cargo shorts and icon organizing

This commit is contained in:
Darlantan
2021-08-29 01:46:06 -04:00
parent 470992f1f8
commit f9f8889991
9 changed files with 32 additions and 6 deletions

View File

@@ -96,3 +96,16 @@
/datum/gear/uniform/vrsuit //Pathname of this particular item in the menu.
display_name = "vr suit" //The name of the suit as shown in the loadout menu
path = /obj/item/clothing/under/vrsuit //Pathname of the suit which is found in custom_clothes_ch.dm
// Cargo shorts. The full-of-pockets kind, not the department
/datum/gear/uniform/cshorts
display_name = "cargo shorts"
path = /obj/item/clothing/under/shorts/cshorts/khaki
/datum/gear/uniform/cshorts/New()
..()
var/list/cargo_shorts = list(
"Olive cargo shorts" = /obj/item/clothing/under/shorts/cshorts/olive,
"Khaki cargo shorts" = /obj/item/clothing/under/shorts/cshorts/khaki
)
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(cargo_shorts))

View File

@@ -2,7 +2,7 @@
/obj/item/clothing/suit/storage/hooded/wintercoat/security/santa
name = "Santa's coat"
icon = 'icons/obj/clothing/uniforms_ch.dmi'
icon = 'icons/inventory/uniform/item_ch.dmi'
icon_override = 'icons/mob/suit_ch.dmi'
icon_state = "santacoat"
item_state_slots = list(slot_r_hand_str = "coatsecurity", slot_l_hand_str = "coatsecurity")

View File

@@ -1,8 +1,8 @@
/obj/item/clothing/under/sexybunny_white
name = "Bunny girl suit"
desc = "this seems to come with extra padding, exaggerating the chest some."
icon = 'icons/obj/clothing/uniforms_ch.dmi'
icon_override = 'icons/mob/uniform_ch.dmi'
icon = 'icons/inventory/uniform/item_ch.dmi'
icon_override = 'icons/inventory/uniform/mob_ch.dmi'
icon_state = "sexybunny_white"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS

View File

@@ -0,0 +1,12 @@
/obj/item/clothing/under/shorts/cshorts
name = "cargo shorts"
desc = "When you just don't have enough pockets."
icon = 'icons/inventory/uniform/item_ch.dmi'
icon_override = 'icons/inventory/uniform/mob_ch.dmi'
icon_state = "cshorts_olive"
/obj/item/clothing/under/shorts/cshorts/olive
icon_state = "cshorts_olive"
/obj/item/clothing/under/shorts/cshorts/khaki
icon_state = "cshorts_khaki"

View File

@@ -147,6 +147,6 @@
name = "VR Suit" //The name of the suit when examined
desc = "An ancient suit used by studio companies long ago to make their virtual reality bones work better." //The description of the suit when examined
sensor_mode = 3 //Sensor mode which means that by default when someone spawns they will have tracking sensors on
icon = 'icons/obj/clothing/uniforms_ch.dmi' //The icon of the suit when shown in the player's HUD
icon_override = 'icons/mob/uniform_ch.dmi' //The icon of the suit worn by the character's sprite
icon = 'icons/inventory/uniform/item_ch.dmi' //The icon of the suit when shown in the player's HUD
icon_override = 'icons/inventory/uniform/mob_ch.dmi' //The icon of the suit worn by the character's sprite
icon_state = "vrsuit" //The name of the suit within the .dmi file

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.5 KiB

View File

@@ -1202,8 +1202,8 @@
#include "code\game\objects\items\glassjar.dm"
#include "code\game\objects\items\gunbox.dm"
#include "code\game\objects\items\gunbox_vr.dm"
#include "code\game\objects\items\magazine.dm"
#include "code\game\objects\items\latexballoon.dm"
#include "code\game\objects\items\magazine.dm"
#include "code\game\objects\items\paintkit.dm"
#include "code\game\objects\items\pizza_voucher_vr.dm"
#include "code\game\objects\items\poi_items.dm"
@@ -2189,6 +2189,7 @@
#include "code\modules\clothing\under\pants.dm"
#include "code\modules\clothing\under\shiny_vr.dm"
#include "code\modules\clothing\under\shorts.dm"
#include "code\modules\clothing\under\shorts_ch.dm"
#include "code\modules\clothing\under\solgov.dm"
#include "code\modules\clothing\under\solgov_vr.dm"
#include "code\modules\clothing\under\syndicate.dm"