Fixes Sensors for Skyland

Sky Z above Wild Z had no sensors - this fixes that.
This commit is contained in:
Rykka Stormheart
2023-03-04 12:18:40 -08:00
parent 9109673bc9
commit f9abb6e6a7
+2 -2
View File
@@ -7,7 +7,7 @@
[i]Transponder[/i]: Transmitting (CIV), Vir IFF
[b]Notice[/b]: The Vir government welcomes you to this world."}
map_z = list(Z_LEVEL_SURFACE, Z_LEVEL_SURFACE_MINE, Z_LEVEL_SURFACE_WILD)
map_z = list(Z_LEVEL_SURFACE, Z_LEVEL_SURFACE_MINE, Z_LEVEL_SURFACE_WILD, Z_LEVEL_SURFACE_SKYLANDS)
in_space = 0
start_x = 10
start_y = 10
@@ -49,7 +49,7 @@
start_x = 10
start_y = 10
known = 1 // lets Sectors appear on shuttle navigation for easy finding.
extra_z_levels = list(Z_LEVEL_TRANSIT, Z_LEVEL_MISC,Z_LEVEL_SURFACE, Z_LEVEL_SURFACE_MINE, Z_LEVEL_SURFACE_WILD) //This should allow for comms to reach people from the station. Basically this defines all the areas of Southern Cross and the Sif local system on the overmap.
extra_z_levels = list(Z_LEVEL_TRANSIT, Z_LEVEL_MISC,Z_LEVEL_SURFACE, Z_LEVEL_SURFACE_MINE, Z_LEVEL_SURFACE_WILD, Z_LEVEL_SURFACE_SKYLANDS) //This should allow for comms to reach people from the station. Basically this defines all the areas of Southern Cross and the Sif local system on the overmap.
initial_generic_waypoints = list(
"d1_aux_a",
"d1_aux_b",