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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
- Added a character setup option which allows you to pick between the Midnight, Orange and Old icon sets for the user interface.
- Deleted most of the unneeded icons from screen1_Midnight.dmi Use that as the reference for making new icon sets. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3647 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -1,6 +1,6 @@
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/obj/hud/proc/brain_hud(var/ui_style='screen1_old.dmi')
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ui_style='screen1_old.dmi' //Overriding the parameter. Only this UI style is acceptable with the 'sleek' layout.
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//ui_style='screen1_old.dmi' //Overriding the parameter. Only this UI style is acceptable with the 'sleek' layout.
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blurry = new h_type( src )
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blurry.screen_loc = "WEST,SOUTH to EAST,NORTH"
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@@ -1,6 +1,6 @@
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/obj/hud/proc/human_hud(var/ui_style='screen1_old.dmi')
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ui_style='screen1_old.dmi' //Overriding the parameter. Only this UI style is acceptable with the 'sleek' layout.
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//ui_style='screen1_old.dmi' //Overriding the parameter. Only this UI style is acceptable with the 'sleek' layout.
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src.adding = list( )
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src.other = list( )
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@@ -522,7 +522,7 @@
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mymob.oxygen.screen_loc = ui_oxygen
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mymob.pressure = new /obj/screen( null )
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mymob.pressure.icon = 'screen1_old.dmi'
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mymob.pressure.icon = ui_style
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mymob.pressure.icon_state = "pressure0"
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mymob.pressure.name = "pressure"
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mymob.pressure.screen_loc = ui_pressure
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@@ -1,6 +1,6 @@
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/obj/hud/proc/monkey_hud(var/ui_style='screen1_old.dmi')
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ui_style='screen1_old.dmi' //Overriding the parameter. Only this UI style is acceptable with the 'sleek' layout.
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//ui_style='screen1_old.dmi' //Overriding the parameter. Only this UI style is acceptable with the 'sleek' layout.
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src.adding = list( )
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src.other = list( )
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@@ -438,7 +438,7 @@
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mymob.oxygen.screen_loc = ui_oxygen
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mymob.pressure = new /obj/screen( null )
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mymob.pressure.icon = 'screen1_old.dmi'
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mymob.pressure.icon = ui_style
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mymob.pressure.icon_state = "pressure0"
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mymob.pressure.name = "pressure"
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mymob.pressure.screen_loc = ui_pressure
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@@ -259,7 +259,7 @@ the mob is also allowed to move without any sort of restriction. For instance, i
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var/update_icon = 1 // Set to 0 if you want that the mob's icon doesn't update when it moves -- Skie
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// This can be used if you want to change the icon on the fly and want it to stay
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var/UI = 'screen1_old.dmi' // For changing the UI from preferences
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var/UI = 'screen1_Midnight.dmi' // For changing the UI from preferences
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// var/obj/effect/organstructure/organStructure = null //for dem organs
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@@ -45,77 +45,77 @@ var/const
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datum/preferences
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var
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real_name
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be_random_name = 0
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gender = MALE
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age = 30.0
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b_type = "A+"
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var/real_name
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var/be_random_name = 0
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var/gender = MALE
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var/age = 30.0
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var/b_type = "A+"
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//Special role selection
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be_special = 0
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var/be_special = 0
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//Play admin midis
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midis = 1
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var/midis = 1
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//Toggle ghost ears
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ghost_ears = 1
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ghost_sight = 1
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var/ghost_ears = 1
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var/ghost_sight = 1
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//Saved changlog filesize to detect if there was a change
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lastchangelog = 0
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var/lastchangelog = 0
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//Just like it sounds
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ooccolor = "#b82e00"
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underwear = 1
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list/underwear_m = list("White", "Grey", "Green", "Blue", "Black", "None") //Curse whoever made male/female underwear diffrent colours
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list/underwear_f = list("Red", "White", "Yellow", "Blue", "Black", "None")
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backbag = 2
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list/backbaglist = list("Nothing", "Backpack", "Satchel")
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var/ooccolor = "#b82e00"
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var/underwear = 1
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var/list/underwear_m = list("White", "Grey", "Green", "Blue", "Black", "None") //Curse whoever made male/female underwear diffrent colours
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var/list/underwear_f = list("Red", "White", "Yellow", "Blue", "Black", "None")
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var/backbag = 2
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var/list/backbaglist = list("Nothing", "Backpack", "Satchel")
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//Hair type
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h_style = "Short Hair"
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datum/sprite_accessory/hair/hair_style
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var/h_style = "Short Hair"
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var/datum/sprite_accessory/hair/hair_style
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//Hair color
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r_hair = 0
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g_hair = 0
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b_hair = 0
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var/r_hair = 0
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var/g_hair = 0
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var/b_hair = 0
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//Face hair type
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f_style = "Shaved"
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datum/sprite_accessory/facial_hair/facial_hair_style
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var/f_style = "Shaved"
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var/datum/sprite_accessory/facial_hair/facial_hair_style
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//Face hair color
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r_facial = 0
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g_facial = 0
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b_facial = 0
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var/r_facial = 0
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var/g_facial = 0
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var/b_facial = 0
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//Skin color
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s_tone = 0
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var/s_tone = 0
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//Eye color
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r_eyes = 0
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g_eyes = 0
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b_eyes = 0
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var/r_eyes = 0
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var/g_eyes = 0
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var/b_eyes = 0
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//UI style
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UI = UI_OLD
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//UI = UI_OLD
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var/UI_style = "Midnight"
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//Mob preview
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icon/preview_icon_front = null
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icon/preview_icon_side = null
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var/icon/preview_icon_front = null
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var/icon/preview_icon_side = null
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//Jobs, uses bitflags
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job_civilian_high = 0
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job_civilian_med = 0
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job_civilian_low = 0
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var/job_civilian_high = 0
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var/job_civilian_med = 0
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var/job_civilian_low = 0
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job_medsci_high = 0
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job_medsci_med = 0
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job_medsci_low = 0
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var/job_medsci_high = 0
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var/job_medsci_med = 0
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var/job_medsci_low = 0
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job_engsec_high = 0
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job_engsec_med = 0
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job_engsec_low = 0
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var/job_engsec_high = 0
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var/job_engsec_med = 0
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var/job_engsec_low = 0
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// OOC Metadata:
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metadata = ""
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var/metadata = ""
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New()
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@@ -140,7 +140,7 @@ datum/preferences
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dat += "<b>Age:</b> <a href='byond://?src=\ref[user];preferences=1;age=input'>[age]</a>"
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dat += "<br>"
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//dat += "<b>UI Style:</b> <a href=\"byond://?src=\ref[user];preferences=1;UI=input\"><b>[UI == UI_NEW ? "New" : "Old"]</b></a><br>" -- UI Style no longer a thing
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dat += "<b>UI Style:</b> <a href=\"byond://?src=\ref[user];preferences=1;UI=input\"><b>[UI_style]</b></a><br>"
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dat += "<b>Play admin midis:</b> <a href=\"byond://?src=\ref[user];preferences=1;midis=input\"><b>[midis == 1 ? "Yes" : "No"]</b></a><br>"
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dat += "<b>Ghost ears:</b> <a href=\"byond://?src=\ref[user];preferences=1;ghost_ears=input\"><b>[ghost_ears == 0 ? "Nearest Creatures" : "All Speech"]</b></a><br>"
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dat += "<b>Ghost sight:</b> <a href=\"byond://?src=\ref[user];preferences=1;ghost_sight=input\"><b>[ghost_sight == 0 ? "Nearest Creatures" : "All Emotes"]</b></a><br>"
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@@ -577,10 +577,15 @@ datum/preferences
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gender = MALE
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if(link_tags["UI"])
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if(UI == UI_OLD)
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UI = UI_NEW
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else
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UI = UI_OLD
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switch(UI_style)
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if("Midnight")
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UI_style = "Orange"
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if("Orange")
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UI_style = "old"
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if("old")
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UI_style = "Midnight"
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else
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UI_style = "Midnight"
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if(link_tags["midis"])
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midis = !midis
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@@ -662,7 +667,8 @@ datum/preferences
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b_eyes = 0.0
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s_tone = 0.0
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b_type = "A+"
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UI = UI_OLD
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//UI = UI_OLD
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UI_style = "Midnight"
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midis = 1
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ghost_ears = 1
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@@ -695,11 +701,15 @@ datum/preferences
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character.h_style = h_style
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character.f_style = f_style
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switch (UI)
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if(UI_OLD)
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switch(UI_style)
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if("Midnight")
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character.UI = 'screen1_Midnight.dmi'
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if("Orange")
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character.UI = 'screen1_Orange.dmi'
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if("old")
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character.UI = 'screen1_old.dmi'
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if(UI_NEW)
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character.UI = 'screen1.dmi'
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else
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character.UI = 'screen1_Midnight.dmi'
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character.hair_style = hair_style
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character.facial_hair_style = facial_hair_style
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@@ -54,7 +54,10 @@ datum/preferences/proc/savefile_save(mob/user)
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F["be_special"] << src.be_special
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F["UI"] << src.UI
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//F["UI"] << src.UI
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if(isnull(UI_style))
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UI_style = "Midnight"
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F["UI_style"] << UI_style
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F["midis"] << src.midis
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F["ghost_ears"] << src.ghost_ears
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F["ghost_sight"] << src.ghost_sight
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@@ -115,7 +118,10 @@ datum/preferences/proc/savefile_load(mob/user)
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if(isnull(ghost_sight)) ghost_sight = 1 //Hotfix
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F["ooccolor"] >> src.ooccolor
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F["lastchangelog"] >> src.lastchangelog
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F["UI"] >> src.UI
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//F["UI"] >> src.UI
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F["UI_style"] >> src.UI_style
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if(isnull(UI_style))
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UI_style = "Midnight"
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F["be_special"] >> src.be_special
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F["job_civilian_high"] >> src.job_civilian_high
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@@ -57,6 +57,7 @@ should be listed in the changelog upon commit tho. Thanks. -->
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<ul class="changes bgimages16">
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<li class="tweak">Some of the more pressing issues with the new user interface were addressed. These include the health indicator being too far up, the open inventory taking a lot of space, hotkey buttons not being removable and suit storage not being accessible enough.</li>
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<li class="rscadd">A toggle-hotkey-buttons verb was added to the OOC tab, which hides the pull, drop and throw buttons for people who prefer to use hotkeys and never use the buttons.</li>
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<li class="rscadd">Added a character setup option which allows you to pick between the Midnight, Orange and Old iconsets for the user interface.</li>
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</ul>
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</div>
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