mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 18:53:06 +00:00
Huge commit! Standardizes var definitions in most places.
Signed-off-by: Mloc <colmohici@gmail.com>
This commit is contained in:
@@ -1,3 +1,5 @@
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//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:05
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/obj/machinery/power/rad_collector
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name = "Radiation Collector Array"
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@@ -9,12 +11,11 @@
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directwired = 1
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req_access = list(access_engine)
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// use_power = 0
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var
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obj/item/weapon/tank/plasma/P = null
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last_power = 0
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active = 0
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locked = 0
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drainratio = 1
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var/obj/item/weapon/tank/plasma/P = null
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var/last_power = 0
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var/active = 0
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var/locked = 0
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var/drainratio = 1
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process()
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if(P)
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@@ -1,3 +1,5 @@
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//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:05
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/obj/machinery/containment_field
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name = "Containment Field"
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desc = "An energy field."
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@@ -7,9 +9,8 @@
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density = 0
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unacidable = 1
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use_power = 0
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var
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obj/machinery/field_generator/FG1 = null
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obj/machinery/field_generator/FG2 = null
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var/obj/machinery/field_generator/FG1 = null
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var/obj/machinery/field_generator/FG2 = null
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New()
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spawn(1)
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@@ -92,4 +93,4 @@
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return 0
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FG1 = master1
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FG2 = master2
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return 1
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return 1
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@@ -1,3 +1,5 @@
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//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:05
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/obj/machinery/emitter
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name = "Emitter"
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desc = "A heavy duty industrial laser"
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@@ -11,16 +13,15 @@
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idle_power_usage = 10
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active_power_usage = 300
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var
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frequency = 1
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active = 0
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fire_delay = 100
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last_shot = 0
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shot_number = 0
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state = 0
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locked = 0
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energy = 0
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mega_energy = 0
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var/frequency = 1
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var/active = 0
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var/fire_delay = 100
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var/last_shot = 0
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var/shot_number = 0
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var/state = 0
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var/locked = 0
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var/energy = 0
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var/mega_energy = 0
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verb/rotate()
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@@ -207,4 +208,4 @@
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power_change()
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..()
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update_icon()
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return
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return
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@@ -1,3 +1,5 @@
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//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:05
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var/containment_fail_announced = 0
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/*
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@@ -20,17 +22,16 @@ field_generator power level display
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anchored = 0
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density = 1
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use_power = 0
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var
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const/num_power_levels = 6 // Total number of power level icon has
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Varedit_start = 0
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Varpower = 0
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active = 0
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power = 20 // Current amount of power
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state = 0
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warming_up = 0
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list/obj/machinery/containment_field/fields
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list/obj/machinery/field_generator/connected_gens
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clean_up = 0
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var/const/num_power_levels = 6 // Total number of power level icon has
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var/Varedit_start = 0
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var/Varpower = 0
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var/active = 0
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var/power = 20 // Current amount of power
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var/state = 0
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var/warming_up = 0
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var/list/obj/machinery/containment_field/fields
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var/list/obj/machinery/field_generator/connected_gens
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var/clean_up = 0
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update_icon()
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@@ -1,3 +1,5 @@
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//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:05
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/////SINGULARITY SPAWNER
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/obj/machinery/the_singularitygen/
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@@ -8,8 +10,7 @@
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anchored = 0
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density = 1
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use_power = 0
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var
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energy = 0
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var/energy = 0
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//////////////////////Singularity gen START
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@@ -56,4 +57,4 @@
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for (var/obj/X in orange(4,T)) //TODO: do we need requirement to singularity be actually _surrounded_ by field?
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if(istype(X, /obj/machinery/containment_field) || istype(X, /obj/machinery/shieldwall))
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checkpointC ++
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return checkpointC >= 20
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return checkpointC >= 20
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@@ -1,3 +1,5 @@
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//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:05
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/obj/effect/accelerated_particle
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name = "Accelerated Particles"
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desc = "Small things moving very fast."
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@@ -5,17 +7,16 @@
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icon_state = "particle"//Need a new icon for this
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anchored = 1
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density = 1
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var
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movement_range = 10
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energy = 10 //energy in eV
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mega_energy = 0 //energy in MeV
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frequency = 1
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ionizing = 0
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particle_type
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additional_particles = 0
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turf/target
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turf/source
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movetotarget = 1
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var/movement_range = 10
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var/energy = 10 //energy in eV
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var/mega_energy = 0 //energy in MeV
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var/frequency = 1
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var/ionizing = 0
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var/particle_type
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var/additional_particles = 0
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var/turf/target
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var/turf/source
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var/movetotarget = 1
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weak
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movement_range = 8
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energy = 5
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@@ -1,3 +1,5 @@
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//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:05
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/*Composed of 7 parts
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3 Particle emitters
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proc
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@@ -62,13 +64,12 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
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icon_state = "none"
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anchored = 0
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density = 1
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var
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obj/machinery/particle_accelerator/control_box/master = null
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construction_state = 0
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reference = null
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powered = 0
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strength = null
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desc_holder = null
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var/obj/machinery/particle_accelerator/control_box/master = null
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var/construction_state = 0
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var/reference = null
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var/powered = 0
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var/strength = null
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var/desc_holder = null
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end_cap
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name = "Alpha Particle Generation Array"
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@@ -291,13 +292,12 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
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use_power = 0
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idle_power_usage = 0
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active_power_usage = 0
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var
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construction_state = 0
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active = 0
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reference = null
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powered = null
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strength = 0
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desc_holder = null
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var/construction_state = 0
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var/active = 0
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var/reference = null
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var/powered = null
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var/strength = 0
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var/desc_holder = null
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verb/rotate()
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@@ -440,4 +440,4 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
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use_power = 1
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update_icon()
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return 1
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return 0
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return 0
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@@ -1,3 +1,5 @@
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//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:05
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/obj/machinery/particle_accelerator/control_box
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name = "Particle Accelerator Control Computer"
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desc = "This controls the density of the particles."
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@@ -11,10 +13,9 @@
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active_power_usage = 10000
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construction_state = 0
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active = 0
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var
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list/obj/structure/particle_accelerator/connected_parts
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assembled = 0
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parts = null
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var/list/obj/structure/particle_accelerator/connected_parts
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var/assembled = 0
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var/parts = null
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New()
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@@ -1,11 +1,12 @@
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//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:05
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/obj/structure/particle_accelerator/particle_emitter
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name = "EM Containment Grid"
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desc_holder = "This launchs the Alpha particles, might not want to stand near this end."
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icon = 'particle_accelerator.dmi'
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icon_state = "none"
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var
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fire_delay = 50
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last_shot = 0
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var/fire_delay = 50
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var/last_shot = 0
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center
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icon_state = "emitter_center"
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@@ -46,4 +47,4 @@
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if(A)
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A.dir = src.dir
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return 1
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return 0
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return 0
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@@ -1,3 +1,5 @@
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//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:05
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var/global/list/uneatable = list(
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/turf/space,
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/obj/effect/overlay,
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@@ -15,23 +17,22 @@ var/global/list/uneatable = list(
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layer = 6
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unacidable = 1 //Don't comment this out.
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use_power = 0
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var
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current_size = 1
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allowed_size = 1
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contained = 1 //Are we going to move around?
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energy = 100 //How strong are we?
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dissipate = 1 //Do we lose energy over time?
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dissipate_delay = 10
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dissipate_track = 0
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dissipate_strength = 1 //How much energy do we lose?
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move_self = 1 //Do we move on our own?
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grav_pull = 4 //How many tiles out do we pull?
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consume_range = 0 //How many tiles out do we eat
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event_chance = 15 //Prob for event each tick
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target = null //its target. moves towards the target if it has one
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last_failed_movement = 0//Will not move in the same dir if it couldnt before, will help with the getting stuck on fields thing
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teleport_del = 0
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last_warning
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var/current_size = 1
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var/allowed_size = 1
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var/contained = 1 //Are we going to move around?
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var/energy = 100 //How strong are we?
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var/dissipate = 1 //Do we lose energy over time?
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var/dissipate_delay = 10
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var/dissipate_track = 0
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var/dissipate_strength = 1 //How much energy do we lose?
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var/move_self = 1 //Do we move on our own?
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var/grav_pull = 4 //How many tiles out do we pull?
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var/consume_range = 0 //How many tiles out do we eat
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var/event_chance = 15 //Prob for event each tick
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var/target = null //its target. moves towards the target if it has one
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var/last_failed_movement = 0//Will not move in the same dir if it couldnt before, will help with the getting stuck on fields thing
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var/teleport_del = 0
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var/last_warning
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New(loc, var/starting_energy = 50, var/temp = 0)
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//CARN: admin-alert for chuckle-fuckery.
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@@ -552,4 +553,4 @@ var/global/list/uneatable = list(
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consume(X)
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if(defer_powernet_rebuild != 2)
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defer_powernet_rebuild = 0
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return
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return
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