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https://github.com/CHOMPStation2/CHOMPStation2.git
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Merge pull request #6169 from GeneriedJenelle/patch-1
Ports Radial Menus
This commit is contained in:
@@ -145,6 +145,7 @@ What is the naming convention for planes or layers?
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#define LAYER_HUD_ITEM 3 //Things sitting on HUD items (largely irrelevant because PLANE_PLAYER_HUD_ITEMS)
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#define LAYER_HUD_ABOVE 4 //Things that reside above items (highlights)
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#define PLANE_PLAYER_HUD_ITEMS 96 //Separate layer with which to apply colorblindness
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#define PLANE_PLAYER_HUD_ABOVE 97 //Things above the player hud
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#define PLANE_ADMIN3 99 //Purely for shenanigans (above HUD)
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@@ -351,3 +351,8 @@ var/global/list/##LIST_NAME = list();\
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#define RAD_LEVEL_MODERATE 10
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#define RAD_LEVEL_HIGH 25
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#define RAD_LEVEL_VERY_HIGH 50
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//https://secure.byond.com/docs/ref/info.html#/atom/var/mouse_opacity
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#define MOUSE_OPACITY_TRANSPARENT 0
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#define MOUSE_OPACITY_ICON 1
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#define MOUSE_OPACITY_OPAQUE 2
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@@ -758,3 +758,8 @@ proc/dd_sortedTextList(list/incoming)
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. |= i
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#define listequal(A, B) (A.len == B.len && !length(A^B))
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/proc/popleft(list/L)
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if(L.len)
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. = L[1]
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L.Cut(1,2)
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313
code/_onclick/hud/radial.dm
Normal file
313
code/_onclick/hud/radial.dm
Normal file
@@ -0,0 +1,313 @@
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#define NEXT_PAGE_ID "__next__"
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#define DEFAULT_CHECK_DELAY 20
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GLOBAL_LIST_EMPTY(radial_menus)
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// Ported from TG
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/obj/screen/radial
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icon = 'icons/mob/radial.dmi'
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layer = LAYER_HUD_ABOVE
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plane = PLANE_PLAYER_HUD_ABOVE
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var/datum/radial_menu/parent
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/obj/screen/radial/slice
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icon_state = "radial_slice"
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var/choice
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var/next_page = FALSE
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var/tooltips = FALSE
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/obj/screen/radial/slice/MouseEntered(location, control, params)
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. = ..()
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icon_state = "radial_slice_focus"
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if(tooltips)
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openToolTip(usr, src, params, title = name)
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/obj/screen/radial/slice/MouseExited(location, control, params)
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. = ..()
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icon_state = "radial_slice"
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if(tooltips)
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closeToolTip(usr)
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/obj/screen/radial/slice/Click(location, control, params)
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if(usr.client == parent.current_user)
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if(next_page)
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parent.next_page()
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else
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parent.element_chosen(choice,usr)
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/obj/screen/radial/center
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name = "Close Menu"
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icon_state = "radial_center"
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/obj/screen/radial/center/MouseEntered(location, control, params)
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. = ..()
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icon_state = "radial_center_focus"
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/obj/screen/radial/center/MouseExited(location, control, params)
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. = ..()
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icon_state = "radial_center"
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/obj/screen/radial/center/Click(location, control, params)
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if(usr.client == parent.current_user)
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parent.finished = TRUE
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/datum/radial_menu
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var/list/choices = list() //List of choice id's
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var/list/choices_icons = list() //choice_id -> icon
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var/list/choices_values = list() //choice_id -> choice
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var/list/page_data = list() //list of choices per page
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var/selected_choice
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var/list/obj/screen/elements = list()
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var/obj/screen/radial/center/close_button
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var/client/current_user
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var/atom/anchor
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var/image/menu_holder
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var/finished = FALSE
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var/datum/callback/custom_check_callback
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var/next_check = 0
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var/check_delay = DEFAULT_CHECK_DELAY
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var/radius = 32
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var/starting_angle = 0
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var/ending_angle = 360
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var/zone = 360
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var/min_angle = 45 //Defaults are setup for this value, if you want to make the menu more dense these will need changes.
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var/max_elements
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var/pages = 1
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var/current_page = 1
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var/hudfix_method = TRUE //TRUE to change anchor to user, FALSE to shift by py_shift
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var/py_shift = 0
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var/entry_animation = TRUE
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//If we swap to vis_contens inventory these will need a redo
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/datum/radial_menu/proc/check_screen_border(mob/user)
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var/atom/movable/AM = anchor
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if(!istype(AM) || !AM.screen_loc)
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return
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if(AM in user.client.screen)
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if(hudfix_method)
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anchor = user
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else
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py_shift = 32
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restrict_to_dir(NORTH) //I was going to parse screen loc here but that's more effort than it's worth.
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//Sets defaults
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//These assume 45 deg min_angle
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/datum/radial_menu/proc/restrict_to_dir(dir)
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switch(dir)
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if(NORTH)
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starting_angle = 270
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ending_angle = 135
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if(SOUTH)
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starting_angle = 90
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ending_angle = 315
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if(EAST)
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starting_angle = 0
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ending_angle = 225
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if(WEST)
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starting_angle = 180
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ending_angle = 45
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/datum/radial_menu/proc/setup_menu(use_tooltips)
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if(ending_angle > starting_angle)
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zone = ending_angle - starting_angle
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else
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zone = 360 - starting_angle + ending_angle
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max_elements = round(zone / min_angle)
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var/paged = max_elements < choices.len
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if(elements.len < max_elements)
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var/elements_to_add = max_elements - elements.len
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for(var/i in 1 to elements_to_add) //Create all elements
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var/obj/screen/radial/slice/new_element = new /obj/screen/radial/slice
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new_element.tooltips = use_tooltips
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new_element.parent = src
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elements += new_element
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var/page = 1
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page_data = list(null)
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var/list/current = list()
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var/list/choices_left = choices.Copy()
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while(choices_left.len)
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if(current.len == max_elements)
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page_data[page] = current
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page++
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page_data.len++
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current = list()
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if(paged && current.len == max_elements - 1)
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current += NEXT_PAGE_ID
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continue
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else
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current += popleft(choices_left)
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if(paged && current.len < max_elements)
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current += NEXT_PAGE_ID
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page_data[page] = current
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pages = page
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current_page = 1
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update_screen_objects(anim = entry_animation)
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/datum/radial_menu/proc/update_screen_objects(anim = FALSE)
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var/list/page_choices = page_data[current_page]
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var/angle_per_element = round(zone / page_choices.len)
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for(var/i in 1 to elements.len)
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var/obj/screen/radial/E = elements[i]
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var/angle = WRAP(starting_angle + (i - 1) * angle_per_element,0,360)
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if(i > page_choices.len)
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HideElement(E)
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else
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SetElement(E,page_choices[i],angle,anim = anim,anim_order = i)
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/datum/radial_menu/proc/HideElement(obj/screen/radial/slice/E)
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E.cut_overlays()
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E.alpha = 0
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E.name = "None"
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E.maptext = null
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E.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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E.choice = null
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E.next_page = FALSE
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/datum/radial_menu/proc/SetElement(obj/screen/radial/slice/E,choice_id,angle,anim,anim_order)
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//Position
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var/py = round(cos(angle) * radius) + py_shift
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var/px = round(sin(angle) * radius)
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if(anim)
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var/timing = anim_order * 0.5
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var/matrix/starting = matrix()
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starting.Scale(0.1,0.1)
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E.transform = starting
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var/matrix/TM = matrix()
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animate(E,pixel_x = px,pixel_y = py, transform = TM, time = timing)
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else
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E.pixel_y = py
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E.pixel_x = px
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//Visuals
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E.alpha = 255
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E.mouse_opacity = MOUSE_OPACITY_ICON
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E.cut_overlays()
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if(choice_id == NEXT_PAGE_ID)
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E.name = "Next Page"
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E.next_page = TRUE
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E.add_overlay("radial_next")
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else
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if(istext(choices_values[choice_id]))
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E.name = choices_values[choice_id]
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else
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var/atom/movable/AM = choices_values[choice_id] //Movables only
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E.name = AM.name
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E.choice = choice_id
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E.maptext = null
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E.next_page = FALSE
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if(choices_icons[choice_id])
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E.add_overlay(choices_icons[choice_id])
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/datum/radial_menu/New()
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close_button = new
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close_button.parent = src
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/datum/radial_menu/proc/Reset()
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choices.Cut()
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choices_icons.Cut()
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choices_values.Cut()
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current_page = 1
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/datum/radial_menu/proc/element_chosen(choice_id,mob/user)
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selected_choice = choices_values[choice_id]
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/datum/radial_menu/proc/get_next_id()
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return "c_[choices.len]"
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/datum/radial_menu/proc/set_choices(list/new_choices, use_tooltips)
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if(choices.len)
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Reset()
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for(var/E in new_choices)
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var/id = get_next_id()
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choices += id
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choices_values[id] = E
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if(new_choices[E])
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var/I = extract_image(new_choices[E])
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if(I)
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choices_icons[id] = I
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setup_menu(use_tooltips)
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/datum/radial_menu/proc/extract_image(E)
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var/mutable_appearance/MA = new /mutable_appearance(E)
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if(MA)
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MA.layer = LAYER_HUD_ABOVE
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MA.appearance_flags |= RESET_TRANSFORM
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return MA
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/datum/radial_menu/proc/next_page()
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if(pages > 1)
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current_page = WRAP(current_page + 1,1,pages+1)
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update_screen_objects()
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/datum/radial_menu/proc/show_to(mob/M)
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if(current_user)
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hide()
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if(!M.client || !anchor)
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return
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current_user = M.client
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//Blank
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menu_holder = image(icon='icons/effects/effects.dmi',loc=anchor,icon_state="nothing",layer = LAYER_HUD_ABOVE)
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menu_holder.appearance_flags |= KEEP_APART
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menu_holder.vis_contents += elements + close_button
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current_user.images += menu_holder
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/datum/radial_menu/proc/hide()
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if(current_user)
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current_user.images -= menu_holder
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/datum/radial_menu/proc/wait(atom/user, atom/anchor, require_near = FALSE)
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while (current_user && !finished && !selected_choice)
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if(require_near && !in_range(anchor, user))
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return
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if(custom_check_callback && next_check < world.time)
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if(!custom_check_callback.Invoke())
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return
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else
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next_check = world.time + check_delay
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stoplag(1)
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/datum/radial_menu/Destroy()
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Reset()
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hide()
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QDEL_NULL(custom_check_callback)
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. = ..()
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/*
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Presents radial menu to user anchored to anchor (or user if the anchor is currently in users screen)
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Choices should be a list where list keys are movables or text used for element names and return value
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and list values are movables/icons/images used for element icons
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*/
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/proc/show_radial_menu(mob/user, atom/anchor, list/choices, uniqueid, radius, datum/callback/custom_check, require_near = FALSE, tooltips = FALSE)
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if(!user || !anchor || !length(choices))
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return
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if(!uniqueid)
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uniqueid = "defmenu_[REF(user)]_[REF(anchor)]"
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if(GLOB.radial_menus[uniqueid])
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return
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var/datum/radial_menu/menu = new
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GLOB.radial_menus[uniqueid] = menu
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if(radius)
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menu.radius = radius
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if(istype(custom_check))
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menu.custom_check_callback = custom_check
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menu.anchor = anchor
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menu.check_screen_border(user) //Do what's needed to make it look good near borders or on hud
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menu.set_choices(choices, tooltips)
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menu.show_to(user)
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menu.wait(user, anchor, require_near)
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var/answer = menu.selected_choice
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QDEL_NULL(menu)
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GLOB.radial_menus -= uniqueid
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return answer
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75
code/_onclick/hud/radial_persistent.dm
Normal file
75
code/_onclick/hud/radial_persistent.dm
Normal file
@@ -0,0 +1,75 @@
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/*
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A derivative of radial menu which persists onscreen until closed and invokes a callback each time an element is clicked
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*/
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/obj/screen/radial/persistent/center
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name = "Close Menu"
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icon_state = "radial_center"
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/obj/screen/radial/persistent/center/Click(location, control, params)
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if(usr.client == parent.current_user)
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parent.element_chosen(null,usr)
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/obj/screen/radial/persistent/center/MouseEntered(location, control, params)
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. = ..()
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icon_state = "radial_center_focus"
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/obj/screen/radial/persistent/center/MouseExited(location, control, params)
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. = ..()
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icon_state = "radial_center"
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/datum/radial_menu/persistent
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var/uniqueid
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var/datum/callback/select_proc_callback
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/datum/radial_menu/persistent/New()
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close_button = new /obj/screen/radial/persistent/center
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close_button.parent = src
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/datum/radial_menu/persistent/element_chosen(choice_id,mob/user)
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select_proc_callback.Invoke(choices_values[choice_id])
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/datum/radial_menu/persistent/proc/change_choices(list/newchoices, tooltips)
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if(!newchoices.len)
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return
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Reset()
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set_choices(newchoices,tooltips)
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/datum/radial_menu/persistent/Destroy()
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QDEL_NULL(select_proc_callback)
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GLOB.radial_menus -= uniqueid
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Reset()
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hide()
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. = ..()
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/*
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Creates a persistent radial menu and shows it to the user, anchored to anchor (or user if the anchor is currently in users screen).
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Choices should be a list where list keys are movables or text used for element names and return value
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and list values are movables/icons/images used for element icons
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Select_proc is the proc to be called each time an element on the menu is clicked, and should accept the chosen element as its final argument
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Clicking the center button will return a choice of null
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*/
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/proc/show_radial_menu_persistent(mob/user, atom/anchor, list/choices, datum/callback/select_proc, uniqueid, radius, tooltips = FALSE)
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if(!user || !anchor || !length(choices) || !select_proc)
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return
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if(!uniqueid)
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uniqueid = "defmenu_[REF(user)]_[REF(anchor)]"
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if(GLOB.radial_menus[uniqueid])
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return
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var/datum/radial_menu/persistent/menu = new
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menu.uniqueid = uniqueid
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GLOB.radial_menus[uniqueid] = menu
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if(radius)
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menu.radius = radius
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menu.select_proc_callback = select_proc
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menu.anchor = anchor
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menu.check_screen_border(user) //Do what's needed to make it look good near borders or on hud
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menu.set_choices(choices, tooltips)
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menu.show_to(user)
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return menu
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90
code/game/objects/items/bells.dm
Normal file
90
code/game/objects/items/bells.dm
Normal file
@@ -0,0 +1,90 @@
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/obj/item/weapon/deskbell
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name = "desk bell"
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desc = "An annoying bell. Ring for service."
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icon = 'icons/obj/items.dmi'
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icon_state = "deskbell"
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force = 2
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throwforce = 2
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w_class = 2.0
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var/broken
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attack_verb = list("annoyed")
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var/static/radial_examine = image(icon = 'icons/mob/radial.dmi', icon_state = "radial_examine")
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var/static/radial_use = image(icon = 'icons/mob/radial.dmi', icon_state = "radial_use")
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/obj/item/weapon/deskbell/examine(mob/user)
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..()
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if(broken)
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to_chat(user,"<b>It looks damaged, the ringer is stuck firmly inside.</b>")
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/obj/item/weapon/deskbell/attack(mob/target as mob, mob/living/user as mob)
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if(!broken)
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playsound(user.loc, 'sound/effects/deskbell.ogg', 50, 1)
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..()
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/obj/item/weapon/deskbell/attack_hand(mob/user)
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//This defines the radials and what call we're assiging to them.
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var/list/options = list()
|
||||
options["examine"] = radial_examine
|
||||
if(!broken)
|
||||
options["use"] = radial_use
|
||||
|
||||
|
||||
// Just an example, if the bell had no options, due to conditionals, nothing would happen here.
|
||||
if(length(options) < 1)
|
||||
return
|
||||
|
||||
// Right, if there's only one available radial...
|
||||
// For example, say, the bell's broken so you can only examine, it just does that (doesn't show radial)..
|
||||
var/list/choice = list()
|
||||
if(length(options) == 1)
|
||||
for(var/key in options)
|
||||
choice = key
|
||||
else
|
||||
// If we have other options, it will show the radial menu for the player to decide.
|
||||
choice = show_radial_menu(user, src, options, require_near = !issilicon(user))
|
||||
|
||||
// Once the player has decided their option, choose the behaviour that will happen under said option.
|
||||
switch(choice)
|
||||
if("examine")
|
||||
examine(user)
|
||||
|
||||
if("use")
|
||||
if(check_ability(user))
|
||||
ring(user)
|
||||
add_fingerprint(user)
|
||||
|
||||
/obj/item/weapon/deskbell/proc/ring(mob/user)
|
||||
if(user.a_intent == "harm")
|
||||
playsound(user.loc, 'sound/effects/deskbell_rude.ogg', 50, 1)
|
||||
to_chat(user,"<span class='notice'>You hammer [src] rudely!</span>")
|
||||
if (prob(2))
|
||||
break_bell(user)
|
||||
else
|
||||
playsound(user.loc, 'sound/effects/deskbell.ogg', 50, 1)
|
||||
to_chat(user,"<span class='notice'>You gracefully ring [src].</span>")
|
||||
|
||||
/obj/item/weapon/deskbell/proc/check_ability(mob/user)
|
||||
if (ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
var/obj/item/organ/external/temp = H.organs_by_name["r_hand"]
|
||||
if (H.hand)
|
||||
temp = H.organs_by_name["l_hand"]
|
||||
if(temp && !temp.is_usable())
|
||||
to_chat(H,"<span class='notice'>You try to move your [temp.name], but cannot!</span>")
|
||||
return 0
|
||||
return 1
|
||||
else
|
||||
to_chat(user,"<span class='notice'>You are not able to ring [src].</span>")
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/deskbell/attackby(obj/item/i, mob/user, params)
|
||||
if(!istype(i))
|
||||
return
|
||||
if(!broken)
|
||||
ring(user)
|
||||
|
||||
|
||||
/obj/item/weapon/deskbell/proc/break_bell(mob/user)
|
||||
to_chat(user,"<span class='notice'>The ringing abruptly stops as [src]'s ringer gets jammed inside!</span>")
|
||||
broken = 1
|
||||
@@ -14,6 +14,7 @@
|
||||
recipes += new/datum/stack_recipe("[display_name] grave marker", /obj/item/weapon/material/gravemarker, 5, time = 50, supplied_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("[display_name] ring", /obj/item/clothing/gloves/ring/material, 1, on_floor = 1, supplied_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("[display_name] bracelet", /obj/item/clothing/accessory/bracelet/material, 1, on_floor = 1, supplied_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("[display_name] deskbell", /obj/item/weapon/deskbell, 1, on_floor = 1, supplied_material = "[name]")
|
||||
|
||||
if(integrity>=50)
|
||||
recipes += new/datum/stack_recipe("[display_name] door", /obj/structure/simple_door, 10, one_per_turf = 1, on_floor = 1, supplied_material = "[name]")
|
||||
|
||||
BIN
icons/mob/radial.dmi
Normal file
BIN
icons/mob/radial.dmi
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 15 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 63 KiB After Width: | Height: | Size: 63 KiB |
BIN
sound/effects/deskbell.ogg
Normal file
BIN
sound/effects/deskbell.ogg
Normal file
Binary file not shown.
BIN
sound/effects/deskbell_rude.ogg
Normal file
BIN
sound/effects/deskbell_rude.ogg
Normal file
Binary file not shown.
@@ -142,6 +142,8 @@
|
||||
#include "code\_onclick\hud\human.dm"
|
||||
#include "code\_onclick\hud\movable_screen_objects.dm"
|
||||
#include "code\_onclick\hud\other_mobs.dm"
|
||||
#include "code\_onclick\hud\radial.dm"
|
||||
#include "code\_onclick\hud\radial_persistent.dm"
|
||||
#include "code\_onclick\hud\robot.dm"
|
||||
#include "code\_onclick\hud\robot_vr.dm"
|
||||
#include "code\_onclick\hud\screen_objects.dm"
|
||||
@@ -933,6 +935,7 @@
|
||||
#include "code\game\objects\effects\temporary_visuals\projectiles\tracer.dm"
|
||||
#include "code\game\objects\items\antag_spawners.dm"
|
||||
#include "code\game\objects\items\apc_frame.dm"
|
||||
#include "code\game\objects\items\bells.dm"
|
||||
#include "code\game\objects\items\blueprints.dm"
|
||||
#include "code\game\objects\items\bodybag.dm"
|
||||
#include "code\game\objects\items\contraband.dm"
|
||||
|
||||
Reference in New Issue
Block a user