mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
Merge remote-tracking branch 'upstream/dev' into new_tables
This commit is contained in:
@@ -108,7 +108,6 @@
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#include "code\controllers\Processes\nanoui.dm"
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#include "code\controllers\Processes\obj.dm"
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#include "code\controllers\Processes\pipenet.dm"
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#include "code\controllers\Processes\powernet.dm"
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#include "code\controllers\Processes\Shuttle.dm"
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#include "code\controllers\Processes\sun.dm"
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#include "code\controllers\Processes\supply.dm"
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@@ -14,10 +14,6 @@
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machines = dd_sortedObjectList(machines)
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/datum/controller/process/machinery/proc/internal_process()
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//#ifdef PROFILE_MACHINES
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//machine_profiling.len = 0
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//#endif
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for(var/obj/machinery/M in machines)
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if(M && !M.gcDestroyed)
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#ifdef PROFILE_MACHINES
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@@ -43,6 +39,20 @@
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scheck()
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for(var/datum/powernet/powerNetwork in powernets)
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if(istype(powerNetwork) && !powerNetwork.disposed)
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powerNetwork.reset()
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scheck()
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continue
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powernets.Remove(powerNetwork)
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// Currently only used by powersinks. These items get priority processed before machinery
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for(var/obj/item/I in processing_power_items)
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if(!I.pwr_drain()) // 0 = Process Kill, remove from processing list.
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processing_power_items.Remove(I)
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scheck()
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/datum/controller/process/machinery/getStatName()
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return ..()+"([machines.len])"
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@@ -1,20 +0,0 @@
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/datum/controller/process/powernet/setup()
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name = "powernet"
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schedule_interval = 20 // every 2 seconds
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/datum/controller/process/powernet/doWork()
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for(var/datum/powernet/powerNetwork in powernets)
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if(istype(powerNetwork) && !powerNetwork.disposed)
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powerNetwork.reset()
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scheck()
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continue
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powernets.Remove(powerNetwork)
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// This is necessary to ensure powersinks are always the first devices that drain power from powernet.
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// Otherwise APCs or other stuff go first, resulting in bad things happening.
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for(var/obj/item/device/powersink/S in processing_objects)
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S.drain()
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/datum/controller/process/powernet/getStatName()
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return ..()+"([powernets.len])"
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@@ -345,11 +345,17 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
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/datum/supply_packs/weedcontrol
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name = "Weed control crate"
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contains = list(/obj/item/weapon/scythe,
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contains = list(/obj/item/weapon/hatchet,
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/obj/item/weapon/hatchet,
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/obj/item/weapon/reagent_containers/spray/plantbgone,
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/obj/item/weapon/reagent_containers/spray/plantbgone,
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/obj/item/weapon/reagent_containers/spray/plantbgone,
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/obj/item/weapon/reagent_containers/spray/plantbgone,
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/obj/item/clothing/mask/gas,
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/obj/item/clothing/mask/gas,
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/obj/item/weapon/grenade/chem_grenade/antiweed,
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/obj/item/weapon/grenade/chem_grenade/antiweed)
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cost = 20
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cost = 25
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containertype = /obj/structure/closet/crate/secure/hydrosec
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containername = "Weed control crate"
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access = access_hydroponics
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@@ -22,7 +22,7 @@
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/obj/machinery/portable_atmospherics/powered/pump/New()
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..()
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cell = new/obj/item/weapon/cell(src)
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cell = new/obj/item/weapon/cell/apc(src)
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var/list/air_mix = StandardAirMix()
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src.air_contents.adjust_multi("oxygen", air_mix["oxygen"], "nitrogen", air_mix["nitrogen"])
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@@ -78,7 +78,7 @@
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output_volume = environment.volume * environment.group_multiplier
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air_temperature = environment.temperature? environment.temperature : air_contents.temperature
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else
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pressure_delta = target_pressure - air_contents.return_pressure()
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pressure_delta = environment.return_pressure() - target_pressure
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output_volume = air_contents.volume * air_contents.group_multiplier
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air_temperature = air_contents.temperature? air_contents.temperature : environment.temperature
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@@ -20,7 +20,7 @@
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/obj/machinery/portable_atmospherics/powered/scrubber/New()
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..()
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cell = new/obj/item/weapon/cell(src)
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cell = new/obj/item/weapon/cell/apc(src)
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/obj/machinery/portable_atmospherics/powered/scrubber/emp_act(severity)
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if(stat & (BROKEN|NOPOWER))
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@@ -7,7 +7,7 @@
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min_force = 4
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hitsound = 'sound/effects/Glasshit.ogg'
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maxhealth = 150 //If you change this, consiter changing ../door/window/brigdoor/ health at the bottom of this .dm file
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health
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health = 150
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visible = 0.0
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use_power = 0
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flags = ON_BORDER
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@@ -249,13 +249,14 @@
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/obj/machinery/door/window/brigdoor
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name = "Secure Door"
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name = "secure door"
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icon = 'icons/obj/doors/windoor.dmi'
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icon_state = "leftsecure"
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base_state = "leftsecure"
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req_access = list(access_security)
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var/id = null
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health = 300.0 //Stronger doors for prison (regular window door health is 200)
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maxhealth = 300
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health = 300.0 //Stronger doors for prison (regular window door health is 150)
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/obj/machinery/door/window/northleft
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@@ -106,7 +106,6 @@
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if(loc)
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loc.Exited(src)
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loc = null
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if(prob(30))
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explosion(get_turf(loc), 0, 0, 1, 3)
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@@ -460,6 +459,8 @@
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/obj/mecha/proc/setInternalDamage(int_dam_flag)
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if(!pr_internal_damage) return
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internal_damage |= int_dam_flag
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pr_internal_damage.start()
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log_append_to_last("Internal damage of type [int_dam_flag].",1)
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@@ -269,7 +269,7 @@ var/list/global/slot_flags_enumeration = list(
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if(!M) return 0
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if(!ishuman(M)) return 0
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var/mob/living/carbon/human/H = M
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var/list/mob_equip = list()
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if(H.species.hud && H.species.hud.equip_slots)
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@@ -277,22 +277,22 @@ var/list/global/slot_flags_enumeration = list(
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if(H.species && !(slot in mob_equip))
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return 0
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//First check if the item can be equipped to the desired slot.
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if("[slot]" in slot_flags_enumeration)
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var/req_flags = slot_flags_enumeration["[slot]"]
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if(!(req_flags & slot_flags))
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return 0
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//Next check that the slot is free
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if(H.get_equipped_item(slot))
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return 0
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//Next check if the slot is accessible.
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var/mob/_user = disable_warning? null : H
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if(!H.slot_is_accessible(slot, src, _user))
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return 0
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//Lastly, check special rules for the desired slot.
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switch(slot)
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if(slot_l_ear, slot_r_ear)
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@@ -355,7 +355,7 @@ var/list/global/slot_flags_enumeration = list(
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/obj/item/proc/mob_can_unequip(mob/M, slot, disable_warning = 0)
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if(!slot) return 0
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if(!M) return 0
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if(!canremove)
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return 0
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if(!M.slot_is_accessible(slot, src, disable_warning? null : M))
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@@ -601,3 +601,7 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
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usr.visible_message("[zoomdevicename ? "[usr] looks up from the [src.name]" : "[usr] lowers the [src.name]"].")
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return
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/obj/item/proc/pwr_drain()
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return 0 // Process Kill
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@@ -27,6 +27,7 @@
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/obj/item/device/powersink/Destroy()
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processing_objects.Remove(src)
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processing_power_items.Remove(src)
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..()
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/obj/item/device/powersink/attackby(var/obj/item/I, var/mob/user)
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@@ -49,6 +50,7 @@
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else
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if (mode == 2)
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processing_objects.Remove(src) // Now the power sink actually stops draining the station's power if you unhook it. --NeoFite
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processing_power_items.Remove(src)
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anchored = 0
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mode = 0
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src.visible_message("<span class='notice'>[user] detaches [src] from the cable!</span>")
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@@ -71,25 +73,27 @@
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mode = 2
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icon_state = "powersink1"
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processing_objects.Add(src)
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processing_power_items.Add(src)
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if(2) //This switch option wasn't originally included. It exists now. --NeoFite
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src.visible_message("<span class='notice'>[user] deactivates [src]!</span>")
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mode = 1
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set_light(0)
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icon_state = "powersink0"
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processing_objects.Remove(src)
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processing_power_items.Remove(src)
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/obj/item/device/powersink/proc/drain()
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/obj/item/device/powersink/pwr_drain()
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if(!attached)
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return
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return 0
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if(drained_this_tick)
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return
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return 1
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drained_this_tick = 1
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var/drained = 0
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if(!PN)
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return
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return 1
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set_light(12)
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PN.trigger_warning()
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@@ -110,6 +114,7 @@
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A.cell.use(drain_val * CELLRATE)
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drained += drain_val
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power_drained += drained
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return 1
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/obj/item/device/powersink/process()
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@@ -8,6 +8,7 @@ var/global/obj/effect/datacore/data_core = null
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var/global/list/all_areas = list()
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var/global/list/machines = list()
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var/global/list/processing_objects = list()
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var/global/list/processing_power_items = list()
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var/global/list/active_diseases = list()
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var/global/list/med_hud_users = list() // List of all entities using a medical HUD.
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var/global/list/sec_hud_users = list() // List of all entities using a security HUD.
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@@ -226,7 +226,7 @@
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icon_state = "hatchet"
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flags = CONDUCT
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force = 12.0
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w_class = 3.0
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w_class = 2
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throwforce = 15.0
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throw_speed = 4
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throw_range = 4
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@@ -270,11 +270,3 @@
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slot_flags = SLOT_BACK
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origin_tech = "materials=2;combat=2"
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attack_verb = list("chopped", "sliced", "cut", "reaped")
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/obj/item/weapon/scythe/afterattack(atom/A, mob/user as mob, proximity)
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if(!proximity) return
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if(istype(A, /obj/effect/plant))
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for(var/obj/effect/plant/B in orange(A,1))
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if(prob(80))
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B.die_off(1)
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qdel(A)
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@@ -118,7 +118,7 @@
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var/list/L = hearers(src, dist)
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for (var/obj/mecha/M in mechas_list)
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if (get_dist(src, M) <= dist)
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if (M.z == src.z && get_dist(src, M) <= dist)
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L += M
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return L
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5
html/changelogs/PsiOmega-BrigGarbage.yml
Normal file
5
html/changelogs/PsiOmega-BrigGarbage.yml
Normal file
@@ -0,0 +1,5 @@
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author: PsiOmegaDelta
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delete-after: True
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changes:
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- maptweak: "Should now be more evident that the brig disposal chute sends its goods to the common brig area."
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4
html/changelogs/Techhead-PAPin.yml
Normal file
4
html/changelogs/Techhead-PAPin.yml
Normal file
@@ -0,0 +1,4 @@
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author: Techhead
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delete-after: True
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changes:
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- bugfix: "Portable air pumps now fill based on external/airtank pressure when pumping in."
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File diff suppressed because it is too large
Load Diff
@@ -1,6 +1,7 @@
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<!--
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Title: Alarm Monitor Console (Main content)
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Used In File(s): \code\modules\nano\modules\alarm_monitor.dm
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"MD5 checks should be good enough"
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-->
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{{for data.categories}}
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@@ -34,4 +35,4 @@ Used In File(s): \code\modules\nano\modules\alarm_monitor.dm
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{{empty}}
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<span class="white">--All Systems Nominal</span>
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{{/for}}
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{{/for}}
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{{/for}}
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@@ -1,37 +0,0 @@
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<!--
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Title: Alarm Monitor Console (Main content)
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Used In File(s): \code\modules\nano\modules\alarm_monitor.dm
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-->
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{{for data.categories}}
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<H2><span class="itemLabelWidest">{{:value.category}}</span></H2>
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{{for value.alarms :alarmValue:alarmIndex}}
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{{if alarmValue.origin_lost}}
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{{:alarmValue.name}} <span class='notice'>Alarm Origin Lost</span><br>
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{{else}}
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{{:alarmValue.name}}<br>
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{{/if}}
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{{if alarmValue.has_cameras || alarmValue.lost_sources != ""}}
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<div class="item">
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{{if alarmValue.has_cameras}}
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<div class="itemContent" style="width: 100%;">
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{{for alarmValue.cameras :cameraValue:cameraIndex}}
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{{if cameraValue.deact}}
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{{:helper.link(cameraValue.name + " (deactivated)", '', {}, 'inactive')}}
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{{else}}
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{{:helper.link(cameraValue.name, '', {'switchTo' : cameraValue.camera})}}
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{{/if}}
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{{/for}}
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</div>
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{{/if}}
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{{if alarmValue.lost_sources != ""}}
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<div class="itemContent" style="width: 100%;">
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<H4><span class='notice'>Lost Alarm Sources: {{:alarmValue.lost_sources}}</span></H4>
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</div>
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{{/if}}
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</div>
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{{/if}}
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{{empty}}
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<span class="white">--All Systems Nominal</span>
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{{/for}}
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{{/for}}
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Reference in New Issue
Block a user