Huge commit! Standardizes var definitions in most places.

Signed-off-by: Mloc <colmohici@gmail.com>
This commit is contained in:
Mloc
2012-05-29 16:26:48 +01:00
parent 5f030b1117
commit fbb67b2e42
157 changed files with 1736 additions and 1634 deletions

View File

@@ -1,3 +1,5 @@
//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:05
/obj/machinery/power/rad_collector
name = "Radiation Collector Array"
@@ -9,12 +11,11 @@
directwired = 1
req_access = list(access_engine)
// use_power = 0
var
obj/item/weapon/tank/plasma/P = null
last_power = 0
active = 0
locked = 0
drainratio = 1
var/obj/item/weapon/tank/plasma/P = null
var/last_power = 0
var/active = 0
var/locked = 0
var/drainratio = 1
process()
if(P)

View File

@@ -1,3 +1,5 @@
//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:05
/obj/machinery/containment_field
name = "Containment Field"
desc = "An energy field."
@@ -7,9 +9,8 @@
density = 0
unacidable = 1
use_power = 0
var
obj/machinery/field_generator/FG1 = null
obj/machinery/field_generator/FG2 = null
var/obj/machinery/field_generator/FG1 = null
var/obj/machinery/field_generator/FG2 = null
New()
spawn(1)
@@ -92,4 +93,4 @@
return 0
FG1 = master1
FG2 = master2
return 1
return 1

View File

@@ -1,3 +1,5 @@
//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:05
/obj/machinery/emitter
name = "Emitter"
desc = "A heavy duty industrial laser"
@@ -11,16 +13,15 @@
idle_power_usage = 10
active_power_usage = 300
var
frequency = 1
active = 0
fire_delay = 100
last_shot = 0
shot_number = 0
state = 0
locked = 0
energy = 0
mega_energy = 0
var/frequency = 1
var/active = 0
var/fire_delay = 100
var/last_shot = 0
var/shot_number = 0
var/state = 0
var/locked = 0
var/energy = 0
var/mega_energy = 0
verb/rotate()
@@ -207,4 +208,4 @@
power_change()
..()
update_icon()
return
return

View File

@@ -1,3 +1,5 @@
//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:05
var/containment_fail_announced = 0
/*
@@ -20,17 +22,16 @@ field_generator power level display
anchored = 0
density = 1
use_power = 0
var
const/num_power_levels = 6 // Total number of power level icon has
Varedit_start = 0
Varpower = 0
active = 0
power = 20 // Current amount of power
state = 0
warming_up = 0
list/obj/machinery/containment_field/fields
list/obj/machinery/field_generator/connected_gens
clean_up = 0
var/const/num_power_levels = 6 // Total number of power level icon has
var/Varedit_start = 0
var/Varpower = 0
var/active = 0
var/power = 20 // Current amount of power
var/state = 0
var/warming_up = 0
var/list/obj/machinery/containment_field/fields
var/list/obj/machinery/field_generator/connected_gens
var/clean_up = 0
update_icon()

View File

@@ -1,3 +1,5 @@
//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:05
/////SINGULARITY SPAWNER
/obj/machinery/the_singularitygen/
@@ -8,8 +10,7 @@
anchored = 0
density = 1
use_power = 0
var
energy = 0
var/energy = 0
//////////////////////Singularity gen START
@@ -56,4 +57,4 @@
for (var/obj/X in orange(4,T)) //TODO: do we need requirement to singularity be actually _surrounded_ by field?
if(istype(X, /obj/machinery/containment_field) || istype(X, /obj/machinery/shieldwall))
checkpointC ++
return checkpointC >= 20
return checkpointC >= 20

View File

@@ -1,3 +1,5 @@
//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:05
/obj/effect/accelerated_particle
name = "Accelerated Particles"
desc = "Small things moving very fast."
@@ -5,17 +7,16 @@
icon_state = "particle"//Need a new icon for this
anchored = 1
density = 1
var
movement_range = 10
energy = 10 //energy in eV
mega_energy = 0 //energy in MeV
frequency = 1
ionizing = 0
particle_type
additional_particles = 0
turf/target
turf/source
movetotarget = 1
var/movement_range = 10
var/energy = 10 //energy in eV
var/mega_energy = 0 //energy in MeV
var/frequency = 1
var/ionizing = 0
var/particle_type
var/additional_particles = 0
var/turf/target
var/turf/source
var/movetotarget = 1
weak
movement_range = 8
energy = 5

View File

@@ -1,3 +1,5 @@
//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:05
/*Composed of 7 parts
3 Particle emitters
proc
@@ -62,13 +64,12 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
icon_state = "none"
anchored = 0
density = 1
var
obj/machinery/particle_accelerator/control_box/master = null
construction_state = 0
reference = null
powered = 0
strength = null
desc_holder = null
var/obj/machinery/particle_accelerator/control_box/master = null
var/construction_state = 0
var/reference = null
var/powered = 0
var/strength = null
var/desc_holder = null
end_cap
name = "Alpha Particle Generation Array"
@@ -291,13 +292,12 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
use_power = 0
idle_power_usage = 0
active_power_usage = 0
var
construction_state = 0
active = 0
reference = null
powered = null
strength = 0
desc_holder = null
var/construction_state = 0
var/active = 0
var/reference = null
var/powered = null
var/strength = 0
var/desc_holder = null
verb/rotate()
@@ -440,4 +440,4 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
use_power = 1
update_icon()
return 1
return 0
return 0

View File

@@ -1,3 +1,5 @@
//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:05
/obj/machinery/particle_accelerator/control_box
name = "Particle Accelerator Control Computer"
desc = "This controls the density of the particles."
@@ -11,10 +13,9 @@
active_power_usage = 10000
construction_state = 0
active = 0
var
list/obj/structure/particle_accelerator/connected_parts
assembled = 0
parts = null
var/list/obj/structure/particle_accelerator/connected_parts
var/assembled = 0
var/parts = null
New()

View File

@@ -1,11 +1,12 @@
//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:05
/obj/structure/particle_accelerator/particle_emitter
name = "EM Containment Grid"
desc_holder = "This launchs the Alpha particles, might not want to stand near this end."
icon = 'particle_accelerator.dmi'
icon_state = "none"
var
fire_delay = 50
last_shot = 0
var/fire_delay = 50
var/last_shot = 0
center
icon_state = "emitter_center"
@@ -46,4 +47,4 @@
if(A)
A.dir = src.dir
return 1
return 0
return 0

View File

@@ -1,3 +1,5 @@
//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:05
var/global/list/uneatable = list(
/turf/space,
/obj/effect/overlay,
@@ -15,23 +17,22 @@ var/global/list/uneatable = list(
layer = 6
unacidable = 1 //Don't comment this out.
use_power = 0
var
current_size = 1
allowed_size = 1
contained = 1 //Are we going to move around?
energy = 100 //How strong are we?
dissipate = 1 //Do we lose energy over time?
dissipate_delay = 10
dissipate_track = 0
dissipate_strength = 1 //How much energy do we lose?
move_self = 1 //Do we move on our own?
grav_pull = 4 //How many tiles out do we pull?
consume_range = 0 //How many tiles out do we eat
event_chance = 15 //Prob for event each tick
target = null //its target. moves towards the target if it has one
last_failed_movement = 0//Will not move in the same dir if it couldnt before, will help with the getting stuck on fields thing
teleport_del = 0
last_warning
var/current_size = 1
var/allowed_size = 1
var/contained = 1 //Are we going to move around?
var/energy = 100 //How strong are we?
var/dissipate = 1 //Do we lose energy over time?
var/dissipate_delay = 10
var/dissipate_track = 0
var/dissipate_strength = 1 //How much energy do we lose?
var/move_self = 1 //Do we move on our own?
var/grav_pull = 4 //How many tiles out do we pull?
var/consume_range = 0 //How many tiles out do we eat
var/event_chance = 15 //Prob for event each tick
var/target = null //its target. moves towards the target if it has one
var/last_failed_movement = 0//Will not move in the same dir if it couldnt before, will help with the getting stuck on fields thing
var/teleport_del = 0
var/last_warning
New(loc, var/starting_energy = 50, var/temp = 0)
//CARN: admin-alert for chuckle-fuckery.
@@ -552,4 +553,4 @@ var/global/list/uneatable = list(
consume(X)
if(defer_powernet_rebuild != 2)
defer_powernet_rebuild = 0
return
return