_tool,
/obj/item/weapon/pickaxe/excavationdrill,
/obj/item/device/geiger,
/obj/item/device/gps,
/obj/item/stack/marker_beacon,
/obj/item/stack/flag,
/obj/item/weapon/melee
)
+107 -21
View File
@@ -9,7 +9,10 @@
* Egg Box
* Candle Box
* Crayon Box
* Cigarette Box
* Cracker Pack
* Cigarette Pack
* Cigar Box
* Extra Tobacco Bits
* Vial Box
* Box of Chocolates
*/
@@ -21,6 +24,9 @@
var/icon_type = "donut"
drop_sound = 'sound/items/drop/cardboardbox.ogg'
pickup_sound = 'sound/items/pickup/cardboardbox.ogg'
var/open = 0
var/open_state
var/closed_state
/obj/item/weapon/storage/fancy/update_icon(var/itemremoved = 0)
var/total_contents = contents.len - itemremoved
@@ -41,7 +47,6 @@
/*
* Egg Box
*/
/obj/item/weapon/storage/fancy/egg_box
icon = 'icons/obj/food.dmi'
icon_state = "eggbox"
@@ -55,10 +60,37 @@
)
starts_with = list(/obj/item/weapon/reagent_containers/food/snacks/egg = 12)
/obj/item/weapon/storage/fancy/egg_box/New()
if(!open_state)
open_state = "[initial(icon_state)]0"
if(!closed_state)
closed_state = "[initial(icon_state)]"
..()
/obj/item/weapon/storage/fancy/egg_box/update_icon()
cut_overlays()
if(open)
icon_state = open_state
if(contents.len >= 1)
add_overlay("eggbox[contents.len]")
else
icon_state = closed_state
/obj/item/weapon/storage/fancy/egg_box/open(mob/user as mob)
if(open)
return
open = TRUE
update_icon()
..()
/obj/item/weapon/storage/fancy/egg_box/close(mob/user as mob)
open = FALSE
update_icon()
..()
/*
* Candle Boxes
*/
/obj/item/weapon/storage/fancy/candle_box
name = "red candle pack"
desc = "A pack of red candles."
@@ -102,7 +134,6 @@
/*
* Crayon Box
*/
/obj/item/weapon/storage/fancy/crayons
name = "box of crayons"
desc = "A box of crayons for all your rune drawing needs."
@@ -187,9 +218,8 @@
..()
/*
* Cracker Packet
* Cracker Pack
*/
/obj/item/weapon/storage/fancy/crackers
name = "\improper Getmore Crackers"
icon = 'icons/obj/food.dmi'
@@ -201,9 +231,9 @@
can_hold = list(/obj/item/weapon/reagent_containers/food/snacks/cracker)
starts_with = list(/obj/item/weapon/reagent_containers/food/snacks/cracker = 6)
////////////
//CIG PACK//
////////////
/*
* Cigarette Pack
*/
/obj/item/weapon/storage/fancy/cigarettes
name = "\improper pack of Trans-Stellar Duty-frees"
desc = "A ubiquitous brand of cigarettes, found in every major spacefaring corporation in the universe. As mild and flavorless as it gets."
@@ -230,9 +260,39 @@
C.brand = brand
C.desc += " This one is \a [brand]."
/obj/item/weapon/storage/fancy/cigarettes/New()
if(!open_state)
open_state = "[initial(icon_state)]_open"
if(!closed_state)
closed_state = "[initial(icon_state)]"
..()
/obj/item/weapon/storage/fancy/cigarettes/update_icon()
icon_state = "[initial(icon_state)][contents.len]"
return
cut_overlays()
if(open)
icon_state = open_state
if(contents.len >= 1)
add_overlay("cig[contents.len]")
else
icon_state = closed_state
/obj/item/weapon/storage/fancy/cigarettes/open(mob/user as mob)
if(open)
return
open = TRUE
if(contents.len == 0)
icon_state = "[initial(icon_state)]_empty"
else
update_icon()
..()
/obj/item/weapon/storage/fancy/cigarettes/close(mob/user as mob)
open = FALSE
if(contents.len == 0)
icon_state = "[initial(icon_state)]_empty"
else
update_icon()
..()
/obj/item/weapon/storage/fancy/cigarettes/remove_from_storage(obj/item/W as obj, atom/new_location)
// Don't try to transfer reagents to lighters
@@ -283,8 +343,6 @@
icon_state = "Apacket"
brand = "\improper Acme Co. cigarette"
// New exciting ways to kill your lungs! - Earthcrusher //
/obj/item/weapon/storage/fancy/cigarettes/luckystars
name = "\improper pack of Lucky Stars"
desc = "A mellow blend made from synthetic, pod-grown tobacco. The commercial jingle is guaranteed to get stuck in your head."
@@ -319,6 +377,9 @@
icon_state = "P100packet"
brand = "\improper Professional 120"
/*
* Cigar Box
*/
/obj/item/weapon/storage/fancy/cigar
name = "cigar case"
desc = "A case for holding your cigars when you are not smoking them."
@@ -331,23 +392,50 @@
storage_slots = 7
can_hold = list(/obj/item/clothing/mask/smokable/cigarette/cigar, /obj/item/trash/cigbutt/cigarbutt)
icon_type = "cigar"
starts_with = list(/obj/item/clothing/mask/smokable/cigarette/cigar = 7)
starts_with = list(/obj/item/clothing/mask/smokable/cigarette/cigar = 8)
/obj/item/weapon/storage/fancy/cigar/Initialize()
. = ..()
flags |= NOREACT
create_reagents(15 * storage_slots)
/obj/item/weapon/storage/fancy/cigar/update_icon()
icon_state = "[initial(icon_state)][contents.len]"
return
/obj/item/weapon/storage/fancy/cigar/remove_from_storage(obj/item/W as obj, atom/new_location)
var/obj/item/clothing/mask/smokable/cigarette/cigar/C = W
if(!istype(C)) return
reagents.trans_to_obj(C, (reagents.total_volume/contents.len))
return ..()
/obj/item/weapon/storage/fancy/cigar/New()
if(!open_state)
open_state = "[initial(icon_state)]0"
if(!closed_state)
closed_state = "[initial(icon_state)]"
..()
/obj/item/weapon/storage/fancy/cigar/update_icon()
cut_overlays()
if(open)
icon_state = open_state
if(contents.len >= 1)
add_overlay("cigarcase[contents.len]")
else
icon_state = closed_state
/obj/item/weapon/storage/fancy/cigar/open(mob/user as mob)
if(open)
return
open = TRUE
update_icon()
..()
/obj/item/weapon/storage/fancy/cigar/close(mob/user as mob)
open = FALSE
update_icon()
..()
/*
* Tobacco Bits
*/
/obj/item/weapon/storage/rollingpapers
name = "rolling paper pack"
desc = "A small cardboard pack containing several folded rolling papers."
@@ -371,7 +459,6 @@
/*
* Vial Box
*/
/obj/item/weapon/storage/fancy/vials
icon = 'icons/obj/vialbox.dmi'
icon_state = "vialbox6"
@@ -414,9 +501,8 @@
update_icon()
/*
* Box of Chocolates/Heart Box
* Box of Chocolates
*/
/obj/item/weapon/storage/fancy/heartbox
icon_state = "heartbox"
name = "box of chocolates"
+1 -1
View File
@@ -59,7 +59,7 @@ var/list/random_useful_
if(prob(70)) // Misc. junk
if(!random_junk_)
random_junk_ = subtypesof(/obj/item/trash)
random_junk_ += /obj/effect/decal/cleanable/spiderling_remains
random_junk_ += /obj/effect/decal/cleanable/bug_remains
random_junk_ += /obj/effect/decal/remains/mouse
random_junk_ += /obj/effect/decal/remains/robot
random_junk_ += /obj/item/weapon/paper/crumpled
+1
View File
@@ -287,6 +287,7 @@ something, make sure it's not in one of the other lists.*/
return pick(prob(320);/obj/random/maintenance/clean,
prob(3);/obj/item/device/flashlight/lantern,
prob(4);/obj/item/weapon/pickaxe,
prob(3);/obj/item/weapon/pickaxe/drill,
prob(5);/obj/item/weapon/storage/backpack/industrial,
prob(5);/obj/item/weapon/storage/backpack/satchel/norm,
prob(3);/obj/item/weapon/storage/backpack/dufflebag,
+11 -4
View File
@@ -24,7 +24,7 @@
/obj/effect/decal/cleanable/blood/gibs/robot,
/obj/effect/decal/cleanable/blood/oil,
/obj/effect/decal/cleanable/blood/oil/streak,
/obj/effect/decal/cleanable/spiderling_remains,
/obj/effect/decal/cleanable/bug_remains,
/obj/effect/decal/remains/mouse,
/obj/effect/decal/cleanable/vomit,
/obj/effect/decal/cleanable/blood/splatter,
@@ -207,6 +207,12 @@
/obj/item/weapon/flame/lighter/zippo,
/obj/structure/closet/crate/hydroponics
),
prob(5);list(
/obj/item/weapon/pickaxe,
/obj/item/clothing/under/rank/miner,
/obj/item/clothing/head/hardhat,
/obj/structure/closet/crate/engineering
),
prob(5);list(
/obj/item/weapon/pickaxe/drill,
/obj/item/clothing/suit/space/void/mining,
@@ -214,7 +220,7 @@
/obj/structure/closet/crate/engineering
),
prob(5);list(
/obj/item/weapon/pickaxe/drill,
/obj/item/weapon/pickaxe/advdrill,
/obj/item/clothing/suit/space/void/mining/alt,
/obj/item/clothing/head/helmet/space/void/mining/alt,
/obj/structure/closet/crate/engineering
@@ -249,7 +255,7 @@
/obj/structure/closet/crate/engineering
),
prob(5);list(
/obj/item/weapon/pickaxe/drill,
/obj/item/weapon/pickaxe,
/obj/item/clothing/glasses/material,
/obj/structure/ore_box,
/obj/structure/closet/crate
@@ -368,7 +374,7 @@
/obj/structure/closet/crate/engineering
),
prob(2);list(
/obj/item/weapon/pickaxe/drill,
/obj/item/weapon/pickaxe/advdrill,
/obj/item/weapon/storage/bag/ore,
/obj/item/clothing/glasses/material,
/obj/structure/closet/crate/engineering
@@ -1485,6 +1491,7 @@
return pick(
prob(10);list(/obj/item/weapon/pickaxe/silver),
prob(8);list(/obj/item/weapon/pickaxe/drill),
prob(6);list(/obj/item/weapon/pickaxe/advdrill),
prob(6);list(/obj/item/weapon/pickaxe/jackhammer),
prob(5);list(/obj/item/weapon/pickaxe/gold),
prob(4);list(/obj/item/weapon/pickaxe/plasmacutter),
+1 -1
View File
@@ -771,7 +771,7 @@
/obj/random/mouseremains/item_to_spawn()
return pick(/obj/item/device/assembly/mousetrap,
/obj/item/device/assembly/mousetrap/armed,
/obj/effect/decal/cleanable/spiderling_remains,
/obj/effect/decal/cleanable/bug_remains,
/obj/effect/decal/cleanable/ash,
/obj/item/trash/cigbutt,
/obj/item/trash/cigbutt/cigarbutt,
@@ -8,10 +8,10 @@
w_class = ITEMSIZE_HUGE
layer = UNDER_JUNK_LAYER
blocks_emissive = EMISSIVE_BLOCK_GENERIC
var/opened = 0
var/sealed = 0
var/seal_tool = /obj/item/weapon/weldingtool //Tool used to seal the closet, defaults to welder
var/wall_mounted = 0 //never solid (You can always pass over it)
var/health = 100
@@ -24,8 +24,8 @@
//then open it in a populated area to crash clients.
var/storage_cost = 40 //How much space this closet takes up if it's stuffed in another closet
var/open_sound = 'sound/machines/click.ogg'
var/close_sound = 'sound/machines/click.ogg'
var/open_sound = 'sound/effects/closet_open.ogg'
var/close_sound = 'sound/effects/closet_close.ogg'
var/store_misc = 1 //Chameleon item check
var/store_items = 1 //Will the closet store items?
@@ -141,7 +141,7 @@
dump_contents()
opened = 1
playsound(src, open_sound, 15, 1, -3)
playsound(src, open_sound, 50, 1, -3)
if(initial(density))
density = !density
animate_door()
@@ -166,7 +166,7 @@
opened = 0
playsound(src, close_sound, 15, 1, -3)
playsound(src, close_sound, 50, 1, -3)
if(initial(density))
density = !density
animate_door(TRUE)
@@ -2,7 +2,7 @@
name = "coffin"
desc = "It's a burial receptacle for the dearly departed."
icon = 'icons/obj/closets/coffin.dmi'
icon_state = "closed_unlocked"
seal_tool = /obj/item/weapon/tool/screwdriver
breakout_sound = 'sound/weapons/tablehit1.ogg'
@@ -20,6 +20,8 @@
max_closets = 1
opened = 1
closet_appearance = null // Special icon for us
open_sound = 'sound/effects/wooden_closet_open.ogg'
close_sound = 'sound/effects/wooden_closet_close.ogg'
/obj/structure/closet/grave/attack_hand(mob/user as mob)
if(opened)
@@ -4,11 +4,17 @@
icon = 'icons/obj/closets/bases/cabinet.dmi'
closet_appearance = /decl/closet_appearance/cabinet
open_sound = 'sound/effects/wooden_closet_open.ogg'
close_sound = 'sound/effects/wooden_closet_close.ogg'
/obj/structure/closet/acloset
name = "strange closet"
desc = "It looks alien!"
closet_appearance = /decl/closet_appearance/alien
open_sound = 'sound/machines/click.ogg'
close_sound = 'sound/machines/click.ogg'
/obj/structure/closet/gimmick
name = "administrative supply closet"
desc = "It's a storage unit for things that have no right being here."
@@ -243,6 +243,8 @@
desc = "It's wall-mounted storage unit for an AutoLok suit."
icon = 'icons/obj/closets/bases/wall_double.dmi'
closet_appearance = /decl/closet_appearance/wall_double/autolok
open_sound = 'sound/machines/click.ogg'
close_sound = 'sound/machines/click.ogg'
anchored = TRUE
density = FALSE
wall_mounted = 1
@@ -262,6 +264,8 @@
desc = "It's wall-mounted storage unit for an emergency suit."
icon = 'icons/obj/closets/bases/wall.dmi'
closet_appearance = /decl/closet_appearance/wall/emergency
open_sound = 'sound/machines/click.ogg'
close_sound = 'sound/machines/click.ogg'
anchored = TRUE
density = FALSE
wall_mounted = 1
@@ -71,9 +71,10 @@
/obj/item/clothing/shoes/black,
/obj/item/device/analyzer,
/obj/item/weapon/storage/bag/ore,
/obj/item/weapon/storage/belt/miner,
/obj/item/device/flashlight/lantern,
/obj/item/weapon/shovel,
/obj/item/weapon/pickaxe,
/obj/item/weapon/pickaxe/drill,
/obj/item/clothing/glasses/material,
/obj/item/clothing/suit/storage/hooded/wintercoat/miner,
/obj/item/clothing/shoes/boots/winter/mining,
@@ -8,6 +8,9 @@
/obj/item/weapon/reagent_containers/food/condiment/spacespice = 2
)
open_sound = 'sound/machines/click.ogg'
close_sound = 'sound/machines/click.ogg'
/obj/structure/closet/secure_closet/freezer/kitchen/mining
req_access = list()
@@ -210,6 +210,9 @@
req_access = list(access_psychiatrist)
closet_appearance = /decl/closet_appearance/cabinet/secure
open_sound = 'sound/effects/wooden_closet_open.ogg'
close_sound = 'sound/effects/wooden_closet_close.ogg'
starts_with = list(
/obj/item/clothing/under/rank/psych,
/obj/item/clothing/under/rank/psych/turtleneck,
@@ -31,6 +31,9 @@
/obj/structure/closet/secure_closet/personal/cabinet
closet_appearance = /decl/closet_appearance/cabinet/secure
open_sound = 'sound/effects/wooden_closet_open.ogg'
close_sound = 'sound/effects/wooden_closet_close.ogg'
starts_with = list(
/obj/item/weapon/storage/backpack/satchel/withwallet,
/obj/item/device/radio/headset
@@ -238,6 +238,9 @@
req_access = list(access_forensics_lockers)
closet_appearance = /decl/closet_appearance/cabinet/secure
open_sound = 'sound/effects/wooden_closet_open.ogg'
close_sound = 'sound/effects/wooden_closet_close.ogg'
starts_with = list(
/obj/item/clothing/accessory/badge/holo/detective,
/obj/item/clothing/gloves/forensic, //CHOMP Edit replaces black gloves
@@ -97,7 +97,8 @@
starts_with = list(
/obj/item/clothing/suit/fire/heavy,
/obj/item/weapon/tank/oxygen/red,
/obj/item/weapon/extinguisher/atmo,
/obj/item/weapon/watertank/atmos,
/obj/item/device/flashlight,
/obj/item/clothing/head/hardhat/firefighter/atmos)
/*
@@ -11,6 +11,9 @@
store_mobs = 0
wall_mounted = 1
open_sound = 'sound/machines/click.ogg'
close_sound = 'sound/machines/click.ogg'
//spawns 2 sets of breathmask, emergency oxy tank and crowbar
/obj/structure/closet/walllocker/emerglocker
@@ -92,6 +95,9 @@
plane = TURF_PLANE
layer = ABOVE_TURF_LAYER
open_sound = 'sound/machines/click.ogg'
close_sound = 'sound/machines/click.ogg'
/obj/structure/closet/walllocker_double/north
pixel_y = 32
dir = SOUTH
@@ -41,6 +41,9 @@
name = "detective wardrobe"
closet_appearance = /decl/closet_appearance/cabinet
open_sound = 'sound/effects/wooden_closet_open.ogg'
close_sound = 'sound/effects/wooden_closet_close.ogg'
starts_with = list(
/obj/item/clothing/head/det = 2,
/obj/item/clothing/head/det/grey = 2,
@@ -460,6 +463,9 @@
name = "site manager's wardrobe"
closet_appearance = /decl/closet_appearance/cabinet
open_sound = 'sound/effects/wooden_closet_open.ogg'
close_sound = 'sound/effects/wooden_closet_close.ogg'
starts_with = list(
/obj/item/weapon/storage/backpack/captain,
/obj/item/clothing/suit/captunic,
@@ -10,6 +10,9 @@
var/points_per_crate = 5
var/rigged = 0
open_sound = 'sound/effects/crate_open.ogg'
close_sound = 'sound/effects/crate_close.ogg'
/obj/structure/closet/crate/can_open()
return 1
@@ -32,7 +35,7 @@
if(usr.stunned)
return 2
playsound(src, 'sound/machines/click.ogg', 15, 1, -3)
playsound(src, open_sound, 50, 1, -3)
for(var/obj/O in src)
O.forceMove(get_turf(src))
src.opened = 1
@@ -48,7 +51,7 @@
if(!src.can_close())
return 0
playsound(src, 'sound/machines/click.ogg', 15, 1, -3)
playsound(src, close_sound, 50, 1, -3)
var/itemcount = 0
for(var/obj/O in get_turf(src))
if(itemcount >= storage_capacity)
@@ -698,3 +701,30 @@
starts_with = list(
/obj/item/weapon/reagent_containers/spray/plantbgone = 2,
/obj/item/weapon/material/minihoe)
//Laundry Cart
/obj/structure/closet/crate/laundry
name = "Laundry Cart"
desc = "A cart with a large fabric bin on it used for transporting large amounts of clothes."
icon = 'icons/obj/closets/laundry.dmi'
closet_appearance = null
open_sound = 'sound/effects/rustle1.ogg'
close_sound = 'sound/effects/rustle2.ogg'
//Wooden Crate
/obj/structure/closet/crate/wooden
name = "wooden crate"
desc = "A crate made from wood and lined with straw. Cheapest form of storage."
icon = 'icons/obj/closets/wooden.dmi'
closet_appearance = null
open_sound = 'sound/effects/wooden_closet_open.ogg'
close_sound = 'sound/effects/wooden_closet_close.ogg'
//Mining Cart
/obj/structure/closet/crate/miningcar
name = "mining cart"
desc = "A mining car. This one doesn't work on rails, but has to be dragged."
icon = 'icons/obj/closets/miningcar.dmi'
closet_appearance = null
open_sound = 'sound/effects/wooden_closet_open.ogg'
close_sound = 'sound/effects/wooden_closet_close.ogg'
@@ -357,3 +357,35 @@
/obj/structure/bed/alien/attackby(obj/item/weapon/W, mob/user)
return // No deconning.
/*
* Dirty Mattress
*/
/obj/structure/dirtybed
name = "dirty mattress"
desc = "A stained matress. Guess it's better than sleeping on the floor."
icon = 'icons/obj/furniture.dmi'
icon_state = "dirtybed"
pressure_resistance = 15
anchored = TRUE
can_buckle = TRUE
buckle_dir = SOUTH
buckle_lying = 1
/obj/structure/dirtybed/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(W.is_wrench())
playsound(src, W.usesound, 100, 1)
if(anchored)
user.visible_message("[user] begins unsecuring \the [src] from the floor.", "You start unsecuring \the [src] from the floor.")
else
user.visible_message("[user] begins securing \the [src] to the floor.", "You start securing \the [src] to the floor.")
if(do_after(user, 20 * W.toolspeed))
if(!src) return
to_chat(user, "<span class='notice'>You [anchored? "un" : ""]secured \the [src]!</span>")
anchored = !anchored
return
if(!anchored)
to_chat(user,"<span class='notice'> The bed isn't secured.</span>")
return
@@ -291,10 +291,12 @@
/obj/structure/mob_spawner/mouse_nest
name = "trash"
desc = "A small heap of trash, perfect for mice to nest in."
desc = "A small heap of trash, perfect for mice and other pests to nest in."
icon = 'icons/obj/trash_piles.dmi'
icon_state = "randompile"
spawn_types = list(/mob/living/simple_mob/animal/passive/mouse)
spawn_types = list(
/mob/living/simple_mob/animal/passive/mouse= 100,
/mob/living/simple_mob/animal/passive/cockroach = 25)
simultaneous_spawns = 1
destructible = 1
spawn_delay = 1 HOUR
@@ -1,5 +1,5 @@
/obj/structure/undies_wardrobe
name = "underwear wardrobe"
name = "underwear dresser"
desc = "Holds item of clothing you shouldn't be showing off in the hallways."
icon = 'icons/obj/closets/undies_wardrobe.dmi'
icon_state = "wardrobe"
@@ -56,10 +56,10 @@
/turf/simulated/floor/outdoors/newdirt_nograss/Initialize(mapload)
var/possibledirts = list(
"dirt0" = 200,
"dirt3" = 20,
"dirt4" = 3,
"dirt5" = 3,
"dirt6" = 1
"dirt6" = 20,
"dirt7" = 3,
"dirt8" = 3,
"dirt9" = 1
)
flooring_override = pickweight(possibledirts)
return ..()
@@ -69,7 +69,7 @@
desc = "Concrete shaped into a path!"
icon = 'icons/turf/outdoors_vr.dmi'
icon_state = "sidewalk"
edge_blending_priority = 1
edge_blending_priority = -1
movement_cost = -0.5
initial_flooring = /decl/flooring/outdoors/sidewalk
can_dirty = TRUE
@@ -79,12 +79,31 @@
desc = "Concrete shaped into a path!"
icon = 'icons/turf/outdoors_vr.dmi'
icon_base = "sidewalk"
has_damage_range = 2
damage_temperature = T0C+1400
flags = TURF_REMOVE_CROWBAR | TURF_CAN_BREAK | TURF_CAN_BURN
build_type = /obj/item/stack/tile/floor/sidewalk
can_paint = 1
can_engrave = FALSE
footstep_sounds = list("human" = list(
'sound/effects/footstep/LightStone1.ogg',
'sound/effects/footstep/LightStone2.ogg',
'sound/effects/footstep/LightStone3.ogg',
'sound/effects/footstep/LightStone4.ogg',))
/obj/item/stack/tile/floor/sidewalk
name = "sidewalk tile"
singular_name = "floor tile"
desc = "A stone tile fit for covering a section of floor."
icon_state = "tile"
force = 6.0
matter = list(DEFAULT_WALL_MATERIAL = SHEET_MATERIAL_AMOUNT / 4)
throwforce = 15.0
throw_speed = 5
throw_range = 20
no_variants = FALSE
/turf/simulated/floor/outdoors/sidewalk/Initialize(mapload)
var/possibledirts = list(
"[initial(icon_state)]" = 150,
@@ -104,6 +123,21 @@
/turf/simulated/floor/outdoors/sidewalk/side
icon_state = "side-walk"
initial_flooring = /decl/flooring/outdoors/sidewalk/side
/decl/flooring/outdoors/sidewalk/side
icon_base = "sidewalk"
build_type = /obj/item/stack/tile/floor/sidewalk/side
/obj/item/stack/tile/floor/sidewalk/side
/turf/simulated/floor/outdoors/sidewalk/slab
icon_state = "slab"
initial_flooring = /decl/flooring/outdoors/sidewalk/slab
/decl/flooring/outdoors/sidewalk/slab
icon_base = "slab"
build_type = /obj/item/stack/tile/floor/sidewalk/slab
/obj/item/stack/tile/floor/sidewalk/slab
@@ -2,6 +2,10 @@
display_name = "nudity permit"
path = /obj/item/clothing/under/permit
/datum/gear/uniform/suit/natureist_talisman
display_name = "naturist talisman"
path = /obj/item/clothing/under/permit/natureist_talisman
//Polaris overrides
/datum/gear/uniform/solgov/pt/sifguard
display_name = "pt uniform, planetside sec"
+1 -1
View File
@@ -22,7 +22,7 @@ var/list/preferences_datums = list()
var/UI_style_color = "#ffffff"
var/UI_style_alpha = 255
var/tooltipstyle = "Midnight" //Style for popup tooltips
var/client_fps = 0
var/client_fps = 40
var/ambience_freq = 5 // How often we're playing repeating ambience to a client.
var/ambience_chance = 35 // What's the % chance we'll play ambience (in conjunction with the above frequency)
@@ -227,14 +227,6 @@
/obj/item/clothing/shoes/boots/ranger/yellow
bootcolor = "yellow"
/obj/item/clothing/shoes/primitive
name = "primitive shoes"
desc = "Some patched together rags. Better than being barefoot."
icon_state = "rag"
force = 0
drop_sound = 'sound/items/drop/clothing.ogg'
pickup_sound = 'sound/items/pickup/clothing.ogg'
/*
* 80s
*/
@@ -1257,13 +1257,6 @@
icon_state = "cowboy_grey"
worn_state = "cowboy_grey"
/obj/item/clothing/under/primitive
name = "primitive clothes"
desc = "Some patched together rags. Better than being naked."
force = 0
icon_state = "rag"
worn_state = "rag"
/obj/item/clothing/under/curator
name = "curator uniform"
desc = "A rugged uniform suitable for treasure hunting."
@@ -6,8 +6,8 @@
/obj/item/clothing/under/permit
name = "public nudity permit"
desc = "This permit entitles the bearer to conduct their duties without a uniform. Normally issued to furred crewmembers or those with nothing to hide."
icon = 'icons/obj/card.dmi'
icon_state = "guest"
icon = 'icons/obj/card_new.dmi'
icon_state = "permit-nude"
body_parts_covered = 0
equip_sound = null
@@ -299,7 +299,7 @@
/obj/item/clothing/under/summerdress/blue
icon_state = "summerdress2"
/obj/item/clothing/under/dress/dress_cap/femformal // formal in the loosest sense. because it's going to be taken off. or something. funnier in my head i swear
/obj/item/clothing/under/dress/dress_cap/femformal // formal in the loosest sense. because it's going to be taken off. or something. funnier in my head i swear
name = "site manager's feminine formalwear"
desc = "Essentially a skimpy...dress? Leotard? Whatever it is, it has the coloration and markings suitable for a site manager or rough equivalent."
icon = 'icons/inventory/uniform/item_vr.dmi'
+70
View File
@@ -0,0 +1,70 @@
/* Tribal Clothing
* Contains:
* Primitive Clothing
* Tribal Clothing
*/
/*
* Primitive Clothing
*/
/obj/item/clothing/under/primitive
name = "primitive clothes"
desc = "Some patched together rags. Better than being naked."
force = 0
icon_state = "rag"
worn_state = "rag"
/obj/item/clothing/shoes/primitive
name = "primitive shoes"
desc = "Some patched together rags. Better than being barefoot."
icon_state = "rag"
force = 0
drop_sound = 'sound/items/drop/clothing.ogg'
pickup_sound = 'sound/items/pickup/clothing.ogg'
/*
* Tribal Clothing
*/
/obj/item/clothing/under/permit/natureist_talisman //Tribal version of the Nudity Permit
name = "naturist talisman"
desc = "This ancient talisman gives rights to those that wish to be closer to nature by casting their constricting clothes aside."
icon = 'icons/inventory/accessory/item.dmi'
icon_override = 'icons/inventory/accessory/mob.dmi'
icon_state = "talisman"
item_state = "talisman"
worn_state = "talisman"
/obj/item/clothing/under/tribalwear
item_state_slots = list(slot_r_hand_str = "tribalwear", slot_l_hand_str = "tribalwear")
/obj/item/clothing/under/tribalwear/common1
name = "tribalwear"
desc = "A traditionally woven robe made with locally sourced material."
icon_state = "tribal_common1"
/obj/item/clothing/under/tribalwear/common2
name = "tribalwear"
desc = "A traditionally woven outfit made with locally sourced material."
icon_state = "tribal_common2"
/obj/item/clothing/under/tribalwear/hunter
name = "hunting tribalwear"
desc = "Dusty rags decorated with strips of leather and small pieces of cyan colored stones."
icon_state = "tribal_hunter"
/obj/item/clothing/under/tribalwear/chief
name = "chief's tribalwear"
desc = "Well maintained robe adorned with fine leather and polished cyan stones."
icon_state = "tribal_chief"
/obj/item/clothing/under/tribalwear/shaman
name = "shaman robes"
desc = "Carefully hand wozen cloth robes with heavy colored stones jewelry drapped over top."
icon_state = "tribal_shaman"
/obj/item/clothing/shoes/tribalwear
name = "tribal sandals"
desc = "Traditionally made sandals made with local materials."
icon_state = "tribal_sandals"
species_restricted = null
body_parts_covered = 0
+3 -1
View File
@@ -487,6 +487,7 @@
/obj/item/weapon/plantspray/pests = 20,
/obj/item/weapon/reagent_containers/syringe = 5,
/obj/item/weapon/reagent_containers/glass/beaker = 4,
/obj/item/weapon/watertank = 1,
/obj/item/weapon/storage/bag/plants = 5)
premium = list(/obj/item/weapon/reagent_containers/glass/bottle/ammonia = 10,
/obj/item/weapon/reagent_containers/glass/bottle/diethylamine = 5)
@@ -1533,7 +1534,8 @@
/obj/item/clothing/gloves/black = 5,
/obj/item/weapon/storage/belt/janitor = 5,
/obj/item/clothing/shoes/galoshes = 5,
/obj/item/weapon/cartridge/janitor = 5
/obj/item/weapon/cartridge/janitor = 5,
/obj/item/weapon/watertank/janitor = 1
)
req_log_access = access_hop
has_logs = 1
@@ -2250,7 +2250,9 @@
/obj/item/weapon/storage/belt/utility/chief/full = 5,
/obj/item/weapon/storage/belt/utility/alien/full = 5,
/obj/item/weapon/storage/bible = 5,
/obj/item/weapon/pickaxe = 5,
/obj/item/weapon/pickaxe/drill = 5,
/obj/item/weapon/pickaxe/advdrill = 5,
/obj/item/weapon/pickaxe/diamonddrill = 5,
/obj/item/weapon/pickaxe/gold = 5,
/obj/item/weapon/pickaxe/diamond = 5,
@@ -17,6 +17,10 @@
name = "infestation - spiders"
event_type = /datum/event2/event/infestation/spiderlings
/datum/event2/event/infestation/cockroaches
vermin_string = "cockroaches"
max_vermin = 6
things_to_spawn = list(/mob/living/simple_mob/animal/passive/cockroach)
/datum/event2/event/infestation
var/vermin_string = null
+295
View File
@@ -0,0 +1,295 @@
/*
* Hydroponics tank and base code
*/
/obj/item/weapon/watertank
name = "backpack water tank"
desc = "A S.U.N.S.H.I.N.E. brand watertank backpack with nozzle to water plants."
icon = 'icons/inventory/back/item.dmi'
icon_state = "waterbackpack"
item_state = "waterbackpack"
w_class = ITEMSIZE_LARGE
slot_flags = SLOT_BACK
slowdown = 0.5
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 100, ACID = 30)
var/obj/item/noz
var/volume = 500
/obj/item/weapon/watertank/Initialize()
. = ..()
create_reagents(volume, OPENCONTAINER)
noz = make_noz()
/obj/item/weapon/watertank/MouseDrop()
if(ismob(loc))
if(!CanMouseDrop(src))
return
var/mob/M = loc
if(!M.unEquip(src))
return
add_fingerprint(usr)
M.put_in_any_hand_if_possible(src)
/obj/item/weapon/watertank/Destroy()
QDEL_NULL(noz)
return ..()
/obj/item/weapon/watertank/ui_action_click(mob/user)
toggle_mister(user)
/obj/item/weapon/watertank/attack_hand(var/mob/user)
if(loc == user)
toggle_mister()
else
..()
/obj/item/weapon/watertank/item_action_slot_check(slot, mob/user)
if(slot == user.getBackSlot())
return 1
//checks that the base unit is in the correct slot to be used
/obj/item/weapon/watertank/proc/slot_check()
var/mob/M = loc
if(!istype(M))
return 0 //not equipped
if((slot_flags & SLOT_BACK) && M.get_equipped_item(slot_back) == src)
return 1
if((slot_flags & SLOT_BACK) && M.get_equipped_item(slot_s_store) == src)
return 1
return 0
/obj/item/weapon/watertank/verb/toggle_mister()
set name = "Toggle Mister"
set category = "Object"
var/mob/living/carbon/human/user = usr
if(!noz)
to_chat(user, "<span class='warning'>The mister is missing!</span>")
return
if(noz.loc != src)
remove_noz(user) //Remove from their hands and back onto the defib unit
return
if(!slot_check())
to_chat(user, "<span class='warning'>You need to equip [src] before taking out [noz].</span>")
else
if(!usr.put_in_hands(noz)) //Detach the handset into the user's hands
to_chat(user, "<span class='warning'>You need a free hand to hold the handset!</span>")
update_icon() //success
/obj/item/weapon/watertank/proc/make_noz()
return new /obj/item/weapon/reagent_containers/spray/mister(src)
/obj/item/weapon/watertank/equipped(mob/user, slot)
..()
if(slot != slot_back)
remove_noz()
/obj/item/weapon/watertank/proc/remove_noz(var/mob/user)
if(!noz) return
if(ismob(noz.loc))
var/mob/M = noz.loc
if(M.drop_from_inventory(noz, src))
to_chat(user, "<span class='notice'>\The [noz] snaps back into the main unit.</span>")
else
noz.forceMove(src)
/obj/item/weapon/watertank/attackby(obj/item/W, mob/user, params)
if(W == noz)
remove_noz()
return 1
else
return ..()
/obj/item/weapon/watertank/dropped(var/mob/user)
..()
remove_noz(user)
/*
* This mister item is intended as an extension of the watertank and always attached to it.
* Therefore, it's designed to be "locked" to the player's hands or extended back onto
* the watertank backpack. Allowing it to be placed elsewhere or created without a parent
* watertank object will likely lead to weird behaviour or runtimes.
*/
/*
* Hydroponics mister
*/
/obj/item/weapon/reagent_containers/spray/mister
name = "water mister"
desc = "A mister nozzle attached to a water tank."
icon_state = "mister"
item_state = "mister"
w_class = ITEMSIZE_LARGE
amount_per_transfer_from_this = 50
possible_transfer_amounts = list(50)
volume = 500
item_flags = NOBLUDGEON
slot_flags = NONE
var/obj/item/weapon/watertank/tank
/obj/item/weapon/reagent_containers/spray/mister/Initialize()
. = ..()
tank = loc
if(!istype(tank))
return INITIALIZE_HINT_QDEL
reagents = tank.reagents //This mister is really just a proxy for the tank's reagents
/obj/item/weapon/reagent_containers/spray/mister/doMove(atom/destination)
if(destination && (destination != tank.loc || !ismob(destination)))
if (loc != tank)
to_chat(tank.loc, "<span class = 'notice'>The mister snaps back onto the watertank.</span>")
destination = tank
..()
/obj/item/weapon/reagent_containers/spray/mister/afterattack(obj/target, mob/user, proximity)
if(target.loc == loc) //Safety check so you don't fill your mister with mutagen or something and then blast yourself in the face with it
return
..()
/*
* Janitor tank
*/
/obj/item/weapon/watertank/janitor
name = "backpack cleaner tank"
desc = "A janitorial cleaner backpack with nozzle to clean blood and graffiti."
icon_state = "waterbackpackjani"
item_state = "waterbackpackjani"
/obj/item/weapon/watertank/janitor/Initialize()
. = ..()
reagents.add_reagent("cleaner", 500)
/obj/item/weapon/watertank/janitor/make_noz()
return new /obj/item/weapon/reagent_containers/spray/mister/janitor(src)
/*
* Janitor mister
*/
/obj/item/weapon/reagent_containers/spray/mister/janitor
name = "janitor spray nozzle"
desc = "A janitorial spray nozzle attached to a watertank, designed to clean up large messes."
icon_state = "misterjani"
item_state = "misterjani"
amount_per_transfer_from_this = 5
possible_transfer_amounts = list(5,10)
spray_size = 4
/*
* Security tank
*/
/obj/item/weapon/watertank/pepperspray
name = "ANTI-TIDER-2500 suppression backpack"
desc = "The ultimate crowd-control device; this tool allows the user to quickly and efficiently pacify groups of hostile targets."
icon_state = "pepperbackpacksec"
item_state = "pepperbackpacksec"
volume = 1000
/obj/item/weapon/watertank/pepperspray/Initialize()
. = ..()
reagents.add_reagent("condensedcapsaicin", 1000)
/obj/item/weapon/watertank/pepperspray/make_noz()
return new /obj/item/weapon/reagent_containers/spray/mister/pepperspray(src)
/*
* Security mister
*/
/obj/item/weapon/reagent_containers/spray/mister/pepperspray
name = "security spray nozzle"
desc = "A pacifying spray nozzle attached to a pepperspray tank, designed to silence perps."
icon_state = "mistersec"
item_state = "mistersec"
amount_per_transfer_from_this = 5
possible_transfer_amounts = list(5,10)
spray_size = 6
/*
* Operative tank
*/
/obj/item/weapon/watertank/op
name = "uborka tank"
desc = "A Russian backpack spray for systematic cleansing of carbon lifeforms."
icon_state = "waterbackpackop"
item_state = "waterbackpackop"
w_class = ITEMSIZE_NORMAL
volume = 2000
slowdown = 0
/obj/item/weapon/watertank/op/Initialize()
. = ..()
reagents.add_reagent("fuel", 500)
reagents.add_reagent("cryptobiolin", 500)
reagents.add_reagent("phoron", 500)
reagents.add_reagent("condensedcapsaicin", 500)
/obj/item/weapon/watertank/op/make_noz()
return new /obj/item/weapon/reagent_containers/spray/mister/op(src)
/*
* Operative mister
*/
/obj/item/weapon/reagent_containers/spray/mister/op
name = "uborka spray nozzle"
desc = "A mister nozzle attached to several extended water tanks. It suspiciously has a compressor in the system and is labelled entirely in Cyrillic."
icon_state = "misterop"
item_state = "misterop"
w_class = ITEMSIZE_HUGE
volume = 2000
amount_per_transfer_from_this = 100
possible_transfer_amounts = list(75,100,150)
/*
* Atmos tank
*/
/obj/item/weapon/watertank/atmos
name = "backpack firefighter tank"
desc = "A pressurized backpack tank with extinguisher nozzle, intended to fight fires."
icon_state = "waterbackpackatmos"
item_state = "waterbackpackatmos"
volume = 200
/obj/item/weapon/watertank/atmos/Initialize()
. = ..()
reagents.add_reagent("water", 200)
/obj/item/weapon/watertank/atmos/make_noz()
return new /obj/item/weapon/reagent_containers/spray/mister/atmos(src)
/*
* Atmos hose
*/
/obj/item/weapon/reagent_containers/spray/mister/atmos
name = "extinguisher nozzle"
desc = "A heavy duty nozzle attached to a firefighter's backpack tank."
icon_state = "atmos_nozzle"
item_state = "nozzleatmos"
w_class = ITEMSIZE_HUGE
volume = 200
amount_per_transfer_from_this = 5
possible_transfer_amounts = list(5,10)
spray_size = null
/obj/item/weapon/reagent_containers/spray/mister/atmos/Spray_at(atom/A as mob|obj)
playsound(src, 'sound/effects/spray3.ogg', rand(50,1), -6)
var/direction = get_dir(src, A)
var/turf/T = get_turf(A)
var/turf/T1 = get_step(T,turn(direction, 90))
var/turf/T2 = get_step(T,turn(direction, -90))
var/list/the_targets = list(T, T1, T2)
for(var/a = 1 to 3)
spawn(0)
if(reagents.total_volume < 1) break
var/obj/effect/effect/water/chempuff/D = new/obj/effect/effect/water/chempuff(get_turf(src))
var/turf/my_target = the_targets[a]
D.create_reagents(amount_per_transfer_from_this)
if(!src)
return
reagents.trans_to_obj(D, amount_per_transfer_from_this)
D.set_color()
D.set_up(my_target, rand(6, 8), 2)
return
+3 -2
View File
@@ -6,6 +6,7 @@
var/tmp/lighting_corners_initialised = FALSE
var/tmp/outdoors_adjacent = FALSE
///Our lighting object.
var/tmp/datum/lighting_object/lighting_object
///Lighting Corner datums.
@@ -96,9 +97,9 @@
///Setter for the byond luminosity var
/turf/proc/set_luminosity(new_luminosity, force)
// SSplanets handles outdoor turfs
if(is_outdoors() && !force)
if((is_outdoors() && !force) || outdoors_adjacent)
return
luminosity = new_luminosity
///Calculate on which directions this turfs block view.
+1 -1
View File
@@ -27,7 +27,7 @@
new/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosiadeus(src)
new/obj/item/weapon/flame/lighter/zippo(src)
if(6 to 10)
new/obj/item/weapon/pickaxe/drill(src)
new/obj/item/weapon/pickaxe/advdrill(src)
new/obj/item/device/taperecorder(src)
new/obj/item/clothing/suit/space(src)
new/obj/item/clothing/head/helmet/space(src)
+66 -56
View File
@@ -10,22 +10,22 @@
/*****************************Pickaxe********************************/
/obj/item/weapon/pickaxe
name = "mining drill"
desc = "The most basic of mining drills, for short excavations and small mineral extractions."
name = "pickaxe"
desc = "A miner's best friend."
icon = 'icons/obj/items.dmi'
slot_flags = SLOT_BELT
force = 15.0
throwforce = 4.0
icon_state = "pickaxe"
item_state = "jackhammer"
item_state = "pickaxe"
w_class = ITEMSIZE_LARGE
matter = list(MAT_STEEL = 3750)
matter = list(MAT_STEEL = 2500)
var/digspeed = 40 //moving the delay to an item var so R&D can make improved picks. --NEO
var/sand_dig = FALSE // does this thing dig sand?
origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 1)
origin_tech = list(TECH_MATERIAL = 1)
attack_verb = list("hit", "pierced", "sliced", "attacked")
var/drill_sound = "pickaxe"
var/drill_verb = "drilling"
var/drill_verb = "picking"
sharp = TRUE
var/excavation_amount = 200
@@ -39,16 +39,59 @@
origin_tech = list(TECH_MATERIAL = 3)
desc = "This makes no metallurgic sense."
/obj/item/weapon/pickaxe/gold
name = "golden pickaxe"
icon_state = "gpickaxe"
item_state = "gpickaxe"
digspeed = 20
origin_tech = list(TECH_MATERIAL = 4)
desc = "This makes no metallurgic sense."
drill_verb = "picking"
/obj/item/weapon/pickaxe/diamond
name = "diamond pickaxe"
icon_state = "dpickaxe"
item_state = "dpickaxe"
digspeed = 10
origin_tech = list(TECH_MATERIAL = 6, TECH_ENGINEERING = 4)
desc = "A pickaxe with a diamond pick head."
drill_verb = "picking"
/*****************************Drill********************************/
/obj/item/weapon/pickaxe/drill
name = "mining drill" // Can dig sand as well!
icon_state = "drill"
item_state = "jackhammer"
digspeed = 35 //Only slighty better than a pickaxe
sand_dig = TRUE
origin_tech = list(TECH_MATERIAL = 1, TECH_POWER = 2, TECH_ENGINEERING = 1)
matter = list(MAT_STEEL = 3750)
desc = "The most basic of mining drills, for short excavations and small mineral extractions."
drill_verb = "drilling"
/obj/item/weapon/pickaxe/advdrill
name = "advanced mining drill" // Can dig sand as well!
icon_state = "handdrill"
icon_state = "advdrill"
item_state = "jackhammer"
digspeed = 30
sand_dig = TRUE
origin_tech = list(TECH_MATERIAL = 2, TECH_POWER = 3, TECH_ENGINEERING = 2)
matter = list(MAT_STEEL = 4000, MAT_PLASTEEL = 2500)
desc = "Yours is the drill that will pierce through the rock walls."
drill_verb = "drilling"
/obj/item/weapon/pickaxe/diamonddrill //When people ask about the badass leader of the mining tools, they are talking about ME!
name = "diamond mining drill"
icon_state = "diamonddrill"
item_state = "jackhammer"
digspeed = 5 //Digs through walls, girders, and can dig up sand
sand_dig = TRUE
origin_tech = list(TECH_MATERIAL = 6, TECH_POWER = 4, TECH_ENGINEERING = 5)
matter = list(MAT_STEEL = 4500, MAT_PLASTEEL = 3000, MAT_DIAMONDS = 1000)
desc = "Yours is the drill that will pierce the heavens!"
drill_verb = "drilling"
/obj/item/weapon/pickaxe/jackhammer
name = "sonic jackhammer"
icon_state = "jackhammer"
@@ -58,56 +101,33 @@
desc = "Cracks rocks with sonic blasts, perfect for killing cave lizards."
drill_verb = "hammering"
/obj/item/weapon/pickaxe/gold
name = "golden pickaxe"
icon_state = "gpickaxe"
item_state = "gpickaxe"
digspeed = 20
origin_tech = list(TECH_MATERIAL = 4)
desc = "This makes no metallurgic sense."
drill_verb = "picking"
/obj/item/weapon/pickaxe/borgdrill
name = "jackhammer"
icon_state = "borg_pick"
item_state = "jackhammer"
digspeed = 15
sand_dig = TRUE
desc = "Cracks rocks with a hardened pneumatic bit."
drill_verb = "hammering"
/obj/item/weapon/pickaxe/plasmacutter
name = "plasma cutter"
desc = "A rock cutter that uses bursts of hot plasma. You could use it to cut limbs off of xenos! Or, you know, mine stuff."
icon_state = "plasmacutter"
item_state = "gun"
item_state = "plasmacutter"
w_class = ITEMSIZE_NORMAL //it is smaller than the pickaxe
damtype = "fire"
digspeed = 20 //Can slice though normal walls, all girders, or be used in reinforced wall deconstruction/ light thermite on fire
digspeed = 20 //Can slice though normal walls, all girders, or be used in reinforced wall deconstruction/light thermite on fire
origin_tech = list(TECH_MATERIAL = 4, TECH_PHORON = 3, TECH_ENGINEERING = 3)
desc = "A rock cutter that uses bursts of hot plasma. You could use it to cut limbs off of xenos! Or, you know, mine stuff."
matter = list(MAT_STEEL = 3000, MAT_PLASTEEL = 1500, MAT_DIAMONDS = 500, MAT_PHORON = 500)
drill_verb = "cutting"
drill_sound = 'sound/items/Welder.ogg'
sharp = TRUE
edge = TRUE
/obj/item/weapon/pickaxe/diamond
name = "diamond pickaxe"
icon_state = "dpickaxe"
item_state = "dpickaxe"
digspeed = 10
origin_tech = list(TECH_MATERIAL = 6, TECH_ENGINEERING = 4)
desc = "A pickaxe with a diamond pick head."
drill_verb = "picking"
/obj/item/weapon/pickaxe/diamonddrill //When people ask about the badass leader of the mining tools, they are talking about ME!
name = "diamond mining drill"
icon_state = "diamonddrill"
item_state = "jackhammer"
digspeed = 5 //Digs through walls, girders, and can dig up sand
sand_dig = TRUE
origin_tech = list(TECH_MATERIAL = 6, TECH_POWER = 4, TECH_ENGINEERING = 5)
desc = "Yours is the drill that will pierce the heavens!"
drill_verb = "drilling"
/obj/item/weapon/pickaxe/borgdrill
name = "enhanced sonic jackhammer"
icon_state = "jackhammer"
item_state = "jackhammer"
digspeed = 15
sand_dig = TRUE
desc = "Cracks rocks with sonic blasts. This one seems like an improved design."
drill_verb = "hammering"
/obj/item/weapon/pickaxe/plasmacutter/borg
name = "mounted plasma cutter"
icon_state = "pcutter_borg"
/*****************************Shovel********************************/
@@ -116,10 +136,10 @@
desc = "A large tool for digging and moving dirt."
icon = 'icons/obj/items.dmi'
icon_state = "shovel"
item_state = "shovel"
slot_flags = SLOT_BELT
force = 8.0
throwforce = 4.0
item_state = "shovel"
w_class = ITEMSIZE_NORMAL
origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 1)
matter = list(MAT_STEEL = 50)
@@ -169,16 +189,6 @@
sharp = 0
edge = 1
/**********************Mining car (Crate like thing, not the rail car)**************************/
/obj/structure/closet/crate/miningcar
desc = "A mining car. This one doesn't work on rails, but has to be dragged."
name = "Mining car (not for rails)"
icon = 'icons/obj/closets/miningcar.dmi'
density = TRUE
// Flags.
/obj/item/stack/flag
+14 -9
View File
@@ -1,30 +1,35 @@
//upgrades the speed of all drills and pickaxes.
//Pickaxes
/obj/item/weapon/pickaxe
digspeed = 36
/obj/item/weapon/pickaxe/silver
digspeed = 27
/obj/item/weapon/pickaxe/diamond
digspeed = 9
/obj/item/weapon/pickaxe/gold
digspeed = 18
//Drills
/obj/item/weapon/pickaxe/drill
digspeed = 30
/obj/item/weapon/pickaxe/advdrill
digspeed = 27
/obj/item/weapon/pickaxe/jackhammer
digspeed = 18
destroy_artefacts = TRUE
/obj/item/weapon/pickaxe/gold
digspeed = 18
/obj/item/weapon/pickaxe/plasmacutter
digspeed = 18
/obj/item/weapon/pickaxe/diamond
digspeed = 9
/obj/item/weapon/pickaxe/diamonddrill
digspeed = 4
/obj/item/weapon/pickaxe/borgdrill
digspeed = 13
destroy_artefacts = TRUE
/obj/item/weapon/pickaxe/plasmacutter
digspeed = 18
+1 -1
View File
@@ -2,7 +2,7 @@ var/global/list/prevent_respawns = list()
/hook/death/proc/quit_notify(mob/dead)
if(ishuman(dead))
to_chat(dead,"<span class='notice'>You're dead! If you died as a result of vore, and no longer have a body (due to digestion), use the Auto Resleever! One can be found by using the verb in the Ghost tab. If you died to other means, wait for rescue or use the 'Notify Transcore' verb in the Ghost tab if you have a valid backup implant. If it's been 30 minutes and you're still dead, use the Auto Resleever! If you don't intend to continue playing this round as this character, please use the <b>Quit This Round</b> verb in the OOC tab to free your job slot.</span>")
to_chat(dead,"<span class='notice'>You're dead! If you don't intend to continue playing this round as this character, please use the <b>Quit This Round</b> verb in the OOC tab to free your job slot. Otherwise, you can use the <b>Notify Transcore</b> verb to let medical know you need resleeving, or <b>Find Auto Resleever</b> verb to be taken to an auto resleever, which you can click on to be resleeved automatically after a time.</span>")
return TRUE
+17
View File
@@ -202,6 +202,23 @@ var/list/slot_equipment_priority = list( \
drop_from_inventory(I, target)
return TRUE
//visibly unequips I but it is NOT MOVED AND REMAINS IN SRC
//item MUST BE FORCEMOVE'D OR QDEL'D
/mob/proc/temporarilyRemoveItemFromInventory(obj/item/I, force = FALSE, idrop = TRUE)
return u_equip(I, force, null, TRUE, idrop)
///sometimes we only want to grant the item's action if it's equipped in a specific slot.
/obj/item/proc/item_action_slot_check(slot, mob/user)
if(slot == SLOT_BACK || slot == LEGS) //these aren't true slots, so avoid granting actions there
return FALSE
return TRUE
///Get the item on the mob in the storage slot identified by the id passed in
/mob/proc/get_item_by_slot(slot_id)
return null
/mob/proc/getBackSlot()
return SLOT_BACK
//Attemps to remove an object on a mob.
/mob/proc/remove_from_mob(var/obj/O, var/atom/target)
@@ -144,14 +144,14 @@
)
heat_discomfort_level = 295
heat_discomfort_level = 320 //VOREStation Edit - 46c (higher than normal humans) Don't spam red text if you're slightly warm.
heat_discomfort_strings = list(
"You feel soothingly warm.",
"You feel the heat sink into your bones.",
"You feel warm enough to take a nap."
)
cold_discomfort_level = 292
cold_discomfort_level = 288.15 //VOREStation Edit - 15c Give a little bit of wiggle room here come on.
cold_discomfort_strings = list(
"You feel chilly.",
"You feel sluggish and cold.",
@@ -62,7 +62,7 @@
category = 0
custom_only = FALSE
// CHOMPEdits Start - Adding Xenochimera traits. TODO - Port these to VORE.
/* // Commented out in lieu of finding a better solution.
/datum/trait/neutral/coldadapt/xenochimera
sort = TRAIT_SORT_SPECIES
allowed_species = list(SPECIES_XENOCHIMERA)
@@ -73,7 +73,7 @@
can_take = ORGANICS // (Not sure if this is needed for Xenochimera-specific sub-version.)
custom_only = FALSE
excludes = list(/datum/trait/neutral/hotadapt, /datum/trait/neutral/hotadapt/xenochimera)
/datum/trait/neutral/hotadapt/xenochimera
sort = TRAIT_SORT_SPECIES
allowed_species = list(SPECIES_XENOCHIMERA)
@@ -84,7 +84,8 @@
can_take = ORGANICS // negates the need for suit coolers entirely for synths, so no. (Not sure if this is needed for Xenochimera-specific sub-version.)
custom_only = FALSE
excludes = list(/datum/trait/neutral/coldadapt, /datum/trait/neutral/coldadapt/xenochimera)
*/
/datum/trait/neutral/autohiss_unathi/xenochimera
sort = TRAIT_SORT_SPECIES
allowed_species = list(SPECIES_XENOCHIMERA)
@@ -133,4 +134,4 @@
"r" = list("rk")
),
autohiss_exempt = list("Vespinae"))
excludes = list(/datum/trait/neutral/autohiss_tajaran, /datum/trait/neutral/autohiss_unathi)
excludes = list(/datum/trait/neutral/autohiss_tajaran, /datum/trait/neutral/autohiss_unathi)
@@ -430,7 +430,7 @@ var/global/list/robot_modules = list(
src.emag = new /obj/item/weapon/melee/baton/robot/arm(src)
src.modules += new /obj/item/device/geiger(src)
src.modules += new /obj/item/weapon/rcd/electric/mounted/borg(src)
src.modules += new /obj/item/weapon/pickaxe/plasmacutter(src)
src.modules += new /obj/item/weapon/pickaxe/plasmacutter/borg(src)
src.modules += new /obj/item/weapon/gripper/no_use/loader(src)
var/datum/matter_synth/metal = new /datum/matter_synth/metal(40000)
@@ -757,7 +757,7 @@ var/global/list/robot_modules = list(
src.emag = new /obj/item/weapon/kinetic_crusher/machete/dagger(src)
// No reason for these, upgrade modules replace them.
//src.emag = new /obj/item/weapon/pickaxe/plasmacutter(src)
//src.emag = new /obj/item/weapon/pickaxe/plasmacutter/borg(src)
//src.emag = new /obj/item/weapon/pickaxe/diamonddrill(src)
/obj/item/weapon/robot_module/robot/research
@@ -852,7 +852,7 @@ var/global/list/robot_modules = list(
src.modules += new /obj/item/device/flash(src)
//src.modules += new /obj/item/borg/sight/thermal(src) // VOREStation Edit
src.modules += new /obj/item/weapon/gun/energy/laser/mounted(src)
src.modules += new /obj/item/weapon/pickaxe/plasmacutter(src)
src.modules += new /obj/item/weapon/pickaxe/plasmacutter/borg(src)
src.modules += new /obj/item/borg/combat/shield(src)
src.modules += new /obj/item/borg/combat/mobility(src)
src.emag = new /obj/item/weapon/gun/energy/lasercannon/mounted(src)
@@ -887,7 +887,7 @@ var/global/list/robot_modules = list(
robot.internals = new/obj/item/weapon/tank/jetpack/carbondioxide(src)
src.modules += robot.internals
src.emag = new /obj/item/weapon/pickaxe/plasmacutter(src)
src.emag = new /obj/item/weapon/pickaxe/plasmacutter/borg(src)
src.emag.name = "Plasma Cutter"
var/datum/matter_synth/metal = new /datum/matter_synth/metal(25000)
@@ -2,7 +2,7 @@
/datum/category_item/catalogue/fauna/catslug
name = "Alien Wildlife - Catslug"
desc = "The catslug is an omnivorous terrestrial creature.\
desc = "The Catslug is an omnivorous terrestrial creature.\
Exhibiting properties of both a cat and a slug (hence its name)\
it moves somewhat awkwardly. However, the unique qualities of\
its body make it exceedingly flexible and smooth, allowing it to\
@@ -16,7 +16,7 @@
/mob/living/simple_mob/vore/alienanimals/catslug
name = "catslug"
desc = "A noodley bodied creature with thin arms and legs, and gloomy dark eyes."
tt_desc = "Mollusca Feline"
tt_desc = "Mollusca Feline"
icon_state = "catslug"
icon_living = "catslug"
icon_dead = "catslug_dead"
@@ -48,7 +48,7 @@
ai_holder_type = /datum/ai_holder/simple_mob/melee/evasive/catslug
say_list_type = /datum/say_list/catslug
player_msg = "You have escaped the foul weather, into this much more pleasant place. You are an intelligent creature capable of more than most think. You can pick up and use many things, and even carry some of them with you into the vents, which you can use to move around quickly. You're quiet and capable, you speak with your hands and your deeds! <br>- - - - -<br> <span class='notice'>Keep in mind, your goal should generally be to survive. You're expected to follow the same rules as everyone else, so don't go self antagging without permission from the staff team, but you are able and capable of defending yourself from those who would attack you for no reason.</span>"
has_langs = list("Sign Language")
var/picked_color = FALSE
@@ -160,9 +160,9 @@
if(user != src)
to_chat(user, "<span class='notice'>\The [user] feeds \the [O] to you.</span>")
playsound(src, 'sound/items/eatfood.ogg', 75, 1)
/mob/living/simple_mob/vore/alienanimals/catslug/attack_hand(mob/living/carbon/human/M as mob)
if(stat == DEAD)
return ..()
if(M.a_intent != I_HELP)
@@ -211,7 +211,7 @@
else
return ..()
/mob/living/simple_mob/vore/alienanimals/catslug/Login() //If someone plays as us let's just be a passive mob in case accidents happen if the player D/Cs
/mob/living/simple_mob/vore/alienanimals/catslug/Login() //If someone plays as us let's just be a passive mob in case accidents happen if the player D/Cs
. = ..()
ai_holder.hostile = FALSE
ai_holder.wander = FALSE
@@ -227,6 +227,7 @@
if(newcolor)
color = newcolor
picked_color = TRUE
update_icon()
/datum/ai_holder/simple_mob/melee/evasive/catslug/proc/consider_awakening()
if(holder.resting)
@@ -240,7 +241,7 @@
holder.lay_down()
go_sleep()
addtimer(CALLBACK(src, .proc/consider_awakening), rand(1 MINUTE, 5 MINUTES), TIMER_UNIQUE|TIMER_OVERRIDE|TIMER_STOPPABLE)
else
else
return ..()
@@ -307,12 +308,12 @@
holder_type = /obj/item/weapon/holder/catslug/spaceslug
makes_dirt = 0
say_list_type = /datum/say_list/catslug/spaceslug
minbodytemp = 0 // Shamelessly stolen temp & atmos tolerances from the space cat.
maxbodytemp = 900
heat_damage_per_tick = 3
maxbodytemp = 900
heat_damage_per_tick = 3
cold_damage_per_tick = 2
min_oxy = 0
max_oxy = 0
min_tox = 0
@@ -321,9 +322,9 @@
max_co2 = 0
min_n2 = 0
max_n2 = 0
player_msg = "You are an intelligent creature capable of more than most think, clad in a spacesuit that protects you from the ravages of vacuum and hostile atmospheres alike. You can pick up and use many things, and even carry some of them with you into the vents, which you can use to move around quickly. You're quiet and capable, you speak with your hands and your deeds! <br>- - - - -<br> <span class='notice'>Keep in mind, your goal should generally be to survive. You're expected to follow the same rules as everyone else, so don't go self antagging without permission from the staff team, but you are able and capable of defending yourself from those who would attack you for no reason.</span>"
has_langs = list("Sign Language")
/datum/say_list/catslug/spaceslug
@@ -332,11 +333,11 @@
/mob/living/simple_mob/vore/alienanimals/catslug/spaceslug/Initialize()
. = ..()
verbs += /mob/living/proc/ventcrawl
verbs += /mob/living/proc/hide
verbs += /mob/living/proc/hide
verbs -= /mob/living/simple_mob/vore/alienanimals/catslug/proc/catslug_color //I don't even want to imagine what the colour change proc would do to their sprite, not to mention ghosts would need to be forced into the catslug so this is more just a safety net than anything
/mob/living/simple_mob/vore/alienanimals/catslug/spaceslug/attack_hand(mob/living/carbon/human/M as mob)
if(stat == DEAD)
return ..()
if(M.a_intent != I_HELP)
@@ -387,4 +388,444 @@
/obj/item/weapon/holder/catslug/spaceslug
item_state = "spaceslug"
//Engineer catslug
/datum/category_item/catalogue/fauna/catslug/engislug
name = "Alien Wildlife - Catslug - Engineer O'Brimn"
desc = "A resident worker at the NSB Rascal's Pass, Engineer O'Brimn \
keeps the facilities pipework and machinery maintained between shifts. - \
The Catslug is an omnivorous terrestrial creature.\
Exhibiting properties of both a cat and a slug (hence its name)\
it moves somewhat awkwardly. However, the unique qualities of\
its body make it exceedingly flexible and smooth, allowing it to\
wiggle into and move effectively in even extremely tight spaces.\
Additionally, it has surprisingly capable hands, and moves quite\
well on two legs or four. Caution is advised when interacting\
with these creatures, they are quite intelligent, and proficient\
tool users."
value = CATALOGUER_REWARD_TRIVIAL //Local catslugs worth less than rarer ones
/mob/living/simple_mob/vore/alienanimals/catslug/engislug
name = "Engineer O'Brimn"
desc = "A yellow-furred noodley bodied creature with thin arms and legs, and gloomy dark eyes. This one seems to be wearing a too-big high visibility vest and a full-face hardhat."
tt_desc = "Mollusca Felis Munitor"
icon_state = "engislug"
icon_living = "engislug"
icon_rest = "engislug_rest"
icon_dead = "engislug_dead"
digestable = 0
catalogue_data = list(/datum/category_item/catalogue/fauna/catslug/engislug)
holder_type = /obj/item/weapon/holder/catslug/engislug
makes_dirt = 0
say_list_type = /datum/say_list/catslug/engislug
minbodytemp = 200
maxbodytemp = 600 //engislug can survive a little heat, as a treat
heat_damage_per_tick = 1
cold_damage_per_tick = 2
min_oxy = 16 //Require atleast 16kPA oxygen
max_oxy = 0
min_tox = 0 //should still suffer hypoxia, but the mask ought to filter out not-nice gases for them
max_tox = 0
min_co2 = 0
max_co2 = 0
min_n2 = 0
max_n2 = 0
has_langs = list("Sign Language")
/datum/say_list/catslug/engislug
speak = list("Have any porl?", "What is that?", "Phoroncheck!", "Thump is mean work fine!", "What are you doing?", "How did you get here?", "Don't breathe in the spicy purple.", "Zap-zap ball bad.", "WAOW!", "The pipes make sense.")
/mob/living/simple_mob/vore/alienanimals/catslug/engislug/Initialize()
. = ..()
verbs += /mob/living/proc/ventcrawl
verbs += /mob/living/proc/hide
verbs -= /mob/living/simple_mob/vore/alienanimals/catslug/proc/catslug_color //I don't even want to imagine what the colour change proc would do to their sprite, not to mention ghosts would need to be forced into the catslug so this is more just a safety net than anything
/mob/living/simple_mob/vore/alienanimals/catslug/engislug/attack_hand(mob/living/carbon/human/M as mob)
if(stat == DEAD)
return ..()
if(M.a_intent != I_HELP)
return ..()
playsound(src, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
if(resting)
M.visible_message("<span class='notice'>\The [M.name] shakes \the [src] awake from their nap.</span>","<span class='notice'>You shake \the [src] awake!</span>")
lay_down()
ai_holder.go_wake()
return
if(M.zone_sel.selecting == BP_HEAD)
M.visible_message( \
"<span class='notice'>[M] pats \the [src] on their helmet.</span>", \
"<span class='notice'>You pat \the [src] on their helmet.</span>", )
if(client)
return
if(prob(10))
visible_message("<span class='notice'>\The [src] purrs and leans into [M]'s hand.</span>")
else if(M.zone_sel.selecting == BP_R_HAND || M.zone_sel.selecting == BP_L_HAND)
M.visible_message( \
"<span class='notice'>[M] shakes \the [src]'s hand.</span>", \
"<span class='notice'>You shake \the [src]'s hand.</span>", )
if(client)
return
if(prob(10))
visible_message("<span class='notice'>\The [src]'s looks a little confused and bonks their helmet's faceplate against [M]'s hand experimentally, attempting to nibble at it.</span>")
else if(M.zone_sel.selecting == "mouth")
M.visible_message( \
"<span class='notice'>[M] attempts to boop \the [src]'s nose, defeated only by the helmet they wear.</span>", \
"<span class='notice'>You attempt to boop \the [src] on the nose, stopped only by that helmet they wear.</span>", )
if(client)
return
if(prob(10))
visible_message("<span class='notice'>\The [src]'s eyes widen as they stare at [M]. After a moment they rub at the faint mark [M]'s digit left upon the surface of their helmet's faceplate.</span>")
else if(M.zone_sel.selecting == BP_GROIN)
M.visible_message( \
"<span class='notice'>[M] rubs \the [src]'s tummy...</span>", \
"<span class='notice'>You rub \the [src]'s tummy... You feel the danger.</span>", )
if(client)
return
visible_message("<span class='notice'>\The [src] pushes [M]'s hand away from their tummy and furrows their brow!</span>")
if(prob(5))
ai_holder.target = M
ai_holder.track_target_position()
ai_holder.set_stance(STANCE_FIGHT)
else
return ..()
/obj/item/weapon/holder/catslug/engislug
item_state = "engislug"
//Security catslug
/datum/category_item/catalogue/fauna/catslug/gatslug
name = "Alien Wildlife - Catslug - Officer Gatslug"
desc = "A resident worker at the NSB Rascal's Pass, Officer Gatslug \
served with distinction during upheaval at the NSB Adephagia in 2321. \
After their recovery from the wreckage afterwards, they were awarded \
several commendations and an offer to serve aboard the latest NT venture \
in the Virgo-Erigone system. - \
The Catslug is an omnivorous terrestrial creature.\
Exhibiting properties of both a cat and a slug (hence its name)\
it moves somewhat awkwardly. However, the unique qualities of\
its body make it exceedingly flexible and smooth, allowing it to\
wiggle into and move effectively in even extremely tight spaces.\
Additionally, it has surprisingly capable hands, and moves quite\
well on two legs or four. Caution is advised when interacting\
with these creatures, they are quite intelligent, and proficient\
tool users."
value = CATALOGUER_REWARD_TRIVIAL //Local catslugs worth less than rarer ones
/mob/living/simple_mob/vore/alienanimals/catslug/gatslug
name = "Officer Gatslug"
desc = "A light red-furred noodley bodied creature with thin arms and legs, and gloomy dark eyes. This one seems to be wearing a security cap, bandolier and holobadge."
tt_desc = "Mollusca Felis Magistratus"
icon_state = "gatslug"
icon_living = "gatslug"
icon_rest = "gatslug_rest"
icon_dead = "gatslug_dead"
digestable = 0
catalogue_data = list(/datum/category_item/catalogue/fauna/catslug/gatslug)
holder_type = /obj/item/weapon/holder/catslug/gatslug
maxHealth = 75
health = 75
makes_dirt = 0
say_list_type = /datum/say_list/catslug/gatslug
melee_damage_upper = 10 //"Trained" security member, so they can hit that little bit harder
armor = list(
"melee" = 15,
"bullet" = 0,
"laser" = 0,
"energy" = 0,
"bomb" = 0,
"bio" = 0,
"rad" = 0
) //Similarly, \some\ armour values for a smidge more survivability compared to other catslugs.
has_langs = list("Sign Language")
/datum/say_list/catslug/gatslug
speak = list("Have any flashbangs?", "Valids!", "Heard spiders?", "What is that?", "Freeze!", "What are you doing?", "How did you get here?", "Red alert means big bangsticks.", "No being naughty now.", "WAOW!", "Who ate all the donuts?")
/mob/living/simple_mob/vore/alienanimals/catslug/gatslug/Initialize()
. = ..()
verbs += /mob/living/proc/ventcrawl
verbs += /mob/living/proc/hide
verbs -= /mob/living/simple_mob/vore/alienanimals/catslug/proc/catslug_color //I don't even want to imagine what the colour change proc would do to their sprite, not to mention ghosts would need to be forced into the catslug so this is more just a safety net than anything
/obj/item/weapon/holder/catslug/gatslug
item_state = "gatslug"
//Medical catslug
/datum/category_item/catalogue/fauna/catslug/medislug
name = "Alien Wildlife - Catslug - Doctor Mlemulon"
desc = "A resident worker at the NSB Rascal's Pass, Doctor Mlemulon \
works hard to drink and eat all the remaining medicine stocks in \
the smartfridge after the end of a shift. Rumour has it they have \
a side business of trading advanced surgical tools for \"tasty yummers\" too. - \
The Catslug is an omnivorous terrestrial creature.\
Exhibiting properties of both a cat and a slug (hence its name)\
it moves somewhat awkwardly. However, the unique qualities of\
its body make it exceedingly flexible and smooth, allowing it to\
wiggle into and move effectively in even extremely tight spaces.\
Additionally, it has surprisingly capable hands, and moves quite\
well on two legs or four. Caution is advised when interacting\
with these creatures, they are quite intelligent, and proficient\
tool users."
value = CATALOGUER_REWARD_TRIVIAL //Local catslugs worth less than rarer ones
/mob/living/simple_mob/vore/alienanimals/catslug/medislug
name = "Doctor Mlemulon"
desc = "A pale blue-furred noodley bodied creature with thin arms and legs, and gloomy dark eyes. This one appears to have a nurses hat perched upon it's head and a medi-hud."
tt_desc = "Mollusca Felis Medicus"
icon_state = "medislug"
icon_living = "medislug"
icon_rest = "medislug_rest"
icon_dead = "medislug_dead"
digestable = 0
catalogue_data = list(/datum/category_item/catalogue/fauna/catslug/medislug)
holder_type = /obj/item/weapon/holder/catslug/medislug
makes_dirt = 0
say_list_type = /datum/say_list/catslug/medislug
has_langs = list("Sign Language")
/datum/say_list/catslug/medislug
speak = list("Have any osteodaxon?", "What is that?", "Suit sensors!", "What are you doing?", "How did you get here?", "Put a mask on!", "No smoking!", "WAOW!", "Stop getting blood everywhere!", "WHERE IN MAINT?")
/mob/living/simple_mob/vore/alienanimals/catslug/medislug/Initialize()
. = ..()
verbs += /mob/living/proc/ventcrawl
verbs += /mob/living/proc/hide
verbs -= /mob/living/simple_mob/vore/alienanimals/catslug/proc/catslug_color //I don't even want to imagine what the colour change proc would do to their sprite, not to mention ghosts would need to be forced into the catslug so this is more just a safety net than anything
/obj/item/weapon/holder/catslug/medislug
item_state = "medislug"
//Science catslug
/datum/category_item/catalogue/fauna/catslug/scienceslug
name = "Alien Wildlife - Catslug - Professor Nubbins"
desc = "A resident worker at the NSB Rascal's Pass, Professor Nubbins \
is tasked with the periodic maintenance of the R&D servers. \
Unfortunately, they take this to mean \"wipe all stored research\". - \
The Catslug is an omnivorous terrestrial creature.\
Exhibiting properties of both a cat and a slug (hence its name)\
it moves somewhat awkwardly. However, the unique qualities of\
its body make it exceedingly flexible and smooth, allowing it to\
wiggle into and move effectively in even extremely tight spaces.\
Additionally, it has surprisingly capable hands, and moves quite\
well on two legs or four. Caution is advised when interacting\
with these creatures, they are quite intelligent, and proficient\
tool users."
value = CATALOGUER_REWARD_TRIVIAL //Local catslugs worth less than rarer ones
/mob/living/simple_mob/vore/alienanimals/catslug/scienceslug
name = "Professor Nubbins"
desc = "A purple-furred noodley bodied creature with thin arms and legs, and gloomy dark eyes. This one looks to be wearing a swanky white science beret, as well as a pair of goggles."
tt_desc = "Mollusca Felis Inquisitorem"
icon_state = "scienceslug"
icon_living = "scienceslug"
icon_rest = "scienceslug_rest"
icon_dead = "scienceslug_dead"
digestable = 0
catalogue_data = list(/datum/category_item/catalogue/fauna/catslug/scienceslug)
holder_type = /obj/item/weapon/holder/catslug/scienceslug
makes_dirt = 0
say_list_type = /datum/say_list/catslug/scienceslug
has_langs = list("Sign Language")
/datum/say_list/catslug/scienceslug
speak = list("Slimes, squish!", "What is that?", "Smoking in Toxins is not advised.", "What are you doing?", "How did you get here?", "Do not deconstruct the cube!", "WAOW!", "Where are our materials?", "The acid dispenser is not full of juice. Must remember that.")
/mob/living/simple_mob/vore/alienanimals/catslug/scienceslug/Initialize()
. = ..()
verbs += /mob/living/proc/ventcrawl
verbs += /mob/living/proc/hide
verbs -= /mob/living/simple_mob/vore/alienanimals/catslug/proc/catslug_color //I don't even want to imagine what the colour change proc would do to their sprite, not to mention ghosts would need to be forced into the catslug so this is more just a safety net than anything
/obj/item/weapon/holder/catslug/scienceslug
item_state = "scienceslug"
//Cargo catslug
/datum/category_item/catalogue/fauna/catslug/cargoslug
name = "Alien Wildlife - Catslug - Technician Nermley"
desc = "A resident worker at the NSB Rascal's Pass, Technician Nermley \
is something of a mystery. No one is sure where they came from, \
local scuttlebutt is that they just turned up one day and started \
moving crates around. - \
The Catslug is an omnivorous terrestrial creature.\
Exhibiting properties of both a cat and a slug (hence its name)\
it moves somewhat awkwardly. However, the unique qualities of\
its body make it exceedingly flexible and smooth, allowing it to\
wiggle into and move effectively in even extremely tight spaces.\
Additionally, it has surprisingly capable hands, and moves quite\
well on two legs or four. Caution is advised when interacting\
with these creatures, they are quite intelligent, and proficient\
tool users."
value = CATALOGUER_REWARD_TRIVIAL //Local catslugs worth less than rarer ones
/mob/living/simple_mob/vore/alienanimals/catslug/cargoslug
name = "Technician Nermley"
desc = "A brown-furred noodley bodied creature with thin arms and legs, and gloomy dark eyes. This one has a flipped-round baseball cap on their head and a pair of black mittens."
tt_desc = "Mollusca Felis Quisquiliae"
icon_state = "cargoslug"
icon_living = "cargoslug"
icon_rest = "cargoslug_rest"
icon_dead = "cargoslug_dead"
digestable = 0
catalogue_data = list(/datum/category_item/catalogue/fauna/catslug/cargoslug)
holder_type = /obj/item/weapon/holder/catslug/cargoslug
makes_dirt = 0
say_list_type = /datum/say_list/catslug/cargoslug
has_langs = list("Sign Language")
/datum/say_list/catslug/cargoslug
speak = list("Disposals is not for slip and slide.", "What is that?", "Stamp those manifests!", "What are you doing?", "How did you get here?", "Can order pizza crate?", "WAOW!", "Where are all of our materials?", "Got glubbs?")
/mob/living/simple_mob/vore/alienanimals/catslug/cargoslug/Initialize()
. = ..()
verbs += /mob/living/proc/ventcrawl
verbs += /mob/living/proc/hide
verbs -= /mob/living/simple_mob/vore/alienanimals/catslug/proc/catslug_color //I don't even want to imagine what the colour change proc would do to their sprite, not to mention ghosts would need to be forced into the catslug so this is more just a safety net than anything
/obj/item/weapon/holder/catslug/cargoslug
item_state = "cargoslug"
/mob/living/simple_mob/vore/alienanimals/catslug/suslug
name = "suslug"
desc = "A noodley bodied creature wearing a colorful space suit. Suspicious..."
tt_desc = "Mollusca Felis Amogus"
icon_state = "suslug"
icon_living = "suslug"
icon_rest = "suslug_rest"
icon_dead = "suslug_dead"
var/image/eye_image
var/is_impostor = FALSE
var/kill_cooldown
/mob/living/simple_mob/vore/alienanimals/catslug/suslug/impostor
is_impostor = TRUE
/mob/living/simple_mob/vore/alienanimals/catslug/suslug/Initialize()
. = ..()
verbs += /mob/living/simple_mob/vore/alienanimals/catslug/suslug/proc/assussinate
update_icon()
/mob/living/simple_mob/vore/alienanimals/catslug/suslug/update_icon()
..()
update_suslug_eyes()
/mob/living/simple_mob/vore/alienanimals/catslug/suslug/proc/update_suslug_eyes()
cut_overlay(eye_image)
eye_image = image(icon,null,"[icon_state]-eyes")
eye_image.appearance_flags = RESET_COLOR|KEEP_APART|PIXEL_SCALE
add_overlay(eye_image)
/mob/living/simple_mob/vore/alienanimals/catslug/suslug/can_ventcrawl()
if(!is_impostor)
to_chat(src, "<span class='notice'>You are not an impostor! You can't vent!</span>")
return FALSE
.=..()
/mob/living/simple_mob/vore/alienanimals/catslug/suslug/examine(mob/user)
. = ..()
if(istype(user, /mob/living/simple_mob/vore/alienanimals/catslug/suslug))
var/mob/living/simple_mob/vore/alienanimals/catslug/suslug/us = user
if(us.is_impostor)
if(src.is_impostor)
. += "<span class='notice'>They appear to be a fellow impostor!</span>"
else
. += "<span class='notice'>They appear to be a filthy innocent!</span>"
/mob/living/simple_mob/vore/alienanimals/catslug/suslug/proc/assussinate()
set name = "Kill Innocent"
set category = "Abilities"
set desc = "Kill an innocent suslug!"
if(!is_impostor)
to_chat(src, "<span class='notice'>You are not an impostor! You can't kill like that!</span>")
return
if((world.time - kill_cooldown) < 1 MINUTE)
to_chat(src, "<span class='notice'>You cannot kill so soon after previous kill!</span>")
return
var/mob/living/simple_mob/vore/alienanimals/catslug/suslug/target
var/list/victims = list()
for(var/mob/living/simple_mob/vore/alienanimals/catslug/suslug/S in range(1))
if(!S.is_impostor)
victims += S
if(!victims || !victims.len)
to_chat(src, "<span class='warning'>There are no innocent suslugs nearby!</span>")
return
if(victims.len == 1)
target = victims[1]
else
target = tgui_input_list(usr, "Kill", "Pick a victim", victims)
if(target && istype(target))
target.adjustBruteLoss(3000)
visible_message("<span class='warning'>\The [src] kills \the [target]!</span>")
kill_cooldown = world.time
/mob/living/simple_mob/vore/alienanimals/catslug/suslug/color
picked_color = TRUE
/mob/living/simple_mob/vore/alienanimals/catslug/suslug/color/white
color = COLOR_WHITE
/mob/living/simple_mob/vore/alienanimals/catslug/suslug/color/red
color = COLOR_RED
/mob/living/simple_mob/vore/alienanimals/catslug/suslug/color/blue
color = COLOR_BLUE
/mob/living/simple_mob/vore/alienanimals/catslug/suslug/color/lime
color = COLOR_LIME
/mob/living/simple_mob/vore/alienanimals/catslug/suslug/color/cyan
color = COLOR_CYAN
/mob/living/simple_mob/vore/alienanimals/catslug/suslug/color/pink
color = COLOR_PINK
/mob/living/simple_mob/vore/alienanimals/catslug/suslug/color/yellow
color = COLOR_YELLOW
/mob/living/simple_mob/vore/alienanimals/catslug/suslug/color/orange
color = COLOR_ORANGE
/mob/living/simple_mob/vore/alienanimals/catslug/suslug/color/green
color = COLOR_GREEN
/mob/living/simple_mob/vore/alienanimals/catslug/suslug/color/violet
color = COLOR_VIOLET
/mob/living/simple_mob/vore/alienanimals/catslug/suslug/color/orange
color = COLOR_ORANGE
/mob/living/simple_mob/vore/alienanimals/catslug/suslug/color/brown
color = COLOR_DARK_BROWN
/mob/living/simple_mob/vore/alienanimals/catslug/suslug/color/grey
color = COLOR_GRAY
/mob/living/simple_mob/vore/alienanimals/catslug/suslug/color/black
color = COLOR_DARK_GRAY
/mob/living/simple_mob/vore/alienanimals/catslug/suslug/color/beige
color = COLOR_BEIGE
/mob/living/simple_mob/vore/alienanimals/catslug/suslug/color/maroon
color = COLOR_MAROON
/mob/living/simple_mob/vore/alienanimals/catslug/suslug/color/navy
color = COLOR_NAVY
/mob/living/simple_mob/vore/alienanimals/catslug/suslug/color/light_pink
color = COLOR_LIGHT_PINK
/mob/living/simple_mob/vore/alienanimals/catslug/suslug/color/light_yellow
color = COLOR_WHEAT
@@ -1,7 +1,16 @@
/datum/category_item/catalogue/fauna/skeleton
name = "Alien Wildlife - Space Skeleton"
desc = "A creature consisting primarily of what appears to be bones with no apparent connective tissue, muscle, or organs.\
It is not clear at all how this creature even operates."
desc = "Classification: Sentientis osseous\
<br><br>\
No one, not scientist or wildlife expert can properly explain these spacial skeletons with any solid \
certanty. They are not human, despite the clear simularites to a human's skeleton, nor are they made of \
calcium like normal bones. Samples taken from the corpses of these strange creatures have yieled little \
in the form of answers and have only raised more questions with regards to their general existence. \
Scientist are still studying these beings, a difficult task as they are difficult to come by in the \
vaccum of space. The only information that scientist are able to gather about these so-called 'Space \
Skeletons' as people have come to call them is that their structure is comprised of a strange cell \
structure that is similar to plants - likely because these creatures are known to feed of the UV \
rays of nearby stars."
value = CATALOGUER_REWARD_MEDIUM
/mob/living/simple_mob/vore/alienanimals/skeleton
@@ -67,6 +76,11 @@
vore_default_contamination_color = "grey"
vore_default_item_mode = IM_DIGEST
/mob/living/simple_mob/vore/alienanimals/skeleton/alt
icon_state = "altskeleton"
icon_living = "altskeleton"
icon_dead = "altskeleton_dead"
/datum/say_list/skeleton
speak = list("Nyeh heh heeeh","NYAAAAHHHH", "Books are the real treasures of the world!", "Why are skeletons so calm? Because nothing gets under their skin.","When does a skeleton laugh? When someone tickels their funny bone!","What is a skeletons favorite mode of transport? A scare-plane.", "What did the skeleton say to the vampire? 'You suck.'","What is a skeletons favorite thing to do with their cell phone? Take skelfies.", "How did the skeleton know the other skeleton was lying? He could see right through him.","Whats a skeletons least favorite room in the house? The living room.", "How much does an elephant skeleton weigh? Skele-tons.", "Why do skeletons drink so much milk? Its good for the bones!", "Where do bad jokes about skeletons belong? In the skelebin.","What does a skeleton use to cut through objects? A shoulder blade.", "What kind of jokes do skeletons tell? Humerus ones.")
emote_see = list("spins its head around", "shuffles","shambles","practices on the xylophone","drinks some milk","looks at you. Its hollow, bottomless sockets gaze into you greedily.")
@@ -71,7 +71,7 @@
"rad" = 100
)
loot_list = list(/obj/item/weapon/ore/diamond = 100)
loot_list = list(/obj/item/weapon/ore/diamond = 100, /obj/item/weapon/ectoplasm = 3)
speak_emote = list("rumbles")
@@ -101,14 +101,14 @@
/mob/living/simple_mob/vore/alienanimals/space_ghost/shoot(atom/A) //We're shooting ghosts at people and need them to have the same faction as their parent, okay?
if(!projectiletype)
return
return
if(A == get_turf(src))
return
face_atom(A)
if(reload_count >= reload_max)
return
var/mob/living/simple_mob/P = new projectiletype(loc, src)
if(!P)
return
if(needs_reload)
@@ -0,0 +1,76 @@
//Base cockroach
/mob/living/simple_mob/animal/passive/cockroach
name = "cockroach"
real_name = "cockroach"
desc = "This station is just crawling with bugs."
tt_desc = "E Blattella germanica"
icon_state = "cockroach"
item_state = "cockroach"
icon_living = "cockroach"
icon_dead = "cockroach_rest" //No real 'dead' sprite
icon_rest = "cockroach_rest"
maxHealth = 1
health = 1
movement_cooldown = 2.5
mob_size = MOB_MINISCULE
pass_flags = PASSTABLE
can_pull_mobs = MOB_PULL_NONE
layer = MOB_LAYER
density = FALSE
response_help = "pokes"
response_disarm = "shoos"
response_harm = "splats"
speak_emote = list("chitters")
//Cockroaches are enviromentally superior
min_oxy = 0
max_oxy = 0
min_tox = 0
max_tox = 0
min_co2 = 0
max_co2 = 0
min_n2 = 0
max_n2 = 0
minbodytemp = 0
maxbodytemp = 999999
var/squish_chance = 25
//Deletes the body upon death
/mob/living/simple_mob/animal/passive/cockroach/death()
new /obj/effect/decal/cleanable/bug_remains(src.loc)
qdel(src)
//Squish code
/mob/living/simple_mob/animal/passive/cockroach/Crossed(var/atom/movable/AM)
if(ismob(AM))
if(isliving(AM))
var/mob/living/A = AM
if(A.mob_size > MOB_SMALL)
if(prob(squish_chance))
A.visible_message("<span class='notice'>[A] squashed [src].</span>", "<span class='notice'>You squashed [src].</span>")
adjustBruteLoss(1) //kills a normal cockroach
else
visible_message("<span class='notice'>[src] avoids getting crushed.</span>")
else
if(isstructure(AM))
if(prob(squish_chance))
AM.visible_message("<span class='notice'>[src] was crushed under [AM].</span>")
adjustBruteLoss(1)
else
visible_message("<span class='notice'>[src] avoids getting crushed.</span>")
/mob/living/simple_mob/animal/passive/cockroach/ex_act() //Explosions are a terrible way to handle a cockroach.
return
//Custom stain so it's not "spiderling remains"
/obj/effect/decal/cleanable/bug_remains
name = "bug remains"
desc = "Green squishy mess."
icon = 'icons/effects/effects.dmi'
icon_state = "greenshatter"
@@ -47,6 +47,16 @@
icon_dead = "wah_fae_dead"
icon_rest = "wah_fae_rest"
/mob/living/simple_mob/vore/redpanda/blue
name = "blue wah"
desc = "Blue, but still cute!"
tt_desc = "Ailurus tribotum"
icon_state = "wah_bloo"
icon_living = "wah_bloo"
icon_dead = "wah_bloo_dead"
icon_rest = "wah_bloo_rest"
vore_ignores_undigestable = 0 // wah don't care you're edible or not, you still go in
vore_digest_chance = 0 // instead of digesting if you struggle...
vore_absorb_chance = 20 // you get to become adorable purple wahpudge.
+24 -14
View File
@@ -13,7 +13,7 @@
// Doesn't save much work, but might save a smidge of client work
if(our_color == new_color)
return
// Visible change
our_color = new_color
sun.set_color(new_color)
@@ -22,19 +22,19 @@
// Doesn't save much work, but might save a smidge of client work
if(our_brightness == new_brightness)
return
// Store the old for math
. = our_brightness
our_brightness = new_brightness
// Visible change
sun.set_alpha(round(CLAMP01(our_brightness)*255,1))
// Update dynamic lumcount so darksight and stuff works
var/difference = . - our_brightness
for(var/turf/T as anything in turfs)
T.dynamic_lumcount -= difference
/datum/sun_holder/proc/apply_to_turf(turf/T)
if(sun in T.vis_contents)
warning("Was asked to add fake sun to [T.x], [T.y], [T.z] despite already having us in it's vis contents")
@@ -49,21 +49,21 @@
/datum/sun_holder/proc/rainbow()
var/end = world.time + 30 SECONDS
var/col_index = 1
var/list/colors = list("#ff5d5d","#ffd17b","#ffff5e","#7eff7e","#6868ff","#b753ff","#d08fff","#ffffff")
var/original_brightness = sun.alpha/255
var/original_color = sun.color
update_brightness(0.8)
while(world.time < end)
update_color(colors[col_index])
if(++col_index > colors.len)
col_index = 1
sleep(3)
update_brightness(original_brightness)
update_color(original_color)
@@ -75,7 +75,7 @@
mouse_opacity = 0
alpha = 0
color = "#FFFFFF"
var/turfs_providing_spreads = list()
var/spreads = list()
@@ -112,7 +112,7 @@
T.vis_contents += src
T.dynamic_lumcount += 0.5
T.set_luminosity(1, TRUE)
var/list/localspreads
// Test for corners
for(var/direction in cornerdirs)
@@ -120,7 +120,7 @@
if(dirturf && !dirturf.is_outdoors())
var/turf/TL = get_step(T, turn(direction, -45))
var/turf/TR = get_step(T, turn(direction, 45))
// If outdoors at 45 degrees are the same, then this is a corner
if(TL && TR && TL.is_outdoors() == TR.is_outdoors())
var/atom/movable/sun_visuals_overlap/OL
@@ -132,10 +132,11 @@
OL = spreads["i[direction]"]
dirturf.vis_contents += OL
dirturf.set_luminosity(1)
dirturf.outdoors_adjacent = TRUE
LAZYINITLIST(localspreads)
LAZYINITLIST(localspreads[dirturf])
LAZYADD(localspreads[dirturf], OL)
// Take all orthagonals
for(var/direction in cardinal)
var/turf/dirturf = get_step(T, direction)
@@ -148,6 +149,7 @@
var/atom/movable/sun_visuals_overlap/OL = spreads["[direction]"]
dirturf.vis_contents += OL
dirturf.set_luminosity(1)
dirturf.outdoors_adjacent = TRUE
LAZYINITLIST(localspreads)
LAZYINITLIST(localspreads[dirturf])
LAZYADD(localspreads[dirturf], OL)
@@ -163,6 +165,14 @@
if(LAZYLEN(applied))
for(var/turf/old as anything in applied)
old.vis_contents -= applied[old]
var/old_lit = FALSE
for(var/direction in alldirs)
var/turf/CT = get_step(old, direction)
if(CT && CT.is_outdoors())
old_lit = TRUE
if(!old_lit)
old.outdoors_adjacent = TRUE
old.set_luminosity(0)
applied -= old
turfs_providing_spreads -= T
applied.Cut()
+590
View File
@@ -0,0 +1,590 @@
#define VIRGO3C_ONE_ATMOSPHERE 92.5 //kPa
#define VIRGO3C_AVG_TEMP 288.15 //kelvin
#define VIRGO3C_PER_N2 0.78 //percent
#define VIRGO3C_PER_O2 0.21
#define VIRGO3C_PER_N2O 0.00 //Currently no capacity to 'start' a turf with this. See turf.dm
#define VIRGO3C_PER_CO2 0.01
#define VIRGO3C_PER_PHORON 0.00
//Math only beyond this point
#define VIRGO3C_MOL_PER_TURF (VIRGO3C_ONE_ATMOSPHERE*CELL_VOLUME/(VIRGO3C_AVG_TEMP*R_IDEAL_GAS_EQUATION))
#define VIRGO3C_MOL_N2 (VIRGO3C_MOL_PER_TURF * VIRGO3C_PER_N2)
#define VIRGO3C_MOL_O2 (VIRGO3C_MOL_PER_TURF * VIRGO3C_PER_O2)
#define VIRGO3C_MOL_N2O (VIRGO3C_MOL_PER_TURF * VIRGO3C_PER_N2O)
#define VIRGO3C_MOL_CO2 (VIRGO3C_MOL_PER_TURF * VIRGO3C_PER_CO2)
#define VIRGO3C_MOL_PHORON (VIRGO3C_MOL_PER_TURF * VIRGO3C_PER_PHORON)
//Turfmakers
#define VIRGO3C_SET_ATMOS nitrogen=VIRGO3C_MOL_N2;oxygen=VIRGO3C_MOL_O2;carbon_dioxide=VIRGO3C_MOL_CO2;phoron=VIRGO3C_MOL_PHORON;temperature=VIRGO3C_AVG_TEMP
#define VIRGO3C_TURF_CREATE(x) x/virgo3c/nitrogen=VIRGO3C_MOL_N2;x/virgo3c/oxygen=VIRGO3C_MOL_O2;x/virgo3c/carbon_dioxide=VIRGO3C_MOL_CO2;x/virgo3c/phoron=VIRGO3C_MOL_PHORON;x/virgo3c/temperature=VIRGO3C_AVG_TEMP;x/virgo3c/outdoors=TRUE;x/virgo3c/update_graphic(list/graphic_add = null, list/graphic_remove = null) return 0
#define VIRGO3C_TURF_CREATE_UN(x) x/virgo3c/nitrogen=VIRGO3C_MOL_N2;x/virgo3c/oxygen=VIRGO3C_MOL_O2;x/virgo3c/carbon_dioxide=VIRGO3C_MOL_CO2;x/virgo3c/phoron=VIRGO3C_MOL_PHORON;x/virgo3c/temperature=VIRGO3C_AVG_TEMP
var/datum/planet/virgo3c/planet_virgo3c = null
/datum/time/virgo3c
seconds_in_day = 6 HOURS
/datum/planet/virgo3c
name = "Virgo-3c"
desc = "A habitable moon of the gas giant Virgo 3. The volcanic activity of this moon keeps its atmosphere warm enough for life to flourish."
current_time = new /datum/time/virgo3c()
planetary_wall_type = /turf/unsimulated/wall/planetary/virgo3c
/datum/planet/virgo3c/New()
..()
planet_virgo3c = src
weather_holder = new /datum/weather_holder/virgo3c(src)
/datum/planet/virgo3c/update_sun()
..()
var/datum/time/time = current_time
var/length_of_day = time.seconds_in_day / 10 / 60 / 60
var/noon = length_of_day / 2
var/distance_from_noon = abs(text2num(time.show_time("hh")) - noon)
sun_position = distance_from_noon / noon
sun_position = abs(sun_position - 1)
var/low_brightness = null
var/high_brightness = null
var/low_color = null
var/high_color = null
var/min = 0
switch(sun_position)
if(0 to 0.45) // Night
low_brightness = 0.1
low_color = "#000066"
high_brightness = 0.2
high_color = "#66004D"
min = 0
if(0.45 to 0.50) // Twilight
low_brightness = 0.5
low_color = "#66004D"
high_brightness = 0.9
high_color = "#CC3300"
min = 0.40
if(0.50 to 0.55) // Sunrise/set
low_brightness = 0.9
low_color = "#CC3300"
high_brightness = 3.0
high_color = "#FF9933"
min = 0.50
if(0.55 to 1.00) // Noon
low_brightness = 3.0
low_color = "#DDDDDD"
high_brightness = 10.0
high_color = "#FFFFFF"
min = 0.70
var/interpolate_weight = (abs(min - sun_position)) * 4
var/weather_light_modifier = 1
if(weather_holder && weather_holder.current_weather)
weather_light_modifier = weather_holder.current_weather.light_modifier
var/new_brightness = (LERP(low_brightness, high_brightness, interpolate_weight) ) * weather_light_modifier
var/new_color = null
if(weather_holder && weather_holder.current_weather && weather_holder.current_weather.light_color)
new_color = weather_holder.current_weather.light_color
else
var/list/low_color_list = hex2rgb(low_color)
var/low_r = low_color_list[1]
var/low_g = low_color_list[2]
var/low_b = low_color_list[3]
var/list/high_color_list = hex2rgb(high_color)
var/high_r = high_color_list[1]
var/high_g = high_color_list[2]
var/high_b = high_color_list[3]
var/new_r = LERP(low_r, high_r, interpolate_weight)
var/new_g = LERP(low_g, high_g, interpolate_weight)
var/new_b = LERP(low_b, high_b, interpolate_weight)
new_color = rgb(new_r, new_g, new_b)
spawn(1)
update_sun_deferred(new_brightness, new_color)
/datum/weather_holder/virgo3c
temperature = T0C
allowed_weather_types = list(
WEATHER_CLEAR = new /datum/weather/virgo3c/clear(),
WEATHER_OVERCAST = new /datum/weather/virgo3c/overcast(),
WEATHER_LIGHT_SNOW = new /datum/weather/virgo3c/light_snow(),
WEATHER_SNOW = new /datum/weather/virgo3c/snow(),
WEATHER_BLIZZARD = new /datum/weather/virgo3c/blizzard(),
WEATHER_RAIN = new /datum/weather/virgo3c/rain(),
WEATHER_STORM = new /datum/weather/virgo3c/storm(),
WEATHER_HAIL = new /datum/weather/virgo3c/hail(),
WEATHER_BLOOD_MOON = new /datum/weather/virgo3c/blood_moon(),
WEATHER_EMBERFALL = new /datum/weather/virgo3c/emberfall(),
WEATHER_ASH_STORM = new /datum/weather/virgo3c/ash_storm(),
WEATHER_FALLOUT = new /datum/weather/virgo3c/fallout()
)
roundstart_weather_chances = list(
WEATHER_CLEAR = 50,
WEATHER_OVERCAST = 10,
WEATHER_RAIN = 1,
WEATHER_LIGHT_SNOW = 1
)
/datum/weather/virgo3c
name = "virgo3c"
temp_high = 283.15 // 10c
temp_low = 273.15 // 0c
/datum/weather/virgo3c/clear
name = "clear"
transition_chances = list(
WEATHER_CLEAR = 60,
WEATHER_OVERCAST = 20,
WEATHER_LIGHT_SNOW = 1,
WEATHER_BLOODMOON = 1,
WEATHER_EMBERFALL = 0.5)
transition_messages = list(
"The sky clears up.",
"The sky is visible.",
"The weather is calm."
)
sky_visible = TRUE
observed_message = "The sky is clear."
/datum/weather/virgo3c/overcast
name = "overcast"
temp_high = 283.15 // 10c
temp_low = 273.15 // 0c
light_modifier = 0.8
transition_chances = list(
WEATHER_CLEAR = 25,
WEATHER_OVERCAST = 50,
WEATHER_RAIN = 5,
WEATHER_LIGHT_SNOW = 5
)
observed_message = "It is overcast, all you can see are clouds."
transition_messages = list(
"All you can see above are clouds.",
"Clouds cut off your view of the sky.",
"It's very cloudy."
)
/datum/weather/virgo3c/light_snow
name = "light snow"
icon_state = "snowfall_light"
temp_high = 268.15 // -5c
temp_low = 263.15 // -10c
light_modifier = 0.7
transition_chances = list(
WEATHER_LIGHT_SNOW = 75,
WEATHER_OVERCAST = 25,
WEATHER_SNOW = 10,
WEATHER_RAIN = 5
)
observed_message = "It is snowing lightly."
transition_messages = list(
"Small snowflakes begin to fall from above.",
"It begins to snow lightly.",
)
/datum/weather/virgo3c/snow
name = "moderate snow"
icon_state = "snowfall_med"
temp_high = 268.15 // -5c
temp_low = 263.15 // -10c
wind_high = 2
wind_low = 0
light_modifier = 0.5
flight_failure_modifier = 5
transition_chances = list(
WEATHER_SNOW = 75,
WEATHER_LIGHT_SNOW = 25,
WEATHER_BLIZZARD = 5
)
observed_message = "It is snowing."
transition_messages = list(
"It's starting to snow.",
"The air feels much colder as snowflakes fall from above."
)
outdoor_sounds_type = /datum/looping_sound/weather/outside_snow
indoor_sounds_type = /datum/looping_sound/weather/inside_snow
/datum/weather/virgo3c/blizzard
name = "blizzard"
icon_state = "snowfall_heavy"
temp_high = 268.15 // -5c
temp_low = 263.15 // -10c
wind_high = 4
wind_low = 2
light_modifier = 0.3
flight_failure_modifier = 10
transition_chances = list(
WEATHER_BLIZZARD = 50,
WEATHER_SNOW = 50
)
observed_message = "A blizzard blows snow everywhere."
transition_messages = list(
"Strong winds howl around you as a blizzard appears.",
"It starts snowing heavily, and it feels extremly cold now."
)
outdoor_sounds_type = /datum/looping_sound/weather/outside_blizzard
indoor_sounds_type = /datum/looping_sound/weather/inside_blizzard
/datum/weather/virgo3c/rain
name = "rain"
icon_state = "rain"
temp_high = 283.15 // 10c
temp_low = 273.15 // 0c
wind_high = 2
wind_low = 1
light_modifier = 0.5
effect_message = "<span class='warning'>Rain falls on you.</span>"
transition_chances = list(
WEATHER_OVERCAST = 25,
WEATHER_RAIN = 50,
WEATHER_STORM = 10,
WEATHER_LIGHT_SNOW = 5
)
observed_message = "It is raining."
transition_messages = list(
"The sky is dark, and rain falls down upon you."
)
/datum/weather/virgo3c/rain/process_effects()
..()
for(var/mob/living/L as anything in living_mob_list)
if(L.z in holder.our_planet.expected_z_levels)
var/turf/T = get_turf(L)
if(!T.is_outdoors())
continue // They're indoors, so no need to rain on them.
// If they have an open umbrella, it'll guard from rain
var/obj/item/weapon/melee/umbrella/U = L.get_active_hand()
if(!istype(U) || !U.open)
U = L.get_inactive_hand()
if(istype(U) && U.open)
if(show_message)
to_chat(L, "<span class='notice'>Rain patters softly onto your umbrella.</span>")
continue
L.water_act(1)
if(show_message)
to_chat(L, effect_message)
/datum/weather/virgo3c/storm
name = "storm"
icon_state = "storm"
temp_high = 283.15 // 10c
temp_low = 273.15 // 0c
wind_high = 4
wind_low = 2
light_modifier = 0.3
flight_failure_modifier = 10
effect_message = "<span class='warning'>Rain falls on you, drenching you in water.</span>"
var/next_lightning_strike = 0 // world.time when lightning will strike.
var/min_lightning_cooldown = 5 SECONDS
var/max_lightning_cooldown = 1 MINUTE
observed_message = "An intense storm pours down over the region."
transition_messages = list(
"You feel intense winds hit you as the weather takes a turn for the worst.",
"Loud thunder is heard in the distance.",
"A bright flash heralds the approach of a storm."
)
transition_chances = list(
WEATHER_STORM = 50,
WEATHER_RAIN = 50,
WEATHER_BLIZZARD = 5,
WEATHER_HAIL = 5
)
/datum/weather/virgo3c/storm/process_effects()
..()
for(var/mob/living/L as anything in living_mob_list)
if(L.z in holder.our_planet.expected_z_levels)
var/turf/T = get_turf(L)
if(!T.is_outdoors())
continue // They're indoors, so no need to rain on them.
// If they have an open umbrella, it'll guard from rain
var/obj/item/weapon/melee/umbrella/U = L.get_active_hand()
if(!istype(U) || !U.open)
U = L.get_inactive_hand()
if(istype(U) && U.open)
if(show_message)
to_chat(L, "<span class='notice'>Rain showers loudly onto your umbrella!</span>")
continue
L.water_act(2)
if(show_message)
to_chat(L, effect_message)
handle_lightning()
// This gets called to do lightning periodically.
// There is a seperate function to do the actual lightning strike, so that badmins can play with it.
/datum/weather/virgo3c/storm/proc/handle_lightning()
if(world.time < next_lightning_strike)
return // It's too soon to strike again.
next_lightning_strike = world.time + rand(min_lightning_cooldown, max_lightning_cooldown)
var/turf/T = pick(holder.our_planet.planet_floors) // This has the chance to 'strike' the sky, but that might be a good thing, to scare reckless pilots.
lightning_strike(T)
/datum/weather/virgo3c/hail
name = "hail"
icon_state = "hail"
temp_high = 268.15 // -5c
temp_low = 263.15 // -10c
light_modifier = 0.3
flight_failure_modifier = 15
timer_low_bound = 2
timer_high_bound = 5
effect_message = "<span class='warning'>The hail smacks into you!</span>"
transition_chances = list(
WEATHER_HAIL = 25,
WEATHER_RAIN = 75
)
observed_message = "Ice is falling from the sky."
transition_messages = list(
"Ice begins to fall from the sky.",
"It begins to hail.",
"An intense chill is felt, and chunks of ice start to fall from the sky, towards you."
)
/datum/weather/virgo3c/hail/process_effects()
..()
for(var/mob/living/carbon/H as anything in human_mob_list)
if(H.z in holder.our_planet.expected_z_levels)
var/turf/T = get_turf(H)
if(!T.is_outdoors())
continue // They're indoors, so no need to pelt them with ice.
// If they have an open umbrella, it'll guard from hail
var/obj/item/weapon/melee/umbrella/U = H.get_active_hand()
if(!istype(U) || !U.open)
U = H.get_inactive_hand()
if(istype(U) && U.open)
if(show_message)
to_chat(H, "<span class='notice'>Hail patters onto your umbrella.</span>")
continue
var/target_zone = pick(BP_ALL)
var/amount_blocked = H.run_armor_check(target_zone, "melee")
var/amount_soaked = H.get_armor_soak(target_zone, "melee")
var/damage = rand(1,3)
if(amount_blocked >= 30)
continue // No need to apply damage. Hardhats are 30. They should probably protect you from hail on your head.
//Voidsuits are likewise 40, and riot, 80. Clothes are all less than 30.
if(amount_soaked >= damage)
continue // No need to apply damage.
H.apply_damage(damage, BRUTE, target_zone, amount_blocked, amount_soaked, used_weapon = "hail")
if(show_message)
to_chat(H, effect_message)
/datum/weather/virgo3c/blood_moon
name = "blood moon"
light_modifier = 0.5
light_color = "#FF0000"
temp_high = 283.15 // 10c
temp_low = 273.15 // 0c
flight_failure_modifier = 25
transition_chances = list(
WEATHER_BLOODMOON = 75,
WEATHER_CLEAR = 25
)
observed_message = "Everything is red. Something really ominous is going on."
transition_messages = list(
"The sky turns blood red!"
)
outdoor_sounds_type = /datum/looping_sound/weather/wind
indoor_sounds_type = /datum/looping_sound/weather/wind/indoors
// Ash and embers fall forever, such as from a volcano or something.
/datum/weather/virgo3c/emberfall
name = "emberfall"
icon_state = "ashfall_light"
light_modifier = 0.7
light_color = "#880000"
temp_high = 293.15 // 20c
temp_low = 283.15 // 10c
flight_failure_modifier = 20
transition_chances = list(
WEATHER_ASH_STORM = 100
)
observed_message = "Soot, ash, and embers float down from above."
transition_messages = list(
"Gentle embers waft down around you like black snow. A wall of dark, glowing ash approaches in the distance..."
)
outdoor_sounds_type = /datum/looping_sound/weather/wind
indoor_sounds_type = /datum/looping_sound/weather/wind/indoors
// Like the above but a lot more harmful.
/datum/weather/virgo3c/ash_storm
name = "ash storm"
icon_state = "ashfall_heavy"
light_modifier = 0.1
light_color = "#FF0000"
temp_high = 313.15 // 40c
temp_low = 303.15 // 30c
wind_high = 6
wind_low = 3
flight_failure_modifier = 50
transition_chances = list(
WEATHER_ASH_STORM = 5,
WEATHER_CLEAR = 95
)
observed_message = "All that can be seen is black smoldering ash."
transition_messages = list(
"Smoldering clouds of scorching ash billow down around you!"
)
// Lets recycle.
outdoor_sounds_type = /datum/looping_sound/weather/outside_blizzard
indoor_sounds_type = /datum/looping_sound/weather/inside_blizzard
/datum/weather/virgo3c/ash_storm/process_effects()
..()
for(var/mob/living/L as anything in living_mob_list)
if(L.z in holder.our_planet.expected_z_levels)
var/turf/T = get_turf(L)
if(!T.is_outdoors())
continue // They're indoors, so no need to burn them with ash.
else if (isanimal(L))
continue //Don't murder the wildlife, they live here it's fine
L.inflict_heat_damage(1)
to_chat(L, "<span class='warning'>Smoldering ash singes you!</span>")
// Totally radical.
/datum/weather/virgo3c/fallout
name = "fallout"
icon_state = "fallout"
light_modifier = 0.7
light_color = "#CCFFCC"
flight_failure_modifier = 30
transition_chances = list(
WEATHER_FALLOUT = 100
)
observed_message = "Radioactive soot and ash rains down from the heavens."
transition_messages = list(
"Radioactive soot and ash start to float down around you, contaminating whatever they touch."
)
outdoor_sounds_type = /datum/looping_sound/weather/wind
indoor_sounds_type = /datum/looping_sound/weather/wind/indoors
// How much radiation a mob gets while on an outside tile.
var/direct_rad_low = RAD_LEVEL_LOW
var/direct_rad_high = RAD_LEVEL_MODERATE
// How much radiation is bursted onto a random tile near a mob.
var/fallout_rad_low = RAD_LEVEL_HIGH
var/fallout_rad_high = RAD_LEVEL_VERY_HIGH
/datum/weather/virgo3c/fallout/process_effects()
..()
for(var/mob/living/L as anything in living_mob_list)
if(L.z in holder.our_planet.expected_z_levels)
irradiate_nearby_turf(L)
var/turf/T = get_turf(L)
if(!T.is_outdoors())
continue // They're indoors, so no need to irradiate them with fallout.
L.rad_act(rand(direct_rad_low, direct_rad_high))
// This makes random tiles near people radioactive for awhile.
// Tiles far away from people are left alone, for performance.
/datum/weather/virgo3c/fallout/proc/irradiate_nearby_turf(mob/living/L)
if(!istype(L))
return
var/list/turfs = RANGE_TURFS(world.view, L)
var/turf/T = pick(turfs) // We get one try per tick.
if(!istype(T))
return
if(T.is_outdoors())
SSradiation.radiate(T, rand(fallout_rad_low, fallout_rad_high))
/turf/unsimulated/wall/planetary/virgo3c
name = "impassable rock"
desc = "It's quite impassable"
icon = 'icons/turf/walls.dmi'
icon_state = "rock-dark"
alpha = 0xFF
VIRGO3C_SET_ATMOS
VIRGO3C_TURF_CREATE(/turf/simulated/mineral/cave)
VIRGO3C_TURF_CREATE(/turf/simulated/floor/outdoors/newdirt)
VIRGO3C_TURF_CREATE(/turf/simulated/floor/outdoors/newdirt_nograss)
VIRGO3C_TURF_CREATE(/turf/simulated/floor/outdoors/sidewalk)
VIRGO3C_TURF_CREATE(/turf/simulated/floor/outdoors/sidewalk/side)
VIRGO3C_TURF_CREATE(/turf/simulated/floor/outdoors/sidewalk/slab)
VIRGO3C_TURF_CREATE(/turf/simulated/floor/water)
VIRGO3C_TURF_CREATE(/turf/simulated/floor/tiled)
VIRGO3C_TURF_CREATE(/turf/simulated/floor/reinforced)
VIRGO3C_TURF_CREATE(/turf/simulated/floor/glass/reinforced)
VIRGO3C_TURF_CREATE(/turf/simulated/open)
VIRGO3C_TURF_CREATE(/turf/simulated/floor/tiled/dark)
VIRGO3C_TURF_CREATE(/turf/simulated/mineral)
VIRGO3C_TURF_CREATE(/turf/simulated/floor)
/turf/simulated/floor/outdoors/grass/virgo3c
VIRGO3C_SET_ATMOS
grass_types = list(
/obj/structure/flora/ausbushes/sparsegrass = 50,
/obj/structure/flora/ausbushes/fullgrass = 50,
/obj/structure/flora/ausbushes/brflowers = 1,
/obj/structure/flora/ausbushes/ppflowers = 1,
/obj/structure/flora/ausbushes/ywflowers = 1
)
/turf/simulated/floor/outdoors/grass/forest/virgo3c
VIRGO3C_SET_ATMOS
var/tree_chance = 5
var/animal_chance = 0.5
var/animal_types = list(
/mob/living/simple_mob/vore/alienanimals/teppi = 5,
/mob/living/simple_mob/vore/redpanda = 20,
/mob/living/simple_mob/vore/redpanda/fae = 1,
/mob/living/simple_mob/vore/sheep = 10,
/mob/living/simple_mob/vore/rabbit/black = 10,
/mob/living/simple_mob/vore/rabbit/white = 10,
/mob/living/simple_mob/vore/rabbit/brown = 10,
/mob/living/simple_mob/vore/leopardmander = 1,
/mob/living/simple_mob/vore/horse/big = 5,
/mob/living/simple_mob/vore/bigdragon/friendly = 0.5,
/mob/living/simple_mob/vore/alienanimals/dustjumper = 10
)
/turf/simulated/floor/outdoors/grass/forest/virgo3c/Initialize()
if(tree_chance && prob(tree_chance) && !check_density())
new /obj/structure/flora/tree/bigtree(src)
if(animal_chance && prob(animal_chance) && !check_density())
var/animal_type = pickweight(animal_types)
new animal_type(src)
. = ..()
//VIRGO3C_SET_ATMOS()
+47 -112
View File
@@ -1,4 +1,3 @@
<<<<<<< HEAD:code/modules/planet/virgo4_vr
var/datum/planet/virgo4/planet_virgo4 = null
/datum/time/virgo4
@@ -12,42 +11,6 @@ var/datum/planet/virgo4/planet_virgo4 = null
planetary_wall_type = /turf/unsimulated/wall/planetary/normal/virgo4
/datum/planet/virgo4/New()
=======
#define VIRGO3C_ONE_ATMOSPHERE 92.5 //kPa
#define VIRGO3C_AVG_TEMP 288.15 //kelvin
#define VIRGO3C_PER_N2 0.78 //percent
#define VIRGO3C_PER_O2 0.21
#define VIRGO3C_PER_N2O 0.00 //Currently no capacity to 'start' a turf with this. See turf.dm
#define VIRGO3C_PER_CO2 0.01
#define VIRGO3C_PER_PHORON 0.00
//Math only beyond this point
#define VIRGO3C_MOL_PER_TURF (VIRGO3C_ONE_ATMOSPHERE*CELL_VOLUME/(VIRGO3C_AVG_TEMP*R_IDEAL_GAS_EQUATION))
#define VIRGO3C_MOL_N2 (VIRGO3C_MOL_PER_TURF * VIRGO3C_PER_N2)
#define VIRGO3C_MOL_O2 (VIRGO3C_MOL_PER_TURF * VIRGO3C_PER_O2)
#define VIRGO3C_MOL_N2O (VIRGO3C_MOL_PER_TURF * VIRGO3C_PER_N2O)
#define VIRGO3C_MOL_CO2 (VIRGO3C_MOL_PER_TURF * VIRGO3C_PER_CO2)
#define VIRGO3C_MOL_PHORON (VIRGO3C_MOL_PER_TURF * VIRGO3C_PER_PHORON)
//Turfmakers
#define VIRGO3C_SET_ATMOS nitrogen=VIRGO3C_MOL_N2;oxygen=VIRGO3C_MOL_O2;carbon_dioxide=VIRGO3C_MOL_CO2;phoron=VIRGO3C_MOL_PHORON;temperature=VIRGO3C_AVG_TEMP
#define VIRGO3C_TURF_CREATE(x) x/virgo3c/nitrogen=VIRGO3C_MOL_N2;x/virgo3c/oxygen=VIRGO3C_MOL_O2;x/virgo3c/carbon_dioxide=VIRGO3C_MOL_CO2;x/virgo3c/phoron=VIRGO3C_MOL_PHORON;x/virgo3c/temperature=VIRGO3C_AVG_TEMP;x/virgo3c/outdoors=TRUE;x/virgo3c/update_graphic(list/graphic_add = null, list/graphic_remove = null) return 0
#define VIRGO3C_TURF_CREATE_UN(x) x/virgo3c/nitrogen=VIRGO3C_MOL_N2;x/virgo3c/oxygen=VIRGO3C_MOL_O2;x/virgo3c/carbon_dioxide=VIRGO3C_MOL_CO2;x/virgo3c/phoron=VIRGO3C_MOL_PHORON;x/virgo3c/temperature=VIRGO3C_AVG_TEMP
var/datum/planet/virgo3c/planet_virgo3c = null
/datum/time/virgo3c
seconds_in_day = 6 HOURS
/datum/planet/virgo3c
name = "Virgo-3C"
desc = "A habitable moon of the gas giant Virgo 3. The volcanic activity of this moon keeps its atmosphere warm enough for life to flourish."
current_time = new /datum/time/virgo3c()
planetary_wall_type = /turf/unsimulated/wall/planetary/virgo3c
/datum/planet/virgo3c/New()
>>>>>>> 5b9cd84276... Merge pull request #12627 from Very-Soft/gbtweaks:code/modules/planet/virgo3c_vr.dm
..()
planet_virgo4 = src
weather_holder = new /datum/weather_holder/virgo4(src)
@@ -69,55 +32,35 @@ var/datum/planet/virgo3c/planet_virgo3c = null
var/min = 0
switch(sun_position)
<<<<<<< HEAD:code/modules/planet/virgo4_vr
if(0 to 0.30) // Night
low_brightness = 0.1
=======
if(0 to 0.475) // Night
if(0 to 0.20) // Night
low_brightness = 0.3
>>>>>>> 5b9cd84276... Merge pull request #12627 from Very-Soft/gbtweaks:code/modules/planet/virgo3c_vr.dm
low_color = "#000066"
high_brightness = 0.2
high_brightness = 0.5
high_color = "#66004D"
min = 0
<<<<<<< HEAD:code/modules/planet/virgo4_vr
if(0.30 to 0.40) // Twilight
low_brightness = 0.4
=======
if(0.475 to 0.50) // Twilight
if(0.20 to 0.30) // Twilight
low_brightness = 0.5
>>>>>>> 5b9cd84276... Merge pull request #12627 from Very-Soft/gbtweaks:code/modules/planet/virgo3c_vr.dm
low_color = "#66004D"
high_brightness = 0.6
high_brightness = 0.9
high_color = "#CC3300"
min = 0.40
<<<<<<< HEAD:code/modules/planet/virgo4_vr
if(0.40 to 0.50) // Sunrise/set
low_brightness = 0.7
=======
if(0.50 to 0.525) // Sunrise/set
if(0.30 to 0.40) // Sunrise/set
low_brightness = 0.9
>>>>>>> 5b9cd84276... Merge pull request #12627 from Very-Soft/gbtweaks:code/modules/planet/virgo3c_vr.dm
low_color = "#CC3300"
high_brightness = 0.9
high_brightness = 3.0
high_color = "#FF9933"
min = 0.50
<<<<<<< HEAD:code/modules/planet/virgo4_vr
if(0.50 to 1.00) // Noon
low_brightness = 1
=======
if(0.525 to 1.00) // Noon
if(0.40 to 1.00) // Noon
low_brightness = 3.0
>>>>>>> 5b9cd84276... Merge pull request #12627 from Very-Soft/gbtweaks:code/modules/planet/virgo3c_vr.dm
low_color = "#DDDDDD"
high_brightness = 2
high_brightness = 10.0
high_color = "#FFFFFF"
min = 0.70
@@ -149,7 +92,7 @@ var/datum/planet/virgo3c/planet_virgo3c = null
new_color = rgb(new_r, new_g, new_b)
spawn(1)
update_sun_deferred(2, new_brightness, new_color)
update_sun_deferred(new_brightness, new_color)
/datum/weather_holder/virgo4
@@ -244,15 +187,17 @@ var/datum/planet/virgo3c/planet_virgo3c = null
outdoor_sounds_type = /datum/looping_sound/weather/outside_snow
indoor_sounds_type = /datum/looping_sound/weather/inside_snow
/*
/datum/weather/virgo4/snow/process_effects()
..()
for(var/turf/simulated/floor/outdoors/snow/S in SSplanets.new_outdoor_turfs) //This didn't make any sense before SSplanets, either
for(var/turf/simulated/floor/outdoors/snow/S as anything in SSplanets.new_outdoor_turfs) //This didn't make any sense before SSplanets, either
if(S.z in holder.our_planet.expected_z_levels)
for(var/dir_checked in cardinal)
var/turf/simulated/floor/T = get_step(S, dir_checked)
if(istype(T))
if(istype(T, /turf/simulated/floor/outdoors) && prob(33))
T.chill()
*/
/datum/weather/virgo4/blizzard
name = "blizzard"
@@ -274,15 +219,17 @@ var/datum/planet/virgo3c/planet_virgo3c = null
outdoor_sounds_type = /datum/looping_sound/weather/outside_blizzard
indoor_sounds_type = /datum/looping_sound/weather/inside_blizzard
/*
/datum/weather/virgo4/blizzard/process_effects()
..()
for(var/turf/simulated/floor/outdoors/snow/S in SSplanets.new_outdoor_turfs) //This didn't make any sense before SSplanets, either
for(var/turf/simulated/floor/outdoors/snow/S as anything in SSplanets.new_outdoor_turfs) //This didn't make any sense before SSplanets, either
if(S.z in holder.our_planet.expected_z_levels)
for(var/dir_checked in cardinal)
var/turf/simulated/floor/T = get_step(S, dir_checked)
if(istype(T))
if(istype(T, /turf/simulated/floor/outdoors) && prob(50))
T.chill()
*/
/datum/weather/virgo4/rain
name = "rain"
@@ -305,25 +252,21 @@ var/datum/planet/virgo3c/planet_virgo3c = null
/datum/weather/virgo4/rain/process_effects()
..()
for(var/mob/living/L in living_mob_list)
for(var/mob/living/L as anything in living_mob_list)
if(L.z in holder.our_planet.expected_z_levels)
var/turf/T = get_turf(L)
if(!T.outdoors)
if(!T.is_outdoors())
continue // They're indoors, so no need to rain on them.
// If they have an open umbrella, it'll guard from rain
if(istype(L.get_active_hand(), /obj/item/weapon/melee/umbrella))
var/obj/item/weapon/melee/umbrella/U = L.get_active_hand()
if(U.open)
if(show_message)
to_chat(L, "<span class='notice'>Rain patters softly onto your umbrella.</span>")
continue
else if(istype(L.get_inactive_hand(), /obj/item/weapon/melee/umbrella))
var/obj/item/weapon/melee/umbrella/U = L.get_inactive_hand()
if(U.open)
if(show_message)
to_chat(L, "<span class='notice'>Rain patters softly onto your umbrella.</span>")
continue
var/obj/item/weapon/melee/umbrella/U = L.get_active_hand()
if(!istype(U) || !U.open)
U = L.get_inactive_hand()
if(istype(U) && U.open)
if(show_message)
to_chat(L, "<span class='notice'>Rain patters softly onto your umbrella.</span>")
continue
L.water_act(1)
if(show_message)
@@ -355,25 +298,21 @@ var/datum/planet/virgo3c/planet_virgo3c = null
/datum/weather/virgo4/storm/process_effects()
..()
for(var/mob/living/L in living_mob_list)
for(var/mob/living/L as anything in living_mob_list)
if(L.z in holder.our_planet.expected_z_levels)
var/turf/T = get_turf(L)
if(!T.outdoors)
if(!T.is_outdoors())
continue // They're indoors, so no need to rain on them.
// If they have an open umbrella, it'll guard from rain
if(istype(L.get_active_hand(), /obj/item/weapon/melee/umbrella))
var/obj/item/weapon/melee/umbrella/U = L.get_active_hand()
if(U.open)
if(show_message)
to_chat(L, "<span class='notice'>Rain showers loudly onto your umbrella!</span>")
continue
else if(istype(L.get_inactive_hand(), /obj/item/weapon/melee/umbrella))
var/obj/item/weapon/melee/umbrella/U = L.get_inactive_hand()
if(U.open)
if(show_message)
to_chat(L, "<span class='notice'>Rain showers loudly onto your umbrella!</span>")
continue
var/obj/item/weapon/melee/umbrella/U = L.get_active_hand()
if(!istype(U) || !U.open)
U = L.get_inactive_hand()
if(istype(U) && U.open)
if(show_message)
to_chat(L, "<span class='notice'>Rain showers loudly onto your umbrella!</span>")
continue
L.water_act(2)
@@ -412,20 +351,18 @@ var/datum/planet/virgo3c/planet_virgo3c = null
/datum/weather/virgo4/hail/process_effects()
..()
for(var/humie in human_mob_list)
var/mob/living/carbon/human/H = humie
for(var/mob/living/carbon/H as anything in human_mob_list)
if(H.z in holder.our_planet.expected_z_levels)
var/turf/T = get_turf(H)
if(!T.outdoors)
if(!T.is_outdoors())
continue // They're indoors, so no need to pelt them with ice.
// If they have an open umbrella, it'll guard from hail
var/obj/item/weapon/melee/umbrella/U
if(istype(H.get_active_hand(), /obj/item/weapon/melee/umbrella))
U = H.get_active_hand()
else if(istype(H.get_inactive_hand(), /obj/item/weapon/melee/umbrella))
var/obj/item/weapon/melee/umbrella/U = H.get_active_hand()
if(!istype(U) || !U.open)
U = H.get_inactive_hand()
if(U && U.open)
if(istype(U) && U.open)
if(show_message)
to_chat(H, "<span class='notice'>Hail patters onto your umbrella.</span>")
continue
@@ -507,11 +444,10 @@ var/datum/planet/virgo3c/planet_virgo3c = null
/datum/weather/virgo4/ash_storm/process_effects()
..()
for(var/thing in living_mob_list)
var/mob/living/L = thing
for(var/mob/living/L as anything in living_mob_list)
if(L.z in holder.our_planet.expected_z_levels)
var/turf/T = get_turf(L)
if(!T.outdoors)
if(!T.is_outdoors())
continue // They're indoors, so no need to burn them with ash.
L.inflict_heat_damage(rand(1, 3))
@@ -544,12 +480,11 @@ var/datum/planet/virgo3c/planet_virgo3c = null
/datum/weather/virgo4/fallout/process_effects()
..()
for(var/thing in living_mob_list)
var/mob/living/L = thing
for(var/mob/living/L as anything in living_mob_list)
if(L.z in holder.our_planet.expected_z_levels)
irradiate_nearby_turf(L)
var/turf/T = get_turf(L)
if(!T.outdoors)
if(!T.is_outdoors())
continue // They're indoors, so no need to irradiate them with fallout.
L.rad_act(rand(direct_rad_low, direct_rad_high))
@@ -563,7 +498,7 @@ var/datum/planet/virgo3c/planet_virgo3c = null
var/turf/T = pick(turfs) // We get one try per tick.
if(!istype(T))
return
if(T.outdoors)
if(T.is_outdoors())
SSradiation.radiate(T, rand(fallout_rad_low, fallout_rad_high))
/turf/unsimulated/wall/planetary/normal/virgo4
@@ -576,4 +511,4 @@ var/datum/planet/virgo3c/planet_virgo3c = null
RCon = TRUE
input_level = input_level_max
output_level = output_level_max
input_attempt = TRUE
input_attempt = TRUE
+8 -2
View File
@@ -5,7 +5,8 @@
anchored = TRUE
var/working = FALSE
var/negative_dir = null //VOREStation Addition
/obj/machinery/recycling/process()
return PROCESS_KILL // these are all stateful
@@ -85,7 +86,12 @@
/obj/machinery/recycling/crusher/can_accept_item(obj/item/O)
if(LAZYLEN(O.matter))
return ..()
return FALSE
//VOREStation Addition Start - Let's the machine decide to put things it can't accept somewhere else.
else if(negative_dir && isitem(O) && !ishuman(O.loc))
O.forceMove(get_step(src, negative_dir))
else
return FALSE
//VOREStation Addition End
/obj/machinery/recycling/crusher/take_item(obj/item/O)
. = ..()
+13 -6
View File
@@ -6,38 +6,45 @@
/datum/design/item/weapon/mining/drill
id = "drill"
req_tech = list(TECH_MATERIAL = 2, TECH_POWER = 3, TECH_ENGINEERING = 2)
materials = list(MAT_STEEL = 6000, MAT_GLASS = 1000) //expensive, but no need for miners.
req_tech = list(TECH_MATERIAL = 1, TECH_POWER = 2, TECH_ENGINEERING = 1)
materials = list(MAT_STEEL = 4000, MAT_GLASS = 500) //expensive, but no need for miners.
build_path = /obj/item/weapon/pickaxe/drill
sort_string = "FAAAA"
/datum/design/item/weapon/mining/advdrill
id = "advanced_drill"
req_tech = list(TECH_MATERIAL = 2, TECH_POWER = 3, TECH_ENGINEERING = 2)
materials = list(MAT_STEEL = 6000, MAT_GLASS = 1000) //expensive, but no need for miners.
build_path = /obj/item/weapon/pickaxe/advdrill
sort_string = "FAAAB"
/datum/design/item/weapon/mining/jackhammer
id = "jackhammer"
req_tech = list(TECH_MATERIAL = 3, TECH_POWER = 2, TECH_ENGINEERING = 2)
materials = list(MAT_STEEL = 2000, MAT_GLASS = 500, MAT_SILVER = 500)
build_path = /obj/item/weapon/pickaxe/jackhammer
sort_string = "FAAAB"
sort_string = "FAAAC"
/datum/design/item/weapon/mining/plasmacutter
id = "plasmacutter"
req_tech = list(TECH_MATERIAL = 4, TECH_PHORON = 3, TECH_ENGINEERING = 3)
materials = list(MAT_STEEL = 1500, MAT_GLASS = 500, MAT_GOLD = 500, MAT_PHORON = 500)
build_path = /obj/item/weapon/pickaxe/plasmacutter
sort_string = "FAAAC"
sort_string = "FAAAD"
/datum/design/item/weapon/mining/pick_diamond
id = "pick_diamond"
req_tech = list(TECH_MATERIAL = 6)
materials = list(MAT_DIAMOND = 3000)
build_path = /obj/item/weapon/pickaxe/diamond
sort_string = "FAAAD"
sort_string = "FAAAE"
/datum/design/item/weapon/mining/drill_diamond
id = "drill_diamond"
req_tech = list(TECH_MATERIAL = 6, TECH_POWER = 4, TECH_ENGINEERING = 4)
materials = list(MAT_STEEL = 3000, MAT_GLASS = 1000, MAT_DIAMOND = 2000)
build_path = /obj/item/weapon/pickaxe/diamonddrill
sort_string = "FAAAE"
sort_string = "FAAAF"
// Mining other equipment
+10 -1
View File
@@ -80,4 +80,13 @@
req_tech = list(TECH_ILLEGAL = 2, TECH_MATERIAL = 2)
materials = list(MAT_STEEL = 4000, MAT_GLASS = 4000)
build_path = /obj/item/device/binoculars/scope
sort_string = "TBAAD"
sort_string = "TBAAD"
/datum/design/item/general/advmop
name = "advanced mop"
desc = "An advanced mop with pressured water jets that break away the toughest stains."
id = "advmop"
req_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 5, TECH_BIO = 1)
materials = list(MAT_STEEL = 5000, MAT_GLASS = 2000, MAT_GOLD = 1000)
build_path = /obj/item/weapon/mop/advanced
sort_string = "TBAAE"
@@ -1367,6 +1367,34 @@ End CHOMP Removal*/
w_class = ITEMSIZE_TINY
starts_with = list(/obj/item/clothing/mask/smokable/cigarette = 7)
/obj/item/weapon/storage/fancy/fluff/charlotte/New()
if(!open_state)
open_state = "[initial(icon_state)]0"
if(!closed_state)
closed_state = "[initial(icon_state)]"
..()
/obj/item/weapon/storage/fancy/fluff/charlotte/update_icon()
cut_overlays()
if(open)
icon_state = open_state
if(contents.len >= 1)
add_overlay("charlottebox[contents.len]")
else
icon_state = closed_state
/obj/item/weapon/storage/fancy/fluff/charlotte/open(mob/user as mob)
if(open)
return
open = TRUE
update_icon()
..()
/obj/item/weapon/storage/fancy/fluff/charlotte/close(mob/user as mob)
open = FALSE
update_icon()
..()
//Ashling - Antoinette deKaultieste
/obj/item/weapon/material/knife/machete/hatchet/unathiknife/fluff/antoinette
name = "sawtooth ritual knife"
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