Micro Mech slot fix

This shows micro mech slots in the equipment area and allows for them to be properly disconnected
This commit is contained in:
Aaron
2020-01-15 19:09:27 -05:00
parent 3f75fed80e
commit f483c5bda5
2 changed files with 8 additions and 2 deletions

View File

@@ -239,9 +239,9 @@
if(EQUIP_SPECIAL)
chassis.special_equipment -= src
//VOREStation Addition begin: MICROMECHS
if(EQUIP_UTILITY)
if(EQUIP_MICRO_UTILITY)//CHOMPstation edit - This was improperly named bugging detaching on my equipment fix.
chassis.micro_utility_equipment -= src
if(EQUIP_SPECIAL)
if(EQUIP_MICRO_WEAPON)
chassis.micro_weapon_equipment -= src
//VOREStation Addition end: MICROMECHS
if(chassis.selected == src)

View File

@@ -1504,9 +1504,15 @@
output += "Universal Module: [W.name] <a href='?src=\ref[W];detach=1'>Detach</a><br>"
for(var/obj/item/mecha_parts/mecha_equipment/W in special_equipment)
output += "Special Module: [W.name] <a href='?src=\ref[W];detach=1'>Detach</a><br>"
for(var/obj/item/mecha_parts/mecha_equipment/W in micro_utility_equipment)//CHOMPstation Edit - Adds micro equipent to the menu
output += "Micro Utility Module: [W.name] <a href='?src=\ref[W];detach=1'>Detach</a><br>"
for(var/obj/item/mecha_parts/mecha_equipment/W in micro_weapon_equipment)
output += "Micro Weapon Module: [W.name] <a href='?src=\ref[W];detach=1'>Detach</a><br>"
output += {"<b>Available hull slots:</b> [max_hull_equip-hull_equipment.len]<br>
<b>Available weapon slots:</b> [max_weapon_equip-weapon_equipment.len]<br>
<b>Available micro weapon slots:</b> [max_micro_weapon_equip-micro_weapon_equipment.len]<br>
<b>Available utility slots:</b> [max_utility_equip-utility_equipment.len]<br>
<b>Available micro utility slots:</b> [max_micro_utility_equip-micro_utility_equipment.len]<br>
<b>Available universal slots:</b> [max_universal_equip-universal_equipment.len]<br>
<b>Available special slots:</b> [max_special_equip-special_equipment.len]<br>
</div></div>