Fixes for my last commit:

Removed the AM engine code. This should be temporary.
Moved asteroid/device.dm to unused.
Readded biomass.dmi


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3876 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
petethegoat@gmail.com
2012-06-20 12:41:11 +00:00
parent 8daa9c27c0
commit f321bcc914
7 changed files with 4 additions and 408 deletions

View File

@@ -451,8 +451,10 @@
message = text("\red <B>[] is trying to inject []!</B>", source, target)
if("pill")
message = text("\red <B>[] is trying to force [] to swallow []!</B>", source, target, item)
if("fuel")
message = text("\red [source] is trying to force [target] to eat the [item:content]!")
// dear god this is all horrible, godspeed carn ;-;
// mport: i dunno if you care about this, but it's related to AM. -Pete
// if("fuel")
// message = text("\red [source] is trying to force [target] to eat the [item:content]!")
if("drink")
message = text("\red <B>[] is trying to force [] to swallow a gulp of []!</B>", source, target, item)
if("dnainjector")

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@@ -1,94 +0,0 @@
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
/obj/machinery/computer/am_engine
name = "Antimatter Engine Console"
icon = 'stationobjs.dmi'
icon_state = "comm_computer"
req_access = list(access_engine)
var/engine_id = 0
var/authenticated = 0
var/obj/machinery/power/am_engine/engine/connected_E = null
var/obj/machinery/power/am_engine/injector/connected_I = null
var/state = STATE_DEFAULT
var/const/STATE_DEFAULT = 1
var/const/STATE_INJECTOR = 2
var/const/STATE_ENGINE = 3
/obj/machinery/computer/am_engine/New()
..()
spawn( 24 )
for(var/obj/machinery/power/am_engine/engine/E in world)
if(E.engine_id == src.engine_id)
src.connected_E = E
for(var/obj/machinery/power/am_engine/injector/I in world)
if(I.engine_id == src.engine_id)
src.connected_I = I
return
/obj/machinery/computer/am_engine/Topic(href, href_list)
if(..())
return
usr.machine = src
if(!href_list["operation"])
return
switch(href_list["operation"])
// main interface
if("activate")
src.connected_E.engine_process()
if("engine")
src.state = STATE_ENGINE
if("injector")
src.state = STATE_INJECTOR
if("main")
src.state = STATE_DEFAULT
if("login")
var/mob/M = usr
var/obj/item/weapon/card/id/I = M.equipped()
if (I && istype(I))
if(src.check_access(I))
authenticated = 1
if("deactivate")
src.connected_E.stopping = 1
if("logout")
authenticated = 0
src.updateUsrDialog()
/obj/machinery/computer/am_engine/attack_ai(var/mob/user as mob)
return src.attack_hand(user)
/obj/machinery/computer/am_engine/attack_paw(var/mob/user as mob)
return src.attack_hand(user)
/obj/machinery/computer/am_engine/attack_hand(var/mob/user as mob)
if(..())
return
user.machine = src
var/dat = "<head><title>Engine Computer</title></head><body>"
switch(src.state)
if(STATE_DEFAULT)
if (src.authenticated)
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=logout'>Log Out</A> \]<br>"
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=engine'>Engine Menu</A> \]"
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=injector'>Injector Menu</A> \]"
else
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=login'>Log In</A> \]"
if(STATE_INJECTOR)
if(src.connected_I.injecting)
dat += "<BR>\[ Injecting \]<br>"
else
dat += "<BR>\[ Injecting not in progress \]<br>"
if(STATE_ENGINE)
if(src.connected_E.stopping)
dat += "<BR>\[ STOPPING \]"
else if(src.connected_E.operating && !src.connected_E.stopping)
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=deactivate'>Emergency Stop</A> \]"
else
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=activate'>Activate Engine</A> \]"
dat += "<BR>Contents:<br>[src.connected_E.H_fuel]kg of Hydrogen<br>[src.connected_E.antiH_fuel]kg of Anti-Hydrogen<br>"
dat += "<BR>\[ [(src.state != STATE_DEFAULT) ? "<A HREF='?src=\ref[src];operation=main'>Main Menu</A> | " : ""]<A HREF='?src=\ref[user];mach_close=communications'>Close</A> \]"
user << browse(dat, "window=communications;size=400x500")
onclose(user, "communications")

View File

@@ -1,207 +0,0 @@
/obj/machinery/power/am_engine
icon = 'AM_Engine.dmi'
density = 1
anchored = 1.0
flags = ON_BORDER
/obj/machinery/power/am_engine/bits
name = "Antimatter Engine"
icon_state = "1"
/obj/machinery/power/am_engine/engine
name = "Antimatter Engine"
icon_state = "am_engine"
var/engine_id = 0
var/H_fuel = 0
var/antiH_fuel = 0
var/operating = 0
var/stopping = 0
var/obj/machinery/power/am_engine/injector/connected = null
/obj/machinery/power/am_engine/injector
name = "Injector"
icon_state = "injector"
var/engine_id = 0
var/injecting = 0
var/fuel = 0
var/obj/machinery/power/am_engine/engine/connected = null
//injector
/obj/machinery/power/am_engine/injector/New()
..()
spawn( 13 )
var/loc = get_step(src, NORTH)
src.connected = locate(/obj/machinery/power/am_engine/engine, get_step(loc, NORTH))
return
return
/obj/machinery/power/am_engine/injector/attackby(obj/item/weapon/fuel/F, mob/user)
if( (stat & BROKEN) || !connected) return
if(istype(F, /obj/item/weapon/fuel/H))
if(injecting)
user << "Theres already a fuel rod in the injector!"
return
user << "You insert the rod into the injector"
injecting = 1
var/fuel = F.fuel
del(F)
spawn( 300 )
injecting = 0
new/obj/item/weapon/fuel(src.loc)
connected.H_fuel += fuel
if(istype(F, /obj/item/weapon/fuel/antiH))
if(injecting)
user << "Theres already a fuel rod in the injector!"
return
user << "You insert the rod into the injector"
injecting = 1
var/fuel = F.fuel
del(F)
spawn( 300 )
injecting = 0
new /obj/item/weapon/fuel(src.loc)
connected.antiH_fuel += fuel
return
//engine
/obj/machinery/power/am_engine/engine/New()
..()
spawn( 7 )
var/loc = get_step(src, SOUTH)
src.connected = locate(/obj/machinery/power/am_engine/injector, get_step(loc, SOUTH))
return
return
/obj/machinery/power/am_engine/engine/proc/engine_go()
if( (!src.connected) || (stat & BROKEN) )
return
if(!antiH_fuel || !H_fuel)
return
operating = 1
var/energy = 0
if(antiH_fuel == H_fuel)
var/mass = antiH_fuel + H_fuel
energy = convert2energy(mass)
H_fuel = 0
antiH_fuel = 0
else
var/residual_matter = modulus(H_fuel - antiH_fuel)
var/mass = antiH_fuel + H_fuel - residual_matter
energy = convert2energy(mass)
if( H_fuel > antiH_fuel )
H_fuel = residual_matter
antiH_fuel = 0
else
H_fuel = 0
antiH_fuel = residual_matter
for(var/mob/M in hearers(src, null))
M.show_message(text("\red You hear a loud bang!"))
//Q = k x (delta T)
energy = energy*0.75
operating = 0
//TODO: DEFERRED Heat tile
return
/obj/machinery/power/am_engine/engine/proc/engine_process()
do
if( (!src.connected) || (stat & BROKEN) )
return
if(!antiH_fuel || !H_fuel)
return
if(operating)
return
operating = 1
sleep(50)
var/energy //energy from the reaction
var/H //residual matter if H
var/antiH //residual matter if antiH
var/mass //total mass
if(antiH_fuel == H_fuel) //if they're equal then convert the whole mass to energy
mass = antiH_fuel + H_fuel
energy = convert2energy(mass)
else //else if they're not equal determine which isn't equal
//and set it equal to either H or antiH so we don't lose anything
var/residual_matter = modulus(H_fuel - antiH_fuel)
mass = antiH_fuel + H_fuel - residual_matter
energy = convert2energy(mass)
if( H_fuel > antiH_fuel )
H = residual_matter
else
antiH = residual_matter
if(energy > convert2energy(8e-12)) //TOO MUCH ENERGY
for(var/mob/M in hearers(src, null))
M.show_message(text("\red You hear a loud whirring!"))
sleep(20)
//Q = k x (delta T)
//Too much energy so machine panics and dissapates half of it as heat
//The rest of the energetic photons then form into H and anti H particles again!
H_fuel -= H
antiH_fuel -= antiH
antiH_fuel = antiH_fuel/2
H_fuel = H_fuel/2
energy = convert2energy(H_fuel + antiH_fuel)
H_fuel += H
antiH_fuel += antiH
if(energy > convert2energy(8e-12)) //FAR TOO MUCH ENERGY STILL
for(var/mob/M in hearers(src, null))
M.show_message(text("\red <big>BANG!</big>"))
new /obj/effect/bhole(src.loc)
else //this amount of energy is okay so it does the proper output thing
sleep(60)
//E = Pt
//Lets say its 86% efficient
var/output = 0.86*energy/20
add_avail(output)
//yeah the machine realises that something isn't right and accounts for it if H or antiH
H_fuel -= H
antiH_fuel -= antiH
antiH_fuel = antiH_fuel/4
H_fuel = H_fuel/4
H_fuel += H
antiH_fuel += antiH
operating = 0
sleep(100)
while(!stopping)
stopping = 0
return

View File

@@ -1,100 +0,0 @@
/obj/item/weapon/fuel
name = "Magnetic Storage Ring"
desc = "A magnetic storage ring."
icon = 'items.dmi'
icon_state = "rcdammo"
opacity = 0
density = 0
anchored = 0.0
var/fuel = 0
var/s_time = 1.0
var/content = null
/obj/item/weapon/fuel/H
name = "Hydrogen storage ring"
content = "Hydrogen"
fuel = 1e-12 //pico-kilogram
/obj/item/weapon/fuel/antiH
name = "Anti-Hydrogen storage ring"
content = "Anti-Hydrogen"
fuel = 1e-12 //pico-kilogram
/obj/item/weapon/fuel/attackby(obj/item/weapon/fuel/F, mob/user)
..()
if(istype(src, /obj/item/weapon/fuel/antiH))
if(istype(F, /obj/item/weapon/fuel/antiH))
src.fuel += F.fuel
F.fuel = 0
user << "You have added the anti-Hydrogen to the storage ring, it now contains [src.fuel]kg"
if(istype(F, /obj/item/weapon/fuel/H))
src.fuel += F.fuel
del(F)
src:annihilation(src.fuel)
if(istype(src, /obj/item/weapon/fuel/H))
if(istype(F, /obj/item/weapon/fuel/H))
src.fuel += F.fuel
F.fuel = 0
user << "You have added the Hydrogen to the storage ring, it now contains [src.fuel]kg"
if(istype(F, /obj/item/weapon/fuel/antiH))
src.fuel += F.fuel
del(src)
F:annihilation(F.fuel)
/obj/item/weapon/fuel/antiH/proc/annihilation(var/mass)
var/strength = convert2energy(mass)
if (strength < 773.0)
var/turf/T = get_turf(src.loc)
if (strength > (450+T0C))
explosion(T, 0, 1, 2, 4)
else
if (strength > (300+T0C))
explosion(T, 0, 0, 2, 3)
del(src)
return
var/turf/ground_zero = get_turf(loc)
var/ground_zero_range = round(strength / 387)
explosion(ground_zero, ground_zero_range, ground_zero_range*2, ground_zero_range*3, ground_zero_range*4)
//SN src = null
del(src)
return
/obj/item/weapon/fuel/examine()
set src in view(1)
if(usr && !usr.stat)
usr << "A magnetic storage ring, it contains [fuel]kg of [content ? content : "nothing"]."
/obj/item/weapon/fuel/proc/injest(mob/M as mob)
switch(content)
if("Anti-Hydrogen")
M.gib()
if("Hydrogen")
M << "\blue You feel very light, as if you might just float away..."
del(src)
return
/obj/item/weapon/fuel/attack(mob/M as mob, mob/user as mob)
if (user != M)
var/obj/effect/equip_e/human/O = new /obj/effect/equip_e/human( )
O.source = user
O.target = M
O.item = src
O.s_loc = user.loc
O.t_loc = M.loc
O.place = "fuel"
M.requests += O
spawn( 0 )
O.process()
return
else
for(var/mob/O in viewers(M, null))
O.show_message(text("\red [M] ate the [content ? content : "empty canister"]!"), 1)
src.injest(M)

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@@ -125,7 +125,6 @@
#define FILE_DIR "code/modules/mob/simple_animal"
#define FILE_DIR "code/modules/paperwork"
#define FILE_DIR "code/modules/power"
#define FILE_DIR "code/modules/power/antimatter"
#define FILE_DIR "code/modules/power/singularity"
#define FILE_DIR "code/modules/power/singularity/particle_accelerator"
#define FILE_DIR "code/modules/projectiles"
@@ -380,7 +379,6 @@
#include "code\game\area\areas.dm"
#include "code\game\asteroid\artifacts.dm"
#include "code\game\asteroid\asteroid.dm"
#include "code\game\asteroid\device.dm"
#include "code\game\asteroid\turf.dm"
#include "code\game\gamemodes\events.dm"
#include "code\game\gamemodes\factions.dm"
@@ -1038,9 +1036,6 @@
#include "code\modules\power\terminal.dm"
#include "code\modules\power\tracker.dm"
#include "code\modules\power\turbine.dm"
#include "code\modules\power\antimatter\computer.dm"
#include "code\modules\power\antimatter\engine.dm"
#include "code\modules\power\antimatter\fuel.dm"
#include "code\modules\power\singularity\collector.dm"
#include "code\modules\power\singularity\containment_field.dm"
#include "code\modules\power\singularity\emitter.dm"