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Fix a runtime I missed on Soulcatcher
Only affects erasing minds, and doens't affect the prey, really. Just means the minds count is wrong and the name sticks around.
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@@ -245,7 +245,7 @@
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/mob/living/carbon/brain/caught_soul/Destroy()
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if(soulcatcher)
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soulcatcher.emote_into(" - Mind unloaded: [name]","SOULCATCHER")
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soulcatcher.notify_into("Mind unloaded: [name]")
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soulcatcher.brainmobs -= src
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soulcatcher = null
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if(nif)
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