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Updated the barman's shotgun, it acts like a double-barrel now, and he can saw it off.
Added Khodoque's new shotgun sprites. Added my new gasmask sprites. Removed emergency gasmasks, as the distinction is non-existent. Very slightly reshuffled some mask stuff around, but it's still godawful. Medical masks are now /obj/item/clothing/mask/breath/medical Removed the define for HALFMASK, as it was completely unused. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3493 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -50,5 +50,5 @@
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update_icon()
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if(multiple_sprites)
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icon_state = text("[initial(icon_state)]-[]", stored_ammo.len)
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desc = text("There are [] shell\s left!", stored_ammo.len)
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icon_state = "[initial(icon_state)]-[stored_ammo.len]"
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desc = "There are [stored_ammo.len] shell\s left!"
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