Merge pull request #6079 from PsiOmegaDelta/PipeDrop

Allows clicking floors to drop pipes
This commit is contained in:
Chinsky
2014-08-21 17:34:13 +04:00
2 changed files with 12 additions and 5 deletions

View File

@@ -189,7 +189,12 @@ Buildable meters
icon_state = islist[pipe_type + 1]
//called when a turf is attacked with a pipe item
// place the pipe on the turf, setting pipe level to 1 (underfloor) if the turf is not intact
/obj/item/pipe/afterattack(turf/simulated/floor/target, mob/user, proximity)
if(!proximity) return
if(istype(target))
user.drop_from_inventory(src, target)
else
return ..()
// rotate the pipe item clockwise

View File

@@ -85,15 +85,18 @@
return 0
/mob/proc/drop_from_inventory(var/obj/item/W)
/mob/proc/drop_from_inventory(var/obj/item/W, var/atom/Target = null)
if(W)
if(!Target)
Target = loc
if(client) client.screen -= W
u_equip(W)
if(!W) return 1 // self destroying objects (tk, grabs)
W.layer = initial(W.layer)
W.loc = loc
W.loc = Target
var/turf/T = get_turf(loc)
var/turf/T = get_turf(Target)
if(isturf(T))
T.Entered(W)
@@ -316,4 +319,3 @@
if (del_on_fail)
del(W)
return equipped