mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-08-25 06:07:22 +01:00
[MIRROR] Ring/Watch Accessory Transfer (#9489)
Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com> Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
This commit is contained in:
co-authored by
Heroman3003
Kashargul
parent
cc1e6f932e
commit
f7e9f8d12b
+33
-33
@@ -3820,7 +3820,7 @@
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},
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/area/survivalpod)
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"bfZ" = (
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/obj/item/clothing/gloves/ring/fluff/basir,
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/obj/item/clothing/accessory/ring/fluff/basir,
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/turf/simulated/fitness{
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icon_state = "vault"
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},
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@@ -10131,7 +10131,7 @@
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},
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/area/survivalpod)
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"cXK" = (
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/obj/item/clothing/gloves/ring/material/silver,
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/obj/item/clothing/accessory/ring/material/silver,
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/turf/simulated/fitness{
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icon_state = "vault"
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},
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@@ -11223,7 +11223,7 @@
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/turf/simulated/floor/atoll,
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/area/survivalpod)
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"dmX" = (
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/obj/item/clothing/gloves/ring/seal/mason,
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/obj/item/clothing/accessory/ring/seal/mason,
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/turf/simulated/fitness{
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icon_state = "vault"
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},
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@@ -11343,7 +11343,7 @@
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},
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/area/survivalpod)
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"doW" = (
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/obj/item/clothing/gloves/ring/material/gold,
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/obj/item/clothing/accessory/ring/material/gold,
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/turf/simulated/fitness{
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icon_state = "vault"
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},
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@@ -17062,7 +17062,7 @@
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},
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/area/survivalpod)
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"eZW" = (
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/obj/item/clothing/gloves/ring/wedding,
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/obj/item/clothing/accessory/ring/wedding,
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/turf/simulated/fitness{
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icon_state = "vault"
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},
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@@ -24303,7 +24303,7 @@
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},
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/area/survivalpod)
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"hfZ" = (
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/obj/item/clothing/gloves/ring/engagement,
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/obj/item/clothing/accessory/ring/engagement,
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/turf/simulated/fitness{
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icon_state = "vault"
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},
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@@ -24397,7 +24397,7 @@
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},
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/area/survivalpod)
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"hhR" = (
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/obj/item/clothing/gloves/ring/seal/secgen,
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/obj/item/clothing/accessory/ring/seal/secgen,
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/turf/simulated/fitness{
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icon_state = "vault"
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},
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@@ -26343,7 +26343,7 @@
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/turf/simulated/floor/atoll,
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/area/survivalpod)
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"hKj" = (
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/obj/item/clothing/gloves/ring/material,
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/obj/item/clothing/accessory/ring/material,
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/turf/simulated/fitness{
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icon_state = "vault"
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},
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@@ -30722,7 +30722,7 @@
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},
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/area/survivalpod)
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"iYT" = (
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/obj/item/clothing/gloves/ring/reagent/sleepy,
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/obj/item/clothing/accessory/ring/reagent/sleepy,
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/turf/simulated/fitness{
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icon_state = "vault"
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},
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@@ -31902,7 +31902,7 @@
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},
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/area/survivalpod)
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"jqj" = (
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/obj/item/clothing/gloves/ring/material/uranium,
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/obj/item/clothing/accessory/ring/material/uranium,
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/turf/simulated/fitness{
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icon_state = "vault"
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},
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@@ -37214,7 +37214,7 @@
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},
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/area/survivalpod)
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"kQl" = (
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/obj/item/clothing/gloves/ring/seal,
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/obj/item/clothing/accessory/ring/seal,
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/turf/simulated/fitness{
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icon_state = "vault"
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},
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@@ -42030,7 +42030,7 @@
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},
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/area/survivalpod)
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"mnZ" = (
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/obj/item/clothing/gloves/ring/material/plastic,
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/obj/item/clothing/accessory/ring/material/plastic,
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/turf/simulated/fitness{
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icon_state = "vault"
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},
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@@ -44263,7 +44263,7 @@
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},
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/area/survivalpod)
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"mVK" = (
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/obj/item/clothing/gloves/ring/material/copper,
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/obj/item/clothing/accessory/ring/material/copper,
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/turf/simulated/fitness{
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icon_state = "vault"
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},
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@@ -44431,7 +44431,7 @@
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},
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/area/survivalpod)
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"mXF" = (
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/obj/item/clothing/gloves/ring/material/bronze,
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/obj/item/clothing/accessory/ring/material/bronze,
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/turf/simulated/fitness{
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icon_state = "vault"
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},
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@@ -51432,7 +51432,7 @@
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},
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/area/survivalpod)
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"oXA" = (
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/obj/item/clothing/gloves/ring/material/lead,
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/obj/item/clothing/accessory/ring/material/lead,
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/turf/simulated/fitness{
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icon_state = "vault"
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},
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@@ -51831,7 +51831,7 @@
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},
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/area/survivalpod)
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"pdx" = (
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/obj/item/clothing/gloves/ring/seal/signet/fluff/phi,
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/obj/item/clothing/accessory/ring/seal/signet/fluff/phi,
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/turf/simulated/fitness{
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icon_state = "vault"
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},
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@@ -51963,7 +51963,7 @@
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},
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/area/survivalpod)
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"pfP" = (
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/obj/item/clothing/gloves/ring/cti,
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/obj/item/clothing/accessory/ring/cti,
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/turf/simulated/fitness{
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icon_state = "vault"
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},
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@@ -53061,7 +53061,7 @@
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/turf/simulated/floor/atoll,
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/area/survivalpod)
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"pwN" = (
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/obj/item/clothing/gloves/ring/buzzer,
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/obj/item/clothing/accessory/ring/buzzer,
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/turf/simulated/fitness{
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icon_state = "vault"
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},
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@@ -59978,7 +59978,7 @@
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},
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/area/survivalpod)
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"rCV" = (
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/obj/item/clothing/gloves/ring/material/osmium,
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/obj/item/clothing/accessory/ring/material/osmium,
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/turf/simulated/fitness{
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icon_state = "vault"
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},
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@@ -63394,7 +63394,7 @@
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},
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/area/survivalpod)
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"sDH" = (
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/obj/item/clothing/gloves/ring,
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/obj/item/clothing/accessory/ring,
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/turf/simulated/fitness{
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icon_state = "vault"
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},
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@@ -64446,7 +64446,7 @@
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/turf/simulated/floor/atoll,
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/area/survivalpod)
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"sUz" = (
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/obj/item/clothing/gloves/ring/material/diamond,
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/obj/item/clothing/accessory/ring/material/diamond,
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/turf/simulated/fitness{
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icon_state = "vault"
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},
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@@ -65522,7 +65522,7 @@
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},
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/area/survivalpod)
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"tke" = (
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/obj/item/clothing/gloves/ring/material/wood,
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/obj/item/clothing/accessory/ring/material/wood,
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/turf/simulated/fitness{
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icon_state = "vault"
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},
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@@ -67768,7 +67768,7 @@
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},
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/area/survivalpod)
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"tTk" = (
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/obj/item/clothing/gloves/ring/material/phoron,
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/obj/item/clothing/accessory/ring/material/phoron,
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/turf/simulated/fitness{
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icon_state = "vault"
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},
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@@ -69121,7 +69121,7 @@
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},
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/area/survivalpod)
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"uog" = (
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/obj/item/clothing/gloves/ring/material/iron,
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/obj/item/clothing/accessory/ring/material/iron,
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/turf/simulated/fitness{
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icon_state = "vault"
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},
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@@ -69379,7 +69379,7 @@
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},
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/area/survivalpod)
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"usN" = (
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/obj/item/clothing/gloves/ring/material/glass,
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/obj/item/clothing/accessory/ring/material/glass,
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/turf/simulated/fitness{
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icon_state = "vault"
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},
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@@ -70344,7 +70344,7 @@
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},
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/area/survivalpod)
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"uHm" = (
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/obj/item/clothing/gloves/ring/seal/signet,
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/obj/item/clothing/accessory/ring/seal/signet,
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/turf/simulated/fitness{
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icon_state = "vault"
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},
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@@ -71100,7 +71100,7 @@
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},
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/area/survivalpod)
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"uSd" = (
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/obj/item/clothing/gloves/ring/mariner,
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/obj/item/clothing/accessory/ring/mariner,
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/turf/simulated/fitness{
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icon_state = "vault"
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},
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@@ -71124,7 +71124,7 @@
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},
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/area/survivalpod)
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"uSE" = (
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/obj/item/clothing/gloves/knuckledusters,
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/obj/item/clothing/accessory/knuckledusters,
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/turf/simulated/fitness{
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icon_state = "vault"
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},
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@@ -72343,7 +72343,7 @@
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},
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/area/survivalpod)
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"vjZ" = (
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/obj/item/clothing/gloves/ring/material/steel,
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/obj/item/clothing/accessory/ring/material/steel,
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/turf/simulated/fitness{
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icon_state = "vault"
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},
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@@ -74713,7 +74713,7 @@
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},
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/area/survivalpod)
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"vTI" = (
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/obj/item/clothing/gloves/ring/material/tin,
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/obj/item/clothing/accessory/ring/material/tin,
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/turf/simulated/fitness{
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icon_state = "vault"
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},
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@@ -75953,7 +75953,7 @@
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},
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/area/survivalpod)
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"wlP" = (
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/obj/item/clothing/gloves/ring/wedding/silver,
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/obj/item/clothing/accessory/ring/wedding/silver,
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/turf/simulated/fitness{
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icon_state = "vault"
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},
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@@ -77797,7 +77797,7 @@
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},
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/area/survivalpod)
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"wNz" = (
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/obj/item/clothing/gloves/ring/material/platinum,
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/obj/item/clothing/accessory/ring/material/platinum,
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/turf/simulated/fitness{
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icon_state = "vault"
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},
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@@ -82230,7 +82230,7 @@
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},
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/area/survivalpod)
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"yan" = (
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/obj/item/clothing/gloves/ring/material/titanium,
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/obj/item/clothing/accessory/ring/material/titanium,
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/turf/simulated/fitness{
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icon_state = "vault"
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},
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+2
-2
@@ -8031,7 +8031,7 @@
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/area/template_noop)
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"fGT" = (
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/obj/item/reagent_containers/glass/rag,
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/obj/item/clothing/gloves/ring/engagement,
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/obj/item/clothing/accessory/ring/engagement,
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/obj/structure/table/wooden_reinforced,
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/turf/simulated/floor/wood,
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/area/survivalpod/superpose/LoneHome)
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@@ -25622,7 +25622,7 @@
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/turf/simulated/floor/tiled/techmaint,
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/area/template_noop)
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"qFp" = (
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/obj/item/clothing/gloves/ring/material/gold,
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/obj/item/clothing/accessory/ring/material/gold,
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/obj/item/clothing/ears/earring/stud/gold,
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/obj/item/gun/projectile/deagle/gold{
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pixel_x = -11;
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@@ -24635,7 +24635,7 @@
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/area/space)
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"pXp" = (
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/obj/item/reagent_containers/glass/rag,
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/obj/item/clothing/gloves/ring/engagement,
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/obj/item/clothing/accessory/ring/engagement,
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/obj/structure/table/wooden_reinforced,
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/turf/simulated/floor/wood,
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/area/space)
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@@ -40,6 +40,9 @@
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#define ACCESSORY_SLOT_ARMOR_M 0x8000
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#define ACCESSORY_SLOT_HELM_C 0x10000 //24 bit - higher than 0x80000 will overflow
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#define ACCESSORY_SLOT_RING 0x20000 //rings, knuckledusters
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#define ACCESSORY_SLOT_WRIST 0x40000 //wristwatches, wrist PDA maybe?
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// Bitmasks for the /obj/item/var/flags_inv variable. These determine when a piece of clothing hides another, i.e. a helmet hiding glasses.
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// WARNING: The following flags apply only to the external suit!
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#define HIDEGLOVES 0x1
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@@ -445,7 +445,7 @@
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/datum/category_item/autolathe/arms/knuckledusters
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name = "knuckle dusters"
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path =/obj/item/clothing/gloves/knuckledusters
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path =/obj/item/clothing/accessory/knuckledusters
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hidden = 1
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/datum/category_item/autolathe/arms/tacknife
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@@ -59,7 +59,7 @@
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/datum/category_item/autolathe/arms/knuckledusters
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name = "knuckle dusters"
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path =/obj/item/clothing/gloves/knuckledusters
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path =/obj/item/clothing/accessory/knuckledusters
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hidden = 1
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/datum/category_item/autolathe/arms/tacknife
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@@ -176,7 +176,7 @@
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/obj/item/material/knife/tacknife/survival,
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/obj/item/material/knife/machete,
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/obj/item/clothing/accessory/holster/machete,
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/obj/item/clothing/gloves/watch/survival
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/obj/item/clothing/accessory/watch/survival
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)
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cost=25
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containertype = /obj/structure/closet/crate/secure/xion
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@@ -202,7 +202,7 @@
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/obj/item/clothing/head/pilot_vr,
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/obj/item/clothing/under/rank/pilot1,
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/obj/item/gun/energy/gun/protector/pilotgun/locked,
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/obj/item/clothing/gloves/watch/survival
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/obj/item/clothing/accessory/watch/survival
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)
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cost=20
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containertype = /obj/structure/closet/crate/secure/xion
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@@ -238,7 +238,7 @@
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/obj/item/clothing/accessory/holster/machete,
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/obj/item/storage/box/explorerkeys,
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/obj/item/mapping_unit,
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/obj/item/clothing/gloves/watch/survival
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/obj/item/clothing/accessory/watch/survival
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)
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cost = 75
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containertype = /obj/structure/closet/crate/secure/xion
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@@ -58,12 +58,6 @@
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item_cost = 20
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path = /obj/item/pen/blade/fountain
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/datum/uplink_item/item/stealthy_weapons/angrybuzzer
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name = "Morphium Shock Ring"
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desc = "An enigmatic ring used to create powerful electric shocks when punching. Can be used as a brute-force method of defibrillation."
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item_cost = 40
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path = /obj/item/clothing/gloves/ring/buzzer
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/datum/uplink_item/item/stealthy_weapons/huntingtrap
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name = "Camonetted Beartraps"
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desc = "A box of unique beartraps which will partially cloak when deployed, allowing for more effective hunting."
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@@ -22,7 +22,7 @@
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/obj/item/toy/redbutton = 2,
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/obj/item/toy/gnome = 2,
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/obj/item/toy/AI = 2,
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/obj/item/clothing/gloves/ring/buzzer/toy = 2,
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/obj/item/clothing/gloves/ring/buzzer/toy = 2, // CHOMPAdd
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/obj/item/storage/box/handcuffs/fake = 2,
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/obj/item/toy/nuke = 2,
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/obj/item/toy/minigibber = 2,
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@@ -33,4 +33,4 @@
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/obj/item/toy/chainsaw = 1,
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/obj/random/miniature = 1,
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/obj/item/toy/snake_popper = 1
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)
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)
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@@ -89,3 +89,32 @@
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playsound(user, teppi_noise, 10, 0)
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src.visible_message(span_notice("Gyooooooooh!"))
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return ..()
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/*
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* Hand buzzer
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*/
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/obj/item/clothing/gloves/ring/buzzer/toy
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name = "steel ring"
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desc = "Torus shaped finger decoration. It has a small piece of metal on the palm-side."
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icon_state = "seal-signet"
|
||||
drop_sound = 'sound/items/drop/ring.ogg'
|
||||
|
||||
/obj/item/clothing/gloves/ring/buzzer/toy/Touch(var/atom/A, var/proximity)
|
||||
if(proximity && istype(usr, /mob/living/carbon/human))
|
||||
|
||||
return zap(usr, A, proximity)
|
||||
return 0
|
||||
|
||||
/obj/item/clothing/gloves/ring/buzzer/toy/zap(var/mob/living/carbon/human/user, var/atom/movable/target, var/proximity)
|
||||
. = FALSE
|
||||
if(user.a_intent == I_HELP && battery.percent() >= 50)
|
||||
if(isliving(target))
|
||||
var/mob/living/L = target
|
||||
|
||||
to_chat(L, span_warning("You feel a powerful shock!"))
|
||||
if(!.)
|
||||
playsound(L, 'sound/effects/sparks7.ogg', 40, 1)
|
||||
L.electrocute_act(battery.percent() * 0, src)
|
||||
return .
|
||||
|
||||
return 0
|
||||
|
||||
@@ -563,35 +563,6 @@
|
||||
/obj/item/toy/AI/proc/cooldownreset()
|
||||
cooldown = 0
|
||||
|
||||
/*
|
||||
* Hand buzzer
|
||||
*/
|
||||
/obj/item/clothing/gloves/ring/buzzer/toy
|
||||
name = "steel ring"
|
||||
desc = "Torus shaped finger decoration. It has a small piece of metal on the palm-side."
|
||||
icon_state = "seal-signet"
|
||||
drop_sound = 'sound/items/drop/ring.ogg'
|
||||
|
||||
/obj/item/clothing/gloves/ring/buzzer/toy/Touch(var/atom/A, var/proximity)
|
||||
if(proximity && istype(usr, /mob/living/carbon/human))
|
||||
|
||||
return zap(usr, A, proximity)
|
||||
return 0
|
||||
|
||||
/obj/item/clothing/gloves/ring/buzzer/toy/zap(var/mob/living/carbon/human/user, var/atom/movable/target, var/proximity)
|
||||
. = FALSE
|
||||
if(user.a_intent == I_HELP && battery.percent() >= 50)
|
||||
if(isliving(target))
|
||||
var/mob/living/L = target
|
||||
|
||||
to_chat(L, span_warning("You feel a powerful shock!"))
|
||||
if(!.)
|
||||
playsound(L, 'sound/effects/sparks7.ogg', 40, 1)
|
||||
L.electrocute_act(battery.percent() * 0, src)
|
||||
return .
|
||||
|
||||
return 0
|
||||
|
||||
/*
|
||||
* Toy cuffs
|
||||
*/
|
||||
|
||||
@@ -65,8 +65,7 @@
|
||||
var/light_glove_d = rand(2, 4)
|
||||
var/no_glove_d = rand(4, 6)
|
||||
var/list/forbidden_gloves = list(
|
||||
/obj/item/clothing/gloves/sterile,
|
||||
/obj/item/clothing/gloves/knuckledusters
|
||||
/obj/item/clothing/gloves/sterile
|
||||
)
|
||||
|
||||
if(src == user.l_hand)
|
||||
|
||||
@@ -797,7 +797,7 @@
|
||||
var/open = 0
|
||||
storage_slots = 1
|
||||
can_hold = list(
|
||||
/obj/item/clothing/gloves/ring,
|
||||
/obj/item/clothing/accessory/ring,
|
||||
/obj/item/coin,
|
||||
/obj/item/clothing/accessory/medal
|
||||
)
|
||||
@@ -811,7 +811,7 @@
|
||||
|
||||
if(contents.len >= 1)
|
||||
var/contained_image = null
|
||||
if(istype(contents[1], /obj/item/clothing/gloves/ring))
|
||||
if(istype(contents[1], /obj/item/clothing/accessory/ring))
|
||||
contained_image = "ring_trinket"
|
||||
else if(istype(contents[1], /obj/item/coin))
|
||||
contained_image = "coin_trinket"
|
||||
|
||||
@@ -264,7 +264,7 @@
|
||||
prob(6);/obj/item/material/butterflyblade,
|
||||
prob(6);/obj/item/material/butterflyhandle,
|
||||
prob(2);/obj/item/material/butterfly/switchblade,
|
||||
prob(2);/obj/item/clothing/gloves/knuckledusters,
|
||||
prob(2);/obj/item/clothing/accessory/knuckledusters,
|
||||
prob(1);/obj/item/material/knife/tacknife,
|
||||
prob(1);/obj/item/clothing/suit/storage/vest/heavy/merc,
|
||||
prob(1);/obj/item/beartrap,
|
||||
|
||||
@@ -156,7 +156,7 @@
|
||||
prob(4);/obj/item/storage/pill_bottle/zoom,
|
||||
prob(4);/obj/item/material/butterfly,
|
||||
prob(2);/obj/item/material/butterfly/switchblade,
|
||||
prob(2);/obj/item/clothing/gloves/knuckledusters,
|
||||
prob(2);/obj/item/clothing/accessory/knuckledusters,
|
||||
prob(2);/obj/item/reagent_containers/syringe/drugs,
|
||||
prob(1);/obj/item/material/knife/tacknife,
|
||||
prob(1);/obj/item/clothing/suit/storage/vest/heavy/merc,
|
||||
|
||||
@@ -217,7 +217,7 @@
|
||||
/obj/item/gps/explorer,
|
||||
/obj/item/cataloguer/compact, //CHOMP edit
|
||||
// /obj/item/gun/energy/gun/protector/pilotgun/locked, //CHOMP Removed
|
||||
/obj/item/clothing/gloves/watch/survival,
|
||||
/obj/item/clothing/accessory/watch/survival,
|
||||
/obj/item/clothing/accessory/storage/webbing/pilot1,
|
||||
/obj/item/clothing/accessory/storage/webbing/pilot2,
|
||||
/obj/item/emergency_beacon
|
||||
|
||||
@@ -303,7 +303,7 @@
|
||||
prob(3);/obj/item/cracker,
|
||||
prob(3);/obj/item/material/butterfly,
|
||||
prob(3);/obj/item/material/butterfly/switchblade,
|
||||
prob(3);/obj/item/clothing/gloves/knuckledusters,
|
||||
prob(3);/obj/item/clothing/accessory/knuckledusters,
|
||||
prob(3);/obj/item/clothing/gloves/heavy_engineer,
|
||||
prob(3);/obj/item/reagent_containers/syringe/drugs,
|
||||
prob(2);/obj/item/implanter/sizecontrol,
|
||||
|
||||
@@ -360,18 +360,18 @@
|
||||
|
||||
/datum/gear/accessory/wristband_collection
|
||||
display_name = "wristbands (selection)"
|
||||
path = /obj/item/clothing/accessory/wristbandcollection
|
||||
path = /obj/item/clothing/accessory/wristband/collection
|
||||
|
||||
/datum/gear/accessory/wristband_collection/New()
|
||||
..()
|
||||
var/list/wristband_lists = list(
|
||||
"Green, Blue and Yellow" = /obj/item/clothing/accessory/wristbandcollection,
|
||||
"Pink, Black and Red" = /obj/item/clothing/accessory/wristbandcollection/pink,
|
||||
"Red and Orange" = /obj/item/clothing/accessory/wristbandcollection/les,
|
||||
"White, Pink and Blue" = /obj/item/clothing/accessory/wristbandcollection/trans,
|
||||
"Blue, Purple and Pink" = /obj/item/clothing/accessory/wristbandcollection/bi,
|
||||
"Black, White and Grey" = /obj/item/clothing/accessory/wristbandcollection/ace,
|
||||
"Spiked" = /obj/item/clothing/accessory/wristband_spiked
|
||||
"Green, Blue and Yellow" = /obj/item/clothing/accessory/wristband/collection,
|
||||
"Pink, Black and Red" = /obj/item/clothing/accessory/wristband/collection/pink,
|
||||
"Red and Orange" = /obj/item/clothing/accessory/wristband/collection/les,
|
||||
"White, Pink and Blue" = /obj/item/clothing/accessory/wristband/collection/trans,
|
||||
"Blue, Purple and Pink" = /obj/item/clothing/accessory/wristband/collection/bi,
|
||||
"Black, White and Grey" = /obj/item/clothing/accessory/wristband/collection/ace,
|
||||
"Spiked" = /obj/item/clothing/accessory/wristband/spiked
|
||||
)
|
||||
gear_tweaks += new/datum/gear_tweak/path(wristband_lists)
|
||||
|
||||
|
||||
@@ -246,7 +246,7 @@
|
||||
|
||||
// C CKEYS
|
||||
/datum/gear/fluff/cappy_watch
|
||||
path = /obj/item/clothing/accessory/watch
|
||||
path = /obj/item/clothing/accessory/watch/custom
|
||||
display_name = "Cappy's Pocket Watch"
|
||||
ckeywhitelist = list("cappycat")
|
||||
character_name = list("Cappy Fuzzlyfeathers")
|
||||
@@ -491,7 +491,7 @@
|
||||
character_name = list("Elizabeth Bayou")
|
||||
|
||||
/datum/gear/fluff/mercury_vopal_ring
|
||||
path = /obj/item/clothing/gloves/ring/material/void_opal/fluff/mercury
|
||||
path = /obj/item/clothing/accessory/ring/material/void_opal/fluff/mercury
|
||||
display_name = "Mercury's Mate Ring"
|
||||
ckeywhitelist = list("haloren")
|
||||
character_name = list("Mercury")
|
||||
|
||||
@@ -880,7 +880,7 @@
|
||||
//roguenoob
|
||||
//Basir Fahim
|
||||
/datum/gear/fluff/basir_1
|
||||
path = /obj/item/clothing/gloves/ring/fluff/basir
|
||||
path = /obj/item/clothing/accessory/ring/fluff/basir
|
||||
display_name = "Sundancer Engagement Ring"
|
||||
description = "This ring is stylized to have an ornate sun, with a sample of phoron swirling around inside. Keep away from Fire! Inscribed along the band is a sentence in Siik; \"Always yours, my little frost-fire. With love. -Sheri\""
|
||||
ckeywhitelist = list("roguenoob")
|
||||
|
||||
@@ -56,7 +56,7 @@
|
||||
toytype["Big Red Button"] = /obj/item/toy/redbutton
|
||||
toytype["Garden gnome"] = /obj/item/toy/gnome
|
||||
toytype["Toy AI"] = /obj/item/toy/AI
|
||||
toytype["Hand buzzer"] = /obj/item/clothing/gloves/ring/buzzer/toy
|
||||
toytype["Hand buzzer"] = /obj/item/clothing/gloves/ring/buzzer/toy // CHOMPAdd
|
||||
toytype["Toy nuke"] = /obj/item/toy/nuke
|
||||
toytype["Toy gibber"] = /obj/item/toy/minigibber
|
||||
toytype["Toy xeno"] = /obj/item/toy/toy_xeno
|
||||
|
||||
@@ -74,27 +74,27 @@
|
||||
/datum/gear/gloves/ring
|
||||
display_name = "ring selection"
|
||||
description = "Choose from a number of rings."
|
||||
path = /obj/item/clothing/gloves/ring
|
||||
path = /obj/item/clothing/accessory/ring
|
||||
cost = 1
|
||||
|
||||
/datum/gear/gloves/ring/New()
|
||||
..()
|
||||
var/ringtype = list()
|
||||
ringtype["CTI ring"] = /obj/item/clothing/gloves/ring/cti
|
||||
ringtype["Mariner University ring"] = /obj/item/clothing/gloves/ring/mariner
|
||||
ringtype["engagement ring"] = /obj/item/clothing/gloves/ring/engagement
|
||||
ringtype["signet ring"] = /obj/item/clothing/gloves/ring/seal/signet
|
||||
ringtype["masonic ring"] = /obj/item/clothing/gloves/ring/seal/mason
|
||||
ringtype["ring, glass"] = /obj/item/clothing/gloves/ring/material/glass
|
||||
ringtype["ring, wood"] = /obj/item/clothing/gloves/ring/material/wood
|
||||
ringtype["ring, plastic"] = /obj/item/clothing/gloves/ring/material/plastic
|
||||
ringtype["ring, iron"] = /obj/item/clothing/gloves/ring/material/iron
|
||||
ringtype["ring, bronze"] = /obj/item/clothing/gloves/ring/material/bronze
|
||||
ringtype["ring, steel"] = /obj/item/clothing/gloves/ring/material/steel
|
||||
ringtype["ring, copper"] = /obj/item/clothing/gloves/ring/material/copper
|
||||
ringtype["ring, silver"] = /obj/item/clothing/gloves/ring/material/silver
|
||||
ringtype["ring, gold"] = /obj/item/clothing/gloves/ring/material/gold
|
||||
ringtype["ring, platinum"] = /obj/item/clothing/gloves/ring/material/platinum
|
||||
ringtype["CTI ring"] = /obj/item/clothing/accessory/ring/cti
|
||||
ringtype["Mariner University ring"] = /obj/item/clothing/accessory/ring/mariner
|
||||
ringtype["engagement ring"] = /obj/item/clothing/accessory/ring/engagement
|
||||
ringtype["signet ring"] = /obj/item/clothing/accessory/ring/seal/signet
|
||||
ringtype["masonic ring"] = /obj/item/clothing/accessory/ring/seal/mason
|
||||
ringtype["ring, glass"] = /obj/item/clothing/accessory/ring/material/glass
|
||||
ringtype["ring, wood"] = /obj/item/clothing/accessory/ring/material/wood
|
||||
ringtype["ring, plastic"] = /obj/item/clothing/accessory/ring/material/plastic
|
||||
ringtype["ring, iron"] = /obj/item/clothing/accessory/ring/material/iron
|
||||
ringtype["ring, bronze"] = /obj/item/clothing/accessory/ring/material/bronze
|
||||
ringtype["ring, steel"] = /obj/item/clothing/accessory/ring/material/steel
|
||||
ringtype["ring, copper"] = /obj/item/clothing/accessory/ring/material/copper
|
||||
ringtype["ring, silver"] = /obj/item/clothing/accessory/ring/material/silver
|
||||
ringtype["ring, gold"] = /obj/item/clothing/accessory/ring/material/gold
|
||||
ringtype["ring, platinum"] = /obj/item/clothing/accessory/ring/material/platinum
|
||||
|
||||
gear_tweaks += new/datum/gear_tweak/path(ringtype)
|
||||
|
||||
@@ -105,14 +105,14 @@
|
||||
/datum/gear/gloves/watch
|
||||
display_name = "wristwatch selector"
|
||||
description = "Pick from a range of wristwatches."
|
||||
path = /obj/item/clothing/gloves/watch
|
||||
path = /obj/item/clothing/accessory/watch
|
||||
|
||||
/datum/gear/gloves/watch/New()
|
||||
..()
|
||||
var/list/selector_watches = list(
|
||||
"plain plastic"=/obj/item/clothing/gloves/watch,
|
||||
"silver"=/obj/item/clothing/gloves/watch/silver,
|
||||
"gold"=/obj/item/clothing/gloves/watch/gold,
|
||||
"survival"=/obj/item/clothing/gloves/watch/survival
|
||||
"plain plastic"=/obj/item/clothing/accessory/watch,
|
||||
"silver"=/obj/item/clothing/accessory/watch/silver,
|
||||
"gold"=/obj/item/clothing/accessory/watch/gold,
|
||||
"survival"=/obj/item/clothing/accessory/watch/survival
|
||||
)
|
||||
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(selector_watches))
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
/datum/gear/gloves/goldring
|
||||
display_name = "wedding ring, gold"
|
||||
path = /obj/item/clothing/gloves/ring/wedding
|
||||
path = /obj/item/clothing/accessory/ring/wedding
|
||||
|
||||
/datum/gear/gloves/silverring
|
||||
display_name = "wedding ring, silver"
|
||||
path = /obj/item/clothing/gloves/ring/wedding/silver
|
||||
path = /obj/item/clothing/accessory/ring/wedding/silver
|
||||
|
||||
/datum/gear/gloves/colored
|
||||
display_name = "gloves, colorable"
|
||||
|
||||
+11
-151
@@ -12,6 +12,8 @@
|
||||
var/image/inv_overlay = null // Overlay used when attached to clothing.
|
||||
var/image/mob_overlay = null
|
||||
var/overlay_state = null
|
||||
var/punch_force = 0 // added melee damage
|
||||
var/punch_damtype = BRUTE // added melee damage type
|
||||
var/concealed_holster = 0
|
||||
var/mob/living/carbon/human/wearer = null // To check if the wearer changes, so species spritesheets change properly.
|
||||
var/list/on_rolled = list() // Used when jumpsuit sleevels are rolled ("rolled" entry) or it's rolled down ("down"). Set to "none" to hide in those states.
|
||||
@@ -82,6 +84,11 @@
|
||||
src.forceMove(S)
|
||||
has_suit.add_overlay(get_inv_overlay())
|
||||
|
||||
has_suit.force += force
|
||||
if(istype(S,/obj/item/clothing/gloves))
|
||||
var/obj/item/clothing/gloves/has_gloves = S
|
||||
has_gloves.punch_force = has_gloves.punch_force + punch_force
|
||||
|
||||
if(user)
|
||||
to_chat(user, span_notice("You attach \the [src] to \the [has_suit]."))
|
||||
add_fingerprint(user)
|
||||
@@ -90,6 +97,10 @@
|
||||
if(!has_suit)
|
||||
return
|
||||
has_suit.cut_overlay(get_inv_overlay())
|
||||
has_suit.force = initial(has_suit.force)
|
||||
if(istype(has_suit,/obj/item/clothing/gloves))
|
||||
var/obj/item/clothing/gloves/has_gloves = has_suit
|
||||
has_gloves.punch_force = initial(has_gloves.punch_force)
|
||||
has_suit = null
|
||||
if(user)
|
||||
usr.put_in_hands(src)
|
||||
@@ -396,85 +407,6 @@
|
||||
icon_state = "tesh_neckscarf"
|
||||
species_restricted = list(SPECIES_TESHARI)
|
||||
|
||||
//bracelets
|
||||
|
||||
/obj/item/clothing/accessory/bracelet
|
||||
name = "bracelet"
|
||||
desc = "A simple silver bracelet with a clasp."
|
||||
icon = 'icons/inventory/accessory/item.dmi'
|
||||
icon_state = "bracelet"
|
||||
w_class = ITEMSIZE_TINY
|
||||
slot_flags = SLOT_TIE
|
||||
slot = ACCESSORY_SLOT_DECOR
|
||||
|
||||
/obj/item/clothing/accessory/bracelet/friendship
|
||||
name = "friendship bracelet"
|
||||
desc = "A beautiful friendship bracelet in all the colors of the rainbow."
|
||||
icon_state = "friendbracelet"
|
||||
|
||||
/obj/item/clothing/accessory/bracelet/friendship/verb/dedicate_bracelet()
|
||||
set name = "Dedicate Bracelet"
|
||||
set category = "Object"
|
||||
set desc = "Dedicate your friendship bracelet to a special someone."
|
||||
var/mob/M = usr
|
||||
if(!M.mind)
|
||||
return 0
|
||||
|
||||
var/input = sanitizeSafe(input(usr, "Who do you want to dedicate the bracelet to?", ,""), MAX_NAME_LEN)
|
||||
|
||||
if(src && input && !M.stat && in_range(M,src))
|
||||
desc = "A beautiful friendship bracelet in all the colors of the rainbow. It's dedicated to [input]."
|
||||
to_chat(M, "You dedicate the bracelet to [input], remembering the times you've had together.")
|
||||
return 1
|
||||
|
||||
|
||||
/obj/item/clothing/accessory/bracelet/material
|
||||
icon_state = "materialbracelet"
|
||||
|
||||
/obj/item/clothing/accessory/bracelet/material/New(var/newloc, var/new_material)
|
||||
..(newloc)
|
||||
if(!new_material)
|
||||
new_material = MAT_STEEL
|
||||
material = get_material_by_name(new_material)
|
||||
if(!istype(material))
|
||||
qdel(src)
|
||||
return
|
||||
name = "[material.display_name] bracelet"
|
||||
desc = "A bracelet made from [material.display_name]."
|
||||
color = material.icon_colour
|
||||
|
||||
/obj/item/clothing/accessory/bracelet/material/get_material()
|
||||
return material
|
||||
|
||||
/obj/item/clothing/accessory/bracelet/material/wood/New(var/newloc)
|
||||
..(newloc, "wood")
|
||||
|
||||
/obj/item/clothing/accessory/bracelet/material/plastic/New(var/newloc)
|
||||
..(newloc, "plastic")
|
||||
|
||||
/obj/item/clothing/accessory/bracelet/material/iron/New(var/newloc)
|
||||
..(newloc, "iron")
|
||||
|
||||
/obj/item/clothing/accessory/bracelet/material/steel/New(var/newloc)
|
||||
..(newloc, "steel")
|
||||
|
||||
/obj/item/clothing/accessory/bracelet/material/silver/New(var/newloc)
|
||||
..(newloc, "silver")
|
||||
|
||||
/obj/item/clothing/accessory/bracelet/material/gold/New(var/newloc)
|
||||
..(newloc, "gold")
|
||||
|
||||
/obj/item/clothing/accessory/bracelet/material/platinum/New(var/newloc)
|
||||
..(newloc, "platinum")
|
||||
|
||||
/obj/item/clothing/accessory/bracelet/material/phoron/New(var/newloc)
|
||||
..(newloc, "phoron")
|
||||
|
||||
/obj/item/clothing/accessory/bracelet/material/glass/New(var/newloc)
|
||||
..(newloc, "glass")
|
||||
|
||||
..()
|
||||
|
||||
/obj/item/clothing/accessory/halfcape
|
||||
name = "half cape"
|
||||
desc = "A tasteful half-cape, suitible for European nobles and retro anime protagonists."
|
||||
@@ -493,78 +425,6 @@
|
||||
icon_state = "sash"
|
||||
slot = ACCESSORY_SLOT_OVER
|
||||
|
||||
/obj/item/clothing/accessory/wristband
|
||||
name = "wristband"
|
||||
desc = "A simple plastic wristband."
|
||||
icon = 'icons/inventory/accessory/item.dmi'
|
||||
icon_state = "wristband"
|
||||
w_class = ITEMSIZE_TINY
|
||||
slot_flags = SLOT_TIE
|
||||
slot = ACCESSORY_SLOT_DECOR
|
||||
|
||||
/obj/item/clothing/accessory/wristbandcollection
|
||||
name = "wristband collection"
|
||||
desc = "A mix of colourable plastic wristbands."
|
||||
icon = 'icons/inventory/accessory/item.dmi'
|
||||
icon_state = "wristband_collection"
|
||||
w_class = ITEMSIZE_TINY
|
||||
slot_flags = SLOT_TIE
|
||||
slot = ACCESSORY_SLOT_DECOR
|
||||
|
||||
/obj/item/clothing/accessory/wristbandcollection/pink
|
||||
name = "wristband collection"
|
||||
desc = "A mix of colourable plastic wristbands."
|
||||
icon = 'icons/inventory/accessory/item.dmi'
|
||||
icon_state = "wristband_collection2"
|
||||
w_class = ITEMSIZE_TINY
|
||||
slot_flags = SLOT_TIE
|
||||
slot = ACCESSORY_SLOT_DECOR
|
||||
|
||||
/obj/item/clothing/accessory/wristbandcollection/les
|
||||
name = "wristband collection"
|
||||
desc = "A mix of colourable plastic wristbands."
|
||||
icon = 'icons/inventory/accessory/item.dmi'
|
||||
icon_state = "wristband_collection3"
|
||||
w_class = ITEMSIZE_TINY
|
||||
slot_flags = SLOT_TIE
|
||||
slot = ACCESSORY_SLOT_DECOR
|
||||
|
||||
/obj/item/clothing/accessory/wristbandcollection/trans
|
||||
name = "wristband collection"
|
||||
desc = "A mix of colourable plastic wristbands."
|
||||
icon = 'icons/inventory/accessory/item.dmi'
|
||||
icon_state = "wristband_collection4"
|
||||
w_class = ITEMSIZE_TINY
|
||||
slot_flags = SLOT_TIE
|
||||
slot = ACCESSORY_SLOT_DECOR
|
||||
|
||||
/obj/item/clothing/accessory/wristbandcollection/bi
|
||||
name = "wristband collection"
|
||||
desc = "A mix of colourable plastic wristbands."
|
||||
icon = 'icons/inventory/accessory/item.dmi'
|
||||
icon_state = "wristband_collection5"
|
||||
w_class = ITEMSIZE_TINY
|
||||
slot_flags = SLOT_TIE
|
||||
slot = ACCESSORY_SLOT_DECOR
|
||||
|
||||
/obj/item/clothing/accessory/wristbandcollection/ace
|
||||
name = "wristband collection"
|
||||
desc = "A mix of colourable plastic wristbands."
|
||||
icon = 'icons/inventory/accessory/item.dmi'
|
||||
icon_state = "wristband_collection6"
|
||||
w_class = ITEMSIZE_TINY
|
||||
slot_flags = SLOT_TIE
|
||||
slot = ACCESSORY_SLOT_DECOR
|
||||
|
||||
/obj/item/clothing/accessory/wristband_spiked
|
||||
name = "wristband (spiked)"
|
||||
desc = "A black wristband with short spikes around it."
|
||||
icon = 'icons/inventory/accessory/item.dmi'
|
||||
icon_state = "wristband_spiked"
|
||||
w_class = ITEMSIZE_TINY
|
||||
slot_flags = SLOT_TIE
|
||||
slot = ACCESSORY_SLOT_DECOR
|
||||
|
||||
//Gaiter scarves
|
||||
/obj/item/clothing/accessory/gaiter
|
||||
name = "red neck gaiter"
|
||||
@@ -0,0 +1,141 @@
|
||||
/obj/item/clothing/accessory/knuckledusters
|
||||
name = "knuckle dusters"
|
||||
desc = "A pair of brass knuckles. Generally used to enhance the user's punches."
|
||||
icon_state = "knuckledusters"
|
||||
slot = ACCESSORY_SLOT_RING
|
||||
slot_flags = SLOT_GLOVES
|
||||
matter = list(MAT_STEEL = 500)
|
||||
attack_verb = list("punched", "beaten", "struck")
|
||||
siemens_coefficient = 1
|
||||
force = 10 //base punch strength is 5
|
||||
punch_force = 5 //added to base punch strength when added as a glove accessory
|
||||
icon = 'icons/inventory/hands/item.dmi'
|
||||
item_icons = list(
|
||||
slot_l_hand_str = 'icons/mob/items/lefthand_gloves.dmi',
|
||||
slot_r_hand_str = 'icons/mob/items/righthand_gloves.dmi',
|
||||
)
|
||||
drop_sound = 'sound/items/drop/metalboots.ogg'
|
||||
pickup_sound = 'sound/items/pickup/toolbox.ogg'
|
||||
|
||||
//bracelets
|
||||
|
||||
/obj/item/clothing/accessory/bracelet
|
||||
name = "bracelet"
|
||||
desc = "A simple silver bracelet with a clasp."
|
||||
icon = 'icons/inventory/accessory/item.dmi'
|
||||
icon_state = "bracelet"
|
||||
w_class = ITEMSIZE_TINY
|
||||
slot_flags = SLOT_GLOVES
|
||||
slot = ACCESSORY_SLOT_WRIST
|
||||
|
||||
/obj/item/clothing/accessory/bracelet/friendship
|
||||
name = "friendship bracelet"
|
||||
desc = "A beautiful friendship bracelet in all the colors of the rainbow."
|
||||
icon_state = "friendbracelet"
|
||||
|
||||
/obj/item/clothing/accessory/bracelet/friendship/verb/dedicate_bracelet()
|
||||
set name = "Dedicate Bracelet"
|
||||
set category = "Object"
|
||||
set desc = "Dedicate your friendship bracelet to a special someone."
|
||||
var/mob/M = usr
|
||||
if(!M.mind)
|
||||
return 0
|
||||
|
||||
var/input = sanitizeSafe(input(usr, "Who do you want to dedicate the bracelet to?", ,""), MAX_NAME_LEN)
|
||||
|
||||
if(src && input && !M.stat && in_range(M,src))
|
||||
desc = "A beautiful friendship bracelet in all the colors of the rainbow. It's dedicated to [input]."
|
||||
to_chat(M, "You dedicate the bracelet to [input], remembering the times you've had together.")
|
||||
return 1
|
||||
|
||||
|
||||
/obj/item/clothing/accessory/bracelet/material
|
||||
icon_state = "materialbracelet"
|
||||
|
||||
/obj/item/clothing/accessory/bracelet/material/New(var/newloc, var/new_material)
|
||||
..(newloc)
|
||||
if(!new_material)
|
||||
new_material = MAT_STEEL
|
||||
material = get_material_by_name(new_material)
|
||||
if(!istype(material))
|
||||
qdel(src)
|
||||
return
|
||||
name = "[material.display_name] bracelet"
|
||||
desc = "A bracelet made from [material.display_name]."
|
||||
color = material.icon_colour
|
||||
|
||||
/obj/item/clothing/accessory/bracelet/material/get_material()
|
||||
return material
|
||||
|
||||
/obj/item/clothing/accessory/bracelet/material/wood/New(var/newloc)
|
||||
..(newloc, "wood")
|
||||
|
||||
/obj/item/clothing/accessory/bracelet/material/plastic/New(var/newloc)
|
||||
..(newloc, "plastic")
|
||||
|
||||
/obj/item/clothing/accessory/bracelet/material/iron/New(var/newloc)
|
||||
..(newloc, "iron")
|
||||
|
||||
/obj/item/clothing/accessory/bracelet/material/steel/New(var/newloc)
|
||||
..(newloc, "steel")
|
||||
|
||||
/obj/item/clothing/accessory/bracelet/material/silver/New(var/newloc)
|
||||
..(newloc, "silver")
|
||||
|
||||
/obj/item/clothing/accessory/bracelet/material/gold/New(var/newloc)
|
||||
..(newloc, "gold")
|
||||
|
||||
/obj/item/clothing/accessory/bracelet/material/platinum/New(var/newloc)
|
||||
..(newloc, "platinum")
|
||||
|
||||
/obj/item/clothing/accessory/bracelet/material/phoron/New(var/newloc)
|
||||
..(newloc, "phoron")
|
||||
|
||||
/obj/item/clothing/accessory/bracelet/material/glass/New(var/newloc)
|
||||
..(newloc, "glass")
|
||||
|
||||
//wristbands
|
||||
|
||||
/obj/item/clothing/accessory/wristband
|
||||
name = "wristband"
|
||||
desc = "A simple plastic wristband."
|
||||
icon = 'icons/inventory/accessory/item.dmi'
|
||||
icon_state = "wristband"
|
||||
w_class = ITEMSIZE_TINY
|
||||
slot_flags = SLOT_GLOVES
|
||||
slot = ACCESSORY_SLOT_WRIST
|
||||
|
||||
/obj/item/clothing/accessory/wristband/spiked
|
||||
name = "wristband (spiked)"
|
||||
desc = "A black wristband with short spikes around it."
|
||||
icon_state = "wristband_spiked"
|
||||
|
||||
/obj/item/clothing/accessory/wristband/collection
|
||||
name = "wristband collection"
|
||||
desc = "A mix of colourable plastic wristbands."
|
||||
icon_state = "wristband_collection"
|
||||
|
||||
/obj/item/clothing/accessory/wristband/collection/pink
|
||||
name = "wristband collection"
|
||||
desc = "A mix of colourable plastic wristbands."
|
||||
icon_state = "wristband_collection2"
|
||||
|
||||
/obj/item/clothing/accessory/wristband/collection/les
|
||||
name = "wristband collection"
|
||||
desc = "A mix of colourable plastic wristbands."
|
||||
icon_state = "wristband_collection3"
|
||||
|
||||
/obj/item/clothing/accessory/wristband/collection/trans
|
||||
name = "wristband collection"
|
||||
desc = "A mix of colourable plastic wristbands."
|
||||
icon_state = "wristband_collection4"
|
||||
|
||||
/obj/item/clothing/accessory/wristband/collection/bi
|
||||
name = "wristband collection"
|
||||
desc = "A mix of colourable plastic wristbands."
|
||||
icon_state = "wristband_collection5"
|
||||
|
||||
/obj/item/clothing/accessory/wristband/collection/ace
|
||||
name = "wristband collection"
|
||||
desc = "A mix of colourable plastic wristbands."
|
||||
icon_state = "wristband_collection6"
|
||||
@@ -0,0 +1,204 @@
|
||||
//Generic Ring
|
||||
|
||||
/obj/item/clothing/accessory/ring
|
||||
name = "generic ring"
|
||||
desc = "Torus shaped finger decoration."
|
||||
icon_state = "material"
|
||||
drop_sound = 'sound/items/drop/ring.ogg'
|
||||
slot = ACCESSORY_SLOT_RING
|
||||
slot_flags = SLOT_GLOVES
|
||||
item_icons = list(
|
||||
slot_l_hand_str = 'icons/mob/items/lefthand_gloves.dmi',
|
||||
slot_r_hand_str = 'icons/mob/items/righthand_gloves.dmi',
|
||||
)
|
||||
gender = PLURAL
|
||||
w_class = ITEMSIZE_SMALL
|
||||
icon = 'icons/inventory/hands/item.dmi'
|
||||
drop_sound = 'sound/items/drop/ring.ogg'
|
||||
pickup_sound = 'sound/items/pickup/ring.ogg'
|
||||
force = 7 //base punch strength is 5
|
||||
punch_force = 2 //added to base punch strength when added as a glove accessory
|
||||
siemens_coefficient = 1
|
||||
|
||||
/////////////////////////////////////////
|
||||
//Standard Rings
|
||||
/obj/item/clothing/accessory/ring/engagement
|
||||
name = "engagement ring"
|
||||
desc = "An engagement ring. It certainly looks expensive."
|
||||
icon_state = "diamond"
|
||||
|
||||
/obj/item/clothing/accessory/ring/engagement/attack_self(mob/user)
|
||||
user.visible_message(span_warning("\The [user] gets down on one knee, presenting \the [src]."),span_warning("You get down on one knee, presenting \the [src]."))
|
||||
|
||||
/obj/item/clothing/accessory/ring/cti
|
||||
name = "CTI ring"
|
||||
desc = "A ring commemorating graduation from CTI."
|
||||
icon_state = "cti-grad"
|
||||
|
||||
/obj/item/clothing/accessory/ring/mariner
|
||||
name = "Mariner University ring"
|
||||
desc = "A ring commemorating graduation from Mariner University."
|
||||
icon_state = "mariner-grad"
|
||||
|
||||
|
||||
/////////////////////////////////////////
|
||||
//Reagent Rings
|
||||
|
||||
/obj/item/clothing/accessory/ring/reagent
|
||||
flags = OPENCONTAINER
|
||||
origin_tech = list(TECH_MATERIAL = 2, TECH_ILLEGAL = 4)
|
||||
|
||||
/obj/item/clothing/accessory/ring/reagent/Initialize()
|
||||
. = ..()
|
||||
create_reagents(15)
|
||||
|
||||
/obj/item/clothing/accessory/ring/reagent/equipped(var/mob/living/carbon/human/H)
|
||||
..()
|
||||
if(istype(H) && H.gloves==src)
|
||||
|
||||
if(reagents.total_volume)
|
||||
to_chat(H, span_danger("You feel a prick as you slip on \the [src]."))
|
||||
if(H.reagents)
|
||||
var/contained = reagents.get_reagents()
|
||||
var/trans = reagents.trans_to_mob(H, 15, CHEM_BLOOD)
|
||||
add_attack_logs(usr, H, "Injected with [name] containing [contained] transferred [trans] units")
|
||||
return
|
||||
|
||||
//Sleepy Ring
|
||||
/obj/item/clothing/accessory/ring/reagent/sleepy
|
||||
name = "silver ring"
|
||||
desc = "A ring made from what appears to be silver."
|
||||
icon_state = "material"
|
||||
origin_tech = list(TECH_MATERIAL = 2, TECH_ILLEGAL = 5)
|
||||
|
||||
/obj/item/clothing/accessory/ring/reagent/sleepy/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent("chloralhydrate", 15) // Less than a sleepy-pen, but still enough to knock someone out
|
||||
|
||||
/////////////////////////////////////////
|
||||
//Seals and Signet Rings
|
||||
|
||||
/obj/item/clothing/accessory/ring/seal
|
||||
var/stamptext = null
|
||||
|
||||
/obj/item/clothing/accessory/ring/seal/secgen
|
||||
name = "Secretary-General's official seal"
|
||||
desc = "The official seal of the Secretary-General of the Sol Central Government, featured prominently on a silver ring."
|
||||
icon_state = "seal-secgen"
|
||||
|
||||
/obj/item/clothing/accessory/ring/seal/mason
|
||||
name = "\improper Masonic ring"
|
||||
desc = "The Square and Compasses feature prominently on this Masonic ring."
|
||||
icon_state = "seal-masonic"
|
||||
|
||||
/obj/item/clothing/accessory/ring/seal/signet
|
||||
name = "signet ring"
|
||||
desc = "A signet ring, for when you're too sophisticated to sign letters."
|
||||
icon_state = "seal-signet"
|
||||
var/nameset = FALSE
|
||||
|
||||
/obj/item/clothing/accessory/ring/seal/signet/attack_self(mob/user)
|
||||
if(nameset)
|
||||
to_chat(user, span_notice("The [src] has already been claimed!"))
|
||||
return
|
||||
|
||||
to_chat(user, span_notice("You claim the [src] as your own!"))
|
||||
change_name(user)
|
||||
nameset = TRUE
|
||||
|
||||
/obj/item/clothing/accessory/ring/seal/signet/proc/change_name(var/signet_name = "Unknown")
|
||||
name = "[signet_name]'s signet ring"
|
||||
desc = "A signet ring belonging to [signet_name], for when you're too sophisticated to sign letters."
|
||||
|
||||
/obj/item/clothing/accessory/ring/wedding
|
||||
name = "golden wedding ring"
|
||||
desc = "For showing your devotion to another person. It has a golden glimmer to it."
|
||||
icon = 'icons/inventory/hands/item_vr.dmi'
|
||||
icon_state = "wedring_g"
|
||||
item_state = "wedring_g"
|
||||
var/partnername = ""
|
||||
|
||||
/obj/item/clothing/accessory/ring/wedding/attack_self(mob/user)
|
||||
partnername = copytext(sanitize(input(user, "Would you like to change the holoengraving on the ring?", "Name your spouse", "Bae") as null|text),1,MAX_NAME_LEN)
|
||||
name = "[initial(name)] - [partnername]"
|
||||
|
||||
/obj/item/clothing/accessory/ring/wedding/silver
|
||||
name = "silver wedding ring"
|
||||
desc = "For showing your devotion to another person. It has a silver glimmer to it."
|
||||
icon_state = "wedring_s"
|
||||
item_state = "wedring_s"
|
||||
|
||||
/////////////////////////////////////////
|
||||
//Material Rings
|
||||
/obj/item/clothing/accessory/ring/material
|
||||
icon = 'icons/inventory/hands/item.dmi'
|
||||
icon_state = "material"
|
||||
|
||||
/obj/item/clothing/accessory/ring/material/New(var/newloc, var/new_material)
|
||||
..(newloc)
|
||||
if(!new_material)
|
||||
new_material = MAT_STEEL
|
||||
material = get_material_by_name(new_material)
|
||||
if(!istype(material))
|
||||
qdel(src)
|
||||
return
|
||||
name = "[material.display_name] ring"
|
||||
desc = "A ring made from [material.display_name]."
|
||||
color = material.icon_colour
|
||||
|
||||
/obj/item/clothing/accessory/ring/material/get_material()
|
||||
return material
|
||||
|
||||
/obj/item/clothing/accessory/ring/material/wood/New(var/newloc)
|
||||
..(newloc, MAT_WOOD)
|
||||
|
||||
/obj/item/clothing/accessory/ring/material/plastic/New(var/newloc)
|
||||
..(newloc, MAT_PLASTIC)
|
||||
|
||||
/obj/item/clothing/accessory/ring/material/iron/New(var/newloc)
|
||||
..(newloc, MAT_IRON)
|
||||
|
||||
/obj/item/clothing/accessory/ring/material/glass/New(var/newloc)
|
||||
..(newloc, MAT_GLASS)
|
||||
|
||||
/obj/item/clothing/accessory/ring/material/steel/New(var/newloc)
|
||||
..(newloc, MAT_STEEL)
|
||||
|
||||
/obj/item/clothing/accessory/ring/material/silver/New(var/newloc)
|
||||
..(newloc, MAT_SILVER)
|
||||
|
||||
/obj/item/clothing/accessory/ring/material/gold/New(var/newloc)
|
||||
..(newloc, MAT_GOLD)
|
||||
|
||||
/obj/item/clothing/accessory/ring/material/platinum/New(var/newloc)
|
||||
..(newloc, MAT_PLATINUM)
|
||||
|
||||
/obj/item/clothing/accessory/ring/material/phoron/New(var/newloc)
|
||||
..(newloc, MAT_PHORON)
|
||||
|
||||
/obj/item/clothing/accessory/ring/material/titanium/New(var/newloc)
|
||||
..(newloc, MAT_TITANIUM)
|
||||
|
||||
/obj/item/clothing/accessory/ring/material/copper/New(var/newloc)
|
||||
..(newloc, MAT_COPPER)
|
||||
|
||||
/obj/item/clothing/accessory/ring/material/bronze/New(var/newloc)
|
||||
..(newloc, MAT_BRONZE)
|
||||
|
||||
/obj/item/clothing/accessory/ring/material/uranium/New(var/newloc)
|
||||
..(newloc, MAT_URANIUM)
|
||||
|
||||
/obj/item/clothing/accessory/ring/material/osmium/New(var/newloc)
|
||||
..(newloc, MAT_OSMIUM)
|
||||
|
||||
/obj/item/clothing/accessory/ring/material/lead/New(var/newloc)
|
||||
..(newloc, MAT_LEAD)
|
||||
|
||||
/obj/item/clothing/accessory/ring/material/diamond/New(var/newloc)
|
||||
..(newloc, MAT_DIAMOND)
|
||||
|
||||
/obj/item/clothing/accessory/ring/material/tin/New(var/newloc)
|
||||
..(newloc, MAT_TIN)
|
||||
|
||||
/obj/item/clothing/accessory/ring/material/void_opal/New(var/newloc)
|
||||
..(newloc, MAT_VOPAL)
|
||||
@@ -0,0 +1,72 @@
|
||||
/obj/item/clothing/accessory/watch
|
||||
name = "wristwatch"
|
||||
desc = "A cheap plastic quartz-based wristwatch. Painfully archaic by modern standards, but there's something charming about it all the same."
|
||||
icon_state = "wristwatch_basic"
|
||||
siemens_coefficient = 1
|
||||
gender = "neuter"
|
||||
slot = ACCESSORY_SLOT_WRIST
|
||||
slot_flags = SLOT_GLOVES
|
||||
icon = 'icons/inventory/hands/item.dmi'
|
||||
item_icons = list(
|
||||
slot_l_hand_str = 'icons/mob/items/lefthand_gloves.dmi',
|
||||
slot_r_hand_str = 'icons/mob/items/righthand_gloves.dmi',
|
||||
)
|
||||
sprite_sheets = list(
|
||||
SPECIES_TESHARI = 'icons/inventory/hands/mob_teshari.dmi',
|
||||
SPECIES_VOX = 'icons/inventory/hands/mob_vox.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/accessory/watch/examine(mob/user)
|
||||
. = ..()
|
||||
|
||||
if(Adjacent(user))
|
||||
. += span_notice("The current station time is [stationtime2text()].")
|
||||
|
||||
/obj/item/clothing/accessory/watch/silver
|
||||
name = "silver wristwatch"
|
||||
desc = "A humble silver (or maybe chrome) plated wristwatch. It's quite archaic, but nonetheless classy in its own way."
|
||||
icon_state = "wristwatch_silver"
|
||||
|
||||
/obj/item/clothing/accessory/watch/gold
|
||||
name = "gold wristwatch"
|
||||
desc = "A very fancy gold-plated wristwatch. For when you want to casually show off just how wealthy you are. It even tells the time!"
|
||||
icon_state = "wristwatch_gold"
|
||||
|
||||
/obj/item/clothing/accessory/watch/survival
|
||||
name = "survival watch"
|
||||
desc = "An overengineered wristwatch that purports to be both space and water proof, and includes a compass, micro GPS beacon, and temperature and pressure sensors. The beacon is off by default, and can only transmit its location: it cannot scan for other signals."
|
||||
description_fluff = "Hold ALT whilst left-clicking on the survival watch to toggle the status of its micro-beacon."
|
||||
icon_state = "wristwatch_survival"
|
||||
|
||||
var/obj/item/gps/gps = null
|
||||
|
||||
/obj/item/clothing/accessory/watch/survival/examine(mob/user)
|
||||
. = ..()
|
||||
|
||||
if(Adjacent(user))
|
||||
. += span_notice("You are currently facing [dir2text(user.dir)]. The micro beacon is [gps.tracking ? "on" : "off"].")
|
||||
var/TB = user.loc
|
||||
if(istype(TB, /turf/)) //no point returning light level if we're not on a turf (might be *in* someone!)
|
||||
var/turf/TL = TB
|
||||
var/light_level = TL.get_lumcount()
|
||||
if(light_level)
|
||||
. += span_notice("Light Level: [TL.get_lumcount()]")
|
||||
else
|
||||
. += span_notice("It's too dark to see the light level!")
|
||||
if(istype(TB, /turf/simulated)) //no point returning atmospheric data from unsimulated tiles (they don't track pressure anyway, only temperature)
|
||||
var/turf/simulated/T = TB
|
||||
var/datum/gas_mixture/env = T.return_air()
|
||||
. += span_notice("Pressure: [env.return_pressure()]kPa / Temperature: [env.temperature]K ")
|
||||
|
||||
/obj/item/clothing/accessory/watch/survival/New()
|
||||
gps = new/obj/item/gps/watch(src)
|
||||
|
||||
/obj/item/gps/watch
|
||||
gps_tag = "SRV-WTCH"
|
||||
|
||||
/obj/item/clothing/accessory/watch/survival/AltClick(mob/user)
|
||||
. = ..()
|
||||
|
||||
if(Adjacent(user))
|
||||
gps.tracking = !gps.tracking
|
||||
to_chat(user,span_notice("You turn the micro beacon [gps.tracking ? "on" : "off"]."))
|
||||
@@ -326,6 +326,13 @@
|
||||
drop_sound = 'sound/items/drop/gloves.ogg'
|
||||
pickup_sound = 'sound/items/pickup/gloves.ogg'
|
||||
|
||||
valid_accessory_slots = (\
|
||||
ACCESSORY_SLOT_RING\
|
||||
|ACCESSORY_SLOT_WRIST)
|
||||
restricted_accessory_slots = (\
|
||||
ACCESSORY_SLOT_RING\
|
||||
|ACCESSORY_SLOT_WRIST)
|
||||
|
||||
/obj/item/clothing/proc/set_clothing_index()
|
||||
return
|
||||
|
||||
@@ -422,8 +429,6 @@
|
||||
if(special_attack_type && ispath(special_attack_type))
|
||||
special_attack = new special_attack_type
|
||||
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
//Rings
|
||||
|
||||
|
||||
@@ -88,70 +88,3 @@
|
||||
if(proximity && istype(usr, /mob/living/carbon/human) && do_after(usr, 1 SECOND, A))
|
||||
return pickpocket(usr, A, proximity)
|
||||
return 0
|
||||
|
||||
// Buzzer Ring - Traitor, Merc.
|
||||
/obj/item/clothing/gloves/ring/buzzer
|
||||
name = "ring"
|
||||
desc = "A plain metal band."
|
||||
description_antag = "This morphium-alloy ring continually generates an electric field, capable of electrocuting a target while not injuring the wearer.\
|
||||
The device is also capable of 'frankenstein'-ing a corpse, long after normal technology would be able to save them. The body will still be tied to the\
|
||||
normal damage limits for survival, however, so care must be taken."
|
||||
icon_state = "material"
|
||||
var/battery_type = /obj/item/cell/device/weapon/recharge
|
||||
var/obj/item/cell/battery = null
|
||||
|
||||
/obj/item/clothing/gloves/ring/buzzer/get_cell()
|
||||
return battery
|
||||
|
||||
/obj/item/clothing/gloves/ring/buzzer/Initialize()
|
||||
. = ..()
|
||||
if(!battery)
|
||||
battery = new battery_type(src)
|
||||
|
||||
/obj/item/clothing/gloves/ring/buzzer/Touch(var/atom/A, var/proximity)
|
||||
if(proximity && istype(usr, /mob/living/carbon/human))
|
||||
return zap(usr, A, proximity)
|
||||
return 0
|
||||
|
||||
/obj/item/clothing/gloves/ring/buzzer/proc/zap(var/mob/living/carbon/human/user, var/atom/movable/target, var/proximity)
|
||||
. = FALSE
|
||||
if(user.a_intent == I_HURT && battery.percent() >= 50)
|
||||
if(isliving(target))
|
||||
var/mob/living/L = target
|
||||
|
||||
if(ishuman(L) && battery.percent() >= 90) // Silent text-wise, for maximum potential for gimmicks.
|
||||
var/mob/living/carbon/human/H = L
|
||||
|
||||
if(H.stat == DEAD)
|
||||
. = TRUE
|
||||
|
||||
do_defib(H)
|
||||
|
||||
to_chat(L, span_warning("You feel a powerful shock!"))
|
||||
if(!.)
|
||||
playsound(L, 'sound/effects/sparks7.ogg', 40, 1)
|
||||
L.electrocute_act(battery.percent() * 0.25, src)
|
||||
battery.emp_act(2)
|
||||
return .
|
||||
|
||||
return 0
|
||||
|
||||
/obj/item/clothing/gloves/ring/buzzer/proc/do_defib(var/mob/living/carbon/human/H = null)
|
||||
if(!istype(H))
|
||||
return 0
|
||||
|
||||
dead_mob_list.Remove(H)
|
||||
if((H in living_mob_list) || (H in dead_mob_list))
|
||||
WARNING("Mob [H] was ring-defibbed but already in the living or dead list still!")
|
||||
living_mob_list += H
|
||||
|
||||
H.timeofdeath = 0
|
||||
H.set_stat(UNCONSCIOUS)
|
||||
H.failed_last_breath = 0
|
||||
H.reload_fullscreen()
|
||||
|
||||
H.emote("gasp")
|
||||
H.Weaken(rand(10,25))
|
||||
H.updatehealth()
|
||||
|
||||
battery.emp_act(1)
|
||||
|
||||
@@ -129,21 +129,6 @@
|
||||
heat_protection = HANDS
|
||||
max_heat_protection_temperature = GLOVES_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
|
||||
/obj/item/clothing/gloves/knuckledusters
|
||||
name = "knuckle dusters"
|
||||
desc = "A pair of brass knuckles. Generally used to enhance the user's punches."
|
||||
icon_state = "knuckledusters"
|
||||
matter = list(MAT_STEEL = 500)
|
||||
attack_verb = list("punched", "beaten", "struck")
|
||||
flags = THICKMATERIAL // Stops rings from increasing hit strength
|
||||
siemens_coefficient = 1
|
||||
fingerprint_chance = 100
|
||||
overgloves = 1
|
||||
force = 5
|
||||
punch_force = 5
|
||||
drop_sound = 'sound/items/drop/metalboots.ogg'
|
||||
pickup_sound = 'sound/items/pickup/toolbox.ogg'
|
||||
|
||||
/obj/item/clothing/gloves/ranger
|
||||
var/glovecolor = "white"
|
||||
name = "ranger gloves"
|
||||
@@ -180,65 +165,3 @@
|
||||
name = "water wings"
|
||||
desc = "Swim aids designed to help a wearer float in water and learn to swim."
|
||||
icon_state = "waterwings"
|
||||
|
||||
/obj/item/clothing/gloves/watch
|
||||
name = "wristwatch"
|
||||
desc = "A cheap plastic quartz-based wristwatch. Painfully archaic by modern standards, but there's something charming about it all the same."
|
||||
icon_state = "wristwatch_basic"
|
||||
siemens_coefficient = 1
|
||||
gender = "neuter"
|
||||
|
||||
/obj/item/clothing/gloves/watch/examine(mob/user)
|
||||
. = ..()
|
||||
|
||||
if(Adjacent(user))
|
||||
. += span_notice("The current station time is [stationtime2text()].")
|
||||
|
||||
/obj/item/clothing/gloves/watch/silver
|
||||
name = "silver wristwatch"
|
||||
desc = "A humble silver (or maybe chrome) plated wristwatch. It's quite archaic, but nonetheless classy in its own way."
|
||||
icon_state = "wristwatch_silver"
|
||||
|
||||
/obj/item/clothing/gloves/watch/gold
|
||||
name = "gold wristwatch"
|
||||
desc = "A very fancy gold-plated wristwatch. For when you want to casually show off just how wealthy you are. It even tells the time!"
|
||||
icon_state = "wristwatch_gold"
|
||||
|
||||
/obj/item/clothing/gloves/watch/survival
|
||||
name = "survival watch"
|
||||
desc = "An overengineered wristwatch that purports to be both space and water proof, and includes a compass, micro GPS beacon, and temperature and pressure sensors. The beacon is off by default, and can only transmit its location: it cannot scan for other signals."
|
||||
description_fluff = "Hold ALT whilst left-clicking on the survival watch to toggle the status of its micro-beacon."
|
||||
icon_state = "wristwatch_survival"
|
||||
|
||||
var/obj/item/gps/gps = null
|
||||
|
||||
/obj/item/clothing/gloves/watch/survival/examine(mob/user)
|
||||
. = ..()
|
||||
|
||||
if(Adjacent(user) && src.loc == user)
|
||||
. += span_notice("You are currently facing [dir2text(user.dir)]. The micro beacon is [gps.tracking ? "on" : "off"].")
|
||||
var/TB = src.loc.loc
|
||||
if(istype(TB, /turf/)) //no point returning light level if we're not on a turf (might be *in* someone!)
|
||||
var/turf/TL = TB
|
||||
var/light_level = TL.get_lumcount()
|
||||
if(light_level)
|
||||
. += span_notice("Light Level: [TL.get_lumcount()]")
|
||||
else
|
||||
. += span_notice("It's too dark to see the light level!")
|
||||
if(istype(TB, /turf/simulated)) //no point returning atmospheric data from unsimulated tiles (they don't track pressure anyway, only temperature)
|
||||
var/turf/simulated/T = TB
|
||||
var/datum/gas_mixture/env = T.return_air()
|
||||
. += span_notice("Pressure: [env.return_pressure()]kPa / Temperature: [env.temperature]K ")
|
||||
|
||||
/obj/item/clothing/gloves/watch/survival/New()
|
||||
gps = new/obj/item/gps/watch(src)
|
||||
|
||||
/obj/item/gps/watch
|
||||
gps_tag = "SRV-WTCH"
|
||||
|
||||
/obj/item/clothing/gloves/watch/survival/AltClick(mob/user)
|
||||
. = ..()
|
||||
|
||||
if(Adjacent(user))
|
||||
gps.tracking = !gps.tracking
|
||||
to_chat(user,span_notice("You turn the micro beacon [gps.tracking ? "on" : "off"]."))
|
||||
|
||||
@@ -1,74 +0,0 @@
|
||||
/////////////////////////////////////////
|
||||
//Material Rings
|
||||
/obj/item/clothing/gloves/ring/material
|
||||
icon = 'icons/inventory/hands/item.dmi'
|
||||
icon_state = "material"
|
||||
|
||||
/obj/item/clothing/gloves/ring/material/New(var/newloc, var/new_material)
|
||||
..(newloc)
|
||||
if(!new_material)
|
||||
new_material = MAT_STEEL
|
||||
material = get_material_by_name(new_material)
|
||||
if(!istype(material))
|
||||
qdel(src)
|
||||
return
|
||||
name = "[material.display_name] ring"
|
||||
desc = "A ring made from [material.display_name]."
|
||||
color = material.icon_colour
|
||||
|
||||
/obj/item/clothing/gloves/ring/material/get_material()
|
||||
return material
|
||||
|
||||
/obj/item/clothing/gloves/ring/material/wood/New(var/newloc)
|
||||
..(newloc, MAT_WOOD)
|
||||
|
||||
/obj/item/clothing/gloves/ring/material/plastic/New(var/newloc)
|
||||
..(newloc, MAT_PLASTIC)
|
||||
|
||||
/obj/item/clothing/gloves/ring/material/iron/New(var/newloc)
|
||||
..(newloc, MAT_IRON)
|
||||
|
||||
/obj/item/clothing/gloves/ring/material/glass/New(var/newloc)
|
||||
..(newloc, MAT_GLASS)
|
||||
|
||||
/obj/item/clothing/gloves/ring/material/steel/New(var/newloc)
|
||||
..(newloc, MAT_STEEL)
|
||||
|
||||
/obj/item/clothing/gloves/ring/material/silver/New(var/newloc)
|
||||
..(newloc, MAT_SILVER)
|
||||
|
||||
/obj/item/clothing/gloves/ring/material/gold/New(var/newloc)
|
||||
..(newloc, MAT_GOLD)
|
||||
|
||||
/obj/item/clothing/gloves/ring/material/platinum/New(var/newloc)
|
||||
..(newloc, MAT_PLATINUM)
|
||||
|
||||
/obj/item/clothing/gloves/ring/material/phoron/New(var/newloc)
|
||||
..(newloc, MAT_PHORON)
|
||||
|
||||
/obj/item/clothing/gloves/ring/material/titanium/New(var/newloc)
|
||||
..(newloc, MAT_TITANIUM)
|
||||
|
||||
/obj/item/clothing/gloves/ring/material/copper/New(var/newloc)
|
||||
..(newloc, MAT_COPPER)
|
||||
|
||||
/obj/item/clothing/gloves/ring/material/bronze/New(var/newloc)
|
||||
..(newloc, MAT_BRONZE)
|
||||
|
||||
/obj/item/clothing/gloves/ring/material/uranium/New(var/newloc)
|
||||
..(newloc, MAT_URANIUM)
|
||||
|
||||
/obj/item/clothing/gloves/ring/material/osmium/New(var/newloc)
|
||||
..(newloc, MAT_OSMIUM)
|
||||
|
||||
/obj/item/clothing/gloves/ring/material/lead/New(var/newloc)
|
||||
..(newloc, MAT_LEAD)
|
||||
|
||||
/obj/item/clothing/gloves/ring/material/diamond/New(var/newloc)
|
||||
..(newloc, MAT_DIAMOND)
|
||||
|
||||
/obj/item/clothing/gloves/ring/material/tin/New(var/newloc)
|
||||
..(newloc, MAT_TIN)
|
||||
|
||||
/obj/item/clothing/gloves/ring/material/void_opal/New(var/newloc)
|
||||
..(newloc, MAT_VOPAL)
|
||||
@@ -1,96 +0,0 @@
|
||||
//Generic Ring
|
||||
|
||||
/obj/item/clothing/gloves/ring
|
||||
name = "generic ring"
|
||||
desc = "Torus shaped finger decoration."
|
||||
icon_state = "material"
|
||||
drop_sound = 'sound/items/drop/ring.ogg'
|
||||
|
||||
/////////////////////////////////////////
|
||||
//Standard Rings
|
||||
/obj/item/clothing/gloves/ring/engagement
|
||||
name = "engagement ring"
|
||||
desc = "An engagement ring. It certainly looks expensive."
|
||||
icon_state = "diamond"
|
||||
|
||||
/obj/item/clothing/gloves/ring/engagement/attack_self(mob/user)
|
||||
user.visible_message(span_warning("\The [user] gets down on one knee, presenting \the [src]."),span_warning("You get down on one knee, presenting \the [src]."))
|
||||
|
||||
/obj/item/clothing/gloves/ring/cti
|
||||
name = "CTI ring"
|
||||
desc = "A ring commemorating graduation from CTI."
|
||||
icon_state = "cti-grad"
|
||||
|
||||
/obj/item/clothing/gloves/ring/mariner
|
||||
name = "Mariner University ring"
|
||||
desc = "A ring commemorating graduation from Mariner University."
|
||||
icon_state = "mariner-grad"
|
||||
|
||||
|
||||
/////////////////////////////////////////
|
||||
//Reagent Rings
|
||||
|
||||
/obj/item/clothing/gloves/ring/reagent
|
||||
flags = OPENCONTAINER
|
||||
origin_tech = list(TECH_MATERIAL = 2, TECH_ILLEGAL = 4)
|
||||
|
||||
/obj/item/clothing/gloves/ring/reagent/New()
|
||||
..()
|
||||
create_reagents(15)
|
||||
|
||||
/obj/item/clothing/gloves/ring/reagent/equipped(var/mob/living/carbon/human/H)
|
||||
..()
|
||||
if(istype(H) && H.gloves==src)
|
||||
|
||||
if(reagents.total_volume)
|
||||
to_chat(H, span_danger("You feel a prick as you slip on \the [src]."))
|
||||
if(H.reagents)
|
||||
var/contained = reagents.get_reagents()
|
||||
var/trans = reagents.trans_to_mob(H, 15, CHEM_BLOOD)
|
||||
add_attack_logs(usr, H, "Injected with [name] containing [contained] transferred [trans] units")
|
||||
return
|
||||
|
||||
//Sleepy Ring
|
||||
/obj/item/clothing/gloves/ring/reagent/sleepy
|
||||
name = "silver ring"
|
||||
desc = "A ring made from what appears to be silver."
|
||||
icon_state = "material"
|
||||
origin_tech = list(TECH_MATERIAL = 2, TECH_ILLEGAL = 5)
|
||||
|
||||
/obj/item/clothing/gloves/ring/reagent/sleepy/New()
|
||||
..()
|
||||
reagents.add_reagent("chloralhydrate", 15) // Less than a sleepy-pen, but still enough to knock someone out
|
||||
|
||||
/////////////////////////////////////////
|
||||
//Seals and Signet Rings
|
||||
|
||||
/obj/item/clothing/gloves/ring/seal
|
||||
var/stamptext = null
|
||||
/obj/item/clothing/gloves/ring/seal/secgen
|
||||
name = "Secretary-General's official seal"
|
||||
desc = "The official seal of the Secretary-General of the Sol Central Government, featured prominently on a silver ring."
|
||||
icon_state = "seal-secgen"
|
||||
|
||||
/obj/item/clothing/gloves/ring/seal/mason
|
||||
name = "\improper Masonic ring"
|
||||
desc = "The Square and Compasses feature prominently on this Masonic ring."
|
||||
icon_state = "seal-masonic"
|
||||
|
||||
/obj/item/clothing/gloves/ring/seal/signet
|
||||
name = "signet ring"
|
||||
desc = "A signet ring, for when you're too sophisticated to sign letters."
|
||||
icon_state = "seal-signet"
|
||||
var/nameset = FALSE
|
||||
|
||||
/obj/item/clothing/gloves/ring/seal/signet/attack_self(mob/user)
|
||||
if(nameset)
|
||||
to_chat(user, span_notice("The [src] has already been claimed!"))
|
||||
return
|
||||
|
||||
to_chat(user, span_notice("You claim the [src] as your own!"))
|
||||
change_name(user)
|
||||
nameset = TRUE
|
||||
|
||||
/obj/item/clothing/gloves/ring/seal/signet/proc/change_name(var/signet_name = "Unknown")
|
||||
name = "[signet_name]'s signet ring"
|
||||
desc = "A signet ring belonging to [signet_name], for when you're too sophisticated to sign letters."
|
||||
@@ -1,17 +0,0 @@
|
||||
/obj/item/clothing/gloves/ring/wedding
|
||||
name = "golden wedding ring"
|
||||
desc = "For showing your devotion to another person. It has a golden glimmer to it."
|
||||
icon = 'icons/inventory/hands/item_vr.dmi'
|
||||
icon_state = "wedring_g"
|
||||
item_state = "wedring_g"
|
||||
var/partnername = ""
|
||||
|
||||
/obj/item/clothing/gloves/ring/wedding/attack_self(mob/user)
|
||||
partnername = copytext(sanitize(input(user, "Would you like to change the holoengraving on the ring?", "Name your spouse", "Bae") as null|text),1,MAX_NAME_LEN)
|
||||
name = "[initial(name)] - [partnername]"
|
||||
|
||||
/obj/item/clothing/gloves/ring/wedding/silver
|
||||
name = "silver wedding ring"
|
||||
desc = "For showing your devotion to another person. It has a silver glimmer to it."
|
||||
icon_state = "wedring_s"
|
||||
item_state = "wedring_s"
|
||||
@@ -481,7 +481,7 @@
|
||||
/obj/item/clothing/under/color/yellow = 5,
|
||||
/obj/item/clothing/shoes/black = 20,
|
||||
/obj/item/clothing/shoes/white = 20,
|
||||
/obj/item/clothing/gloves/watch = 20
|
||||
/obj/item/clothing/accessory/watch = 20
|
||||
)
|
||||
prices = list()
|
||||
|
||||
@@ -577,13 +577,13 @@
|
||||
/obj/item/clothing/accessory/wcoat/swvest/blue = 5,
|
||||
/obj/item/clothing/accessory/wcoat/swvest/red = 5,
|
||||
/obj/item/clothing/accessory/wristband = 5,
|
||||
/obj/item/clothing/accessory/wristbandcollection = 5,
|
||||
/obj/item/clothing/accessory/wristbandcollection/pink = 5,
|
||||
/obj/item/clothing/accessory/wristbandcollection/les = 5,
|
||||
/obj/item/clothing/accessory/wristbandcollection/bi = 5,
|
||||
/obj/item/clothing/accessory/wristbandcollection/trans = 5,
|
||||
/obj/item/clothing/accessory/wristbandcollection/ace = 5,
|
||||
/obj/item/clothing/accessory/wristband_spiked = 5,
|
||||
/obj/item/clothing/accessory/wristband/collection = 5,
|
||||
/obj/item/clothing/accessory/wristband/collection/pink = 5,
|
||||
/obj/item/clothing/accessory/wristband/collection/les = 5,
|
||||
/obj/item/clothing/accessory/wristband/collection/bi = 5,
|
||||
/obj/item/clothing/accessory/wristband/collection/trans = 5,
|
||||
/obj/item/clothing/accessory/wristband/collection/ace = 5,
|
||||
/obj/item/clothing/accessory/wristband/spiked = 5,
|
||||
/obj/item/clothing/accessory/belt = 5,
|
||||
/obj/item/clothing/accessory/belt/thick = 5,
|
||||
/obj/item/clothing/accessory/belt/strap = 5,
|
||||
@@ -599,13 +599,13 @@
|
||||
/obj/item/clothing/ears/earmuffs/headphones = 5,
|
||||
/obj/item/clothing/ears/earring/stud = 5,
|
||||
/obj/item/clothing/ears/earring/dangle = 5,
|
||||
/obj/item/clothing/gloves/ring/mariner = 5,
|
||||
/obj/item/clothing/gloves/ring/engagement = 5,
|
||||
/obj/item/clothing/gloves/ring/seal/signet = 5,
|
||||
/obj/item/clothing/gloves/ring/seal/mason = 5,
|
||||
/obj/item/clothing/gloves/ring/material/plastic = 5,
|
||||
/obj/item/clothing/gloves/ring/material/steel = 5,
|
||||
/obj/item/clothing/gloves/ring/material/gold = 5,
|
||||
/obj/item/clothing/accessory/ring/mariner = 5,
|
||||
/obj/item/clothing/accessory/ring/engagement = 5,
|
||||
/obj/item/clothing/accessory/ring/seal/signet = 5,
|
||||
/obj/item/clothing/accessory/ring/seal/mason = 5,
|
||||
/obj/item/clothing/accessory/ring/material/plastic = 5,
|
||||
/obj/item/clothing/accessory/ring/material/steel = 5,
|
||||
/obj/item/clothing/accessory/ring/material/gold = 5,
|
||||
/obj/item/clothing/glasses/eyepatch = 5,
|
||||
/obj/item/clothing/glasses/gglasses = 5,
|
||||
/obj/item/clothing/glasses/regular/hipster = 5,
|
||||
@@ -633,9 +633,9 @@
|
||||
/obj/item/clothing/accessory/pride/lesbian = 5,
|
||||
/obj/item/clothing/accessory/pride/intersex = 5,
|
||||
/obj/item/clothing/accessory/pride/vore = 5,
|
||||
/obj/item/clothing/gloves/watch = 5,
|
||||
/obj/item/clothing/gloves/watch/silver = 5,
|
||||
/obj/item/clothing/gloves/watch/gold = 5
|
||||
/obj/item/clothing/accessory/watch = 5,
|
||||
/obj/item/clothing/accessory/watch/silver = 5,
|
||||
/obj/item/clothing/accessory/watch/gold = 5
|
||||
)
|
||||
prices = list(/obj/item/clothing/accessory = 50,
|
||||
/obj/item/clothing/accessory/armband/med/color = 50,
|
||||
@@ -722,13 +722,13 @@
|
||||
/obj/item/clothing/accessory/wcoat/swvest/blue = 50,
|
||||
/obj/item/clothing/accessory/wcoat/swvest/red = 50,
|
||||
/obj/item/clothing/accessory/wristband = 10,
|
||||
/obj/item/clothing/accessory/wristbandcollection = 30,
|
||||
/obj/item/clothing/accessory/wristbandcollection/pink = 30,
|
||||
/obj/item/clothing/accessory/wristbandcollection/les = 30,
|
||||
/obj/item/clothing/accessory/wristbandcollection/bi = 30,
|
||||
/obj/item/clothing/accessory/wristbandcollection/trans = 30,
|
||||
/obj/item/clothing/accessory/wristbandcollection/ace = 30,
|
||||
/obj/item/clothing/accessory/wristband_spiked = 20,
|
||||
/obj/item/clothing/accessory/wristband/collection = 30,
|
||||
/obj/item/clothing/accessory/wristband/collection/pink = 30,
|
||||
/obj/item/clothing/accessory/wristband/collection/les = 30,
|
||||
/obj/item/clothing/accessory/wristband/collection/bi = 30,
|
||||
/obj/item/clothing/accessory/wristband/collection/trans = 30,
|
||||
/obj/item/clothing/accessory/wristband/collection/ace = 30,
|
||||
/obj/item/clothing/accessory/wristband/spiked = 20,
|
||||
/obj/item/clothing/accessory/belt = 50,
|
||||
/obj/item/clothing/accessory/belt/thick = 50,
|
||||
/obj/item/clothing/accessory/belt/strap = 50,
|
||||
@@ -744,13 +744,13 @@
|
||||
/obj/item/clothing/ears/earmuffs/headphones = 50,
|
||||
/obj/item/clothing/ears/earring/stud = 50,
|
||||
/obj/item/clothing/ears/earring/dangle = 50,
|
||||
/obj/item/clothing/gloves/ring/mariner = 50,
|
||||
/obj/item/clothing/gloves/ring/engagement = 50,
|
||||
/obj/item/clothing/gloves/ring/seal/signet = 50,
|
||||
/obj/item/clothing/gloves/ring/seal/mason = 50,
|
||||
/obj/item/clothing/gloves/ring/material/plastic = 50,
|
||||
/obj/item/clothing/gloves/ring/material/steel = 50,
|
||||
/obj/item/clothing/gloves/ring/material/gold = 100,
|
||||
/obj/item/clothing/accessory/ring/mariner = 50,
|
||||
/obj/item/clothing/accessory/ring/engagement = 50,
|
||||
/obj/item/clothing/accessory/ring/seal/signet = 50,
|
||||
/obj/item/clothing/accessory/ring/seal/mason = 50,
|
||||
/obj/item/clothing/accessory/ring/material/plastic = 50,
|
||||
/obj/item/clothing/accessory/ring/material/steel = 50,
|
||||
/obj/item/clothing/accessory/ring/material/gold = 100,
|
||||
/obj/item/clothing/glasses/eyepatch = 50,
|
||||
/obj/item/clothing/glasses/gglasses = 50,
|
||||
/obj/item/clothing/glasses/regular/hipster = 50,
|
||||
@@ -774,9 +774,9 @@
|
||||
/obj/item/clothing/accessory/pride/lesbian = 50,
|
||||
/obj/item/clothing/accessory/pride/intersex = 50,
|
||||
/obj/item/clothing/accessory/pride/vore = 50,
|
||||
/obj/item/clothing/gloves/watch = 50,
|
||||
/obj/item/clothing/gloves/watch/silver = 100,
|
||||
/obj/item/clothing/gloves/watch/gold = 200
|
||||
/obj/item/clothing/accessory/watch = 50,
|
||||
/obj/item/clothing/accessory/watch/silver = 100,
|
||||
/obj/item/clothing/accessory/watch/gold = 200
|
||||
)
|
||||
premium = list(/obj/item/bedsheet/rainbow = 1)
|
||||
contraband = list(/obj/item/clothing/mask/gas/clown_hat = 1,
|
||||
@@ -2057,13 +2057,13 @@
|
||||
/obj/item/clothing/ears/earmuffs/headphones = 5,
|
||||
/obj/item/clothing/ears/earring/stud = 5,
|
||||
/obj/item/clothing/ears/earring/dangle = 5,
|
||||
/obj/item/clothing/gloves/ring/mariner = 5,
|
||||
/obj/item/clothing/gloves/ring/engagement = 5,
|
||||
/obj/item/clothing/gloves/ring/seal/signet = 5,
|
||||
/obj/item/clothing/gloves/ring/seal/mason = 5,
|
||||
/obj/item/clothing/gloves/ring/material/plastic = 5,
|
||||
/obj/item/clothing/gloves/ring/material/steel = 5,
|
||||
/obj/item/clothing/gloves/ring/material/gold = 5,
|
||||
/obj/item/clothing/accessory/ring/mariner = 5,
|
||||
/obj/item/clothing/accessory/ring/engagement = 5,
|
||||
/obj/item/clothing/accessory/ring/seal/signet = 5,
|
||||
/obj/item/clothing/accessory/ring/seal/mason = 5,
|
||||
/obj/item/clothing/accessory/ring/material/plastic = 5,
|
||||
/obj/item/clothing/accessory/ring/material/steel = 5,
|
||||
/obj/item/clothing/accessory/ring/material/gold = 5,
|
||||
/obj/item/clothing/glasses/eyepatch = 5,
|
||||
/obj/item/clothing/glasses/gglasses = 5,
|
||||
/obj/item/clothing/glasses/regular/hipster = 5,
|
||||
|
||||
@@ -361,7 +361,7 @@ var/list/name_to_material
|
||||
new /datum/stack_recipe("[display_name] armor plate", /obj/item/material/armor_plating, 1, time = 20, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("[display_name] armor plate insert", /obj/item/material/armor_plating/insert, 2, time = 40, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("[display_name] grave marker", /obj/item/material/gravemarker, 5, time = 50, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("[display_name] ring", /obj/item/clothing/gloves/ring/material, 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("[display_name] ring", /obj/item/clothing/accessory/ring/material, 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("[display_name] bracelet", /obj/item/clothing/accessory/bracelet/material, 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE)
|
||||
)
|
||||
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
new /datum/stack_recipe("pouch, melee", /obj/item/storage/pouch/baton, 10, time = 20 SECONDS, pass_stack_color = FALSE, recycle_material = "[name]"), //vorestation Add
|
||||
new /datum/stack_recipe("crude [display_name] bandage", /obj/item/stack/medical/crude_pack, 1, time = 2 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("[display_name] net", /obj/item/material/fishing_net, 10, time = 5 SECONDS, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("[display_name] ring", /obj/item/clothing/gloves/ring/material, 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("[display_name] ring", /obj/item/clothing/accessory/ring/material, 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("[display_name] bracelet", /obj/item/clothing/accessory/bracelet/material, 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("[display_name] armor plate", /obj/item/material/armor_plating, 1, time = 20, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("empty sandbag", /obj/item/stack/emptysandbag, 2, time = 2 SECONDS, pass_stack_color = TRUE, supplied_material = "[name]"),
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
var/to_wear_r_radio = null
|
||||
var/to_wear_uniform = /obj/item/clothing/under/color/grey
|
||||
var/to_wear_suit = /obj/item/clothing/suit/armor/material/makeshift/glass
|
||||
var/to_wear_gloves = /obj/item/clothing/gloves/ring/material/platinum
|
||||
var/to_wear_gloves = /obj/item/clothing/accessory/ring/material/platinum
|
||||
var/to_wear_shoes = /obj/item/clothing/shoes/galoshes
|
||||
var/to_wear_belt = /obj/item/storage/belt/utility/full
|
||||
var/to_wear_l_pocket = /obj/item/soap
|
||||
|
||||
@@ -107,12 +107,10 @@
|
||||
if(w_uniform && !(skip_gear & EXAMINE_SKIPJUMPSUIT) && w_uniform.show_examine)
|
||||
//Ties
|
||||
var/tie_msg
|
||||
var/tie_msg_warn
|
||||
if(istype(w_uniform,/obj/item/clothing/under) && !(skip_gear & EXAMINE_SKIPTIE))
|
||||
var/obj/item/clothing/under/U = w_uniform
|
||||
if(LAZYLEN(U.accessories))
|
||||
tie_msg += ". Attached to it is"
|
||||
tie_msg_warn += "! Attached to it is"
|
||||
var/list/accessory_descs = list()
|
||||
if(skip_gear & EXAMINE_SKIPHOLSTER)
|
||||
for(var/obj/item/clothing/accessory/A in U.accessories)
|
||||
@@ -139,12 +137,10 @@
|
||||
//suit/armour
|
||||
if(wear_suit)
|
||||
var/tie_msg
|
||||
var/tie_msg_warn
|
||||
if(istype(wear_suit,/obj/item/clothing/suit))
|
||||
var/obj/item/clothing/suit/U = wear_suit
|
||||
if(LAZYLEN(U.accessories))
|
||||
tie_msg += ". Attached to it is"
|
||||
tie_msg_warn += "! Attached to it is"
|
||||
var/list/accessory_descs = list()
|
||||
for(var/accessory in U.accessories)
|
||||
accessory_descs += "<a href='?src=\ref[src];lookitem_desc_only=\ref[accessory]'>\a [accessory]</a>"
|
||||
@@ -185,10 +181,21 @@
|
||||
|
||||
//gloves
|
||||
if(gloves && !(skip_gear & EXAMINE_SKIPGLOVES) && gloves.show_examine)
|
||||
var/gloves_acc_msg
|
||||
if(istype(gloves,/obj/item/clothing/gloves))
|
||||
var/obj/item/clothing/gloves/G = gloves
|
||||
if(LAZYLEN(G.accessories))
|
||||
gloves_acc_msg += ". Attached to it is"
|
||||
var/list/accessory_descs = list()
|
||||
for(var/obj/item/clothing/accessory/A in G.accessories)
|
||||
accessory_descs += "<a href='?src=\ref[src];lookitem_desc_only=\ref[A]'>\a [A]</a>"
|
||||
|
||||
gloves_acc_msg += " [lowertext(english_list(accessory_descs))]."
|
||||
if(gloves.blood_DNA)
|
||||
msg += span_warning("[T.He] [T.has] [icon2html(gloves,user.client)] [gloves.gender==PLURAL?"some":"a"] [(gloves.blood_color != "#030303") ? "blood" : "oil"]-stained <a href='?src=\ref[src];lookitem_desc_only=\ref[gloves]'>[gloves.name]</a> on [T.his] hands!")
|
||||
msg += span_warning("[T.He] [T.has] [icon2html(gloves,user.client)] [gloves.gender==PLURAL?"some":"a"] [(gloves.blood_color != "#030303") ? "blood" : "oil"]-stained <a href='?src=\ref[src];lookitem_desc_only=\ref[gloves]'>[gloves.name]</a> on [T.his] hands![gloves_acc_msg]")
|
||||
else
|
||||
msg += "[T.He] [T.has] [icon2html(gloves,user.client)] <a href='?src=\ref[src];lookitem_desc_only=\ref[gloves]'>\a [gloves]</a> on [T.his] hands."
|
||||
msg += "[T.He] [T.has] [icon2html(gloves,user.client)] <a href='?src=\ref[src];lookitem_desc_only=\ref[gloves]'>\a [gloves]</a> on [T.his] hands.[gloves_acc_msg]"
|
||||
|
||||
else if(blood_DNA && !(skip_body & EXAMINE_SKIPHANDS))
|
||||
msg += span_warning("[T.He] [T.has] [(hand_blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained hands!")
|
||||
|
||||
|
||||
@@ -272,8 +272,12 @@
|
||||
var/obj/item/clothing/gloves/G = H.gloves
|
||||
real_damage += G.punch_force
|
||||
hit_dam_type = G.punch_damtype
|
||||
if(H.pulling_punches && !attack.sharp && !attack.edge) //SO IT IS DECREED: PULLING PUNCHES WILL PREVENT THE ACTUAL DAMAGE FROM RINGS AND KNUCKLES, BUT NOT THE ADDED PAIN, BUT YOU CAN'T "PULL" A KNIFE
|
||||
hit_dam_type = AGONY
|
||||
else if(istype(H.gloves, /obj/item/clothing/accessory))
|
||||
var/obj/item/clothing/accessory/G = H.gloves
|
||||
real_damage += G.punch_force
|
||||
hit_dam_type = G.punch_damtype
|
||||
if(H.pulling_punches && !attack.sharp && !attack.edge) //SO IT IS DECREED: PULLING PUNCHES WILL PREVENT THE ACTUAL DAMAGE FROM RINGS AND KNUCKLES, BUT NOT THE ADDED PAIN, BUT YOU CAN'T "PULL" A KNIFE
|
||||
hit_dam_type = AGONY
|
||||
real_damage *= damage_multiplier
|
||||
rand_damage *= damage_multiplier
|
||||
if(HULK in H.mutations)
|
||||
|
||||
@@ -622,7 +622,7 @@
|
||||
user << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[info_links][stamps]</BODY></HTML>", "window=[name]")
|
||||
return
|
||||
|
||||
else if(istype(P, /obj/item/stamp) || istype(P, /obj/item/clothing/gloves/ring/seal))
|
||||
else if(istype(P, /obj/item/stamp) || istype(P, /obj/item/clothing/accessory/ring/seal))
|
||||
if(istype(P, /obj/item/stamp))
|
||||
var/obj/item/stamp/the_stamp = P
|
||||
if(the_stamp.stamptext)
|
||||
@@ -630,7 +630,7 @@
|
||||
else
|
||||
stamps += (stamps=="" ? "<HR>" : "<BR>") + span_italics("This paper has been stamped with the [the_stamp.name].")
|
||||
else
|
||||
var/obj/item/clothing/gloves/ring/seal/the_stamp = P
|
||||
var/obj/item/clothing/accessory/ring/seal/the_stamp = P
|
||||
if(the_stamp.stamptext)
|
||||
stamps += (stamps=="" ? "<HR>" : "<BR>") + span_italics("[the_stamp.stamptext]")
|
||||
else
|
||||
|
||||
@@ -198,7 +198,7 @@
|
||||
name = "Phi's Personal Items"
|
||||
has_items = list(
|
||||
/obj/item/clothing/accessory/medal/bronze_heart,
|
||||
/obj/item/clothing/gloves/ring/seal/signet/fluff/phi)
|
||||
/obj/item/clothing/accessory/ring/seal/signet/fluff/phi)
|
||||
|
||||
// Tabiranth: Ascian
|
||||
/obj/item/grenade/spawnergrenade/spirit
|
||||
|
||||
@@ -1689,14 +1689,14 @@ Departamental Swimsuits, for general use
|
||||
item_state = "kilanosuit_p_mob"
|
||||
|
||||
//Mewchild: Phi Vietsi
|
||||
/obj/item/clothing/gloves/ring/seal/signet/fluff/phi
|
||||
/obj/item/clothing/accessory/ring/seal/signet/fluff/phi
|
||||
name = "Phi's Bone Signet Ring"
|
||||
desc = "A signet ring belonging to Phi, carved from the bones of something long extinct, as a ward against bad luck."
|
||||
|
||||
icon = 'icons/vore/custom_clothes_vr.dmi'
|
||||
icon_state = "phi_ring"
|
||||
|
||||
/obj/item/clothing/gloves/ring/seal/signet/fluff/phi/change_name(var/signet_name = "Unknown")
|
||||
/obj/item/clothing/accessory/ring/seal/signet/fluff/phi/change_name(var/signet_name = "Unknown")
|
||||
name = "[signet_name]'s Bone Signet Ring"
|
||||
desc = "A signet ring belonging to [signet_name], carved from the bones of something long extinct, as a ward against bad luck."
|
||||
|
||||
@@ -1953,12 +1953,13 @@ Departamental Swimsuits, for general use
|
||||
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
||||
|
||||
//CappyCat:Cappy Fuzzlyfeathers
|
||||
/obj/item/clothing/accessory/watch
|
||||
/obj/item/clothing/accessory/watch/custom
|
||||
name = "silver pocket watch"
|
||||
desc = "A fancy silver-plated digital pocket watch. Looks expensive."
|
||||
icon = 'icons/obj/deadringer.dmi'
|
||||
icon_state = "deadringer"
|
||||
w_class = ITEMSIZE_SMALL
|
||||
slot = ACCESSORY_SLOT_INSIGNIA
|
||||
slot_flags = SLOT_ID | SLOT_BELT | SLOT_TIE
|
||||
|
||||
//Pimientopyro:Zaku Fyodorovna
|
||||
@@ -2676,7 +2677,8 @@ End CHOMP Removal*/
|
||||
|
||||
//Halored: Mercury
|
||||
|
||||
/* /obj/item/clothing/gloves/ring/material/void_opal/fluff/mercury //Chomp REMOVE Start
|
||||
/* Chomp REMOVE Start
|
||||
/obj/item/clothing/accessory/ring/material/void_opal/fluff/mercury
|
||||
name = "Mercury's Mate Ring"
|
||||
desc = "A band of void opal, given to Mercury by Lumen"
|
||||
|
||||
|
||||
@@ -1289,7 +1289,7 @@
|
||||
|
||||
//Basir Fahim
|
||||
|
||||
/obj/item/clothing/gloves/ring/fluff/basir
|
||||
/obj/item/clothing/accessory/ring/fluff/basir
|
||||
name = "Sundancer Engagement Ring"
|
||||
desc = "This ring is stylized to have an ornate sun, with a sample of phoron swirling around inside. Keep away from Fire! Inscribed along the band is a sentence in Siik; \"Always yours, my little frost-fire. With love. -Sheri\""
|
||||
icon = 'icons/vore/custom_clothes_yw.dmi'
|
||||
|
||||
@@ -352,7 +352,7 @@
|
||||
var/list/created_items = list()
|
||||
var/list/tgui_vore_selection = list()
|
||||
var/list/viable_items = list(
|
||||
/obj/item/clothing/gloves/ring,
|
||||
/obj/item/clothing/accessory/ring,
|
||||
/obj/item/clothing/gloves/evening,
|
||||
/obj/item/clothing/gloves/black,
|
||||
/obj/item/clothing/under/swimsuit/black,
|
||||
|
||||
@@ -577,7 +577,7 @@
|
||||
apply_image_decorations = TRUE
|
||||
if(prob(25))
|
||||
apply_material_decorations = FALSE
|
||||
new_item = new /obj/item/clothing/gloves/ring/material(src.loc)
|
||||
new_item = new /obj/item/clothing/accessory/ring/material(src.loc)
|
||||
item_type = new_item.name
|
||||
|
||||
if(ARCHAEO_CLUB)
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 166 KiB After Width: | Height: | Size: 166 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 33 KiB After Width: | Height: | Size: 35 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 30 KiB After Width: | Height: | Size: 30 KiB |
@@ -1425,10 +1425,10 @@
|
||||
/obj/item/binoculars,
|
||||
/obj/item/binoculars,
|
||||
/obj/item/binoculars,
|
||||
/obj/item/clothing/gloves/watch/survival,
|
||||
/obj/item/clothing/gloves/watch/survival,
|
||||
/obj/item/clothing/gloves/watch/survival,
|
||||
/obj/item/clothing/gloves/watch/survival,
|
||||
/obj/item/clothing/accessory/watch/survival,
|
||||
/obj/item/clothing/accessory/watch/survival,
|
||||
/obj/item/clothing/accessory/watch/survival,
|
||||
/obj/item/clothing/accessory/watch/survival,
|
||||
/obj/item/mapping_unit/ert,
|
||||
/obj/item/holomap_beacon/ert,
|
||||
/obj/item/holomap_beacon/ert,
|
||||
|
||||
@@ -9083,7 +9083,7 @@
|
||||
/turf/simulated/floor/tiled/white,
|
||||
/area/redgate/city/supermarket)
|
||||
"lXc" = (
|
||||
/obj/item/clothing/gloves/knuckledusters,
|
||||
/obj/item/clothing/accessory/knuckledusters,
|
||||
/turf/simulated/floor/wood/alt/tile,
|
||||
/area/redgate/city/fightclub)
|
||||
"lXi" = (
|
||||
@@ -9484,7 +9484,7 @@
|
||||
/obj/structure/closet/wardrobe,
|
||||
/obj/random/maintenance/cargo,
|
||||
/obj/item/clothing/glasses/goggles,
|
||||
/obj/item/clothing/gloves/ring/material/plastic,
|
||||
/obj/item/clothing/accessory/ring/material/plastic,
|
||||
/obj/item/clothing/under/cuttop/red,
|
||||
/turf/simulated/floor/wood,
|
||||
/area/redgate/city/apartments)
|
||||
|
||||
@@ -550,7 +550,7 @@
|
||||
/area/redgate/fantasy/butcher)
|
||||
"dw" = (
|
||||
/obj/structure/table/woodentable,
|
||||
/obj/item/clothing/gloves/ring/material/silver,
|
||||
/obj/item/clothing/accessory/ring/material/silver,
|
||||
/obj/structure/window/basic{
|
||||
dir = 4
|
||||
},
|
||||
@@ -2067,7 +2067,7 @@
|
||||
/area/redgate/fantasy/redgate)
|
||||
"mW" = (
|
||||
/obj/structure/table/woodentable,
|
||||
/obj/item/clothing/gloves/ring/material/diamond,
|
||||
/obj/item/clothing/accessory/ring/material/diamond,
|
||||
/obj/structure/window/basic{
|
||||
dir = 4
|
||||
},
|
||||
@@ -2507,7 +2507,7 @@
|
||||
/area/redgate/fantasy/grocery)
|
||||
"pq" = (
|
||||
/obj/structure/table/woodentable,
|
||||
/obj/item/clothing/gloves/ring/material/gold,
|
||||
/obj/item/clothing/accessory/ring/material/gold,
|
||||
/obj/structure/window/basic{
|
||||
dir = 4
|
||||
},
|
||||
@@ -2906,7 +2906,7 @@
|
||||
/area/redgate/fantasy/church)
|
||||
"rO" = (
|
||||
/obj/structure/table/woodentable,
|
||||
/obj/item/clothing/gloves/ring/material/wood,
|
||||
/obj/item/clothing/accessory/ring/material/wood,
|
||||
/turf/simulated/floor/wood/alt,
|
||||
/area/redgate/fantasy/jewler)
|
||||
"rP" = (
|
||||
@@ -3465,7 +3465,7 @@
|
||||
/area/redgate/fantasy/butcher)
|
||||
"vl" = (
|
||||
/obj/structure/table/rack/shelf/wood,
|
||||
/obj/item/clothing/gloves/ring/material/silver,
|
||||
/obj/item/clothing/accessory/ring/material/silver,
|
||||
/obj/machinery/light/small/torch{
|
||||
dir = 8
|
||||
},
|
||||
@@ -3489,7 +3489,7 @@
|
||||
/area/redgate/fantasy/castle)
|
||||
"vp" = (
|
||||
/obj/structure/table/woodentable,
|
||||
/obj/item/clothing/gloves/ring/material/void_opal,
|
||||
/obj/item/clothing/accessory/ring/material/void_opal,
|
||||
/obj/structure/window/basic{
|
||||
dir = 4
|
||||
},
|
||||
@@ -5126,7 +5126,7 @@
|
||||
/area/redgate/fantasy/house)
|
||||
"FQ" = (
|
||||
/obj/structure/table/woodentable,
|
||||
/obj/item/clothing/gloves/knuckledusters,
|
||||
/obj/item/clothing/accessory/knuckledusters,
|
||||
/turf/simulated/floor/wood/alt,
|
||||
/area/redgate/fantasy/house)
|
||||
"FS" = (
|
||||
@@ -7836,7 +7836,7 @@
|
||||
/area/redgate/fantasy/butcher)
|
||||
"WW" = (
|
||||
/obj/structure/table/rack/shelf/wood,
|
||||
/obj/item/clothing/gloves/ring/material/gold,
|
||||
/obj/item/clothing/accessory/ring/material/gold,
|
||||
/turf/simulated/floor/wood/alt,
|
||||
/area/redgate/fantasy/jewler)
|
||||
"WZ" = (
|
||||
@@ -8255,7 +8255,7 @@
|
||||
/area/redgate/fantasy/bard)
|
||||
"ZP" = (
|
||||
/obj/structure/table/woodentable,
|
||||
/obj/item/clothing/gloves/ring/material/iron,
|
||||
/obj/item/clothing/accessory/ring/material/iron,
|
||||
/turf/simulated/floor/wood/alt,
|
||||
/area/redgate/fantasy/jewler)
|
||||
"ZS" = (
|
||||
|
||||
@@ -209,7 +209,7 @@
|
||||
/turf/simulated/floor/concrete,
|
||||
/area/redgate/fantasy/castle)
|
||||
"ez" = (
|
||||
/obj/item/clothing/gloves/ring/material/gold,
|
||||
/obj/item/clothing/accessory/ring/material/gold,
|
||||
/turf/simulated/mineral/floor/ignore_cavegen/cave,
|
||||
/area/redgate/fantasy/caves)
|
||||
"eP" = (
|
||||
|
||||
@@ -1209,7 +1209,7 @@
|
||||
/obj/random/mouseray,
|
||||
/obj/random/cash/huge,
|
||||
/obj/item/clothing/ears/earring/dangle/diamond,
|
||||
/obj/item/clothing/gloves/ring/material/diamond,
|
||||
/obj/item/clothing/accessory/ring/material/diamond,
|
||||
/obj/structure/closet/grave/dirthole,
|
||||
/obj/random/coin,
|
||||
/turf/simulated/floor/outdoors/dirt{
|
||||
|
||||
@@ -848,7 +848,7 @@
|
||||
/turf/simulated/floor/water/underwater/sand,
|
||||
/area/redgate/islands/ruins)
|
||||
"qY" = (
|
||||
/obj/item/clothing/gloves/ring/material/gold,
|
||||
/obj/item/clothing/accessory/ring/material/gold,
|
||||
/turf/simulated/floor/water/underwater/sand,
|
||||
/area/redgate/islands/ruins)
|
||||
"rk" = (
|
||||
|
||||
@@ -3121,8 +3121,8 @@
|
||||
/obj/structure/closet/cabinet,
|
||||
/obj/item/clothing/under/suit_jacket,
|
||||
/obj/item/clothing/shoes/dress,
|
||||
/obj/item/clothing/gloves/ring/wedding,
|
||||
/obj/item/clothing/gloves/ring/wedding,
|
||||
/obj/item/clothing/accessory/ring/wedding,
|
||||
/obj/item/clothing/accessory/ring/wedding,
|
||||
/obj/item/clothing/accessory/bowtie/black,
|
||||
/turf/simulated/floor/wood,
|
||||
/area/redgate/train/dorm6)
|
||||
|
||||
@@ -9996,8 +9996,8 @@
|
||||
/obj/machinery/recharger/wallcharger{
|
||||
pixel_y = 20
|
||||
},
|
||||
/obj/item/clothing/gloves/knuckledusters,
|
||||
/obj/item/clothing/gloves/knuckledusters,
|
||||
/obj/item/clothing/accessory/knuckledusters,
|
||||
/obj/item/clothing/accessory/knuckledusters,
|
||||
/obj/item/flash,
|
||||
/obj/item/flash,
|
||||
/obj/item/laser_pointer/upgraded,
|
||||
|
||||
@@ -2463,11 +2463,11 @@
|
||||
},
|
||||
/area/antag/antag_base)
|
||||
"dM" = (
|
||||
/obj/item/clothing/gloves/knuckledusters,
|
||||
/obj/item/clothing/gloves/knuckledusters,
|
||||
/obj/item/clothing/gloves/knuckledusters,
|
||||
/obj/item/clothing/gloves/knuckledusters,
|
||||
/obj/item/clothing/gloves/knuckledusters,
|
||||
/obj/item/clothing/accessory/knuckledusters,
|
||||
/obj/item/clothing/accessory/knuckledusters,
|
||||
/obj/item/clothing/accessory/knuckledusters,
|
||||
/obj/item/clothing/accessory/knuckledusters,
|
||||
/obj/item/clothing/accessory/knuckledusters,
|
||||
/obj/structure/table/steel,
|
||||
/obj/effect/floor_decal/borderfloorblack{
|
||||
dir = 6
|
||||
|
||||
@@ -53,7 +53,7 @@
|
||||
/obj/item/storage/firstaid/toxin,
|
||||
/obj/item/storage/firstaid/o2,
|
||||
/obj/item/storage/box/survival/space,
|
||||
/obj/item/clothing/gloves/watch/survival,
|
||||
/obj/item/clothing/accessory/watch/survival,
|
||||
/obj/item/emergency_beacon,
|
||||
/obj/item/healthanalyzer,
|
||||
/obj/item/storage/pill_bottle/dice_nerd,
|
||||
|
||||
@@ -74,7 +74,7 @@
|
||||
starts_with = list(/obj/item/tool/prybar/red,/obj/item/clothing/glasses/goggles,/obj/item/reagent_containers/hypospray/autoinjector,/obj/item/stack/medical/bruise_pack,/obj/item/flashlight/glowstick,/obj/item/reagent_containers/food/snacks/candy/proteinbar,/obj/item/clothing/mask/breath,/obj/item/tank/emergency/oxygen/engi)
|
||||
},
|
||||
/obj/item/storage/box/survival/space,
|
||||
/obj/item/clothing/gloves/watch/survival,
|
||||
/obj/item/clothing/accessory/watch/survival,
|
||||
/obj/item/emergency_beacon,
|
||||
/obj/item/extinguisher/mini,
|
||||
/obj/item/radio{
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
/obj/structure/flora/grass/green{
|
||||
pixel_x = -8
|
||||
},
|
||||
/obj/item/clothing/gloves/ring/material/gold,
|
||||
/obj/item/clothing/accessory/ring/material/gold,
|
||||
/obj/item/clothing/ears/earring/stud/gold,
|
||||
/obj/item/gun/projectile/deagle/gold{
|
||||
pixel_x = -11;
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
"kT" = (/obj/machinery/light/small{dir = 1},/obj/structure/bed/padded,/obj/item/book/custom_library/fiction/truelovehathmyheart,/obj/item/bedsheet/clown,/turf/simulated/floor/wood,/area/submap/lonehome)
|
||||
"kU" = (/obj/item/chainsaw,/obj/item/storage/box/lights/mixed,/obj/item/extinguisher,/obj/item/storage/toolbox/mechanical,/obj/structure/table/rack,/turf/simulated/floor,/area/submap/lonehome)
|
||||
"ld" = (/obj/machinery/power/port_gen/pacman,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor,/area/submap/lonehome)
|
||||
"lz" = (/obj/item/reagent_containers/glass/rag,/obj/item/clothing/gloves/ring/engagement,/obj/structure/table/wooden_reinforced,/turf/simulated/floor/wood,/area/submap/lonehome)
|
||||
"lz" = (/obj/item/reagent_containers/glass/rag,/obj/item/clothing/accessory/ring/engagement,/obj/structure/table/wooden_reinforced,/turf/simulated/floor/wood,/area/submap/lonehome)
|
||||
"lB" = (/obj/machinery/button/windowtint{id = "h_kitchen"},/obj/item/trash/plate,/obj/structure/table/sifwooden_reinforced,/obj/structure/window/reinforced/polarized{dir = 4; id = "h_kitchen"},/turf/simulated/floor/wood,/area/submap/lonehome)
|
||||
"lJ" = (/obj/item/tape,/obj/structure/table/wooden_reinforced,/turf/simulated/floor/wood,/area/submap/lonehome)
|
||||
"lS" = (/obj/item/organ/internal/liver,/obj/random/trash,/turf/simulated/floor,/area/submap/lonehome)
|
||||
|
||||
@@ -554,7 +554,7 @@
|
||||
/area/submap/lonehome)
|
||||
"bG" = (
|
||||
/obj/item/reagent_containers/glass/rag,
|
||||
/obj/item/clothing/gloves/ring/engagement,
|
||||
/obj/item/clothing/accessory/ring/engagement,
|
||||
/obj/structure/table/wooden_reinforced,
|
||||
/turf/simulated/floor/wood/virgo3b,
|
||||
/area/submap/lonehome)
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
/obj/structure/flora/grass/green{
|
||||
pixel_x = -8
|
||||
},
|
||||
/obj/item/clothing/gloves/ring/material/gold,
|
||||
/obj/item/clothing/accessory/ring/material/gold,
|
||||
/obj/item/clothing/ears/earring/stud/gold,
|
||||
/obj/item/gun/projectile/deagle/gold{
|
||||
pixel_x = -11;
|
||||
|
||||
@@ -0,0 +1,5 @@
|
||||
/datum/uplink_item/item/stealthy_weapons/angrybuzzer
|
||||
name = "Morphium Shock Ring"
|
||||
desc = "An enigmatic ring used to create powerful electric shocks when punching. Can be used as a brute-force method of defibrillation."
|
||||
item_cost = 40
|
||||
path = /obj/item/clothing/gloves/ring/buzzer
|
||||
@@ -9,10 +9,10 @@
|
||||
|
||||
/datum/gear/gloves/ringworld1
|
||||
display_name = "world gem ring"
|
||||
path = /obj/item/clothing/gloves/ring/ringworld1
|
||||
path = /obj/item/clothing/accessory/ring/ringworld1
|
||||
cost = 1
|
||||
|
||||
/datum/gear/gloves/ringworld2
|
||||
display_name = "world ring"
|
||||
path = /obj/item/clothing/gloves/ring/ringworld2
|
||||
path = /obj/item/clothing/accessory/ring/ringworld2
|
||||
cost = 1
|
||||
|
||||
+1
-1
@@ -27,4 +27,4 @@
|
||||
icon_state = "casinoslave_owned"
|
||||
item_state = "casinoslave_owned"
|
||||
overlay_state = "casinoslave_owned"
|
||||
sprite_sheets = list(SPECIES_TESHARI = 'icons/inventory/accessory/mob_ch_teshari.dmi')
|
||||
sprite_sheets = list(SPECIES_TESHARI = 'icons/inventory/accessory/mob_ch_teshari.dmi')
|
||||
+2
-3
@@ -1,12 +1,11 @@
|
||||
|
||||
/obj/item/clothing/gloves/ring/ringworld1
|
||||
/obj/item/clothing/accessory/ring/ringworld1
|
||||
name = "world gem ring"
|
||||
desc = "A ring that has a tiny world inside its glassy gem. You can even see clouds moving."
|
||||
icon = 'modular_chomp/icons/inventory/hands/item_ch.dmi'
|
||||
icon_state = "ringworld1"
|
||||
drop_sound = 'sound/items/drop/ring.ogg'
|
||||
|
||||
/obj/item/clothing/gloves/ring/ringworld2
|
||||
/obj/item/clothing/accessory/ring/ringworld2
|
||||
name = "world ring"
|
||||
desc = "A ring that has a tiny landscape all around its exterior. You can even see clouds moving."
|
||||
icon = 'modular_chomp/icons/inventory/hands/item_ch.dmi'
|
||||
@@ -0,0 +1,66 @@
|
||||
// Buzzer Ring - Traitor, Merc.
|
||||
/obj/item/clothing/gloves/ring/buzzer
|
||||
name = "ring"
|
||||
desc = "A plain metal band."
|
||||
description_antag = "This morphium-alloy ring continually generates an electric field, capable of electrocuting a target while not injuring the wearer.\
|
||||
The device is also capable of 'frankenstein'-ing a corpse, long after normal technology would be able to save them. The body will still be tied to the\
|
||||
normal damage limits for survival, however, so care must be taken."
|
||||
icon_state = "material"
|
||||
var/battery_type = /obj/item/cell/device/weapon/recharge
|
||||
var/obj/item/cell/battery = null
|
||||
|
||||
/obj/item/clothing/gloves/ring/buzzer/get_cell()
|
||||
return battery
|
||||
|
||||
/obj/item/clothing/gloves/ring/buzzer/Initialize()
|
||||
. = ..()
|
||||
if(!battery)
|
||||
battery = new battery_type(src)
|
||||
|
||||
/obj/item/clothing/gloves/ring/buzzer/Touch(var/atom/A, var/proximity)
|
||||
if(proximity && istype(usr, /mob/living/carbon/human))
|
||||
return zap(usr, A, proximity)
|
||||
return 0
|
||||
|
||||
/obj/item/clothing/gloves/ring/buzzer/proc/zap(var/mob/living/carbon/human/user, var/atom/movable/target, var/proximity)
|
||||
. = FALSE
|
||||
if(user.a_intent == I_HURT && battery.percent() >= 50)
|
||||
if(isliving(target))
|
||||
var/mob/living/L = target
|
||||
|
||||
if(ishuman(L) && battery.percent() >= 90) // Silent text-wise, for maximum potential for gimmicks.
|
||||
var/mob/living/carbon/human/H = L
|
||||
|
||||
if(H.stat == DEAD)
|
||||
. = TRUE
|
||||
|
||||
do_defib(H)
|
||||
|
||||
to_chat(L, span_warning("You feel a powerful shock!"))
|
||||
if(!.)
|
||||
playsound(L, 'sound/effects/sparks7.ogg', 40, 1)
|
||||
L.electrocute_act(battery.percent() * 0.25, src)
|
||||
battery.emp_act(2)
|
||||
return .
|
||||
|
||||
return 0
|
||||
|
||||
/obj/item/clothing/gloves/ring/buzzer/proc/do_defib(var/mob/living/carbon/human/H = null)
|
||||
if(!istype(H))
|
||||
return 0
|
||||
|
||||
dead_mob_list.Remove(H)
|
||||
if((H in living_mob_list) || (H in dead_mob_list))
|
||||
WARNING("Mob [H] was ring-defibbed but already in the living or dead list still!")
|
||||
living_mob_list += H
|
||||
|
||||
H.timeofdeath = 0
|
||||
H.set_stat(UNCONSCIOUS)
|
||||
H.failed_last_breath = 0
|
||||
H.reload_fullscreen()
|
||||
|
||||
H.emote("gasp")
|
||||
H.Weaken(rand(10,25))
|
||||
H.updatehealth()
|
||||
|
||||
battery.emp_act(1)
|
||||
@@ -3887,7 +3887,7 @@
|
||||
},
|
||||
/obj/structure/table/rack/shelf/steel,
|
||||
/obj/item/clothing/ears/earring/dangle/gold,
|
||||
/obj/item/clothing/gloves/ring/material/diamond,
|
||||
/obj/item/clothing/accessory/ring/material/diamond,
|
||||
/obj/item/instrument/violin/golden,
|
||||
/turf/simulated/floor/tiled,
|
||||
/area/awaymission/darkrp/ghettobank)
|
||||
@@ -13498,7 +13498,7 @@
|
||||
},
|
||||
/obj/structure/table/rack/shelf/steel,
|
||||
/obj/item/clothing/ears/earring/stud/gold,
|
||||
/obj/item/clothing/gloves/ring/material/glass,
|
||||
/obj/item/clothing/accessory/ring/material/glass,
|
||||
/obj/item/toy/plushie/carp/gold,
|
||||
/obj/item/stack/material/diamond{
|
||||
amount = 15
|
||||
|
||||
@@ -9079,7 +9079,7 @@
|
||||
/turf/simulated/floor/tiled/white,
|
||||
/area/redgate/city/supermarket)
|
||||
"lXc" = (
|
||||
/obj/item/clothing/gloves/knuckledusters,
|
||||
/obj/item/clothing/accessory/knuckledusters,
|
||||
/turf/simulated/floor/wood/alt/tile,
|
||||
/area/redgate/city/fightclub)
|
||||
"lXi" = (
|
||||
@@ -9480,7 +9480,7 @@
|
||||
/obj/structure/closet/wardrobe,
|
||||
/obj/random/maintenance/cargo,
|
||||
/obj/item/clothing/glasses/goggles,
|
||||
/obj/item/clothing/gloves/ring/material/plastic,
|
||||
/obj/item/clothing/accessory/ring/material/plastic,
|
||||
/obj/item/clothing/under/cuttop/red,
|
||||
/turf/simulated/floor/wood,
|
||||
/area/redgate/city/apartments)
|
||||
|
||||
@@ -550,7 +550,7 @@
|
||||
/area/redgate/fantasy/butcher)
|
||||
"dw" = (
|
||||
/obj/structure/table/woodentable,
|
||||
/obj/item/clothing/gloves/ring/material/silver,
|
||||
/obj/item/clothing/accessory/ring/material/silver,
|
||||
/obj/structure/window/basic{
|
||||
dir = 4
|
||||
},
|
||||
@@ -2067,7 +2067,7 @@
|
||||
/area/redgate/fantasy/redgate)
|
||||
"mW" = (
|
||||
/obj/structure/table/woodentable,
|
||||
/obj/item/clothing/gloves/ring/material/diamond,
|
||||
/obj/item/clothing/accessory/ring/material/diamond,
|
||||
/obj/structure/window/basic{
|
||||
dir = 4
|
||||
},
|
||||
@@ -2507,7 +2507,7 @@
|
||||
/area/redgate/fantasy/grocery)
|
||||
"pq" = (
|
||||
/obj/structure/table/woodentable,
|
||||
/obj/item/clothing/gloves/ring/material/gold,
|
||||
/obj/item/clothing/accessory/ring/material/gold,
|
||||
/obj/structure/window/basic{
|
||||
dir = 4
|
||||
},
|
||||
@@ -2906,7 +2906,7 @@
|
||||
/area/redgate/fantasy/church)
|
||||
"rO" = (
|
||||
/obj/structure/table/woodentable,
|
||||
/obj/item/clothing/gloves/ring/material/wood,
|
||||
/obj/item/clothing/accessory/ring/material/wood,
|
||||
/turf/simulated/floor/wood/alt,
|
||||
/area/redgate/fantasy/jewler)
|
||||
"rP" = (
|
||||
@@ -3465,7 +3465,7 @@
|
||||
/area/redgate/fantasy/butcher)
|
||||
"vl" = (
|
||||
/obj/structure/table/rack/shelf/wood,
|
||||
/obj/item/clothing/gloves/ring/material/silver,
|
||||
/obj/item/clothing/accessory/ring/material/silver,
|
||||
/obj/machinery/light/small/torch{
|
||||
dir = 8
|
||||
},
|
||||
@@ -3489,7 +3489,7 @@
|
||||
/area/redgate/fantasy/castle)
|
||||
"vp" = (
|
||||
/obj/structure/table/woodentable,
|
||||
/obj/item/clothing/gloves/ring/material/void_opal,
|
||||
/obj/item/clothing/accessory/ring/material/void_opal,
|
||||
/obj/structure/window/basic{
|
||||
dir = 4
|
||||
},
|
||||
@@ -5122,7 +5122,7 @@
|
||||
/area/redgate/fantasy/house)
|
||||
"FQ" = (
|
||||
/obj/structure/table/woodentable,
|
||||
/obj/item/clothing/gloves/knuckledusters,
|
||||
/obj/item/clothing/accessory/knuckledusters,
|
||||
/turf/simulated/floor/wood/alt,
|
||||
/area/redgate/fantasy/house)
|
||||
"FS" = (
|
||||
@@ -7832,7 +7832,7 @@
|
||||
/area/redgate/fantasy/butcher)
|
||||
"WW" = (
|
||||
/obj/structure/table/rack/shelf/wood,
|
||||
/obj/item/clothing/gloves/ring/material/gold,
|
||||
/obj/item/clothing/accessory/ring/material/gold,
|
||||
/turf/simulated/floor/wood/alt,
|
||||
/area/redgate/fantasy/jewler)
|
||||
"WZ" = (
|
||||
@@ -8251,7 +8251,7 @@
|
||||
/area/redgate/fantasy/bard)
|
||||
"ZP" = (
|
||||
/obj/structure/table/woodentable,
|
||||
/obj/item/clothing/gloves/ring/material/iron,
|
||||
/obj/item/clothing/accessory/ring/material/iron,
|
||||
/turf/simulated/floor/wood/alt,
|
||||
/area/redgate/fantasy/jewler)
|
||||
"ZS" = (
|
||||
|
||||
@@ -209,7 +209,7 @@
|
||||
/turf/simulated/floor/concrete,
|
||||
/area/redgate/fantasy/castle)
|
||||
"ez" = (
|
||||
/obj/item/clothing/gloves/ring/material/gold,
|
||||
/obj/item/clothing/accessory/ring/material/gold,
|
||||
/turf/simulated/mineral/floor/ignore_cavegen/cave,
|
||||
/area/redgate/fantasy/caves)
|
||||
"eP" = (
|
||||
|
||||
@@ -53,7 +53,7 @@
|
||||
/obj/random/mouseray,
|
||||
/obj/random/cash/huge,
|
||||
/obj/item/clothing/ears/earring/dangle/diamond,
|
||||
/obj/item/clothing/gloves/ring/material/diamond,
|
||||
/obj/item/clothing/accessory/ring/material/diamond,
|
||||
/obj/structure/closet/grave/dirthole,
|
||||
/obj/random/coin,
|
||||
/turf/simulated/floor/outdoors/dirt{
|
||||
|
||||
@@ -3887,7 +3887,7 @@
|
||||
},
|
||||
/obj/structure/table/rack/shelf/steel,
|
||||
/obj/item/clothing/ears/earring/dangle/gold,
|
||||
/obj/item/clothing/gloves/ring/material/diamond,
|
||||
/obj/item/clothing/accessory/ring/material/diamond,
|
||||
/obj/item/instrument/violin/golden,
|
||||
/turf/simulated/floor/tiled,
|
||||
/area/awaymission/darkrp/ghettobank)
|
||||
@@ -13493,7 +13493,7 @@
|
||||
},
|
||||
/obj/structure/table/rack/shelf/steel,
|
||||
/obj/item/clothing/ears/earring/stud/gold,
|
||||
/obj/item/clothing/gloves/ring/material/glass,
|
||||
/obj/item/clothing/accessory/ring/material/glass,
|
||||
/obj/item/toy/plushie/carp/gold,
|
||||
/obj/item/stack/material/diamond{
|
||||
amount = 15
|
||||
|
||||
@@ -3495,7 +3495,7 @@
|
||||
"dgr" = (
|
||||
/obj/structure/catwalk,
|
||||
/obj/structure/table/steel_reinforced,
|
||||
/obj/item/clothing/gloves/knuckledusters,
|
||||
/obj/item/clothing/accessory/knuckledusters,
|
||||
/obj/machinery/light/small{
|
||||
dir = 8
|
||||
},
|
||||
|
||||
@@ -381,7 +381,7 @@
|
||||
/turf/template_noop,
|
||||
/area/template_noop)
|
||||
"Ph" = (
|
||||
/obj/item/clothing/gloves/ring/material/gold,
|
||||
/obj/item/clothing/accessory/ring/material/gold,
|
||||
/obj/item/clothing/ears/earring/stud/gold,
|
||||
/obj/item/gun/projectile/deagle/gold{
|
||||
pixel_x = -11;
|
||||
|
||||
@@ -679,7 +679,7 @@
|
||||
/area/survivalpod/superpose/LoneHome)
|
||||
"bG" = (
|
||||
/obj/item/reagent_containers/glass/rag,
|
||||
/obj/item/clothing/gloves/ring/engagement,
|
||||
/obj/item/clothing/accessory/ring/engagement,
|
||||
/obj/structure/table/wooden_reinforced,
|
||||
/turf/simulated/floor/wood,
|
||||
/area/survivalpod/superpose/LoneHome)
|
||||
|
||||
@@ -455,7 +455,7 @@
|
||||
/area/survivalpod/superpose/LoneHomeclean)
|
||||
"bG" = (
|
||||
/obj/item/reagent_containers/glass/rag,
|
||||
/obj/item/clothing/gloves/ring/engagement,
|
||||
/obj/item/clothing/accessory/ring/engagement,
|
||||
/obj/structure/table/wooden_reinforced,
|
||||
/turf/simulated/floor/wood,
|
||||
/area/survivalpod/superpose/LoneHomeclean)
|
||||
|
||||
@@ -554,7 +554,7 @@
|
||||
/area/submap/lonehome)
|
||||
"bG" = (
|
||||
/obj/item/reagent_containers/glass/rag,
|
||||
/obj/item/clothing/gloves/ring/engagement,
|
||||
/obj/item/clothing/accessory/ring/engagement,
|
||||
/obj/structure/table/wooden_reinforced,
|
||||
/turf/simulated/floor/wood/virgo3b,
|
||||
/area/submap/lonehome)
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user