Merge pull request #2996 from MagmaRam/gunshow

Lock-on changes
This commit is contained in:
Anewbe
2017-02-14 17:00:28 -06:00
committed by GitHub
3 changed files with 42 additions and 2 deletions

View File

@@ -107,8 +107,10 @@ obj/aiming_overlay/proc/update_aiming_deferred()
cancel_aiming()
return
if(!locked && lock_time >= world.time)
if(!locked && lock_time <= world.time)
locked = 1
owner << "<span class ='notice'>You are locked onto your target.</span>"
aiming_at << "<span class='danger'>The gun is trained on you!</span>"
update_icon()
var/cancel_aim = 1
@@ -176,7 +178,7 @@ obj/aiming_overlay/proc/update_aiming_deferred()
toggle_active(1)
locked = 0
update_icon()
lock_time = world.time + 35
lock_time = world.time + 25
/obj/aiming_overlay/update_icon()
if(locked)

View File

@@ -27,3 +27,5 @@
var/obj/item/weapon/gun/G = aiming_with
if(istype(G))
G.Fire(aiming_at, owner, reflex = 1)
locked = 0
lock_time = world.time+10

View File

@@ -0,0 +1,36 @@
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changes:
- tweak: "There is now a short delay before being able to fire when using hostage-taking mode, and a short delay between shots. This should make hostage mode useful for taking hostages and ambushes, rather than as an aimbot in actual firefights."