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Makes the new initialization message use the proper method.
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@@ -50,7 +50,7 @@ datum/controller/game_controller/proc/setup_objects()
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for(var/atom/movable/object in world)
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object.initialize()
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world << "<span class='danger>Initializing areas</span>"
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admin_notice("<span class='danger>Initializing areas</span>", R_DEBUG)
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sleep(-1)
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for(var/area/area in all_areas)
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area.initialize()
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@@ -21,7 +21,7 @@
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..()
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/area/proc/initialize()
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if(!requires_power || !apc))
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if(!requires_power || !apc)
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power_light = 0
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power_equip = 0
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power_environ = 0
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