Updated the barman's shotgun, it acts like a double-barrel now, and he can saw it off.

Added Khodoque's new shotgun sprites.

Added my new gasmask sprites. Removed emergency gasmasks, as the distinction is non-existent.

Very slightly reshuffled some mask stuff around, but it's still godawful.
Medical masks are now /obj/item/clothing/mask/breath/medical

Removed the define for HALFMASK, as it was completely unused.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3493 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
petethegoat@gmail.com
2012-04-22 03:18:17 +00:00
parent 7ee873c4e3
commit f91dfe2e0d
21 changed files with 125 additions and 46 deletions

View File

@@ -50,5 +50,5 @@
update_icon()
if(multiple_sprites)
icon_state = text("[initial(icon_state)]-[]", stored_ammo.len)
desc = text("There are [] shell\s left!", stored_ammo.len)
icon_state = "[initial(icon_state)]-[stored_ammo.len]"
desc = "There are [stored_ammo.len] shell\s left!"