Allow 'offmap spawn' jobs to be isolated from station employees

This commit is contained in:
Aronai Sieyes
2020-04-10 19:52:05 -04:00
parent 98dd3707c1
commit f8d920fd02
9 changed files with 254 additions and 161 deletions

View File

@@ -5,11 +5,16 @@
/datum/datacore
var/name = "datacore"
var/medical[] = list()
var/general[] = list()
var/security[] = list()
//For general station crew
var/static/list/medical = list()
var/static/list/general = list()
var/static/list/security = list()
//For offmap spawns so they can have records accessible by certain things
var/static/list/hidden_medical = list()
var/static/list/hidden_general = list()
var/static/list/hidden_security = list()
//This list tracks characters spawned in the world and cannot be modified in-game. Currently referenced by respawn_character().
var/locked[] = list()
var/static/list/locked = list()
/datum/datacore/proc/get_manifest(monochrome, OOC)
@@ -22,6 +27,7 @@
var/list/pla = new() //VOREStation Edit
var/list/civ = new()
var/list/bot = new()
var/list/off = new()
var/list/misc = new()
var/list/isactive = new()
var/dat = {"
@@ -46,7 +52,7 @@
if(OOC)
var/active = 0
for(var/mob/M in player_list)
if(M.real_name == name && M.client && M.client.inactivity <= 10 * 60 * 10)
if(M.real_name == name && M.client && M.client.inactivity <= 10 MINUTES)
active = 1
break
isactive[name] = active ? "Active" : "Inactive"
@@ -84,6 +90,24 @@
if(!department && !(name in heads))
misc[name] = rank
//For the offmap spawns
if(OOC)
for(var/datum/data/record/t in hidden_general)
var/name = t.fields["name"]
var/rank = t.fields["rank"]
var/real_rank = make_list_rank(t.fields["real_rank"])
var/active = 0
for(var/mob/M in player_list)
if(M.real_name == name && M.client && M.client.inactivity <= 10 MINUTES)
active = 1
break
isactive[name] = active ? "Active" : "Inactive"
var/datum/job/J = SSjob.get_job(real_rank)
if(J?.offmap_spawn)
off[name] = rank
// Synthetics don't have actual records, so we will pull them from here.
for(var/mob/living/silicon/ai/ai in mob_list)
bot[ai.name] = "Artificial Intelligence"
@@ -142,6 +166,12 @@
for(name in bot)
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[bot[name]]</td><td>[isactive[name]]</td></tr>"
even = !even
// offmap spawners
if(off.len > 0)
dat += "<tr><th colspan=3>Offmap Spawns</th></tr>"
for(name in off)
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[off[name]]</td><td>[isactive[name]]</td></tr>"
even = !even
// misc guys
if(misc.len > 0)
dat += "<tr><th colspan=3>Miscellaneous</th></tr>"
@@ -154,6 +184,117 @@
dat = replacetext(dat, "\t", "")
return dat
/*
We can't just insert in HTML into the nanoUI so we need the raw data to play with.
Instead of creating this list over and over when someone leaves their PDA open to the page
we'll only update it when it changes. The PDA_Manifest global list is zeroed out upon any change
using /datum/datacore/proc/manifest_inject( ), or manifest_insert( )
*/
var/global/list/PDA_Manifest = list()
/datum/datacore/proc/get_manifest_list()
if(PDA_Manifest.len)
return
var/list/heads = list()
var/list/sec = list()
var/list/eng = list()
var/list/med = list()
var/list/sci = list()
var/list/car = list()
var/list/pla = list() // Planetside crew: Explorers, Pilots, S&S
var/list/civ = list()
var/list/bot = list()
var/list/misc = list()
for(var/datum/data/record/t in data_core.general)
var/name = sanitize(t.fields["name"])
var/rank = sanitize(t.fields["rank"])
var/real_rank = make_list_rank(t.fields["real_rank"])
var/isactive = t.fields["p_stat"]
var/department = 0
var/depthead = 0 // Department Heads will be placed at the top of their lists.
if(SSjob.is_job_in_department(real_rank, DEPARTMENT_COMMAND))
heads[++heads.len] = list("name" = name, "rank" = rank, "active" = isactive)
department = 1
depthead = 1
if(rank=="Colony Director" && heads.len != 1)
heads.Swap(1,heads.len)
if(SSjob.is_job_in_department(real_rank, DEPARTMENT_SECURITY))
sec[++sec.len] = list("name" = name, "rank" = rank, "active" = isactive)
department = 1
if(depthead && sec.len != 1)
sec.Swap(1,sec.len)
if(SSjob.is_job_in_department(real_rank, DEPARTMENT_ENGINEERING))
eng[++eng.len] = list("name" = name, "rank" = rank, "active" = isactive)
department = 1
if(depthead && eng.len != 1)
eng.Swap(1,eng.len)
if(SSjob.is_job_in_department(real_rank, DEPARTMENT_MEDICAL))
med[++med.len] = list("name" = name, "rank" = rank, "active" = isactive)
department = 1
if(depthead && med.len != 1)
med.Swap(1,med.len)
if(SSjob.is_job_in_department(real_rank, DEPARTMENT_RESEARCH))
sci[++sci.len] = list("name" = name, "rank" = rank, "active" = isactive)
department = 1
if(depthead && sci.len != 1)
sci.Swap(1,sci.len)
if(SSjob.is_job_in_department(real_rank, DEPARTMENT_PLANET))
pla[++pla.len] = list("name" = name, "rank" = rank, "active" = isactive)
department = 1
if(SSjob.is_job_in_department(real_rank, DEPARTMENT_CARGO))
car[++car.len] = list("name" = name, "rank" = rank, "active" = isactive)
department = 1
if(depthead && car.len != 1)
car.Swap(1,car.len)
if(SSjob.is_job_in_department(real_rank, DEPARTMENT_CIVILIAN))
civ[++civ.len] = list("name" = name, "rank" = rank, "active" = isactive)
department = 1
if(depthead && civ.len != 1)
civ.Swap(1,civ.len)
if(SSjob.is_job_in_department(real_rank, DEPARTMENT_SYNTHETIC))
bot[++bot.len] = list("name" = name, "rank" = rank, "active" = isactive)
department = 1
if(!department && !(name in heads))
misc[++misc.len] = list("name" = name, "rank" = rank, "active" = isactive)
// Synthetics don't have actual records, so we will pull them from here.
// Synths don't have records, which is the means by which isactive is retrieved, so I'm hardcoding it to active, don't really have any better means
for(var/mob/living/silicon/ai/ai in mob_list)
bot[++bot.len] = list("name" = ai.real_name, "rank" = "Artificial Intelligence", "active" = "Active")
for(var/mob/living/silicon/robot/robot in mob_list)
// No combat/syndicate cyborgs, no drones, and no AI shells.
if(robot.scrambledcodes || robot.shell || (robot.module && robot.module.hide_on_manifest))
continue
bot[++bot.len] = list("name" = robot.real_name, "rank" = "[robot.modtype] [robot.braintype]", "active" = "Active")
PDA_Manifest = list(
list("cat" = "Command", "elems" = heads),
list("cat" = "Security", "elems" = sec),
list("cat" = "Engineering", "elems" = eng),
list("cat" = "Medical", "elems" = med),
list("cat" = "Science", "elems" = sci),
list("cat" = "Cargo", "elems" = car),
list("cat" = "Exploration", "elems" = pla), // VOREStation Edit
list("cat" = "Civilian", "elems" = civ),
list("cat" = "Silicon", "elems" = bot),
list("cat" = "Miscellaneous", "elems" = misc)
)
return
/datum/datacore/proc/manifest()
spawn()
for(var/mob/living/carbon/human/H in player_list)
@@ -187,10 +328,13 @@
/datum/datacore/proc/manifest_inject(var/mob/living/carbon/human/H)
if(H.mind && !player_is_antag(H.mind, only_offstation_roles = 1))
var/assignment = GetAssignment(H)
var/hidden
var/datum/job/J = SSjob.get_job(assignment)
hidden = J?.offmap_spawn
var/id = generate_record_id()
//General Record
var/datum/data/record/G = CreateGeneralRecord(H, id)
var/datum/data/record/G = CreateGeneralRecord(H, id, hidden)
G.fields["name"] = H.real_name
G.fields["real_rank"] = H.mind.assigned_role
G.fields["rank"] = assignment
@@ -212,7 +356,7 @@
G.fields["notes"] = H.gen_record
//Medical Record
var/datum/data/record/M = CreateMedicalRecord(H.real_name, id)
var/datum/data/record/M = CreateMedicalRecord(H.real_name, id, hidden)
M.fields["b_type"] = H.b_type
M.fields["b_dna"] = H.dna.unique_enzymes
M.fields["id_gender"] = gender2text(H.identifying_gender)
@@ -224,7 +368,7 @@
M.fields["notes"] = H.med_record
//Security Record
var/datum/data/record/S = CreateSecurityRecord(H.real_name, id)
var/datum/data/record/S = CreateSecurityRecord(H.real_name, id, hidden)
if(H.get_FBP_type())
S.fields["brain_type"] = H.get_FBP_type()
else
@@ -257,6 +401,7 @@
L.fields["image"] = icon(cached_character_icon(H), dir = SOUTH)
L.fields["antagfac"] = H.antag_faction
L.fields["antagvis"] = H.antag_vis
L.fields["offmap"] = hidden
if(H.exploit_record && !jobban_isbanned(H, "Records"))
L.fields["exploit_record"] = H.exploit_record
else
@@ -267,7 +412,7 @@
/proc/generate_record_id()
return add_zero(num2hex(rand(1, 65535)), 4) //no point generating higher numbers because of the limitations of num2hex
/datum/datacore/proc/CreateGeneralRecord(var/mob/living/carbon/human/H, var/id)
/datum/datacore/proc/CreateGeneralRecord(var/mob/living/carbon/human/H, var/id, var/hidden)
ResetPDAManifest()
var/icon/front
var/icon/side
@@ -301,11 +446,14 @@
G.fields["photo_front"] = front
G.fields["photo_side"] = side
G.fields["notes"] = "No notes found."
general += G
if(hidden)
hidden_general += G
else
general += G
return G
/datum/datacore/proc/CreateSecurityRecord(var/name, var/id)
/datum/datacore/proc/CreateSecurityRecord(var/name, var/id, var/hidden)
ResetPDAManifest()
var/datum/data/record/R = new /datum/data/record()
R.name = "Security Record #[id]"
@@ -319,11 +467,14 @@
R.fields["ma_crim_d"] = "No major crime convictions."
R.fields["notes"] = "No notes."
R.fields["notes"] = "No notes."
data_core.security += R
if(hidden)
hidden_security += R
else
security += R
return R
/datum/datacore/proc/CreateMedicalRecord(var/name, var/id)
/datum/datacore/proc/CreateMedicalRecord(var/name, var/id, var/hidden)
ResetPDAManifest()
var/datum/data/record/M = new()
M.name = "Medical Record #[id]"
@@ -342,7 +493,10 @@
M.fields["cdi"] = "None"
M.fields["cdi_d"] = "No diseases have been diagnosed at the moment."
M.fields["notes"] = "No notes found."
data_core.medical += M
if(hidden)
hidden_medical += M
else
medical += M
return M

View File

@@ -52,120 +52,6 @@
return copytext(rank, 2+length(prefix))
return rank
/*
We can't just insert in HTML into the nanoUI so we need the raw data to play with.
Instead of creating this list over and over when someone leaves their PDA open to the page
we'll only update it when it changes. The PDA_Manifest global list is zeroed out upon any change
using /datum/datacore/proc/manifest_inject( ), or manifest_insert( )
*/
var/global/list/PDA_Manifest = list()
/datum/datacore/proc/get_manifest_list()
if(PDA_Manifest.len)
return
var/list/heads = list()
var/list/sec = list()
var/list/eng = list()
var/list/med = list()
var/list/sci = list()
var/list/car = list()
var/list/pla = list() // Planetside crew: Explorers, Pilots, S&S
var/list/civ = list()
var/list/bot = list()
var/list/misc = list()
for(var/datum/data/record/t in data_core.general)
var/name = sanitize(t.fields["name"])
var/rank = sanitize(t.fields["rank"])
var/real_rank = make_list_rank(t.fields["real_rank"])
var/isactive = t.fields["p_stat"]
var/department = 0
var/depthead = 0 // Department Heads will be placed at the top of their lists.
if(SSjob.is_job_in_department(real_rank, DEPARTMENT_COMMAND))
heads[++heads.len] = list("name" = name, "rank" = rank, "active" = isactive)
department = 1
depthead = 1
if(rank=="Colony Director" && heads.len != 1)
heads.Swap(1,heads.len)
if(SSjob.is_job_in_department(real_rank, DEPARTMENT_SECURITY))
sec[++sec.len] = list("name" = name, "rank" = rank, "active" = isactive)
department = 1
if(depthead && sec.len != 1)
sec.Swap(1,sec.len)
if(SSjob.is_job_in_department(real_rank, DEPARTMENT_ENGINEERING))
eng[++eng.len] = list("name" = name, "rank" = rank, "active" = isactive)
department = 1
if(depthead && eng.len != 1)
eng.Swap(1,eng.len)
if(SSjob.is_job_in_department(real_rank, DEPARTMENT_MEDICAL))
med[++med.len] = list("name" = name, "rank" = rank, "active" = isactive)
department = 1
if(depthead && med.len != 1)
med.Swap(1,med.len)
if(SSjob.is_job_in_department(real_rank, DEPARTMENT_RESEARCH))
sci[++sci.len] = list("name" = name, "rank" = rank, "active" = isactive)
department = 1
if(depthead && sci.len != 1)
sci.Swap(1,sci.len)
if(SSjob.is_job_in_department(real_rank, DEPARTMENT_PLANET))
pla[++pla.len] = list("name" = name, "rank" = rank, "active" = isactive)
department = 1
if(SSjob.is_job_in_department(real_rank, DEPARTMENT_CARGO))
car[++car.len] = list("name" = name, "rank" = rank, "active" = isactive)
department = 1
if(depthead && car.len != 1)
car.Swap(1,car.len)
if(SSjob.is_job_in_department(real_rank, DEPARTMENT_CIVILIAN))
civ[++civ.len] = list("name" = name, "rank" = rank, "active" = isactive)
department = 1
if(depthead && civ.len != 1)
civ.Swap(1,civ.len)
if(SSjob.is_job_in_department(real_rank, DEPARTMENT_SYNTHETIC))
bot[++bot.len] = list("name" = name, "rank" = rank, "active" = isactive)
department = 1
if(!department && !(name in heads))
misc[++misc.len] = list("name" = name, "rank" = rank, "active" = isactive)
// Synthetics don't have actual records, so we will pull them from here.
// Synths don't have records, which is the means by which isactive is retrieved, so I'm hardcoding it to active, don't really have any better means
for(var/mob/living/silicon/ai/ai in mob_list)
bot[++bot.len] = list("name" = ai.real_name, "rank" = "Artificial Intelligence", "active" = "Active")
for(var/mob/living/silicon/robot/robot in mob_list)
// No combat/syndicate cyborgs, no drones, and no AI shells.
if(robot.scrambledcodes || robot.shell || (robot.module && robot.module.hide_on_manifest))
continue
bot[++bot.len] = list("name" = robot.real_name, "rank" = "[robot.modtype] [robot.braintype]", "active" = "Active")
PDA_Manifest = list(
list("cat" = "Command", "elems" = heads),
list("cat" = "Security", "elems" = sec),
list("cat" = "Engineering", "elems" = eng),
list("cat" = "Medical", "elems" = med),
list("cat" = "Science", "elems" = sci),
list("cat" = "Cargo", "elems" = car),
list("cat" = "Exploration", "elems" = pla), // VOREStation Edit
list("cat" = "Civilian", "elems" = civ),
list("cat" = "Silicon", "elems" = bot),
list("cat" = "Miscellaneous", "elems" = misc)
)
return
/obj/effect/laser
name = "laser"
desc = "IT BURNS!!!"

View File

@@ -30,6 +30,8 @@
var/outfit_type // What outfit datum does this job use in its default title?
var/offmap_spawn = FALSE // Do we require weird and special spawning and datacore handling?
// Description of the job's role and minimum responsibilities.
var/job_description = "This Job doesn't have a description! Please report it!"
@@ -67,7 +69,7 @@
//give them an account in the station database
var/money_amount = (rand(15,40) + rand(15,40)) * income * economic_modifier * ECO_MODIFIER //VOREStation Edit - Smoothed peaks, ECO_MODIFIER rather than per-species ones.
var/datum/money_account/M = create_account(H.real_name, money_amount, null)
var/datum/money_account/M = create_account(H.real_name, money_amount, null, offmap_spawn)
if(H.mind)
var/remembered_info = ""
remembered_info += "<b>Your account number is:</b> #[M.account_number]<br>"

View File

@@ -357,7 +357,11 @@ var/global/datum/controller/occupations/job_master
else
var/list/spawn_props = LateSpawn(H.client, rank)
var/turf/T = spawn_props["turf"]
H.forceMove(T)
if(!T)
to_chat(H, "<span class='critical'>You were unable to be spawned at your chosen late-join spawnpoint. Please verify your job/spawn point combination makes sense, and try another one.</span>")
return
else
H.forceMove(T)
// Moving wheelchair if they have one
if(H.buckled && istype(H.buckled, /obj/structure/bed/chair/wheelchair))
@@ -458,8 +462,8 @@ var/global/datum/controller/occupations/job_master
if("AI")
return H
if("Colony Director")
var/sound/announce_sound = (ticker.current_state <= GAME_STATE_SETTING_UP)? null : sound('sound/misc/boatswain.ogg', volume=20)
captain_announcement.Announce("All hands, [alt_title ? alt_title : "Colony Director"] [H.real_name] on deck!", new_sound=announce_sound)
var/sound/announce_sound = (ticker.current_state <= GAME_STATE_SETTING_UP) ? null : sound('sound/misc/boatswain.ogg', volume=20)
captain_announcement.Announce("All hands, [alt_title ? alt_title : "Colony Director"] [H.real_name] on deck!", new_sound = announce_sound, zlevel = H.z)
//Deferred item spawning.
if(spawn_in_storage && spawn_in_storage.len)
@@ -608,12 +612,20 @@ var/global/datum/controller/occupations/job_master
/datum/controller/occupations/proc/LateSpawn(var/client/C, var/rank)
var/datum/spawnpoint/spawnpos
var/fail_deadly = FALSE
var/datum/job/J = SSjob.get_job(rank)
fail_deadly = J?.offmap_spawn
//Spawn them at their preferred one
if(C && C.prefs.spawnpoint)
if(!(C.prefs.spawnpoint in using_map.allowed_spawns))
to_chat(C, "<span class='warning'>Your chosen spawnpoint ([C.prefs.spawnpoint]) is unavailable for the current map. Spawning you at one of the enabled spawn points instead.</span>")
spawnpos = null
if(fail_deadly)
to_chat(C, "<span class='warning'>Your chosen spawnpoint is unavailable for this map and your job requires a specific spawnpoint. Please correct your spawn point choice.</span>")
return
else
to_chat(C, "<span class='warning'>Your chosen spawnpoint ([C.prefs.spawnpoint]) is unavailable for the current map. Spawning you at one of the enabled spawn points instead.</span>")
spawnpos = null
else
spawnpos = spawntypes[C.prefs.spawnpoint]
@@ -623,12 +635,16 @@ var/global/datum/controller/occupations/job_master
if(spawnpos.check_job_spawning(rank))
.["turf"] = spawnpos.get_spawn_position()
.["msg"] = spawnpos.msg
.["channel"] = spawnpos.announce_channel
else
if(fail_deadly)
to_chat(C, "<span class='warning'>Your chosen spawnpoint ([spawnpos.display_name]) is unavailable for your chosen job. Please correct your spawn point choice.</span>")
return
to_chat(C, "Your chosen spawnpoint ([spawnpos.display_name]) is unavailable for your chosen job. Spawning you at the Arrivals shuttle instead.")
var/spawning = pick(latejoin)
.["turf"] = get_turf(spawning)
.["msg"] = "will arrive at the station shortly" //VOREStation Edit - Grammar but mostly 'shuttle' reference removal, and this also applies to notified spawn-character verb use
else
else if(!fail_deadly)
var/spawning = pick(latejoin)
.["turf"] = get_turf(spawning)
.["msg"] = "has arrived on the station"

View File

@@ -181,6 +181,17 @@ var/world_topic_spam_protect_time = world.timeofday
if(!positions["misc"])
positions["misc"] = list()
positions["misc"][name] = rank
for(var/datum/data/record/t in data_core.hidden_general)
var/name = t.fields["name"]
var/rank = t.fields["rank"]
var/real_rank = make_list_rank(t.fields["real_rank"])
var/datum/job/J = SSjob.get_job(real_rank)
if(J?.offmap_spawn)
if(!positions["off"])
positions["off"] = list()
positions["off"][name] = rank
// Synthetics don't have actual records, so we will pull them from here.
for(var/mob/living/silicon/ai/ai in mob_list)

View File

@@ -12,6 +12,7 @@ var/list/spawntypes = list()
var/display_name //Name used in preference setup.
var/list/restrict_job = null
var/list/disallow_job = null
var/announce_channel = "Common"
proc/check_job_spawning(job)
if(restrict_job && !(job in restrict_job))
@@ -20,6 +21,10 @@ var/list/spawntypes = list()
if(disallow_job && (job in disallow_job))
return 0
var/datum/job/J = SSjob.get_job(job)
if(J?.offmap_spawn && !(job in restrict_job))
return 0
return 1
/datum/spawnpoint/proc/get_spawn_position()

View File

@@ -9,6 +9,7 @@
var/security_level = 0 //0 - auto-identify from worn ID, require only account number
//1 - require manual login / account number and pin
//2 - require card and manual login
var/offmap = FALSE //Should this account be hidden from station consoles?
/datum/transaction
var/target_name = ""
@@ -18,10 +19,11 @@
var/time = ""
var/source_terminal = ""
/proc/create_account(var/new_owner_name = "Default user", var/starting_funds = 0, var/obj/machinery/account_database/source_db)
/proc/create_account(var/new_owner_name = "Default user", var/starting_funds = 0, var/obj/machinery/account_database/source_db, var/offmap = FALSE)
//create a new account
var/datum/money_account/M = new()
M.offmap = offmap
M.owner_name = new_owner_name
M.remote_access_pin = rand(1111, 111111)
M.money = starting_funds

View File

@@ -14,31 +14,31 @@
var/creating_new_account = 0
var/const/fund_cap = 1000000
proc/get_access_level()
if (!held_card)
return 0
if(access_cent_captain in held_card.access)
return 2
else if(access_hop in held_card.access || access_captain in held_card.access)
return 1
/obj/machinery/account_database/proc/get_access_level()
if (!held_card)
return 0
if(access_cent_captain in held_card.access)
return 2
else if(access_hop in held_card.access || access_captain in held_card.access)
return 1
proc/create_transation(target, reason, amount)
var/datum/transaction/T = new()
T.target_name = target
T.purpose = reason
T.amount = amount
T.date = current_date_string
T.time = stationtime2text()
T.source_terminal = machine_id
return T
/obj/machinery/account_database/proc/create_transation(target, reason, amount)
var/datum/transaction/T = new()
T.target_name = target
T.purpose = reason
T.amount = amount
T.date = current_date_string
T.time = stationtime2text()
T.source_terminal = machine_id
return T
proc/accounting_letterhead(report_name)
return {"
<center><h1><b>[report_name]</b></h1></center>
<center><small><i>[station_name()] Accounting Report</i></small></center>
<hr>
<u>Generated By:</u> [held_card.registered_name], [held_card.assignment]<br>
"}
/obj/machinery/account_database/proc/accounting_letterhead(report_name)
return {"
<center><h1><b>[report_name]</b></h1></center>
<center><small><i>[station_name()] Accounting Report</i></small></center>
<hr>
<u>Generated By:</u> [held_card.registered_name], [held_card.assignment]<br>
"}
/obj/machinery/account_database/New()
machine_id = "[station_name()] Acc. DB #[num_financial_terminals++]"
@@ -98,6 +98,8 @@
var/list/accounts[0]
for(var/i=1, i<=all_money_accounts.len, i++)
var/datum/money_account/D = all_money_accounts[i]
if(D.offmap)
continue
accounts.Add(list(list(\
"account_number"=D.account_number,\
"owner_name"=D.owner_name,\

View File

@@ -368,8 +368,13 @@
//Find our spawning point.
var/list/join_props = job_master.LateSpawn(client, rank)
if(!join_props)
return
var/turf/T = join_props["turf"]
var/join_message = join_props["msg"]
var/announce_channel = join_props["channel"] || "Common"
if(!T || !join_message)
return 0
@@ -451,6 +456,8 @@
dat += "Choose from the following open/valid positions:<br>"
dat += "<a href='byond://?src=\ref[src];hidden_jobs=1'>[show_hidden_jobs ? "Hide":"Show"] Hidden Jobs.</a><br>"
var/deferred = ""
for(var/datum/job/job in job_master.occupations)
if(job && IsJobAvailable(job.title))
// Checks for jobs with minimum age requirements
@@ -464,9 +471,17 @@
continue
var/active = 0
// Only players with the job assigned and AFK for less than 10 minutes count as active
for(var/mob/M in player_list) if(M.mind && M.client && M.mind.assigned_role == job.title && M.client.inactivity <= 10 * 60 * 10)
for(var/mob/M in player_list) if(M.mind && M.client && M.mind.assigned_role == job.title && M.client.inactivity <= 10 MINUTES)
active++
dat += "<a href='byond://?src=\ref[src];SelectedJob=[job.title]'>[job.title] ([job.current_positions]) (Active: [active])</a><br>"
var/string = "<a href='byond://?src=\ref[src];SelectedJob=[job.title]'>[job.title] ([job.current_positions]) (Active: [active])</a><br>"
if(job.offmap_spawn) //At the bottom
deferred += string
else
dat += string
dat += deferred
dat += "</center>"
src << browse(dat, "window=latechoices;size=300x640;can_close=1")