Merge pull request #725 from CHOMPStationBot/upstream-merge-9220

[MIRROR] [MIRROR] Tesla ball and containment field shock fixes
This commit is contained in:
Nadyr
2020-10-22 10:04:24 -04:00
committed by GitHub
3 changed files with 29 additions and 21 deletions

View File

@@ -12,11 +12,19 @@
light_range = 4
var/obj/machinery/field_generator/FG1 = null
var/obj/machinery/field_generator/FG2 = null
var/list/shockdirs
var/hasShocked = 0 //Used to add a delay between shocks. In some cases this used to crash servers by spawning hundreds of sparks every second.
/obj/machinery/containment_field/Initialize()
. = ..()
shockdirs = list(turn(dir,90),turn(dir,-90))
sense_proximity(callback = .HasProximity)
/obj/machinery/containment_field/set_dir(new_dir)
. = ..()
if(.)
shockdirs = list(turn(dir,90),turn(dir,-90))
/obj/machinery/containment_field/Destroy()
unsense_proximity(callback = .HasProximity)
if(FG1 && !FG1.clean_up)
@@ -36,11 +44,17 @@
/obj/machinery/containment_field/ex_act(severity)
return 0
/obj/machinery/containment_field/Crossed(mob/living/L)
if(!istype(L) || L.incorporeal_move)
return
shock(L)
/obj/machinery/containment_field/HasProximity(turf/T, atom/movable/AM, old_loc)
if(istype(AM,/mob/living/silicon) && prob(40))
shock(AM)
return 1
if(istype(AM,/mob/living/carbon) && prob(50))
if(!istype(AM, /mob/living) || AM:incorporeal_move)
return 0
if(!(get_dir(src,AM) in shockdirs))
return 0
if(issilicon(AM) ? prob(40) : prob(50))
shock(AM)
return 1
return 0

View File

@@ -285,11 +285,10 @@ field_generator power level display
var/field_dir = get_dir(T,get_step(G.loc, NSEW))
T = get_step(T, NSEW)
if(!locate(/obj/machinery/containment_field) in T)
var/obj/machinery/containment_field/CF = new/obj/machinery/containment_field()
var/obj/machinery/containment_field/CF = new/obj/machinery/containment_field(T)
CF.set_master(src,G)
fields += CF
G.fields += CF
CF.loc = T
CF.set_dir(field_dir)
var/listcheck = 0
for(var/obj/machinery/field_generator/FG in connected_gens)

View File

@@ -87,7 +87,7 @@
forceMove(T)
set_dir(move_dir)
for(var/mob/living/carbon/C in loc)
dust_mobs(C)
dust_mob(C)
sleep(1) // So movement is smooth
/obj/singularity/energy_ball/proc/handle_energy()
@@ -129,12 +129,15 @@
EB.orbit(src, orbitsize, pick(FALSE, TRUE), rand(10, 25), pick(3, 4, 5, 6, 36))
/obj/singularity/energy_ball/attack_hand(mob/user)
dust_mob(user)
return 1
/obj/singularity/energy_ball/Bump(atom/A)
dust_mobs(A)
dust_mob(A)
/obj/singularity/energy_ball/Bumped(atom/movable/AM)
dust_mobs(AM)
dust_mob(AM)
/obj/singularity/energy_ball/orbit(obj/singularity/energy_ball/target)
if (istype(target))
@@ -153,19 +156,11 @@
qdel(src)
/obj/singularity/energy_ball/proc/dust_mobs(atom/A)
if(isliving(A))
var/mob/living/L = A
if(L.incorporeal_move)
return
if(!iscarbon(A))
/obj/singularity/energy_ball/proc/dust_mob(mob/living/L)
if(!istype(L) || L.incorporeal_move)
return
for(var/obj/machinery/power/grounding_rod/GR in orange(src, 2))
if(GR.anchored)
return
var/mob/living/carbon/C = A
// C.dust() - Changing to do fatal elecrocution instead
C.electrocute_act(500, src, def_zone = BP_TORSO)
// L.dust() - Changing to do fatal elecrocution instead
L.electrocute_act(500, src, def_zone = BP_TORSO)
/proc/tesla_zap(atom/source, zap_range = 3, power, explosive = FALSE, stun_mobs = TRUE)
if(!source) // Some mobs and maybe some objects delete themselves when they die.