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https://github.com/CHOMPStation2/CHOMPStation2.git
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cargo shorts and icon organizing
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@@ -96,3 +96,16 @@
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/datum/gear/uniform/vrsuit //Pathname of this particular item in the menu.
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display_name = "vr suit" //The name of the suit as shown in the loadout menu
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path = /obj/item/clothing/under/vrsuit //Pathname of the suit which is found in custom_clothes_ch.dm
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// Cargo shorts. The full-of-pockets kind, not the department
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/datum/gear/uniform/cshorts
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display_name = "cargo shorts"
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path = /obj/item/clothing/under/shorts/cshorts/khaki
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/datum/gear/uniform/cshorts/New()
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..()
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var/list/cargo_shorts = list(
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"Olive cargo shorts" = /obj/item/clothing/under/shorts/cshorts/olive,
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"Khaki cargo shorts" = /obj/item/clothing/under/shorts/cshorts/khaki
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)
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gear_tweaks += new/datum/gear_tweak/path(sortAssoc(cargo_shorts))
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@@ -2,7 +2,7 @@
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/obj/item/clothing/suit/storage/hooded/wintercoat/security/santa
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name = "Santa's coat"
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icon = 'icons/obj/clothing/uniforms_ch.dmi'
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icon = 'icons/inventory/uniform/item_ch.dmi'
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icon_override = 'icons/mob/suit_ch.dmi'
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icon_state = "santacoat"
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item_state_slots = list(slot_r_hand_str = "coatsecurity", slot_l_hand_str = "coatsecurity")
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@@ -1,8 +1,8 @@
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/obj/item/clothing/under/sexybunny_white
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name = "Bunny girl suit"
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desc = "this seems to come with extra padding, exaggerating the chest some."
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icon = 'icons/obj/clothing/uniforms_ch.dmi'
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icon_override = 'icons/mob/uniform_ch.dmi'
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icon = 'icons/inventory/uniform/item_ch.dmi'
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icon_override = 'icons/inventory/uniform/mob_ch.dmi'
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icon_state = "sexybunny_white"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
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12
code/modules/clothing/under/shorts_ch.dm
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12
code/modules/clothing/under/shorts_ch.dm
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@@ -0,0 +1,12 @@
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/obj/item/clothing/under/shorts/cshorts
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name = "cargo shorts"
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desc = "When you just don't have enough pockets."
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icon = 'icons/inventory/uniform/item_ch.dmi'
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icon_override = 'icons/inventory/uniform/mob_ch.dmi'
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icon_state = "cshorts_olive"
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/obj/item/clothing/under/shorts/cshorts/olive
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icon_state = "cshorts_olive"
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/obj/item/clothing/under/shorts/cshorts/khaki
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icon_state = "cshorts_khaki"
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@@ -147,6 +147,6 @@
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name = "VR Suit" //The name of the suit when examined
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desc = "An ancient suit used by studio companies long ago to make their virtual reality bones work better." //The description of the suit when examined
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sensor_mode = 3 //Sensor mode which means that by default when someone spawns they will have tracking sensors on
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icon = 'icons/obj/clothing/uniforms_ch.dmi' //The icon of the suit when shown in the player's HUD
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icon_override = 'icons/mob/uniform_ch.dmi' //The icon of the suit worn by the character's sprite
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icon = 'icons/inventory/uniform/item_ch.dmi' //The icon of the suit when shown in the player's HUD
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icon_override = 'icons/inventory/uniform/mob_ch.dmi' //The icon of the suit worn by the character's sprite
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icon_state = "vrsuit" //The name of the suit within the .dmi file
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BIN
icons/inventory/uniform/item_ch.dmi
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BIN
icons/inventory/uniform/item_ch.dmi
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BIN
icons/inventory/uniform/mob_ch.dmi
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BIN
icons/inventory/uniform/mob_ch.dmi
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Before Width: | Height: | Size: 1.5 KiB |
@@ -1202,8 +1202,8 @@
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#include "code\game\objects\items\glassjar.dm"
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#include "code\game\objects\items\gunbox.dm"
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#include "code\game\objects\items\gunbox_vr.dm"
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#include "code\game\objects\items\magazine.dm"
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#include "code\game\objects\items\latexballoon.dm"
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#include "code\game\objects\items\magazine.dm"
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#include "code\game\objects\items\paintkit.dm"
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#include "code\game\objects\items\pizza_voucher_vr.dm"
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#include "code\game\objects\items\poi_items.dm"
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@@ -2189,6 +2189,7 @@
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#include "code\modules\clothing\under\pants.dm"
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#include "code\modules\clothing\under\shiny_vr.dm"
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#include "code\modules\clothing\under\shorts.dm"
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#include "code\modules\clothing\under\shorts_ch.dm"
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#include "code\modules\clothing\under\solgov.dm"
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#include "code\modules\clothing\under\solgov_vr.dm"
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#include "code\modules\clothing\under\syndicate.dm"
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