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Fixes issue #2033
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@@ -274,7 +274,7 @@
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if(E.name == "l_hand" || E.name == "l_arm")
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if(hand && equipped())
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drop_item()
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emote("custom v drops what they were holding, their [E.display_name?"[E.display_name]":"[E]"] malfunctioning!")
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emote("me", 1, "drops what they were holding, their [E.display_name?"[E.display_name]":"[E]"] malfunctioning!")
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var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
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spark_system.set_up(5, 0, src)
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spark_system.attach(src)
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@@ -284,7 +284,7 @@
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else if(E.name == "r_hand" || E.name == "r_arm")
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if(!hand && equipped())
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drop_item()
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emote("custom v drops what they were holding, their [E.display_name?"[E.display_name]":"[E]"] malfunctioning!")
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emote("me", 1, "drops what they were holding, their [E.display_name?"[E.display_name]":"[E]"] malfunctioning!")
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var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
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spark_system.set_up(5, 0, src)
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spark_system.attach(src)
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