Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts: code/modules/mob/new_player/preferences_setup.dm code/setup.dm
@@ -1309,6 +1309,7 @@
|
||||
#include "code\modules\mob\living\silicon\robot\drone\drone_damage.dm"
|
||||
#include "code\modules\mob\living\silicon\robot\drone\drone_items.dm"
|
||||
#include "code\modules\mob\living\silicon\robot\drone\drone_manufacturer.dm"
|
||||
#include "code\modules\mob\living\silicon\robot\drone\drone_say.dm"
|
||||
#include "code\modules\mob\living\simple_animal\bees.dm"
|
||||
#include "code\modules\mob\living\simple_animal\corpse.dm"
|
||||
#include "code\modules\mob\living\simple_animal\parrot.dm"
|
||||
|
||||
@@ -871,6 +871,8 @@ proc/DuplicateObject(obj/original, var/perfectcopy = 0 , var/sameloc = 0)
|
||||
// Movement based on lower left corner. Tiles that do not fit
|
||||
// into the new area will not be moved.
|
||||
|
||||
// Does *not* affect gases etc; copied turfs will be changed via ChangeTurf, and the dir, icon, and icon_state copied. All other vars will remain default.
|
||||
|
||||
if(!A || !src) return 0
|
||||
|
||||
var/list/turfs_src = get_area_turfs(src.type)
|
||||
@@ -924,7 +926,8 @@ proc/DuplicateObject(obj/original, var/perfectcopy = 0 , var/sameloc = 0)
|
||||
if(istype(B, get_base_turf(B.z)))
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||||
continue moving
|
||||
|
||||
var/turf/X = new T.type(B)
|
||||
var/turf/X = B
|
||||
X.ChangeTurf(T.type)
|
||||
X.set_dir(old_dir1)
|
||||
X.icon_state = old_icon_state1
|
||||
X.icon = old_icon1 //Shuttle floors are in shuttle.dmi while the defaults are floors.dmi
|
||||
@@ -964,12 +967,6 @@ proc/DuplicateObject(obj/original, var/perfectcopy = 0 , var/sameloc = 0)
|
||||
copiedobjs += newobjs
|
||||
copiedobjs += newmobs
|
||||
|
||||
|
||||
|
||||
for(var/V in T.vars)
|
||||
if(!(V in list("type","loc","locs","vars", "parent", "parent_type","verbs","ckey","key","x","y","z","contents", "luminosity")))
|
||||
X.vars[V] = T.vars[V]
|
||||
|
||||
// var/area/AR = X.loc
|
||||
|
||||
// if(AR.lighting_use_dynamic)
|
||||
@@ -985,22 +982,9 @@ proc/DuplicateObject(obj/original, var/perfectcopy = 0 , var/sameloc = 0)
|
||||
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||||
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||||
|
||||
var/list/doors = new/list()
|
||||
|
||||
if(toupdate.len)
|
||||
for(var/turf/simulated/T1 in toupdate)
|
||||
for(var/obj/machinery/door/D2 in T1)
|
||||
doors += D2
|
||||
/*if(T1.parent)
|
||||
air_master.groups_to_rebuild += T1.parent
|
||||
else
|
||||
air_master.tiles_to_update += T1*/
|
||||
|
||||
for(var/obj/O in doors)
|
||||
O:update_nearby_tiles(1)
|
||||
|
||||
|
||||
|
||||
air_master.mark_for_update(T1)
|
||||
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||||
return copiedobjs
|
||||
|
||||
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||||
@@ -138,9 +138,160 @@
|
||||
|
||||
|
||||
proc/get_id_photo(var/mob/living/carbon/human/H)
|
||||
H.regenerate_icons()
|
||||
var/icon/preview_icon = icon(H.icon)
|
||||
for(var/image/I in H.overlays_standing)
|
||||
if(I && I.icon)
|
||||
preview_icon.Blend(icon(I.icon, I.icon_state), ICON_OVERLAY)
|
||||
var/icon/preview_icon = null
|
||||
|
||||
var/g = "m"
|
||||
if (H.gender == FEMALE)
|
||||
g = "f"
|
||||
|
||||
var/icon/icobase = H.species.icobase
|
||||
|
||||
preview_icon = new /icon(icobase, "torso_[g]")
|
||||
var/icon/temp
|
||||
temp = new /icon(icobase, "groin_[g]")
|
||||
preview_icon.Blend(temp, ICON_OVERLAY)
|
||||
temp = new /icon(icobase, "head_[g]")
|
||||
preview_icon.Blend(temp, ICON_OVERLAY)
|
||||
|
||||
for(var/obj/item/organ/external/E in H.organs)
|
||||
preview_icon.Blend(E.get_icon(), ICON_OVERLAY)
|
||||
|
||||
//Tail
|
||||
if(H.species.tail)
|
||||
temp = new/icon("icon" = 'icons/effects/species.dmi', "icon_state" = "[H.species.tail]_s")
|
||||
preview_icon.Blend(temp, ICON_OVERLAY)
|
||||
|
||||
// Skin tone
|
||||
if(H.species.flags & HAS_SKIN_TONE)
|
||||
if (H.s_tone >= 0)
|
||||
preview_icon.Blend(rgb(H.s_tone, H.s_tone, H.s_tone), ICON_ADD)
|
||||
else
|
||||
preview_icon.Blend(rgb(-H.s_tone, -H.s_tone, -H.s_tone), ICON_SUBTRACT)
|
||||
|
||||
// Skin color
|
||||
if(H.species.flags & HAS_SKIN_TONE)
|
||||
if(!H.species || H.species.flags & HAS_SKIN_COLOR)
|
||||
preview_icon.Blend(rgb(H.r_skin, H.g_skin, H.b_skin), ICON_ADD)
|
||||
|
||||
var/icon/eyes_s = new/icon("icon" = 'icons/mob/human_face.dmi', "icon_state" = H.species ? H.species.eyes : "eyes_s")
|
||||
|
||||
if (H.species.flags & HAS_EYE_COLOR)
|
||||
eyes_s.Blend(rgb(H.r_eyes, H.g_eyes, H.b_eyes), ICON_ADD)
|
||||
|
||||
var/datum/sprite_accessory/hair_style = hair_styles_list[H.h_style]
|
||||
if(hair_style)
|
||||
var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
|
||||
hair_s.Blend(rgb(H.r_hair, H.g_hair, H.b_hair), ICON_ADD)
|
||||
eyes_s.Blend(hair_s, ICON_OVERLAY)
|
||||
|
||||
var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[H.f_style]
|
||||
if(facial_hair_style)
|
||||
var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
|
||||
facial_s.Blend(rgb(H.r_facial, H.g_facial, H.b_facial), ICON_ADD)
|
||||
eyes_s.Blend(facial_s, ICON_OVERLAY)
|
||||
|
||||
var/icon/clothes_s = null
|
||||
switch(H.mind.assigned_role)
|
||||
if("Head of Personnel")
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "hop_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
if("Bartender")
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "ba_suit_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
if("Gardener")
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "hydroponics_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
if("Chef")
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "chef_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
if("Janitor")
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "janitor_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
if("Librarian")
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "red_suit_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
if("Quartermaster")
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "qm_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
if("Cargo Technician")
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "cargotech_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
if("Shaft Miner")
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "miner_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
if("Lawyer")
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "internalaffairs_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
if("Chaplain")
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "chapblack_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
if("Research Director")
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "director_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY)
|
||||
if("Scientist")
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "sciencewhite_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_tox_open"), ICON_OVERLAY)
|
||||
if("Chemist")
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "chemistrywhite_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_chem_open"), ICON_OVERLAY)
|
||||
if("Chief Medical Officer")
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "cmo_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_cmo_open"), ICON_OVERLAY)
|
||||
if("Medical Doctor")
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "medical_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY)
|
||||
if("Geneticist")
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "geneticswhite_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_gen_open"), ICON_OVERLAY)
|
||||
if("Virologist")
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "virologywhite_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_vir_open"), ICON_OVERLAY)
|
||||
if("Captain")
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "captain_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
if("Head of Security")
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "hosred_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
|
||||
if("Warden")
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "warden_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
|
||||
if("Detective")
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "detective_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "detective"), ICON_OVERLAY)
|
||||
if("Security Officer")
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "secred_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
|
||||
if("Chief Engineer")
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "chief_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY)
|
||||
if("Station Engineer")
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "engine_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "orange"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY)
|
||||
if("Atmospheric Technician")
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "atmos_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY)
|
||||
if("Roboticist")
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "robotics_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY)
|
||||
else
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "grey_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
preview_icon.Blend(eyes_s, ICON_OVERLAY)
|
||||
if(clothes_s)
|
||||
preview_icon.Blend(clothes_s, ICON_OVERLAY)
|
||||
qdel(eyes_s)
|
||||
qdel(clothes_s)
|
||||
|
||||
return preview_icon
|
||||
|
||||
@@ -201,6 +201,7 @@
|
||||
transfer.control_disabled = 0
|
||||
transfer.aiRadio.disabledAi = 0
|
||||
transfer.loc = get_turf(src)
|
||||
transfer.create_eyeobj()
|
||||
transfer.cancel_camera()
|
||||
user << "<span class='notice'>Transfer successful:</span> [transfer.name] ([rand(1000,9999)].exe) downloaded to host terminal. Local copy wiped."
|
||||
transfer << "You have been uploaded to a stationary terminal. Remote device connection restored."
|
||||
|
||||
@@ -110,6 +110,7 @@
|
||||
|
||||
ai.loc = src
|
||||
ai.cancel_camera()
|
||||
ai.destroy_eyeobj(src)
|
||||
ai.control_disabled = 1
|
||||
ai.aiRestorePowerRoutine = 0
|
||||
carded_ai = ai
|
||||
|
||||
@@ -65,6 +65,28 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
var/procname = input("Proc path, eg: /proc/fake_blood","Path:", null) as text|null
|
||||
if(!procname) return
|
||||
|
||||
if(targetselected)
|
||||
if(!target)
|
||||
usr << "<span class='danger'>Your target no longer exists.</span>"
|
||||
return
|
||||
if(!hascall(target,procname))
|
||||
usr << "<font color='red'>Error: callproc(): target has no such call [procname].</font>"
|
||||
return
|
||||
else
|
||||
if(copytext(procname, 1, 7) == "/proc/")
|
||||
// nothing
|
||||
else if(copytext(procname, 1, 6) == "proc/")
|
||||
procname = "/[procname]"
|
||||
else if(copytext(procname, 1, 2) == "/")
|
||||
procname = "/proc[procname]"
|
||||
else
|
||||
procname = "/proc/[procname]"
|
||||
// Procs have the strange property that text2path will return non-null, but ispath() will return false.
|
||||
var/path = text2path(procname)
|
||||
if(!path || ispath(path))
|
||||
usr << "<span class='danger'>Invalid proc [procname]</span>"
|
||||
return
|
||||
|
||||
var/argnum = input("Number of arguments","Number:",0) as num|null
|
||||
if(!argnum && (argnum!=0)) return
|
||||
|
||||
@@ -117,13 +139,9 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
if(!target)
|
||||
usr << "<font color='red'>Error: callproc(): owner of proc no longer exists.</font>"
|
||||
return
|
||||
if(!hascall(target,procname))
|
||||
usr << "<font color='red'>Error: callproc(): target has no such call [procname].</font>"
|
||||
return
|
||||
log_admin("[key_name(src)] called [target]'s [procname]() with [lst.len ? "the arguments [list2params(lst)]":"no arguments"].")
|
||||
returnval = call(target,procname)(arglist(lst)) // Pass the lst as an argument list to the proc
|
||||
else
|
||||
//this currently has no hascall protection. wasn't able to get it working.
|
||||
log_admin("[key_name(src)] called [procname]() with [lst.len ? "the arguments [list2params(lst)]":"no arguments"].")
|
||||
returnval = call(procname)(arglist(lst)) // Pass the lst as an argument list to the proc
|
||||
|
||||
|
||||
@@ -85,7 +85,6 @@ datum/preferences
|
||||
var/religion = "None" //Religious association.
|
||||
|
||||
//Mob preview
|
||||
var/mob/living/carbon/human/dummy //the mannequin
|
||||
var/icon/preview_icon = null
|
||||
var/icon/preview_icon_front = null
|
||||
var/icon/preview_icon_side = null
|
||||
@@ -1641,18 +1640,30 @@ datum/preferences
|
||||
character.gen_record = gen_record
|
||||
character.exploit_record = exploit_record
|
||||
|
||||
character.change_gender(gender)
|
||||
character.gender = gender
|
||||
character.age = age
|
||||
character.b_type = b_type
|
||||
|
||||
character.change_eye_color(r_eyes,g_eyes,b_eyes)
|
||||
character.change_hair_color(r_hair,g_hair,b_hair)
|
||||
character.change_facial_hair_color(r_facial,g_facial,b_facial)
|
||||
character.change_skin_color(r_skin,g_skin,b_skin)
|
||||
character.change_skin_tone(s_tone)
|
||||
character.r_eyes = r_eyes
|
||||
character.g_eyes = g_eyes
|
||||
character.b_eyes = b_eyes
|
||||
|
||||
character.change_hair(h_style)
|
||||
character.change_facial_hair(f_style)
|
||||
character.r_hair = r_hair
|
||||
character.g_hair = g_hair
|
||||
character.b_hair = b_hair
|
||||
|
||||
character.r_facial = r_facial
|
||||
character.g_facial = g_facial
|
||||
character.b_facial = b_facial
|
||||
|
||||
character.r_skin = r_skin
|
||||
character.g_skin = g_skin
|
||||
character.b_skin = b_skin
|
||||
|
||||
character.s_tone = s_tone
|
||||
|
||||
character.h_style = h_style
|
||||
character.f_style = f_style
|
||||
|
||||
character.home_system = home_system
|
||||
character.citizenship = citizenship
|
||||
|
||||
@@ -71,6 +71,7 @@
|
||||
var/offline_slowdown = 3 // If the suit is deployed and unpowered, it sets slowdown to this.
|
||||
var/vision_restriction
|
||||
var/offline_vision_restriction = 1 // 0 - none, 1 - welder vision, 2 - blind. Maybe move this to helmets.
|
||||
var/airtight = 1 //If set, will adjust AIRTIGHT and STOPPRESSUREDAMAGE flags on components. Otherwise it should leave them untouched.
|
||||
|
||||
var/emp_protection = 0
|
||||
|
||||
@@ -178,6 +179,7 @@
|
||||
for(var/obj/item/piece in list(helmet,boots,gloves,chest))
|
||||
if(!piece) continue
|
||||
piece.icon_state = "[initial(icon_state)]"
|
||||
if(airtight)
|
||||
piece.flags &= ~STOPPRESSUREDAMAGE
|
||||
piece.flags &= ~AIRTIGHT
|
||||
update_icon(1)
|
||||
@@ -247,11 +249,6 @@
|
||||
M << "<font color='blue'>\The [piece] hisses [!seal_target ? "closed" : "open"].</font>"
|
||||
M.update_inv_head()
|
||||
if(helmet)
|
||||
if(!seal_target)
|
||||
if(flags & AIRTIGHT)
|
||||
helmet.flags |= AIRTIGHT
|
||||
else
|
||||
helmet.flags &= ~AIRTIGHT
|
||||
helmet.update_light(wearer)
|
||||
|
||||
//sealed pieces become airtight, protecting against diseases
|
||||
@@ -273,13 +270,8 @@
|
||||
if(!piece) continue
|
||||
piece.icon_state = "[initial(icon_state)][!seal_target ? "" : "_sealed"]"
|
||||
canremove = !seal_target
|
||||
if(helmet)
|
||||
if(canremove)
|
||||
if(flags & AIRTIGHT)
|
||||
helmet.flags |= AIRTIGHT
|
||||
else
|
||||
if(flags & AIRTIGHT)
|
||||
helmet.flags &= ~AIRTIGHT
|
||||
if(airtight)
|
||||
update_component_sealed()
|
||||
update_icon(1)
|
||||
return 0
|
||||
|
||||
@@ -290,15 +282,18 @@
|
||||
if(canremove)
|
||||
for(var/obj/item/rig_module/module in installed_modules)
|
||||
module.deactivate()
|
||||
if(airtight)
|
||||
update_component_sealed()
|
||||
update_icon(1)
|
||||
|
||||
/obj/item/weapon/rig/proc/update_component_sealed()
|
||||
for(var/obj/item/piece in list(helmet,boots,gloves,chest))
|
||||
if(!piece) continue
|
||||
if(canremove)
|
||||
piece.flags &= ~STOPPRESSUREDAMAGE
|
||||
piece.flags &= ~AIRTIGHT
|
||||
else
|
||||
piece.flags |= STOPPRESSUREDAMAGE
|
||||
piece.flags |= AIRTIGHT
|
||||
update_icon(1)
|
||||
|
||||
/obj/item/weapon/rig/process()
|
||||
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
|
||||
/obj/item/clothing/shoes/magboots/rig
|
||||
name = "boots"
|
||||
body_parts_covered = FEET
|
||||
cold_protection = FEET
|
||||
heat_protection = FEET
|
||||
species_restricted = null
|
||||
@@ -69,3 +70,38 @@
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
//Rig pieces for non-spacesuit based rigs
|
||||
|
||||
/obj/item/clothing/head/lightrig
|
||||
name = "mask"
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
heat_protection = HEAD|FACE|EYES
|
||||
cold_protection = HEAD|FACE|EYES
|
||||
flags = THICKMATERIAL|AIRTIGHT
|
||||
|
||||
/obj/item/clothing/suit/lightrig
|
||||
name = "suit"
|
||||
allowed = list(/obj/item/device/flashlight)
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
flags = THICKMATERIAL
|
||||
|
||||
/obj/item/clothing/shoes/lightrig
|
||||
name = "boots"
|
||||
body_parts_covered = FEET
|
||||
cold_protection = FEET
|
||||
heat_protection = FEET
|
||||
species_restricted = null
|
||||
gender = PLURAL
|
||||
|
||||
/obj/item/clothing/gloves/lightrig
|
||||
name = "gloves"
|
||||
flags = THICKMATERIAL
|
||||
body_parts_covered = HANDS
|
||||
heat_protection = HANDS
|
||||
cold_protection = HANDS
|
||||
species_restricted = null
|
||||
gender = PLURAL
|
||||
|
||||
@@ -33,22 +33,43 @@
|
||||
/obj/item/weapon/rig/light/hacker
|
||||
name = "cybersuit control module"
|
||||
suit_type = "cyber"
|
||||
desc = "An advanced powered armour suit with many cyberwarfare enhancements."
|
||||
desc = "An advanced powered armour suit with many cyberwarfare enhancements. Comes with built-in insulated gloves for safely tampering with electronics."
|
||||
icon_state = "hacker_rig"
|
||||
|
||||
req_access = list(access_syndicate)
|
||||
|
||||
helm_type = /obj/item/clothing/head/helmet/space/rig/mask
|
||||
airtight = 0
|
||||
seal_delay = 5 //not being vaccum-proof has an upside I guess
|
||||
|
||||
helm_type = /obj/item/clothing/head/lightrig/hacker
|
||||
chest_type = /obj/item/clothing/suit/lightrig/hacker
|
||||
glove_type = /obj/item/clothing/gloves/lightrig/hacker
|
||||
boot_type = /obj/item/clothing/shoes/lightrig/hacker
|
||||
|
||||
initial_modules = list(
|
||||
/obj/item/rig_module/ai_container,
|
||||
/obj/item/rig_module/power_sink,
|
||||
/obj/item/rig_module/datajack
|
||||
/obj/item/rig_module/datajack,
|
||||
/obj/item/rig_module/electrowarfare_suite,
|
||||
/obj/item/rig_module/voice,
|
||||
/obj/item/rig_module/vision,
|
||||
)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/rig/mask
|
||||
name = "mask"
|
||||
flags = THICKMATERIAL
|
||||
//The cybersuit is not space-proof. It does however, have good siemens_coefficient values
|
||||
/obj/item/clothing/head/lightrig/hacker
|
||||
name = "HUD"
|
||||
siemens_coefficient = 0.4
|
||||
flags = 0
|
||||
|
||||
/obj/item/clothing/suit/lightrig/hacker
|
||||
siemens_coefficient = 0.4
|
||||
|
||||
/obj/item/clothing/shoes/lightrig/hacker
|
||||
siemens_coefficient = 0.4
|
||||
flags = NOSLIP //All the other rigs have magboots anyways, hopefully gives the hacker suit something more going for it.
|
||||
|
||||
/obj/item/clothing/gloves/lightrig/hacker
|
||||
siemens_coefficient = 0
|
||||
|
||||
/obj/item/weapon/rig/light/ninja
|
||||
name = "ominous suit control module"
|
||||
@@ -92,7 +113,7 @@
|
||||
name = "stealth suit control module"
|
||||
suit_type = "stealth"
|
||||
desc = "A highly advanced and expensive suit designed for covert operations."
|
||||
icon_state = "ninja_rig"
|
||||
icon_state = "stealth_rig"
|
||||
|
||||
req_access = list(access_syndicate)
|
||||
|
||||
|
||||
@@ -27,23 +27,37 @@
|
||||
// The AI's "eye". Described on the top of the page.
|
||||
|
||||
/mob/living/silicon/ai
|
||||
eyeobj = new /mob/eye/aiEye()
|
||||
var/obj/machinery/hologram/holopad/holo = null
|
||||
|
||||
/mob/living/silicon/ai/proc/destroy_eyeobj(var/atom/new_eye)
|
||||
if(!eyeobj) return
|
||||
if(!new_eye)
|
||||
new_eye = src
|
||||
eyeobj.owner = null
|
||||
qdel(eyeobj) // No AI, no Eye
|
||||
eyeobj = null
|
||||
if(client)
|
||||
client.eye = new_eye
|
||||
|
||||
/mob/living/silicon/ai/proc/create_eyeobj(var/newloc)
|
||||
if(eyeobj) destroy_eyeobj()
|
||||
if(!newloc) newloc = src.loc
|
||||
eyeobj = PoolOrNew(/mob/eye/aiEye, newloc)
|
||||
eyeobj.owner = src
|
||||
eyeobj.name = "[src.name] (AI Eye)" // Give it a name
|
||||
if(client) client.eye = eyeobj
|
||||
SetName(src.name)
|
||||
|
||||
// Intiliaze the eye by assigning it's "ai" variable to us. Then set it's loc to us.
|
||||
/mob/living/silicon/ai/New()
|
||||
..()
|
||||
eyeobj.owner = src
|
||||
eyeobj.name = "[src.name] (AI Eye)" // Give it a name
|
||||
create_eyeobj()
|
||||
spawn(5)
|
||||
if(eyeobj)
|
||||
eyeobj.loc = src.loc
|
||||
|
||||
/mob/living/silicon/ai/Destroy()
|
||||
if(eyeobj)
|
||||
eyeobj.owner = null
|
||||
qdel(eyeobj) // No AI, no Eye
|
||||
eyeobj = null
|
||||
destroy_eyeobj()
|
||||
..()
|
||||
|
||||
/atom/proc/move_camera_by_click()
|
||||
@@ -53,23 +67,18 @@
|
||||
AI.eyeobj.setLoc(src)
|
||||
|
||||
// Return to the Core.
|
||||
|
||||
/mob/living/silicon/ai/proc/core()
|
||||
set category = "AI Commands"
|
||||
set name = "AI Core"
|
||||
|
||||
view_core()
|
||||
|
||||
|
||||
/mob/living/silicon/ai/proc/view_core()
|
||||
camera = null
|
||||
unset_machine()
|
||||
|
||||
if(!src.eyeobj)
|
||||
src << "ERROR: Eyeobj not found. Creating new eye..."
|
||||
src.eyeobj = new(src.loc)
|
||||
src.eyeobj.owner = src
|
||||
src.SetName(src.name)
|
||||
return
|
||||
|
||||
if(client && client.eye)
|
||||
client.eye = src
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
speech_verb = "says"
|
||||
whisper_verb = "whispers"
|
||||
key = "0"
|
||||
flags = RESTRICTED
|
||||
flags = RESTRICTED | COMMON_VERBS
|
||||
syllables = list("blah","blah","blah","bleh","meh","neh","nah","wah")
|
||||
|
||||
//TODO flag certain languages to use the mob-type specific say_quote and then get rid of these.
|
||||
|
||||
@@ -128,6 +128,7 @@ proc/get_radio_key_from_channel(var/channel)
|
||||
return verb
|
||||
|
||||
/mob/living/say(var/message, var/datum/language/speaking = null, var/verb="says", var/alt_name="")
|
||||
|
||||
if(client)
|
||||
if(client.prefs.muted & MUTE_IC)
|
||||
src << "\red You cannot speak in IC (Muted)."
|
||||
@@ -165,7 +166,6 @@ proc/get_radio_key_from_channel(var/channel)
|
||||
else
|
||||
speaking = get_default_language()
|
||||
|
||||
var/ending = copytext(message, length(message))
|
||||
if (speaking)
|
||||
// This is broadcast to all mobs with the language,
|
||||
// irrespective of distance or anything else.
|
||||
@@ -173,9 +173,12 @@ proc/get_radio_key_from_channel(var/channel)
|
||||
speaking.broadcast(src,trim(message))
|
||||
return
|
||||
//If we've gotten this far, keep going!
|
||||
verb = speaking.get_spoken_verb(ending)
|
||||
if(speaking.flags & COMMON_VERBS)
|
||||
verb = say_quote(message)
|
||||
else
|
||||
verb = get_speech_ending(verb, ending)
|
||||
verb = speaking.get_spoken_verb(copytext(message, length(message)))
|
||||
else
|
||||
verb = say_quote(message)
|
||||
|
||||
message = trim_left(message)
|
||||
|
||||
|
||||
@@ -257,7 +257,7 @@
|
||||
src << "<b>You are a maintenance drone, a tiny-brained robotic repair machine</b>."
|
||||
src << "You have no individual will, no personality, and no drives or urges other than your laws."
|
||||
src << "Remember, you are <b>lawed against interference with the crew</b>. Also remember, <b>you DO NOT take orders from the AI.</b>"
|
||||
src << "Use <b>:d</b> to talk to other drones and <b>say</b> to speak silently to your nearby fellows."
|
||||
src << "Use <b>say ;Hello</b> to talk to other drones and <b>say Hello</b> to speak silently to your nearby fellows."
|
||||
|
||||
/mob/living/silicon/robot/drone/start_pulling(var/atom/movable/AM)
|
||||
|
||||
|
||||
40
code/modules/mob/living/silicon/robot/drone/drone_say.dm
Normal file
@@ -0,0 +1,40 @@
|
||||
/mob/living/silicon/robot/drone/say(var/message)
|
||||
if(local_transmit)
|
||||
if (src.client)
|
||||
if(client.prefs.muted & MUTE_IC)
|
||||
src << "You cannot send IC messages (muted)."
|
||||
return 0
|
||||
if (src.client.handle_spam_prevention(message,MUTE_IC))
|
||||
return 0
|
||||
|
||||
message = sanitize(message)
|
||||
|
||||
if (stat == 2)
|
||||
return say_dead(message)
|
||||
|
||||
if(copytext(message,1,2) == "*")
|
||||
return emote(copytext(message,2))
|
||||
|
||||
if(copytext(message,1,2) == ";")
|
||||
var/datum/language/L = all_languages["Drone Talk"]
|
||||
if(istype(L))
|
||||
return L.broadcast(src,trim(copytext(message,2)))
|
||||
|
||||
//Must be concious to speak
|
||||
if (stat)
|
||||
return 0
|
||||
|
||||
var/list/listeners = hearers(5,src)
|
||||
listeners |= src
|
||||
|
||||
for(var/mob/living/silicon/D in listeners)
|
||||
if(D.client && D.local_transmit)
|
||||
D << "<b>[src]</b> transmits, \"[message]\""
|
||||
|
||||
for (var/mob/M in player_list)
|
||||
if (istype(M, /mob/new_player))
|
||||
continue
|
||||
else if(M.stat == 2 && M.client.prefs.toggles & CHAT_GHOSTEARS)
|
||||
if(M.client) M << "<b>[src]</b> transmits, \"[message]\""
|
||||
return 1
|
||||
..(message)
|
||||
@@ -1,3 +1,35 @@
|
||||
/mob/living/silicon/handle_message_mode(message_mode, message, verb, speaking, used_radios, alt_name)
|
||||
log_say("[key_name(src)] : [message]")
|
||||
|
||||
/mob/living/silicon/robot/handle_message_mode(message_mode, message, verb, speaking, used_radios, alt_name)
|
||||
..()
|
||||
if(message_mode)
|
||||
if(!is_component_functioning("radio"))
|
||||
src << "<span class='warning'>Your radio isn't functional at this time.</span>"
|
||||
return 0
|
||||
if(message_mode == "general")
|
||||
message_mode = null
|
||||
return radio.talk_into(src,message,message_mode,verb,speaking)
|
||||
|
||||
/mob/living/silicon/ai/handle_message_mode(message_mode, message, verb, speaking, used_radios, alt_name)
|
||||
..()
|
||||
if(message_mode == "department")
|
||||
return holopad_talk(message, verb, speaking)
|
||||
else if(message_mode)
|
||||
if (aiRadio.disabledAi || aiRestorePowerRoutine || stat)
|
||||
src << "<span class='danger'>System Error - Transceiver Disabled.</span>"
|
||||
return 0
|
||||
if(message_mode == "general")
|
||||
message_mode = null
|
||||
return aiRadio.talk_into(src,message,message_mode,verb,speaking)
|
||||
|
||||
/mob/living/silicon/pai/handle_message_mode(message_mode, message, verb, speaking, used_radios, alt_name)
|
||||
..()
|
||||
if(message_mode)
|
||||
if(message_mode == "general")
|
||||
message_mode = null
|
||||
return radio.talk_into(src,message,message_mode,verb,speaking)
|
||||
|
||||
/mob/living/silicon/say_quote(var/text)
|
||||
var/ending = copytext(text, length(text))
|
||||
|
||||
@@ -23,131 +55,6 @@
|
||||
return 1
|
||||
return ..()
|
||||
|
||||
/mob/living/silicon/say(var/message)
|
||||
if (!message)
|
||||
return 0
|
||||
|
||||
if (src.client)
|
||||
if(client.prefs.muted & MUTE_IC)
|
||||
src << "You cannot send IC messages (muted)."
|
||||
return 0
|
||||
if (src.client.handle_spam_prevention(message,MUTE_IC))
|
||||
return 0
|
||||
|
||||
message = sanitize(message)
|
||||
|
||||
if (stat == 2)
|
||||
return say_dead(message)
|
||||
|
||||
if(copytext(message,1,2) == "*")
|
||||
return emote(copytext(message,2))
|
||||
|
||||
var/bot_type = 0 //Let's not do a fuck ton of type checks, thanks.
|
||||
if(istype(src, /mob/living/silicon/ai))
|
||||
bot_type = IS_AI
|
||||
else if(istype(src, /mob/living/silicon/robot))
|
||||
bot_type = IS_ROBOT
|
||||
else if(istype(src, /mob/living/silicon/pai))
|
||||
bot_type = IS_PAI
|
||||
|
||||
var/mob/living/silicon/ai/AI = src //and let's not declare vars over and over and over for these guys.
|
||||
var/mob/living/silicon/robot/R = src
|
||||
var/mob/living/silicon/pai/P = src
|
||||
|
||||
//Must be concious to speak
|
||||
if (stat)
|
||||
return 0
|
||||
|
||||
var/verb = say_quote(message)
|
||||
|
||||
//parse radio key and consume it
|
||||
var/message_mode = parse_message_mode(message, "general")
|
||||
if (message_mode)
|
||||
if (message_mode == "general")
|
||||
message = trim(copytext(message,2))
|
||||
else
|
||||
message = trim(copytext(message,3))
|
||||
|
||||
//parse language key and consume it
|
||||
var/datum/language/speaking = parse_language(message)
|
||||
if (speaking)
|
||||
verb = speaking.speech_verb
|
||||
message = trim(copytext(message,2+length(speaking.key)))
|
||||
|
||||
if(speaking.flags & HIVEMIND)
|
||||
speaking.broadcast(src,trim(message))
|
||||
return 1
|
||||
|
||||
// Currently used by drones.
|
||||
if(local_transmit)
|
||||
var/list/listeners = hearers(5,src)
|
||||
listeners |= src
|
||||
|
||||
for(var/mob/living/silicon/D in listeners)
|
||||
if(D.client && istype(D,src.type))
|
||||
D << "<b>[src]</b> transmits, \"[message]\""
|
||||
|
||||
for (var/mob/M in player_list)
|
||||
if (istype(M, /mob/new_player))
|
||||
continue
|
||||
else if(M.stat == 2 && M.client.prefs.toggles & CHAT_GHOSTEARS)
|
||||
if(M.client) M << "<b>[src]</b> transmits, \"[message]\""
|
||||
return 1
|
||||
|
||||
if(message_mode && bot_type == IS_ROBOT && !R.is_component_functioning("radio"))
|
||||
src << "\red Your radio isn't functional at this time."
|
||||
return 0
|
||||
|
||||
switch(message_mode)
|
||||
if("department")
|
||||
switch(bot_type)
|
||||
if(IS_AI)
|
||||
return AI.holopad_talk(message, verb, speaking)
|
||||
if(IS_ROBOT)
|
||||
log_say("[key_name(src)] : [message]")
|
||||
return R.radio.talk_into(src,message,message_mode,verb,speaking)
|
||||
if(IS_PAI)
|
||||
log_say("[key_name(src)] : [message]")
|
||||
return P.radio.talk_into(src,message,message_mode,verb,speaking)
|
||||
return 0
|
||||
|
||||
if("general")
|
||||
switch(bot_type)
|
||||
if(IS_AI)
|
||||
if (AI.aiRadio.disabledAi || AI.aiRestorePowerRoutine || AI.stat)
|
||||
src << "\red System Error - Transceiver Disabled"
|
||||
return 0
|
||||
else
|
||||
log_say("[key_name(src)] : [message]")
|
||||
return AI.aiRadio.talk_into(src,message,null,verb,speaking)
|
||||
if(IS_ROBOT)
|
||||
log_say("[key_name(src)] : [message]")
|
||||
return R.radio.talk_into(src,message,null,verb,speaking)
|
||||
if(IS_PAI)
|
||||
log_say("[key_name(src)] : [message]")
|
||||
return P.radio.talk_into(src,message,null,verb,speaking)
|
||||
return 0
|
||||
|
||||
else
|
||||
if(message_mode)
|
||||
switch(bot_type)
|
||||
if(IS_AI)
|
||||
if (AI.aiRadio.disabledAi || AI.aiRestorePowerRoutine || AI.stat)
|
||||
src << "\red System Error - Transceiver Disabled"
|
||||
return 0
|
||||
else
|
||||
log_say("[key_name(src)] : [message]")
|
||||
return AI.aiRadio.talk_into(src,message,message_mode,verb,speaking)
|
||||
if(IS_ROBOT)
|
||||
log_say("[key_name(src)] : [message]")
|
||||
return R.radio.talk_into(src,message,message_mode,verb,speaking)
|
||||
if(IS_PAI)
|
||||
log_say("[key_name(src)] : [message]")
|
||||
return P.radio.talk_into(src,message,message_mode,verb,speaking)
|
||||
return 0
|
||||
|
||||
return ..(message,speaking,verb)
|
||||
|
||||
//For holopads only. Usable by AI.
|
||||
/mob/living/silicon/ai/proc/holopad_talk(var/message, verb, datum/language/speaking)
|
||||
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
var/spawning = 0//Referenced when you want to delete the new_player later on in the code.
|
||||
var/totalPlayers = 0 //Player counts for the Lobby tab
|
||||
var/totalPlayersReady = 0
|
||||
|
||||
universal_speak = 1
|
||||
|
||||
invisibility = 101
|
||||
@@ -134,8 +133,6 @@
|
||||
|
||||
if(client.prefs.be_random_name)
|
||||
client.prefs.real_name = random_name(client.prefs.gender)
|
||||
if(client.prefs.dummy)
|
||||
qdel(client.prefs.dummy)
|
||||
observer.real_name = client.prefs.real_name
|
||||
observer.name = observer.real_name
|
||||
if(!client.holder && !config.antag_hud_allowed) // For new ghosts we remove the verb from even showing up if it's not allowed.
|
||||
@@ -455,8 +452,7 @@
|
||||
client.prefs.randomize_appearance_for(new_character)
|
||||
else
|
||||
client.prefs.copy_to(new_character)
|
||||
if(client.prefs.dummy)
|
||||
qdel(client.prefs.dummy)
|
||||
|
||||
src << sound(null, repeat = 0, wait = 0, volume = 85, channel = 1) // MAD JAMS cant last forever yo
|
||||
|
||||
if(mind)
|
||||
|
||||
@@ -178,46 +178,519 @@ datum/preferences
|
||||
b_skin = blue
|
||||
|
||||
|
||||
proc/update_preview_icon() //seriously. This is horrendous. //less so now
|
||||
if(!dummy)
|
||||
dummy = new(null, species)
|
||||
dummy.set_species(species)
|
||||
dummy.flags |= GODMODE
|
||||
copy_to(dummy)
|
||||
for (var/obj/item/I in dummy)
|
||||
dummy.drop_from_inventory(I)
|
||||
if(I.loc != dummy)
|
||||
qdel(I)
|
||||
var/jobflag
|
||||
var/dept
|
||||
if (job_civilian_low & ASSISTANT)
|
||||
jobflag = job_civilian_low
|
||||
dept = CIVILIAN
|
||||
else if(job_civilian_high)
|
||||
jobflag = job_civilian_high
|
||||
dept = CIVILIAN
|
||||
proc/update_preview_icon() //seriously. This is horrendous.
|
||||
qdel(preview_icon_front)
|
||||
qdel(preview_icon_side)
|
||||
qdel(preview_icon)
|
||||
|
||||
var/g = "m"
|
||||
if(gender == FEMALE) g = "f"
|
||||
|
||||
var/icon/icobase
|
||||
var/datum/species/current_species = all_species[species]
|
||||
|
||||
if(current_species)
|
||||
icobase = current_species.icobase
|
||||
else
|
||||
icobase = 'icons/mob/human_races/r_human.dmi'
|
||||
|
||||
preview_icon = new /icon(icobase, "torso_[g]")
|
||||
preview_icon.Blend(new /icon(icobase, "groin_[g]"), ICON_OVERLAY)
|
||||
preview_icon.Blend(new /icon(icobase, "head_[g]"), ICON_OVERLAY)
|
||||
|
||||
for(var/name in list("r_arm","r_hand","r_leg","r_foot","l_leg","l_foot","l_arm","l_hand"))
|
||||
if(organ_data[name] == "amputated") continue
|
||||
if(organ_data[name] == "cyborg")
|
||||
var/datum/robolimb/R
|
||||
if(rlimb_data[name]) R = all_robolimbs[rlimb_data[name]]
|
||||
if(!R) R = basic_robolimb
|
||||
preview_icon.Blend(icon(R.icon, "[name]"), ICON_OVERLAY) // This doesn't check gendered_icon. Not an issue while only limbs can be robotic.
|
||||
continue
|
||||
preview_icon.Blend(new /icon(icobase, "[name]"), ICON_OVERLAY)
|
||||
|
||||
//Tail
|
||||
if(current_species && (current_species.tail))
|
||||
var/icon/temp = new/icon("icon" = 'icons/effects/species.dmi', "icon_state" = "[current_species.tail]_s")
|
||||
preview_icon.Blend(temp, ICON_OVERLAY)
|
||||
|
||||
// Skin color
|
||||
if(current_species && (current_species.flags & HAS_SKIN_COLOR))
|
||||
preview_icon.Blend(rgb(r_skin, g_skin, b_skin), ICON_ADD)
|
||||
|
||||
// Skin tone
|
||||
if(current_species && (current_species.flags & HAS_SKIN_TONE))
|
||||
if (s_tone >= 0)
|
||||
preview_icon.Blend(rgb(s_tone, s_tone, s_tone), ICON_ADD)
|
||||
else
|
||||
preview_icon.Blend(rgb(-s_tone, -s_tone, -s_tone), ICON_SUBTRACT)
|
||||
|
||||
var/icon/eyes_s = new/icon("icon" = 'icons/mob/human_face.dmi', "icon_state" = current_species ? current_species.eyes : "eyes_s")
|
||||
if ((current_species && (current_species.flags & HAS_EYE_COLOR)))
|
||||
eyes_s.Blend(rgb(r_eyes, g_eyes, b_eyes), ICON_ADD)
|
||||
|
||||
var/datum/sprite_accessory/hair_style = hair_styles_list[h_style]
|
||||
if(hair_style)
|
||||
var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
|
||||
hair_s.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
|
||||
eyes_s.Blend(hair_s, ICON_OVERLAY)
|
||||
|
||||
var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[f_style]
|
||||
if(facial_hair_style)
|
||||
var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
|
||||
facial_s.Blend(rgb(r_facial, g_facial, b_facial), ICON_ADD)
|
||||
eyes_s.Blend(facial_s, ICON_OVERLAY)
|
||||
|
||||
var/icon/underwear_s = null
|
||||
if(underwear && current_species.flags & HAS_UNDERWEAR)
|
||||
underwear_s = new/icon("icon" = 'icons/mob/human.dmi', "icon_state" = underwear)
|
||||
|
||||
var/icon/undershirt_s = null
|
||||
if(undershirt && current_species.flags & HAS_UNDERWEAR)
|
||||
undershirt_s = new/icon("icon" = 'icons/mob/human.dmi', "icon_state" = undershirt)
|
||||
|
||||
var/icon/clothes_s = null
|
||||
if(job_civilian_low & ASSISTANT)//This gives the preview icon clothes depending on which job(if any) is set to 'high'
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "grey_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
if(backbag == 2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
else if(backbag == 3 || backbag == 4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
|
||||
else if(job_civilian_high)//I hate how this looks, but there's no reason to go through this switch if it's empty
|
||||
switch(job_civilian_high)
|
||||
if(HOP)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "hop_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "ianshirt"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(BARTENDER)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "ba_suit_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "tophat"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(BOTANIST)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "hydroponics_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "ggloves"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "apron"), ICON_OVERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "nymph"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-hyd"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(CHEF)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "chef_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "chefhat"), ICON_OVERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "apronchef"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(JANITOR)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "janitor_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "bio_janitor"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(LIBRARIAN)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "red_suit_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "hairflower"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(QUARTERMASTER)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "qm_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "poncho"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(CARGOTECH)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "cargotech_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "flat_cap"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(MINER)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "miner_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "bearpelt"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-eng"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(LAWYER)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "internalaffairs_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon(INV_R_HAND_DEF_ICON, "briefcase"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "suitjacket_blue"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(CHAPLAIN)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "chapblack_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "imperium_monk"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(CLOWN)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "clown_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "clown"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "clown"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "clownpack"), ICON_OVERLAY)
|
||||
if(MIME)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "mime_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "lgloves"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "mime"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "beret"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "suspenders"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
|
||||
else if(job_medsci_high)
|
||||
jobflag = job_medsci_high
|
||||
dept = MEDSCI
|
||||
switch(job_medsci_high)
|
||||
if(RD)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "director_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "petehat"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-tox"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(SCIENTIST)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "sciencewhite_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_tox_open"), ICON_OVERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "metroid"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-tox"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(XENOBIOLOGIST)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "sciencewhite_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_tox_open"), ICON_OVERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "metroid"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-tox"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(CHEMIST)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "chemistrywhite_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labgreen"), ICON_OVERLAY)
|
||||
else
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_chem_open"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-chem"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(CMO)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "cmo_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "bio_cmo"), ICON_OVERLAY)
|
||||
else
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_cmo_open"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "medicalpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-med"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(DOCTOR)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "medical_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "surgeon"), ICON_OVERLAY)
|
||||
else
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "medicalpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-med"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(GENETICIST)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "geneticswhite_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "monkeysuit"), ICON_OVERLAY)
|
||||
else
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_gen_open"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-gen"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(VIROLOGIST)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "virologywhite_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "sterile"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_vir_open"), ICON_OVERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "plaguedoctor"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "medicalpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-vir"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(ROBOTICIST)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "robotics_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon(INV_R_HAND_DEF_ICON, "toolbox_blue"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
|
||||
else if(job_engsec_high)
|
||||
jobflag = job_engsec_high
|
||||
dept = ENGSEC
|
||||
if(jobflag && dept && job_master)
|
||||
for (var/datum/job/J in job_master.occupations)
|
||||
if((J.department_flag & dept) && (J.flag & jobflag))
|
||||
var/alt = GetPlayerAltTitle(J)
|
||||
if(alt) //more hacks
|
||||
if(!dummy.mind)
|
||||
dummy.mind = new
|
||||
dummy.mind.role_alt_title = alt
|
||||
J.equip_preview(dummy)
|
||||
break
|
||||
dummy.update_eyes()
|
||||
dummy.force_update_limbs()
|
||||
dummy.regenerate_icons()
|
||||
preview_icon = icon(dummy.icon)
|
||||
for(var/image/I in dummy.overlays_standing)
|
||||
if(I && I.icon)
|
||||
preview_icon.Blend(icon(I.icon, I.icon_state), ICON_OVERLAY)
|
||||
switch(job_engsec_high)
|
||||
if(CAPTAIN)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "captain_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "centcomcaptain"), ICON_OVERLAY)
|
||||
else
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "captain"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-cap"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(HOS)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "hosred_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "hosberet"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "securitypack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-sec"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(WARDEN)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "warden_s")
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "slippers_worn"), ICON_OVERLAY)
|
||||
else
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "securitypack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-sec"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(DETECTIVE)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "detective_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "cigaron"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "detective"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "detective"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(OFFICER)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "secred_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "officerberet"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "securitypack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-sec"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(CHIEF)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "chief_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "hardhat0_white"), ICON_OVERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon(INV_R_HAND_DEF_ICON, "blueprints"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "engiepack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-eng"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(ENGINEER)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "engine_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "orange"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "hardhat0_yellow"), ICON_OVERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "hazard"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "engiepack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-eng"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(ATMOSTECH)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "atmos_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "firesuit"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
|
||||
if(AI)//Gives AI and borgs assistant-wear, so they can still customize their character
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "grey_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "straight_jacket"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "cardborg_h"), ICON_OVERLAY)
|
||||
if(backbag == 2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
else if(backbag == 3 || backbag == 4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(CYBORG)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "grey_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "cardborg"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "cardborg_h"), ICON_OVERLAY)
|
||||
if(backbag == 2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
else if(backbag == 3 || backbag == 4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
|
||||
if(disabilities & NEARSIGHTED)
|
||||
preview_icon.Blend(new /icon('icons/mob/eyes.dmi', "glasses"), ICON_OVERLAY)
|
||||
|
||||
preview_icon.Blend(eyes_s, ICON_OVERLAY)
|
||||
if(underwear_s)
|
||||
preview_icon.Blend(underwear_s, ICON_OVERLAY)
|
||||
if(undershirt_s)
|
||||
preview_icon.Blend(undershirt_s, ICON_OVERLAY)
|
||||
if(clothes_s)
|
||||
preview_icon.Blend(clothes_s, ICON_OVERLAY)
|
||||
preview_icon_front = new(preview_icon, dir = SOUTH)
|
||||
preview_icon_side = new(preview_icon, dir = WEST)
|
||||
|
||||
qdel(eyes_s)
|
||||
qdel(underwear_s)
|
||||
qdel(undershirt_s)
|
||||
qdel(clothes_s)
|
||||
|
||||
|
Before Width: | Height: | Size: 26 KiB After Width: | Height: | Size: 27 KiB |
|
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 17 KiB |
|
Before Width: | Height: | Size: 132 KiB After Width: | Height: | Size: 129 KiB |
|
Before Width: | Height: | Size: 7.5 KiB After Width: | Height: | Size: 6.9 KiB |
|
Before Width: | Height: | Size: 283 KiB After Width: | Height: | Size: 262 KiB |
|
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 17 KiB |
|
Before Width: | Height: | Size: 62 KiB After Width: | Height: | Size: 62 KiB |
|
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 16 KiB |
|
Before Width: | Height: | Size: 101 KiB After Width: | Height: | Size: 92 KiB |
|
Before Width: | Height: | Size: 6.0 KiB After Width: | Height: | Size: 6.0 KiB |
|
Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 17 KiB |