Adds SLOT_EARS to various items

This commit is contained in:
mwerezak
2015-06-21 01:20:39 -04:00
parent 072a91d86e
commit f8d5127078
20 changed files with 25 additions and 7 deletions

View File

@@ -87,6 +87,7 @@
icon_state = "penlight"
item_state = ""
flags = CONDUCT
slot_flags = SLOT_EARS
brightness_on = 2
w_class = 1

View File

@@ -6,6 +6,7 @@
icon_state = "cypherkey"
item_state = ""
w_class = 1
slot_flags = SLOT_EARS
var/translate_binary = 0
var/translate_hive = 0
var/syndie = 0

View File

@@ -9,6 +9,7 @@
flags = CONDUCT
force = 5.0
w_class = 1.0
slot_flags = SLOT_EARS
throwforce = 5.0
throw_range = 15
throw_speed = 3

View File

@@ -314,6 +314,7 @@
icon = 'icons/obj/toy.dmi'
icon_state = "foamdart"
w_class = 1.0
slot_flags = SLOT_EARS
/obj/effect/foam_dart_dummy
name = ""
@@ -486,6 +487,8 @@
icon = 'icons/obj/toy.dmi'
icon_state = "bosunwhistle"
var/cooldown = 0
w_class = 1
slot_flags = SLOT_EARS
/obj/item/toy/bosunwhistle/attack_self(mob/user as mob)
if(cooldown < world.time - 35)

View File

@@ -38,6 +38,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
var/burnt = 0
var/smoketime = 5
w_class = 1.0
slot_flags = SLOT_EARS
origin_tech = "materials=1"
attack_verb = list("burnt", "singed")
@@ -210,6 +211,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
throw_speed = 0.5
item_state = "cigoff"
w_class = 1
slot_flags = SLOT_EARS
attack_verb = list("burnt", "singed")
icon_on = "cigon" //Note - these are in masks.dmi not in cigarette.dmi
icon_off = "cigoff"
@@ -294,6 +296,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
icon = 'icons/obj/clothing/masks.dmi'
icon_state = "cigbutt"
w_class = 1
slot_flags = SLOT_EARS
throwforce = 1
/obj/item/weapon/cigbutt/New()

View File

@@ -5,6 +5,7 @@
icon = 'icons/obj/items.dmi'
icon_state = "lipstick"
w_class = 1.0
slot_flags = SLOT_EARS
var/colour = "red"
var/open = 0
@@ -71,6 +72,7 @@
name = "purple comb"
desc = "A pristine purple comb made from flexible plastic."
w_class = 1.0
slot_flags = SLOT_EARS
icon = 'icons/obj/items.dmi'
icon_state = "purplecomb"
item_state = "purplecomb"

View File

@@ -9,6 +9,7 @@
throw_speed = 1
throw_range = 5
w_class = 1.0
slot_flags = SLOT_EARS
var/uses = 1
var/nofail
var/is_bullet = 0

View File

@@ -83,6 +83,7 @@
sharp = 1
edge = 1
w_class = 1
slot_flags = SLOT_EARS
throwforce = 5.0
throw_speed = 3
throw_range = 5

View File

@@ -38,7 +38,7 @@
icon = 'icons/obj/items.dmi'
icon_state = "screwdriver"
flags = CONDUCT
slot_flags = SLOT_BELT
slot_flags = SLOT_BELT | SLOT_EARS
force = 5.0
w_class = 1.0
throwforce = 5.0

View File

@@ -119,6 +119,7 @@
item_state = "paper"
throwforce = 1
w_class = 1.0
slot_flags = SLOT_EARS
throw_speed = 3
throw_range = 5

View File

@@ -8,6 +8,7 @@
force = 0.0
throwforce = 0.0
w_class = 1.0
slot_flags = SLOT_EARS
var/string_attached
var/sides = 2

View File

@@ -14,7 +14,7 @@ var/const/MAX_ACTIVE_TIME = 400
icon = 'icons/mob/alien.dmi'
icon_state = "facehugger"
item_state = "facehugger"
w_class = 1 //note: can be picked up by aliens unlike most other items of w_class below 4
w_class = 3 //note: can be picked up by aliens unlike most other items of w_class below 4
flags = MASKCOVERSMOUTH | MASKCOVERSEYES | AIRTIGHT
body_parts_covered = FACE|EYES
throw_range = 5

View File

@@ -7,7 +7,7 @@
icon_state = "soulstone"
item_state = "electronic"
desc = "A fragment of the legendary treasure known simply as the 'Soul Stone'. The shard still flickers with a fraction of the full artefacts power."
w_class = 1.0
w_class = 2
slot_flags = SLOT_BELT
origin_tech = "bluespace=4;materials=4"
var/imprinted = "empty"

View File

@@ -5,7 +5,7 @@
icon_state = "paper"
item_state = "paper"
throwforce = 0
w_class = 1.0
w_class = 2
throw_range = 2
throw_speed = 1
layer = 4

View File

@@ -4,7 +4,7 @@
icon = 'icons/obj/ammo.dmi'
icon_state = "s-casing"
flags = CONDUCT
slot_flags = SLOT_BELT
slot_flags = SLOT_BELT | SLOT_EARS
throwforce = 1
w_class = 1
var/caliber = "" //Which kind of guns it can be loaded into

View File

@@ -6,7 +6,7 @@
var/icon_flight = "syringe-cartridge-flight" //so it doesn't look so weird when shot
matter = list(DEFAULT_WALL_MATERIAL = 125, "glass" = 375)
flags = CONDUCT
slot_flags = SLOT_BELT
slot_flags = SLOT_BELT | SLOT_EARS
throwforce = 3
force = 3
w_class = 1

View File

@@ -9,6 +9,7 @@
amount_per_transfer_from_this = 5
possible_transfer_amounts = list(1,2,3,4,5)
w_class = 1
slot_flags = SLOT_EARS
volume = 5
afterattack(var/obj/target, var/mob/user, var/flag)

View File

@@ -9,6 +9,7 @@
item_state = "pill"
possible_transfer_amounts = null
w_class = 1
slot_flags = SLOT_EARS
volume = 60
New()

View File

@@ -16,6 +16,7 @@
possible_transfer_amounts = null
volume = 15
w_class = 1
slot_flags = SLOT_EARS
sharp = 1
var/mode = SYRINGE_DRAW
var/image/filling //holds a reference to the current filling overlay

View File

@@ -5,7 +5,7 @@
icon_state ="spellbook"
throw_speed = 1
throw_range = 5
w_class = 1.0
w_class = 2
var/uses = 5
var/temp = null
var/max_uses = 5