mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 02:09:41 +00:00
Merge pull request #6381 from Nalarac/CableLayer2
Fixes Mech Cable Layer
This commit is contained in:
@@ -273,3 +273,6 @@
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if(chassis)
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chassis.log_message("<i>[src]:</i> [message]")
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return
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/obj/item/mecha_parts/mecha_equipment/proc/MoveAction() //Allows mech equipment to do an action upon the mech moving
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return
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@@ -10,7 +10,7 @@
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var/mob/living/carbon/human/occupant = null
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var/datum/global_iterator/pr_mech_sleeper
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var/inject_amount = 5
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required_type = /obj/mecha/medical
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required_type = list(/obj/mecha/medical)
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salvageable = 0
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allow_duplicate = TRUE
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@@ -247,144 +247,6 @@
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return
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/obj/item/mecha_parts/mecha_equipment/tool/cable_layer
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name = "Cable Layer"
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icon_state = "mecha_wire"
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var/datum/event/event
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var/turf/old_turf
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var/obj/structure/cable/last_piece
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var/obj/item/stack/cable_coil/cable
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var/max_cable = 1000
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required_type = /obj/mecha/working
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/obj/item/mecha_parts/mecha_equipment/tool/cable_layer/New()
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cable = new(src)
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cable.amount = 0
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..()
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/obj/item/mecha_parts/mecha_equipment/tool/cable_layer/attach()
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..()
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event = chassis.events.addEvent("onMove",src,"layCable")
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return
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/obj/item/mecha_parts/mecha_equipment/tool/cable_layer/detach()
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chassis.events.clearEvent("onMove",event)
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return ..()
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/obj/item/mecha_parts/mecha_equipment/tool/cable_layer/destroy()
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chassis.events.clearEvent("onMove",event)
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return ..()
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/obj/item/mecha_parts/mecha_equipment/tool/cable_layer/action(var/obj/item/stack/cable_coil/target)
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if(!action_checks(target))
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return
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var/result = load_cable(target)
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var/message
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if(isnull(result))
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message = "<font color='red'>Unable to load [target] - no cable found.</font>"
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else if(!result)
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message = "Reel is full."
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else
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message = "[result] meters of cable successfully loaded."
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send_byjax(chassis.occupant,"exosuit.browser","\ref[src]",src.get_equip_info())
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occupant_message(message)
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return
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/obj/item/mecha_parts/mecha_equipment/tool/cable_layer/Topic(href,href_list)
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..()
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if(href_list["toggle"])
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set_ready_state(!equip_ready)
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occupant_message("[src] [equip_ready?"dea":"a"]ctivated.")
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log_message("[equip_ready?"Dea":"A"]ctivated.")
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return
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if(href_list["cut"])
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if(cable && cable.amount)
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var/m = round(input(chassis.occupant,"Please specify the length of cable to cut","Cut cable",min(cable.amount,30)) as num, 1)
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m = min(m, cable.amount)
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if(m)
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use_cable(m)
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var/obj/item/stack/cable_coil/CC = new (get_turf(chassis))
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CC.amount = m
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else
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occupant_message("There's no more cable on the reel.")
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return
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/obj/item/mecha_parts/mecha_equipment/tool/cable_layer/get_equip_info()
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var/output = ..()
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if(output)
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return "[output] \[Cable: [cable ? cable.amount : 0] m\][(cable && cable.amount) ? "- <a href='?src=\ref[src];toggle=1'>[!equip_ready?"Dea":"A"]ctivate</a>|<a href='?src=\ref[src];cut=1'>Cut</a>" : null]"
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return
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/obj/item/mecha_parts/mecha_equipment/tool/cable_layer/proc/load_cable(var/obj/item/stack/cable_coil/CC)
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if(istype(CC) && CC.amount)
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var/cur_amount = cable? cable.amount : 0
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var/to_load = max(max_cable - cur_amount,0)
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if(to_load)
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to_load = min(CC.amount, to_load)
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if(!cable)
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cable = new(src)
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cable.amount = 0
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cable.amount += to_load
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CC.use(to_load)
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return to_load
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else
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return 0
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return
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/obj/item/mecha_parts/mecha_equipment/tool/cable_layer/proc/use_cable(amount)
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if(!cable || cable.amount<1)
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set_ready_state(1)
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occupant_message("Cable depleted, [src] deactivated.")
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log_message("Cable depleted, [src] deactivated.")
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return
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if(cable.amount < amount)
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occupant_message("No enough cable to finish the task.")
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return
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cable.use(amount)
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update_equip_info()
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return 1
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/obj/item/mecha_parts/mecha_equipment/tool/cable_layer/proc/reset()
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last_piece = null
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/obj/item/mecha_parts/mecha_equipment/tool/cable_layer/proc/dismantleFloor(var/turf/new_turf)
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if(istype(new_turf, /turf/simulated/floor))
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var/turf/simulated/floor/T = new_turf
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if(!T.is_plating())
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T.make_plating(!(T.broken || T.burnt))
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return new_turf.is_plating()
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/obj/item/mecha_parts/mecha_equipment/tool/cable_layer/proc/layCable(var/turf/new_turf)
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if(equip_ready || !istype(new_turf) || !dismantleFloor(new_turf))
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return reset()
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var/fdirn = turn(chassis.dir,180)
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for(var/obj/structure/cable/LC in new_turf) // check to make sure there's not a cable there already
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if(LC.d1 == fdirn || LC.d2 == fdirn)
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return reset()
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if(!use_cable(1))
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return reset()
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var/obj/structure/cable/NC = new(new_turf)
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NC.cableColor("red")
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NC.d1 = 0
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NC.d2 = fdirn
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NC.update_icon()
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var/datum/powernet/PN
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if(last_piece && last_piece.d2 != chassis.dir)
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last_piece.d1 = min(last_piece.d2, chassis.dir)
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last_piece.d2 = max(last_piece.d2, chassis.dir)
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last_piece.update_icon()
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PN = last_piece.powernet
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if(!PN)
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PN = new()
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PN.add_cable(NC)
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NC.mergeConnectedNetworks(NC.d2)
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//NC.mergeConnectedNetworksOnTurf()
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last_piece = NC
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return 1
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/obj/item/mecha_parts/mecha_equipment/tool/syringe_gun
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name = "syringe gun"
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desc = "Exosuit-mounted chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur. (Can be attached to: Medical Exosuits)"
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@@ -402,7 +264,7 @@
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range = MELEE|RANGED
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equip_cooldown = 10
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origin_tech = list(TECH_MATERIAL = 3, TECH_BIO = 4, TECH_MAGNET = 4, TECH_DATA = 3)
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required_type = /obj/mecha/medical
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required_type = list(/obj/mecha/medical)
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//This is a list of datums so as to allow id changes, and force compile errors if removed.
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var/static/list/allowed_reagents = list(
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@@ -1537,3 +1537,132 @@
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chassis.step_in = initial(chassis.step_in)
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..()
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return
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/obj/item/mecha_parts/mecha_equipment/tool/cable_layer
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name = "Cable Layer"
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icon_state = "mecha_wire"
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var/turf/old_turf
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var/obj/structure/cable/last_piece
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var/obj/item/stack/cable_coil/cable
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var/max_cable = 1000
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required_type = list(/obj/mecha/working)
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/obj/item/mecha_parts/mecha_equipment/tool/cable_layer/New()
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cable = new(src)
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cable.amount = 0
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..()
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/obj/item/mecha_parts/mecha_equipment/tool/cable_layer/MoveAction()
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layCable()
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/obj/item/mecha_parts/mecha_equipment/tool/cable_layer/action(var/obj/item/stack/cable_coil/target)
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if(!action_checks(target))
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return
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var/result = load_cable(target)
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var/message
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if(isnull(result))
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message = "<font color='red'>Unable to load [target] - no cable found.</font>"
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else if(!result)
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message = "Reel is full."
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else
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message = "[result] meters of cable successfully loaded."
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send_byjax(chassis.occupant,"exosuit.browser","\ref[src]",src.get_equip_info())
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occupant_message(message)
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return
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/obj/item/mecha_parts/mecha_equipment/tool/cable_layer/Topic(href,href_list)
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..()
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if(href_list["toggle"])
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set_ready_state(!equip_ready)
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occupant_message("[src] [equip_ready?"dea":"a"]ctivated.")
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log_message("[equip_ready?"Dea":"A"]ctivated.")
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return
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if(href_list["cut"])
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if(cable && cable.amount)
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var/m = round(input(chassis.occupant,"Please specify the length of cable to cut","Cut cable",min(cable.amount,30)) as num, 1)
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m = min(m, cable.amount)
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if(m)
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use_cable(m)
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var/obj/item/stack/cable_coil/CC = new (get_turf(chassis))
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CC.amount = m
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else
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occupant_message("There's no more cable on the reel.")
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return
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/obj/item/mecha_parts/mecha_equipment/tool/cable_layer/get_equip_info()
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var/output = ..()
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if(output)
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return "[output] \[Cable: [cable ? cable.amount : 0] m\][(cable && cable.amount) ? "- <a href='?src=\ref[src];toggle=1'>[!equip_ready?"Dea":"A"]ctivate</a>|<a href='?src=\ref[src];cut=1'>Cut</a>" : null]"
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return
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/obj/item/mecha_parts/mecha_equipment/tool/cable_layer/proc/load_cable(var/obj/item/stack/cable_coil/CC)
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if(istype(CC) && CC.amount)
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var/cur_amount = cable? cable.amount : 0
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var/to_load = max(max_cable - cur_amount,0)
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if(to_load)
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to_load = min(CC.amount, to_load)
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if(!cable)
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cable = new(src)
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cable.amount = 0
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cable.amount += to_load
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CC.use(to_load)
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return to_load
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else
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return 0
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return
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/obj/item/mecha_parts/mecha_equipment/tool/cable_layer/proc/use_cable(amount)
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if(!cable || cable.amount<1)
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set_ready_state(1)
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occupant_message("Cable depleted, [src] deactivated.")
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log_message("Cable depleted, [src] deactivated.")
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return
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if(cable.amount < amount)
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occupant_message("No enough cable to finish the task.")
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return
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cable.use(amount)
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update_equip_info()
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return 1
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/obj/item/mecha_parts/mecha_equipment/tool/cable_layer/proc/reset()
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last_piece = null
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/obj/item/mecha_parts/mecha_equipment/tool/cable_layer/proc/dismantleFloor(var/turf/new_turf)
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new_turf = get_turf(chassis)
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if(istype(new_turf, /turf/simulated/floor))
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var/turf/simulated/floor/T = new_turf
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if(!T.is_plating())
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T.make_plating(!(T.broken || T.burnt))
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return new_turf.is_plating()
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/obj/item/mecha_parts/mecha_equipment/tool/cable_layer/proc/layCable(var/turf/new_turf)
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new_turf = get_turf(chassis)
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if(equip_ready || !istype(new_turf, /turf/simulated/floor) || !dismantleFloor(new_turf))
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return reset()
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var/fdirn = turn(chassis.dir,180)
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for(var/obj/structure/cable/LC in new_turf) // check to make sure there's not a cable there already
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if(LC.d1 == fdirn || LC.d2 == fdirn)
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return reset()
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if(!use_cable(1))
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return reset()
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var/obj/structure/cable/NC = new(new_turf)
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NC.cableColor("red")
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NC.d1 = 0
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NC.d2 = fdirn
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NC.update_icon()
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var/datum/powernet/PN
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if(last_piece && last_piece.d2 != chassis.dir)
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last_piece.d1 = min(last_piece.d2, chassis.dir)
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last_piece.d2 = max(last_piece.d2, chassis.dir)
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last_piece.update_icon()
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PN = last_piece.powernet
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if(!PN)
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PN = new()
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PN.add_cable(NC)
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NC.mergeConnectedNetworks(NC.d2)
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//NC.mergeConnectedNetworksOnTurf()
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last_piece = NC
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return 1
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@@ -384,9 +384,16 @@
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/obj/mecha/Move()
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. = ..()
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if(.)
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events.fireEvent("onMove",get_turf(src))
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MoveAction()
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return
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/obj/mecha/proc/MoveAction() //Allows mech equipment to do an action once the mech moves
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if(!equipment.len)
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return
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for(var/obj/item/mecha_parts/mecha_equipment/ME in equipment)
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ME.MoveAction()
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/obj/mecha/relaymove(mob/user,direction)
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if(user != src.occupant) //While not "realistic", this piece is player friendly.
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if(istype(user,/mob/living/carbon/brain))
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36
html/changelogs/Nalarac - Cable Layer.yml
Normal file
36
html/changelogs/Nalarac - Cable Layer.yml
Normal file
@@ -0,0 +1,36 @@
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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#
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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#
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# Valid Prefixes:
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# bugfix
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# wip (For works in progress)
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# tweak
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# soundadd
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# sounddel
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# rscadd (general adding of nice things)
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# rscdel (general deleting of nice things)
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# imageadd
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# imagedel
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# maptweak
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# spellcheck (typo fixes)
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# experiment
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#################################
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# Your name.
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author: Nalarac
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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# Any changes you've made. See valid prefix list above.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# SCREW THIS UP AND IT WON'T WORK.
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# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
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# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
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changes:
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- bugfix: "Mech cable layer works again."
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Reference in New Issue
Block a user