mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
fixed some stuff. Not all of it yet.
This commit is contained in:
@@ -1,75 +0,0 @@
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/obj/item/weapon/card/id/gateway/snowfield // Basic access
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name = "Class 1 ID"
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desc = "An ID card with a basic access for the base. There's a mark of a \
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red star in the corner with hammer and sickle inside."
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initial_sprite_stack = list("base-stamp", "top-generic", "stamp-s", "clip")
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/obj/item/weapon/card/id/gateway/snowfield/class2 // Service
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name = "Class 2 ID"
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desc = "An ID card with a service work access for the base.There's a mark of \
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a red star in the corner with hammer and sickle inside."
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initial_sprite_stack = list("base-stamp","top-green", "stamp-s", "clip")
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access = list(26, 28)
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/obj/item/weapon/card/id/gateway/snowfield/class3M // Medical
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name = "Class 3M ID"
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desc = "An ID card with an advanced medical support access for the base. \
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There's a mark of a red star in the corner with hammer and sickle inside."
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initial_sprite_stack = list("base-stamp","top-medblu", "stamp-s", "pips-medblu", "clip")
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access = list(5, 33, 45)
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/obj/item/weapon/card/id/gateway/snowfield/class3E // Engineering Part time worker
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name = "Class 3E ID"
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desc = "An ID card with a basic engineering support access for the base. \
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There's a mark of a red star in the corner with hammer and sickle inside."
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initial_sprite_stack = list("base-stamp", "top-orange", "stamp-s", "clip")
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access = list (10)
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/obj/item/weapon/card/id/gateway/snowfield/class4 // Security
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name = "Class 4 ID"
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desc = "An ID card with a security access for the base. There's a mark of a \
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red star in the corner with hammer and sickle inside."
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initial_sprite_stack = list("base-stamp", "top-red", "stamp-s", "clip")
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access = list (1, 2)
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/obj/item/weapon/card/id/gateway/snowfield/class4D // Detective
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name = "Class 4D ID"
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desc = "An ID card with a forensic security access for the base. There's a mark \
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of a red star in the corner with hammer and sickle inside."
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initial_sprite_stack = list("base-stamp", "top-red", "pips-brown", "stamp-s", "clip")
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access = list (1, 2, 4)
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/obj/item/weapon/card/id/gateway/snowfield/class5R // Researcher
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name = "Class 5R ID"
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desc = "An ID card with a research access for the base. There's a mark of a red \
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star in the corner with hammer and sickle inside."
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initial_sprite_stack = list("base-stamp", "top-purple", "stamp-s", "clip")
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access = list (47, 61)
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/obj/item/weapon/card/id/gateway/snowfield/class5E // Engineering
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name = "Class 5E ID"
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desc = "An ID card with an advanced engineering access for the base. There's a mark \
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of a red star in the corner with hammer and sickle inside."
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initial_sprite_stack = list("base-stamp-dark", "top-orange", "stripe-white", "stamp-s", "clip")
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access = list (10, 11)
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/obj/item/weapon/card/id/gateway/snowfield/class6S // Head of Security-Warden
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name = "Class 6S ID"
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desc = "An ID card with a full access towards the security of the base. There's a \
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mark of a red star in the corner with hammer and sickle inside."
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initial_sprite_stack = list("base-stamp-dark", "top-red", "stripe-gold", "stamp-s", "clip")
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access = list (1, 2, 3, 4)
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/obj/item/weapon/card/id/gateway/snowfield/class6R // Research Director
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name = "Class 6R ID"
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desc = "An ID card with a full access towards the secrets of the base. There's a mark of a red \
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star in the corner with hammer and sickle inside."
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initial_sprite_stack = list("base-stamp-dark", "top-purple", "stripe-gold", "stamp-s", "clip")
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access = list (30, 47, 61)
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/obj/item/weapon/card/id/gateway/snowfield/class7 // Facility Director
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name = "Class 7"
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desc = "An ID card with a full access through out the base. There's a mark of a red \
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star in the corner with hammer and sickle inside."
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initial_sprite_stack = list("base-stamp-dark", "top-blue", "pips-gold", "stripe-gold", "stamp-s", "clip")
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access = list (1, 3, 20, 30, 47, 61)
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@@ -250,6 +250,8 @@
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<B>SPEAKER FOUR, \"MAX\":</B> Predicted to be Maxwell Ulysses Sarevic, zorren, known smuggler, and wanted in the Elysian Colonies for liberation of slaves and, quote, \'harshing my vibe, and being a, like, <U>total lamer</U>, dude\', unquote. 99% confidence.
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"}
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//CHOMPADD start - Snowfield blackbox. Could move this to snowfield_ch.dm tbh.
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/obj/structure/prop/blackbox/snowfield_base
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catalogue_data = list(/datum/category_item/catalogue/information/blackbox/snowfield_base)
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@@ -302,4 +304,6 @@
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<B>M&1N P0#ER $HU+TING DOWN. . . . .</B><BR>
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<B>%AV!NG RECORD . . . . . SAVED.</B><BR>
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<B>SWITCHING MODE TO : <U>ENERGY-SAVING MODE.</U></B>
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"}
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"}
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//CHOMPADD end
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@@ -1,171 +0,0 @@
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// -- Areas -- //
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/area/awaymission/snowfield
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icon_state = "blank"
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// requires_power = 0
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base_turf = /turf/snow/snow2
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ambience = list('sound/ambience/ambispace.ogg','sound/music/title2.ogg','sound/music/space.ogg','sound/music/main.ogg','sound/music/traitor.ogg')
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base_turf = /turf/simulated/floor/snow/snow2
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/area/awaymission/snowfield/outside
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icon_state = "green"
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requires_power = 1
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always_unpowered = 1
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dynamic_lighting = 1
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power_light = 0
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power_equip = 0
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power_environ = 0
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mobcountmax = 100
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floracountmax = 7000
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valid_mobs = list(/mob/living/simple_mob/animal/sif/sakimm/polar, /mob/living/simple_mob/animal/sif/diyaab/polar,
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/mob/living/simple_mob/animal/sif/shantak/polar, /mob/living/simple_mob/animal/space/bear/polar,
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/mob/living/simple_mob/animal/wolf)
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valid_flora = list(/obj/structure/flora/tree/pine, /obj/structure/flora/tree/pine, /obj/structure/flora/tree/pine,
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/obj/structure/flora/tree/dead, /obj/structure/flora/grass/brown, /obj/structure/flora/grass/green,
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/obj/structure/flora/grass/both, /obj/structure/flora/bush, /obj/structure/flora/ausbushes/grassybush,
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/obj/structure/flora/ausbushes/sunnybush, /obj/structure/flora/ausbushes/genericbush, /obj/structure/flora/ausbushes/pointybush,
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/obj/structure/flora/ausbushes/lavendergrass, /obj/structure/flora/ausbushes/sparsegrass, /obj/structure/flora/ausbushes/fullgrass)
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/area/awaymission/snowfield/restricted // No mob spawns!
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icon_state = "red"
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mobcountmax = 1 // Hacky fix.
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floracountmax = 100
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valid_mobs = list(/obj/structure/flora/tree/pine) // Hacky fix.
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valid_flora = list(/obj/structure/flora/tree/pine, /obj/structure/flora/tree/pine, /obj/structure/flora/tree/pine,
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/obj/structure/flora/tree/dead, /obj/structure/flora/grass/brown, /obj/structure/flora/grass/green,
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/obj/structure/flora/grass/both, /obj/structure/flora/bush, /obj/structure/flora/ausbushes/grassybush,
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/obj/structure/flora/ausbushes/sunnybush, /obj/structure/flora/ausbushes/genericbush, /obj/structure/flora/ausbushes/pointybush,
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/obj/structure/flora/ausbushes/lavendergrass, /obj/structure/flora/ausbushes/sparsegrass, /obj/structure/flora/ausbushes/fullgrass)
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/area/awaymission/snowfield/base
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icon_state = "away"
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ambience = list() // Todo: Add better ambience.
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// -- Mobs -- //
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/mob/living/simple_mob/animal/space/bear/polar // More aggressive than normal bears so none of that fancy life() stuff.
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name = "polar bear"
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desc = "The real question is, why are you examining it, instead of running away?"
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icon = 'icons/mob/vore.dmi'
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icon_state = "polarbear"
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icon_living = "polarbear"
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icon_dead = "polarbear-dead"
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icon_gib = "bear-gib"
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vore_icons = SA_ICON_LIVING
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vore_active = 1
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say_list_type = /datum/say_list/polar_bear
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faction = "polar"
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maxHealth = 80
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health = 80 // Polar bear will fuck you up.
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//stop_when_pulled = 0 //VORESTATION AI TEMPORARY REMOVAL
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//turns_per_move = 5 //VORESTATION AI TEMPORARY REMOVAL
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see_in_dark = 6
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response_help = "pets"
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response_disarm = "gently pushes aside"
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response_harm = "desperately attacks"
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melee_damage_lower = 20
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melee_damage_upper = 50 // srsly u gon get rekt
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minbodytemp = 0
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//speak_chance = 1 //VORESTATION AI TEMPORARY REMOVAL
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meat_type = /obj/item/weapon/reagent_containers/food/snacks/bearmeat
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/datum/say_list/polar_bear
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speak = list("RAWR!","Rawr!","GRR!","Growl!")
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emote_hear = list("rawrs","grumbles","grawls")
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emote_see = list("stares ferociously", "stomps")
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/mob/living/simple_mob/animal/space/bear/polar/death()
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desc = "This bastard sure isn't drinking Space Cola anymore."
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..()
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/mob/living/simple_mob/animal/sif/sakimm/polar
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faction = "polar"
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/mob/living/simple_mob/animal/sif/diyaab/polar
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faction = "polar"
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/mob/living/simple_mob/animal/sif/shantak/polar
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faction = "polar"
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// -- Items -- //
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// For fake solar power.
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/obj/machinery/power/fractal_reactor/fluff/smes
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name = "power storage unit"
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desc = "A high-capacity superconducting magnetic energy storage (SMES) unit. The controls are locked."
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icon_state = "smes"
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/obj/effect/landmark/away
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name = "awaystart"
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/obj/effect/floor_decal/derelict/d1
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name = "derelict1"
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icon_state = "derelict1"
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/obj/effect/floor_decal/derelict/d2
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name = "derelict2"
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icon_state = "derelict2"
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/obj/effect/floor_decal/derelict/d3
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name = "derelict3"
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icon_state = "derelict3"
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/obj/effect/floor_decal/derelict/d4
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name = "derelict4"
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icon_state = "derelict4"
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/obj/effect/floor_decal/derelict/d5
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name = "derelict5"
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icon_state = "derelict5"
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/obj/effect/floor_decal/derelict/d6
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name = "derelict6"
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icon_state = "derelict6"
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/obj/effect/floor_decal/derelict/d7
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name = "derelict7"
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icon_state = "derelict7"
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/obj/effect/floor_decal/derelict/d8
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name = "derelict8"
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icon_state = "derelict8"
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/obj/effect/floor_decal/derelict/d9
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name = "derelict9"
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icon_state = "derelict9"
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/obj/effect/floor_decal/derelict/d10
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name = "derelict10"
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icon_state = "derelict10"
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/obj/effect/floor_decal/derelict/d11
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name = "derelict11"
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icon_state = "derelict11"
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/obj/effect/floor_decal/derelict/d12
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name = "derelict12"
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icon_state = "derelict12"
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/obj/effect/floor_decal/derelict/d13
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name = "derelict13"
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icon_state = "derelict13"
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/obj/effect/floor_decal/derelict/d14
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name = "derelict14"
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icon_state = "derelict14"
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/obj/effect/floor_decal/derelict/d15
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name = "derelict15"
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icon_state = "derelict15"
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/obj/effect/floor_decal/derelict/d16
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name = "derelict16"
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icon_state = "derelict16"
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@@ -110,7 +110,6 @@
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//CHOMPStation Addition End
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lateload_gateway = list(
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list("Carp Farm"),
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list("Snow Field")
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) //CHOMPedit: Gateway maps. For now nothing fancy, just some already existing maps while we make our own.
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@@ -59,7 +59,7 @@
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name = "Gateway Destination"
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z = Z_LEVEL_GATEWAY
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#include "gateway/snowfield.dm"
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#include "gateway/snowfield_ch.dm" //CHOMPEDIT - Use the good one instead
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/datum/map_template/sc_lateload/gateway/snowfield
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name = "Snow Field"
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desc = "An old base in middle of snowy wasteland"
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File diff suppressed because it is too large
Load Diff
683
maps/southern_cross/submaps/gateway/snowfield_ch.dm
Normal file
683
maps/southern_cross/submaps/gateway/snowfield_ch.dm
Normal file
@@ -0,0 +1,683 @@
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// -- Areas -- //
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/area/awaymission/snowfield
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icon_state = "blank"
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base_turf = /turf/simulated/floor/outdoors/dirt
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/area/awaymission/snowfield/cavern
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icon_state = "blue"
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ambience = list('sound/ambience/ambimine.ogg', 'sound/ambience/song_game.ogg', 'sound/music/LRRMenu.ogg', 'sound/music/LRRTrack3.ogg', \
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'sound/ambience/cave/AmbCaveDebriA.ogg', 'sound/ambience/cave/AmbCaveDebriB.ogg', 'sound/ambience/cave/AmbCaveDebriC.ogg', \
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'sound/ambience/cave/AmbCaveDebriD.ogg')
|
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always_unpowered = 1
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|
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/area/awaymission/snowfield/outside
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icon_state = "green"
|
||||
always_unpowered = 1
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dynamic_lighting = 1
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||||
outdoors = 1
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||||
|
||||
/area/awaymission/snowfield/checkpoint
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||||
name = "Checkpoint"
|
||||
icon_state = "checkpoint1"
|
||||
requires_power = 0
|
||||
|
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/area/awaymission/snowfield/solarshack
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||||
name = "Solarshack"
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||||
icon_state = "panelsA"
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||||
|
||||
/area/awaymission/snowfield/checkpointunpowered // Limiting powered area
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||||
name = "Checkpoint"
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||||
icon_state = "darkred"
|
||||
always_unpowered = 1
|
||||
power_equip = 0
|
||||
power_environ = 0
|
||||
power_light = 0
|
||||
|
||||
/area/awaymission/snowfield/emergency_pathway/EP_powered
|
||||
name = "Emergency Pathway"
|
||||
icon_state = "green"
|
||||
requires_power = 0
|
||||
|
||||
/area/awaymission/snowfield/emergency_pathway/EP_unpowered
|
||||
name = "Emergency Pathway"
|
||||
icon_state = "darkred"
|
||||
always_unpowered = 1
|
||||
power_equip = 0
|
||||
power_environ = 0
|
||||
power_light = 0
|
||||
|
||||
/area/awaymission/snowfield/restricted
|
||||
icon_state = "red"
|
||||
|
||||
// Base Area
|
||||
|
||||
/area/awaymission/snowfield/hallway/checkpointhallway
|
||||
name = "Gate Hallway"
|
||||
icon_state = "entry_1"
|
||||
requires_power = 0
|
||||
|
||||
/area/awaymission/snowfield/hallway/northhallway
|
||||
name = "Northern Hallway"
|
||||
icon_state = "north"
|
||||
|
||||
/area/awaymission/snowfield/hallway/centerhallway
|
||||
name = "Center Hallway"
|
||||
icon_state = "center"
|
||||
|
||||
/area/awaymission/snowfield/hallway/southhallway
|
||||
name = "Southern Hallway"
|
||||
icon_state = "south"
|
||||
|
||||
/area/awaymission/snowfield/hallway/dormhallway
|
||||
name = "Dorm Hallway"
|
||||
icon_state = "hallC"
|
||||
|
||||
/area/awaymission/snowfield/hallway/commandhallway
|
||||
name = "Command Hallway"
|
||||
icon_state = "hallC1"
|
||||
|
||||
/area/awaymission/snowfield/hallway/frontgate_substation
|
||||
name = "Front Gate Substation"
|
||||
icon_state = "substation"
|
||||
|
||||
/area/awaymission/snowfield/hallway/commandhallway_substation
|
||||
name = "Command Substation"
|
||||
icon_state = "substation"
|
||||
|
||||
// Security
|
||||
|
||||
/area/awaymission/snowfield/security/frontgate
|
||||
name = "Front Gate Checkpoint"
|
||||
icon_state = "checkpoint1"
|
||||
requires_power = 0
|
||||
power_equip = 1 // Powering entry
|
||||
|
||||
/area/awaymission/snowfield/security/seconddesk
|
||||
name = "Second Gate Checkpoint"
|
||||
icon_state = "checkpoint2"
|
||||
requires_power = 0
|
||||
power_equip = 1 // Powering entry
|
||||
|
||||
/area/awaymission/snowfield/security/lobby
|
||||
name = "Security Lobby"
|
||||
icon_state = "security"
|
||||
|
||||
/area/awaymission/snowfield/security/security_restroom
|
||||
name = "Security Restroom"
|
||||
icon_state = "security_bathroom"
|
||||
|
||||
/area/awaymission/snowfield/security/hallway
|
||||
name = "Security Hallway"
|
||||
icon_state = "red"
|
||||
|
||||
/area/awaymission/snowfield/security/detective
|
||||
name = "Detective's Office"
|
||||
icon_state = "detective"
|
||||
|
||||
/area/awaymission/snowfield/security/evidence_storage
|
||||
name = "Evidence Storage"
|
||||
icon_state = "evidence_storage"
|
||||
|
||||
/area/awaymission/snowfield/security/security_lockerroom
|
||||
name = "Security Locker Room"
|
||||
icon_state = "security_lockerroom"
|
||||
|
||||
/area/awaymission/snowfield/security/interrogation
|
||||
name = "Security Interrogation Room"
|
||||
icon_state = "interrogation"
|
||||
|
||||
/area/awaymission/snowfield/security/observatory
|
||||
name = "Security Observation Room"
|
||||
icon_state = "observatory"
|
||||
|
||||
/area/awaymission/snowfield/security/warden
|
||||
name = "Warden's Office"
|
||||
icon_state = "Warden"
|
||||
|
||||
/area/awaymission/snowfield/security/armory_entrance
|
||||
name = "Armory Entrance"
|
||||
icon_state = "armory_entrance"
|
||||
|
||||
/area/awaymission/snowfield/security/armory
|
||||
name = "Armory"
|
||||
icon_state = "armory"
|
||||
requires_power = 0
|
||||
|
||||
/area/awaymission/snowfield/security/heavy_armory
|
||||
name = "Heavy Armory"
|
||||
icon_state = "riot_control"
|
||||
requires_power = 0
|
||||
|
||||
/area/awaymission/snowfield/security/hallway2
|
||||
name = "Security South Hallway"
|
||||
icon_state = "red"
|
||||
|
||||
/area/awaymission/snowfield/security/firingrange
|
||||
name = "Firing Range"
|
||||
icon_state = "firingrange"
|
||||
|
||||
/area/awaymission/snowfield/security/security_cell_hallway
|
||||
name = "Cell Hallway"
|
||||
icon_state = "security_cell_hallway"
|
||||
|
||||
/area/awaymission/snowfield/security/security_cell
|
||||
name = "Security Cell"
|
||||
icon_state = "brig"
|
||||
|
||||
// Medical
|
||||
|
||||
/area/awaymission/snowfield/medical/front_desk
|
||||
name = "Medical Front Desk"
|
||||
icon_state = "medbay"
|
||||
|
||||
/area/awaymission/snowfield/medical/hallway
|
||||
name = "Medical Hallway"
|
||||
icon_state = "medbay4"
|
||||
|
||||
/area/awaymission/snowfield/medical/patients
|
||||
name = "Medical Patients Room"
|
||||
icon_state = "patients"
|
||||
|
||||
/area/awaymission/snowfield/medical/medical_restroom
|
||||
name = "Medical Restroom"
|
||||
icon_state = "restrooms"
|
||||
|
||||
/area/awaymission/snowfield/medical/patient_restroom
|
||||
name = "Medical Patient Restroom"
|
||||
icon_state = "restrooms"
|
||||
|
||||
/area/awaymission/snowfield/medical/medical_locker
|
||||
name = "Medical Locker Room"
|
||||
icon_state = "medbay3"
|
||||
|
||||
/area/awaymission/snowfield/medical/chemistry
|
||||
name = "Chemistry"
|
||||
icon_state = "chem"
|
||||
|
||||
/area/awaymission/snowfield/medical/surgery
|
||||
name = "Surgery"
|
||||
icon_state = "surgery"
|
||||
|
||||
/area/awaymission/snowfield/medical/medbay_breakroom
|
||||
name = "Medical Breakroom"
|
||||
icon_state = "medbay_breakroom"
|
||||
|
||||
/area/awaymission/snowfield/medical/staff_room
|
||||
name = "Medical Staffroom"
|
||||
icon_state = "medbay2"
|
||||
|
||||
/area/awaymission/snowfield/medical/storage_room
|
||||
name = "Medical Storage Room"
|
||||
icon_state = "medbay_primary_storage"
|
||||
|
||||
/area/awaymission/snowfield/medical/morgue
|
||||
name = "Morgue"
|
||||
icon_state = "morgue"
|
||||
|
||||
//Engineering
|
||||
|
||||
/area/awaymission/snowfield/engineering/hallway
|
||||
name = "Engineering Hallway"
|
||||
icon_state = "yellow"
|
||||
|
||||
/area/awaymission/snowfield/engineering/tech_storage
|
||||
name = "Engineering Tech Storage"
|
||||
icon_state = "storage"
|
||||
|
||||
/area/awaymission/snowfield/engineering/secure_tech_storage
|
||||
name = "Engineering Secure Tech Storage"
|
||||
icon_state = "auxstorage"
|
||||
|
||||
/area/awaymission/snowfield/engineering/primary_storage
|
||||
name = "Engineering Primary Storage"
|
||||
icon_state = "primarystorage"
|
||||
|
||||
/area/awaymission/snowfield/engineering/staff_room
|
||||
name = "Engineering Staffroom"
|
||||
icon_state = "engineering_break"
|
||||
|
||||
/area/awaymission/snowfield/engineering/locker_room
|
||||
name = "Engineering Locker Room"
|
||||
icon_state = "engineering_locker"
|
||||
|
||||
/area/awaymission/snowfield/engineering/restroom
|
||||
name = "Engineering Restroom"
|
||||
icon_state = "restrooms"
|
||||
|
||||
/area/awaymission/snowfield/engineering/monitor_room
|
||||
name = "Engine Monitor Room"
|
||||
icon_state = "engine_monitoring"
|
||||
|
||||
/area/awaymission/snowfield/engineering/engine_checkpoint
|
||||
name = "Engine Checkpoint"
|
||||
icon_state = "security"
|
||||
|
||||
/area/awaymission/snowfield/engineering/engine
|
||||
name = "Engine Room"
|
||||
icon_state = "engine"
|
||||
|
||||
//Public/Service area
|
||||
|
||||
/area/awaymission/snowfield/service/janitor
|
||||
name = "Custodial Closet"
|
||||
icon_state = "janitor"
|
||||
|
||||
/area/awaymission/snowfield/service/fridge
|
||||
name = "Fridge"
|
||||
icon_state = "fridge"
|
||||
|
||||
/area/awaymission/snowfield/service/kitchen
|
||||
name = "Kitchen"
|
||||
icon_state = "kitchen"
|
||||
|
||||
/area/awaymission/snowfield/service/hydro
|
||||
name = "Hydroponics"
|
||||
icon_state = "hydro"
|
||||
|
||||
/area/awaymission/snowfield/service/cafeteria
|
||||
name = "Canteen"
|
||||
icon_state = "cafeteria"
|
||||
|
||||
/area/awaymission/snowfield/service/publicstaff
|
||||
name = "Public Staffroom"
|
||||
icon_state = "recreation_area"
|
||||
|
||||
/area/awaymission/snowfield/public/charger
|
||||
name = "Tool Storage"
|
||||
icon_state = "yellow"
|
||||
|
||||
/area/awaymission/snowfield/public/toolstorage1
|
||||
name = "Tool Storage 2"
|
||||
icon_state = "emergencystorage"
|
||||
|
||||
/area/awaymission/snowfield/public/toolstroage2
|
||||
name = "Command Toolstorage"
|
||||
icon_state = "emergencystorage"
|
||||
|
||||
/area/awaymission/snowfield/public/publicrestroom
|
||||
name = "Public Restroom"
|
||||
icon_state = "restrooms"
|
||||
|
||||
/area/awaymission/snowfield/public/cafeteria_restroom
|
||||
name = "Canteen Restroom"
|
||||
icon_state = "restrooms"
|
||||
|
||||
//dorms
|
||||
|
||||
/area/awaymission/snowfield/dorms/dorm1
|
||||
name = "Room 1"
|
||||
|
||||
/area/awaymission/snowfield/dorms/dorm2
|
||||
name = "Room 2"
|
||||
|
||||
/area/awaymission/snowfield/dorms/dorm3
|
||||
name = "Room 3"
|
||||
|
||||
/area/awaymission/snowfield/dorms/dorm4
|
||||
name = "Room 4"
|
||||
|
||||
/area/awaymission/snowfield/dorms/dorm5
|
||||
name = "Room 5"
|
||||
|
||||
/area/awaymission/snowfield/dorms/dorm6
|
||||
name = "Room 6"
|
||||
|
||||
/area/awaymission/snowfield/dorms/dorm7
|
||||
name = "Room 7"
|
||||
|
||||
/area/awaymission/snowfield/dorms/dorm8
|
||||
name = "Room 8"
|
||||
|
||||
/area/awaymission/snowfield/dorms/dorm9
|
||||
name = "Room 9"
|
||||
|
||||
/area/awaymission/snowfield/dorms/dorm10
|
||||
name = "Room 10"
|
||||
|
||||
/area/awaymission/snowfield/dorms/dorm11
|
||||
name = "Room 11"
|
||||
|
||||
/area/awaymission/snowfield/dorms/dorm12
|
||||
name = "Room 12"
|
||||
|
||||
/area/awaymission/snowfield/dorms/dorm13
|
||||
name = "Room 13"
|
||||
|
||||
/area/awaymission/snowfield/dorms/dorm14
|
||||
name = "Room 14"
|
||||
|
||||
/area/awaymission/snowfield/dorms/dorm15
|
||||
name = "Room 15"
|
||||
|
||||
/area/awaymission/snowfield/dorms/dorm16
|
||||
name = "Room 16"
|
||||
|
||||
/area/awaymission/snowfield/dorms/panicroom
|
||||
name = "Panic Room"
|
||||
icon_state = "purple"
|
||||
requires_power = 0
|
||||
|
||||
//commandroom
|
||||
|
||||
/area/awaymission/snowfield/command/server
|
||||
name = "Server/Blackbox Room"
|
||||
icon_state = "dark128"
|
||||
requires_power = 0
|
||||
|
||||
/area/awaymission/snowfield/command/bridge
|
||||
name = "Main Control/Monitoring Room"
|
||||
icon_state = "bridge"
|
||||
|
||||
/area/awaymission/snowfield/command/observatory_path
|
||||
name = "Observation Hallway"
|
||||
icon_state = "entry_4"
|
||||
|
||||
/area/awaymission/snowfield/command/observatory
|
||||
name = "Observation Room"
|
||||
icon_state = "research"
|
||||
requires_power = 0
|
||||
|
||||
/area/awaymission/snowfield/command/testroom
|
||||
name = "Testing Chamber"
|
||||
icon_state = "thunder"
|
||||
requires_power = 0
|
||||
|
||||
/area/awaymission/snowfield/command/commandarmory
|
||||
name = "Emergency Armory"
|
||||
icon_state = "armory"
|
||||
|
||||
/area/awaymission/snowfield/command/monitorroom
|
||||
name = "BSA Monitoring Room"
|
||||
icon_state = "entry_1"
|
||||
|
||||
/area/awaymission/snowfield/command/sub_chamber
|
||||
name = "BSA Sub-Chamber"
|
||||
icon_state = "entry_2"
|
||||
|
||||
/area/awaymission/snowfield/command/gateway
|
||||
name = "BSA-Gateway Chamber"
|
||||
icon_state = "teleporter"
|
||||
|
||||
/area/awaymission/snowfield/command/bsa
|
||||
name = "BSA Chamber"
|
||||
icon_state = "security_sub"
|
||||
requires_power = 0
|
||||
|
||||
//Limited function
|
||||
|
||||
/area/awaymission/snowfield/base // Limiting powered areas
|
||||
icon_state = "away"
|
||||
requires_power = 0
|
||||
power_equip = 1
|
||||
power_environ = 1
|
||||
power_light = 1
|
||||
|
||||
/area/awaymission/snowfield/powerless // Limiting powered areas
|
||||
icon_state = "darkred"
|
||||
always_unpowered = 1
|
||||
power_equip = 0
|
||||
power_environ = 0
|
||||
power_light = 0
|
||||
|
||||
// -- Items -- //
|
||||
|
||||
// For fake solar power.
|
||||
/obj/machinery/power/fractal_reactor/fluff/smes
|
||||
name = "power storage unit"
|
||||
desc = "A high-capacity superconducting magnetic energy storage (SMES) unit. The controls are locked."
|
||||
icon_state = "smes"
|
||||
|
||||
//For fake engine
|
||||
/obj/machinery/power/rtg/fake_reactor
|
||||
name = "Nuclear Reactor"
|
||||
desc = "PTTO-3, an industrial all-in-one nuclear power plant by Neo-Chernobyl GmbH. The controls are locked."
|
||||
power_gen = 150000
|
||||
icon_state = "potatoon"
|
||||
|
||||
/obj/effect/landmark/away
|
||||
name = "awaystart"
|
||||
|
||||
//Gateway mission exclusive special loot
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/serdy/sr25c
|
||||
name = "SR-25 Carbine"
|
||||
icon_state="m4"
|
||||
desc = "Heavily modified, this gun uses 7.62mm rather than 5.54mm and still has its automated fire mode. Equipped with suppressor, telescopic sight and the red dot sight on its side, it has a capability of handling the CQC and both in long range combat, without making much noises. Multi-dozens of accessories provides the improvement on the recoil, too. An old terran flag stamp and a spec-ops mark on the receiver approves its authentic state. Unmodified, cheep slack-off can be found just about everywhere, but this versions are very hard to come by. Chambered in 7.62x51mm."
|
||||
description_info = "This is a ballistic weapon. To fire the weapon, ensure your intent is *not* set to 'help', have your gun mode set to 'fire', then click where you want to fire. To reload, click the weapon in your hand to unload (if needed), then add the appropriate ammo. To use the scope, use the appropriate verb in the object tab. The description will tell you what caliber you need."
|
||||
caliber = "7.62mm"
|
||||
magazine_type = /obj/item/ammo_magazine/m762
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/m762, /obj/item/ammo_magazine/m762m)
|
||||
projectile_type = /obj/item/projectile/bullet/rifle/a762
|
||||
firemodes = list(
|
||||
list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null),
|
||||
list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-5,-5), dispersion=list(0.0, 0.2, 0.4))
|
||||
)
|
||||
auto_loading_type = CLOSED_BOLT | LOCK_OPEN_EMPTY | LOCK_SLAPPABLE
|
||||
load_method = MAGAZINE
|
||||
muzzle_velocity = 880
|
||||
w_class = ITEMSIZE_HUGE
|
||||
action_button_name = "Use Scope"
|
||||
accuracy = 10
|
||||
scoped_accuracy = 20
|
||||
one_handed_penalty = 65
|
||||
silenced = 1
|
||||
recoil = 0.5
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/serdy/sr25c/ui_action_click()
|
||||
scope()
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/serdy/sr25c/verb/scope()
|
||||
set category = "Object"
|
||||
set name = "Use Scope"
|
||||
set popup_menu = 1
|
||||
|
||||
toggle_scope(2.0)
|
||||
|
||||
/obj/item/weapon/gun/launcher/scopedrocket
|
||||
name = "scoped rocket launcher"
|
||||
desc = "Upon looking into the scope, you see the word on its center: MAGGOT."
|
||||
icon_state = "rocket"
|
||||
item_state = "rocket"
|
||||
w_class = ITEMSIZE_HUGE //CHOMP Edit.
|
||||
action_button_name = "Use Scope"
|
||||
scoped_accuracy = 20
|
||||
one_handed_penalty = 150 //Good luck shooting one handed.
|
||||
throw_speed = 2
|
||||
throw_range = 10
|
||||
force = 5.0
|
||||
slot_flags = 0
|
||||
origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 5)
|
||||
fire_sound = 'sound/weapons/rpg.ogg'
|
||||
|
||||
release_force = 15
|
||||
throw_distance = 30
|
||||
var/max_rockets = 1
|
||||
var/list/rockets = new/list()
|
||||
|
||||
/obj/item/weapon/gun/launcher/scopedrocket/examine(mob/user)
|
||||
. = ..()
|
||||
if(get_dist(user, src) <= 2)
|
||||
. += "<font color='blue'>[rockets.len] / [max_rockets] rockets.</font>"
|
||||
|
||||
/obj/item/weapon/gun/launcher/scopedrocket/attackby(obj/item/I as obj, mob/user as mob)
|
||||
if(istype(I, /obj/item/ammo_casing/rocket))
|
||||
if(rockets.len < max_rockets)
|
||||
user.drop_item()
|
||||
I.loc = src
|
||||
rockets += I
|
||||
to_chat(user, "<font color='blue'>You put the rocket in [src].</font>")
|
||||
to_chat(user, "<font color='blue'>[rockets.len] / [max_rockets] rockets.</font>")
|
||||
else
|
||||
to_chat(usr, "<font color='red'>[src] cannot hold more rockets.</font>")
|
||||
|
||||
/obj/item/weapon/gun/launcher/scopedrocket/consume_next_projectile()
|
||||
if(rockets.len)
|
||||
var/obj/item/ammo_casing/rocket/I = rockets[1]
|
||||
rockets -= I
|
||||
return new I.projectile_type(src)
|
||||
return null
|
||||
|
||||
/obj/item/weapon/gun/launcher/scopedrocket/handle_post_fire(mob/user, atom/target)
|
||||
message_admins("[key_name_admin(user)] fired a rocket from a rocket launcher ([src.name]) at [target].")
|
||||
log_game("[key_name_admin(user)] used a rocket launcher ([src.name]) at [target].")
|
||||
..()
|
||||
|
||||
/obj/item/weapon/gun/launcher/scopedrocket/ui_action_click()
|
||||
scope()
|
||||
|
||||
/obj/item/weapon/gun/launcher/scopedrocket/verb/scope()
|
||||
set category = "Object"
|
||||
set name = "Use Scope"
|
||||
set popup_menu = 1
|
||||
|
||||
toggle_scope(2.0)
|
||||
|
||||
//Lore Notes
|
||||
|
||||
/obj/item/weapon/paper/awaygate/snowfield/evacuation_order
|
||||
name = "Order Directives"
|
||||
info = "<center><B><font size=\"6\">HIGH PRIORITY ORDERS</font></B><BR><BR><BR>ORDERS \
|
||||
TO <B>ALL CLASS 1, 2, 3 PERSONNEL</B><BR>Date of Order : <B>April 10, 1979</B>.</center> <BR><BR><BR>\
|
||||
Directives : <B>Evacuation preparation from Facility. <BR>All related personnel, EXCLUDING 3M personnel \
|
||||
must head to Chelyabinsk until 2100, April 10 and await for further directives.<BR>Base MUST \
|
||||
maintain necessary items only. </B><BR><BR>Further directives and details shall be guided by <B>Class 4 \
|
||||
or above personnel.</B>"
|
||||
|
||||
/obj/item/weapon/paper/awaygate/snowfield/evacuation_order2
|
||||
name = "Mid Command Order Directives"
|
||||
info = "<center><B><font size=\"6\">HIGH PRIORITY ORDERS</font></B><BR><BR><BR>ORDERS \
|
||||
TO <B>ALL CLASS 4 PERSONNEL</B><BR>Date of Order : <B>April 10, 1979</B>.</center> <BR><BR><BR>\
|
||||
Directives : <B>Evacuation preparation from Facility. <BR>All class 1,2,3 personnel must head to \
|
||||
Chelyabinsk and empty the facility, EXCLUDING Medical team. (3M)<BR>Base MUST maintain necessary items only \
|
||||
to operate 'Tunguska' and supplies for the crews who remains. 'Tunguska' Activation time at 0300, April 11, \
|
||||
1979.</B><BR><BR>Further directives and details shall be guided by <B>Class 6 or above personnel.</B>"
|
||||
|
||||
/obj/item/weapon/paper/awaygate/snowfield/evacuation_order3
|
||||
name = "High Command Order Directives"
|
||||
info = "<center><B><font size=\"6\">HIGH PRIORITY ORDERS</font></B><BR><BR><BR>ORDERS \
|
||||
TO <B>ALL CLASS 5, 6 PERSONNEL</B><BR>Date of Order : <B>April 10, 1979</B>.</center> <BR><BR><BR>\
|
||||
Directives : <B>Evacuation preparation from Facility. <BR>All Class 1, 2, 3 personnel must head to \
|
||||
Chelyabinsk and empty the facility, excluding Class 3M, guided by Class 4 personnel. <BR>All Class 5, 6 must \
|
||||
check the stabiity of 'Tunguska' before the operation. Activation time at 0300, April 11, 1979.</B>"
|
||||
|
||||
/obj/item/weapon/paper/awaygate/snowfield/activation_order
|
||||
name = "High Command Order Directives"
|
||||
info = "<center><B><font size=\"6\">HIGH PRIORITY ORDERS</font></B><BR><BR><BR>ORDERS \
|
||||
TO <B>ALL CLASS 5, 6 PERSONNEL</B><BR>Date of Order : <B>April 11, 1979</B>.</center> <BR><BR><BR>\
|
||||
Directives : <B>Activation of 'Tunguska.' <BR>All class 5, 6 personnel must have a full search by \
|
||||
Class 4 before entering the operation room. <BR>Any personnel who is not on the operations area shall \
|
||||
be terminated on the spot. Notify to nearest Class 4 and 6 personnel if necessary.</B><BR><BR>Further directives \
|
||||
and details shall be guided by <B>Class 6 Personnel.</B>"
|
||||
|
||||
/obj/item/weapon/paper/awaygate/snowfield/interrogation
|
||||
name = "Interrogation note"
|
||||
info = "(Recording Start)<BR>(00:00) This is Yemelyan Fedoro, the Warden of Sector 108.<BR>(00:09) Time of the \
|
||||
record... <BR>(00:14) Twenty one-Fourty.<BR>(00:17) Three months of interrogation is finally coming up with \
|
||||
a progress.<BR>(00:20) The lizard finally speaks, telling us the key points of the blueprint.<BR>(00:25) \
|
||||
There are missing important componant followed by the blueprint,<BR>(00:32) however, we may manage to get enough \
|
||||
from the asteroid back from 1908.<BR>(00:39) Exactly what the research team needs, whatever they say. Something \
|
||||
they won't be able to get in their lifetime, what they say. (00:52) Vlad is just using the lizard as their \
|
||||
Punching bag, now. (00:59) Gosh, their screams are worser than my grandma. Who would know an overgrown lizard \
|
||||
would sound like that..<BR>(01:07) Best to finish up, now. We can get more informations from'em. Yemelyan Fedoro, out."
|
||||
|
||||
/obj/item/weapon/paper/awaygate/snowfield/note // Little easter egg for appreciation.
|
||||
desc = "A gift card with a heart on the cover. Hey, there's a scribble on its back..."
|
||||
name = "letter"
|
||||
icon_state = "greetingcard_heart"
|
||||
info = "<center><B><font size=\"6\">Congradulations!</font></B></center><BR><BR>You have just found a paper that \
|
||||
was sitting at out of nowhere.<BR>Let there be a celebration to you, finding this tiny paper. But leaving this empty \
|
||||
will be awkward, so, some few honorable mentions shall be here.<BR><BR><B>Maker of the Map:</B> H.K <BR><BR><B>Huge \
|
||||
Emotional Support (And my life changer):</B> BlackMajor, Salty S<BR><BR><B>Supporters in the most troubled times</B>: \
|
||||
BlackMajor, Ender, Jack, Lone/Einarr, Mango, Nickner, Salty S, Serdy, Skitz, Verkister<BR><BR><B>Helpers on the map work:</B> \
|
||||
BlackMajor, Blitzkrieg, Dan 'Clanker' Neposh, Kassc, Mango, Rykka Stormheart, Salty S, Serdy, Verkister<BR><BR>\
|
||||
<B>Map recovery helper (Curse you github, almost deleting the project):</B> BlackMajor, Helmian, Jennard.L, Kashtan <BR>\
|
||||
<B>Also, not to forget - Huge thank you to</B>:You, who is reading this note. <BR><BR><BR>Let this be my 25c to remember."
|
||||
|
||||
/obj/item/weapon/paper/awaygate/snowfield/diary
|
||||
desc = "A part of a ripped paper, likely from the book."
|
||||
name = "diary, 18 of January, 1971"
|
||||
info = "Dear diary.<BR><BR> This will be the last diary I write in this little outpost.<BR><BR> Militsiya \
|
||||
has came today, to this middle-out-of-nowhere outpost,<BR> telling us to leave at once.<BR> Thankfully, \
|
||||
cave is almost dry of coal, and Dmitry wasn't drunk for once just by the time militsiya came. \
|
||||
Thank goodness. <BR> What the militsiya says it is from the government's orders. We had to leave \
|
||||
sometime soon and find another coal vein, anyways. <BR><BR> Anatoly, two days ago, said he saw the army \
|
||||
truck passing by few times around the mountains, so I think this is one of it. <BR><BR> Best to \
|
||||
take our stuffs tomorrow. And some vodka bottles I have hidden.<BR><BR><BR><BR><B>BLAST, \
|
||||
IT'S EMPTY! DIMITRY, THAT SCUMBAG - HOW DID HE EVEN KNEW THE BOTTLE'S THERE?!</B>"
|
||||
|
||||
/obj/item/weapon/card/id/gateway/snowfield // Basic access
|
||||
name = "Class 1 ID"
|
||||
desc = "An ID card with a basic access for the base. There's a mark of a \
|
||||
red star in the corner with hammer and sickle inside."
|
||||
initial_sprite_stack = list("base-stamp", "top-generic", "stamp-s", "clip")
|
||||
|
||||
/obj/item/weapon/card/id/gateway/snowfield/class2 // Service
|
||||
name = "Class 2 ID"
|
||||
desc = "An ID card with a service work access for the base.There's a mark of \
|
||||
a red star in the corner with hammer and sickle inside."
|
||||
initial_sprite_stack = list("base-stamp","top-green", "stamp-s", "clip")
|
||||
access = list(26, 28)
|
||||
|
||||
/obj/item/weapon/card/id/gateway/snowfield/class3M // Medical
|
||||
name = "Class 3M ID"
|
||||
desc = "An ID card with an advanced medical support access for the base. \
|
||||
There's a mark of a red star in the corner with hammer and sickle inside."
|
||||
initial_sprite_stack = list("base-stamp","top-medblu", "stamp-s", "pips-medblu", "clip")
|
||||
access = list(5, 33, 45)
|
||||
|
||||
/obj/item/weapon/card/id/gateway/snowfield/class3E // Engineering Part time worker
|
||||
name = "Class 3E ID"
|
||||
desc = "An ID card with a basic engineering support access for the base. \
|
||||
There's a mark of a red star in the corner with hammer and sickle inside."
|
||||
initial_sprite_stack = list("base-stamp", "top-orange", "stamp-s", "clip")
|
||||
access = list (10)
|
||||
|
||||
/obj/item/weapon/card/id/gateway/snowfield/class4 // Security
|
||||
name = "Class 4 ID"
|
||||
desc = "An ID card with a security access for the base. There's a mark of a \
|
||||
red star in the corner with hammer and sickle inside."
|
||||
initial_sprite_stack = list("base-stamp", "top-red", "stamp-s", "clip")
|
||||
access = list (1, 2)
|
||||
|
||||
/obj/item/weapon/card/id/gateway/snowfield/class4D // Detective
|
||||
name = "Class 4D ID"
|
||||
desc = "An ID card with a forensic security access for the base. There's a mark \
|
||||
of a red star in the corner with hammer and sickle inside."
|
||||
initial_sprite_stack = list("base-stamp", "top-red", "pips-brown", "stamp-s", "clip")
|
||||
access = list (1, 2, 4)
|
||||
|
||||
/obj/item/weapon/card/id/gateway/snowfield/class5R // Researcher
|
||||
name = "Class 5R ID"
|
||||
desc = "An ID card with a research access for the base. There's a mark of a red \
|
||||
star in the corner with hammer and sickle inside."
|
||||
initial_sprite_stack = list("base-stamp", "top-purple", "stamp-s", "clip")
|
||||
access = list (47, 61)
|
||||
|
||||
/obj/item/weapon/card/id/gateway/snowfield/class5E // Engineering
|
||||
name = "Class 5E ID"
|
||||
desc = "An ID card with an advanced engineering access for the base. There's a mark \
|
||||
of a red star in the corner with hammer and sickle inside."
|
||||
initial_sprite_stack = list("base-stamp-dark", "top-orange", "stripe-white", "stamp-s", "clip")
|
||||
access = list (10, 11)
|
||||
|
||||
/obj/item/weapon/card/id/gateway/snowfield/class6S // Head of Security-Warden
|
||||
name = "Class 6S ID"
|
||||
desc = "An ID card with a full access towards the security of the base. There's a \
|
||||
mark of a red star in the corner with hammer and sickle inside."
|
||||
initial_sprite_stack = list("base-stamp-dark", "top-red", "stripe-gold", "stamp-s", "clip")
|
||||
access = list (1, 2, 3, 4)
|
||||
|
||||
/obj/item/weapon/card/id/gateway/snowfield/class6R // Research Director
|
||||
name = "Class 6R ID"
|
||||
desc = "An ID card with a full access towards the secrets of the base. There's a mark of a red \
|
||||
star in the corner with hammer and sickle inside."
|
||||
initial_sprite_stack = list("base-stamp-dark", "top-purple", "stripe-gold", "stamp-s", "clip")
|
||||
access = list (30, 47, 61)
|
||||
|
||||
/obj/item/weapon/card/id/gateway/snowfield/class7 // Facility Director
|
||||
name = "Class 7"
|
||||
desc = "An ID card with a full access through out the base. There's a mark of a red \
|
||||
star in the corner with hammer and sickle inside."
|
||||
initial_sprite_stack = list("base-stamp-dark", "top-blue", "pips-gold", "stripe-gold", "stamp-s", "clip")
|
||||
access = list (1, 3, 20, 30, 47, 61)
|
||||
Reference in New Issue
Block a user