Makes the new initialization message use the proper method.

This commit is contained in:
PsiOmega
2015-08-10 17:44:52 +02:00
parent a710e77d46
commit fb6ab23189
2 changed files with 3 additions and 3 deletions

View File

@@ -49,8 +49,8 @@ datum/controller/game_controller/proc/setup_objects()
sleep(-1)
for(var/atom/movable/object in world)
object.initialize()
world << "<span class='danger>Initializing areas</span>"
admin_notice("<span class='danger>Initializing areas</span>", R_DEBUG)
sleep(-1)
for(var/area/area in all_areas)
area.initialize()

View File

@@ -21,7 +21,7 @@
..()
/area/proc/initialize()
if(!requires_power || !apc))
if(!requires_power || !apc)
power_light = 0
power_equip = 0
power_environ = 0