- Added a character setup option which allows you to pick between the Midnight, Orange and Old icon sets for the user interface.

- Deleted most of the unneeded icons from screen1_Midnight.dmi Use that as the reference for making new icon sets.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3647 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
baloh.matevz@gmail.com
2012-05-23 19:11:08 +00:00
parent 293e8cf53a
commit fd48ee5e8b
10 changed files with 79 additions and 62 deletions

View File

@@ -1,6 +1,6 @@
/obj/hud/proc/brain_hud(var/ui_style='screen1_old.dmi') /obj/hud/proc/brain_hud(var/ui_style='screen1_old.dmi')
ui_style='screen1_old.dmi' //Overriding the parameter. Only this UI style is acceptable with the 'sleek' layout. //ui_style='screen1_old.dmi' //Overriding the parameter. Only this UI style is acceptable with the 'sleek' layout.
blurry = new h_type( src ) blurry = new h_type( src )
blurry.screen_loc = "WEST,SOUTH to EAST,NORTH" blurry.screen_loc = "WEST,SOUTH to EAST,NORTH"

View File

@@ -1,6 +1,6 @@
/obj/hud/proc/human_hud(var/ui_style='screen1_old.dmi') /obj/hud/proc/human_hud(var/ui_style='screen1_old.dmi')
ui_style='screen1_old.dmi' //Overriding the parameter. Only this UI style is acceptable with the 'sleek' layout. //ui_style='screen1_old.dmi' //Overriding the parameter. Only this UI style is acceptable with the 'sleek' layout.
src.adding = list( ) src.adding = list( )
src.other = list( ) src.other = list( )
@@ -522,7 +522,7 @@
mymob.oxygen.screen_loc = ui_oxygen mymob.oxygen.screen_loc = ui_oxygen
mymob.pressure = new /obj/screen( null ) mymob.pressure = new /obj/screen( null )
mymob.pressure.icon = 'screen1_old.dmi' mymob.pressure.icon = ui_style
mymob.pressure.icon_state = "pressure0" mymob.pressure.icon_state = "pressure0"
mymob.pressure.name = "pressure" mymob.pressure.name = "pressure"
mymob.pressure.screen_loc = ui_pressure mymob.pressure.screen_loc = ui_pressure

View File

@@ -1,6 +1,6 @@
/obj/hud/proc/monkey_hud(var/ui_style='screen1_old.dmi') /obj/hud/proc/monkey_hud(var/ui_style='screen1_old.dmi')
ui_style='screen1_old.dmi' //Overriding the parameter. Only this UI style is acceptable with the 'sleek' layout. //ui_style='screen1_old.dmi' //Overriding the parameter. Only this UI style is acceptable with the 'sleek' layout.
src.adding = list( ) src.adding = list( )
src.other = list( ) src.other = list( )
@@ -438,7 +438,7 @@
mymob.oxygen.screen_loc = ui_oxygen mymob.oxygen.screen_loc = ui_oxygen
mymob.pressure = new /obj/screen( null ) mymob.pressure = new /obj/screen( null )
mymob.pressure.icon = 'screen1_old.dmi' mymob.pressure.icon = ui_style
mymob.pressure.icon_state = "pressure0" mymob.pressure.icon_state = "pressure0"
mymob.pressure.name = "pressure" mymob.pressure.name = "pressure"
mymob.pressure.screen_loc = ui_pressure mymob.pressure.screen_loc = ui_pressure

View File

@@ -259,7 +259,7 @@ the mob is also allowed to move without any sort of restriction. For instance, i
var/update_icon = 1 // Set to 0 if you want that the mob's icon doesn't update when it moves -- Skie var/update_icon = 1 // Set to 0 if you want that the mob's icon doesn't update when it moves -- Skie
// This can be used if you want to change the icon on the fly and want it to stay // This can be used if you want to change the icon on the fly and want it to stay
var/UI = 'screen1_old.dmi' // For changing the UI from preferences var/UI = 'screen1_Midnight.dmi' // For changing the UI from preferences
// var/obj/effect/organstructure/organStructure = null //for dem organs // var/obj/effect/organstructure/organStructure = null //for dem organs

View File

@@ -45,77 +45,77 @@ var/const
datum/preferences datum/preferences
var var/real_name
real_name var/be_random_name = 0
be_random_name = 0 var/gender = MALE
gender = MALE var/age = 30.0
age = 30.0 var/b_type = "A+"
b_type = "A+"
//Special role selection //Special role selection
be_special = 0 var/be_special = 0
//Play admin midis //Play admin midis
midis = 1 var/midis = 1
//Toggle ghost ears //Toggle ghost ears
ghost_ears = 1 var/ghost_ears = 1
ghost_sight = 1 var/ghost_sight = 1
//Saved changlog filesize to detect if there was a change //Saved changlog filesize to detect if there was a change
lastchangelog = 0 var/lastchangelog = 0
//Just like it sounds //Just like it sounds
ooccolor = "#b82e00" var/ooccolor = "#b82e00"
underwear = 1 var/underwear = 1
list/underwear_m = list("White", "Grey", "Green", "Blue", "Black", "None") //Curse whoever made male/female underwear diffrent colours var/list/underwear_m = list("White", "Grey", "Green", "Blue", "Black", "None") //Curse whoever made male/female underwear diffrent colours
list/underwear_f = list("Red", "White", "Yellow", "Blue", "Black", "None") var/list/underwear_f = list("Red", "White", "Yellow", "Blue", "Black", "None")
backbag = 2 var/backbag = 2
list/backbaglist = list("Nothing", "Backpack", "Satchel") var/list/backbaglist = list("Nothing", "Backpack", "Satchel")
//Hair type //Hair type
h_style = "Short Hair" var/h_style = "Short Hair"
datum/sprite_accessory/hair/hair_style var/datum/sprite_accessory/hair/hair_style
//Hair color //Hair color
r_hair = 0 var/r_hair = 0
g_hair = 0 var/g_hair = 0
b_hair = 0 var/b_hair = 0
//Face hair type //Face hair type
f_style = "Shaved" var/f_style = "Shaved"
datum/sprite_accessory/facial_hair/facial_hair_style var/datum/sprite_accessory/facial_hair/facial_hair_style
//Face hair color //Face hair color
r_facial = 0 var/r_facial = 0
g_facial = 0 var/g_facial = 0
b_facial = 0 var/b_facial = 0
//Skin color //Skin color
s_tone = 0 var/s_tone = 0
//Eye color //Eye color
r_eyes = 0 var/r_eyes = 0
g_eyes = 0 var/g_eyes = 0
b_eyes = 0 var/b_eyes = 0
//UI style //UI style
UI = UI_OLD //UI = UI_OLD
var/UI_style = "Midnight"
//Mob preview //Mob preview
icon/preview_icon_front = null var/icon/preview_icon_front = null
icon/preview_icon_side = null var/icon/preview_icon_side = null
//Jobs, uses bitflags //Jobs, uses bitflags
job_civilian_high = 0 var/job_civilian_high = 0
job_civilian_med = 0 var/job_civilian_med = 0
job_civilian_low = 0 var/job_civilian_low = 0
job_medsci_high = 0 var/job_medsci_high = 0
job_medsci_med = 0 var/job_medsci_med = 0
job_medsci_low = 0 var/job_medsci_low = 0
job_engsec_high = 0 var/job_engsec_high = 0
job_engsec_med = 0 var/job_engsec_med = 0
job_engsec_low = 0 var/job_engsec_low = 0
// OOC Metadata: // OOC Metadata:
metadata = "" var/metadata = ""
New() New()
@@ -140,7 +140,7 @@ datum/preferences
dat += "<b>Age:</b> <a href='byond://?src=\ref[user];preferences=1;age=input'>[age]</a>" dat += "<b>Age:</b> <a href='byond://?src=\ref[user];preferences=1;age=input'>[age]</a>"
dat += "<br>" dat += "<br>"
//dat += "<b>UI Style:</b> <a href=\"byond://?src=\ref[user];preferences=1;UI=input\"><b>[UI == UI_NEW ? "New" : "Old"]</b></a><br>" -- UI Style no longer a thing dat += "<b>UI Style:</b> <a href=\"byond://?src=\ref[user];preferences=1;UI=input\"><b>[UI_style]</b></a><br>"
dat += "<b>Play admin midis:</b> <a href=\"byond://?src=\ref[user];preferences=1;midis=input\"><b>[midis == 1 ? "Yes" : "No"]</b></a><br>" dat += "<b>Play admin midis:</b> <a href=\"byond://?src=\ref[user];preferences=1;midis=input\"><b>[midis == 1 ? "Yes" : "No"]</b></a><br>"
dat += "<b>Ghost ears:</b> <a href=\"byond://?src=\ref[user];preferences=1;ghost_ears=input\"><b>[ghost_ears == 0 ? "Nearest Creatures" : "All Speech"]</b></a><br>" dat += "<b>Ghost ears:</b> <a href=\"byond://?src=\ref[user];preferences=1;ghost_ears=input\"><b>[ghost_ears == 0 ? "Nearest Creatures" : "All Speech"]</b></a><br>"
dat += "<b>Ghost sight:</b> <a href=\"byond://?src=\ref[user];preferences=1;ghost_sight=input\"><b>[ghost_sight == 0 ? "Nearest Creatures" : "All Emotes"]</b></a><br>" dat += "<b>Ghost sight:</b> <a href=\"byond://?src=\ref[user];preferences=1;ghost_sight=input\"><b>[ghost_sight == 0 ? "Nearest Creatures" : "All Emotes"]</b></a><br>"
@@ -577,10 +577,15 @@ datum/preferences
gender = MALE gender = MALE
if(link_tags["UI"]) if(link_tags["UI"])
if(UI == UI_OLD) switch(UI_style)
UI = UI_NEW if("Midnight")
else UI_style = "Orange"
UI = UI_OLD if("Orange")
UI_style = "old"
if("old")
UI_style = "Midnight"
else
UI_style = "Midnight"
if(link_tags["midis"]) if(link_tags["midis"])
midis = !midis midis = !midis
@@ -662,7 +667,8 @@ datum/preferences
b_eyes = 0.0 b_eyes = 0.0
s_tone = 0.0 s_tone = 0.0
b_type = "A+" b_type = "A+"
UI = UI_OLD //UI = UI_OLD
UI_style = "Midnight"
midis = 1 midis = 1
ghost_ears = 1 ghost_ears = 1
@@ -695,11 +701,15 @@ datum/preferences
character.h_style = h_style character.h_style = h_style
character.f_style = f_style character.f_style = f_style
switch (UI) switch(UI_style)
if(UI_OLD) if("Midnight")
character.UI = 'screen1_Midnight.dmi'
if("Orange")
character.UI = 'screen1_Orange.dmi'
if("old")
character.UI = 'screen1_old.dmi' character.UI = 'screen1_old.dmi'
if(UI_NEW) else
character.UI = 'screen1.dmi' character.UI = 'screen1_Midnight.dmi'
character.hair_style = hair_style character.hair_style = hair_style
character.facial_hair_style = facial_hair_style character.facial_hair_style = facial_hair_style

View File

@@ -54,7 +54,10 @@ datum/preferences/proc/savefile_save(mob/user)
F["be_special"] << src.be_special F["be_special"] << src.be_special
F["UI"] << src.UI //F["UI"] << src.UI
if(isnull(UI_style))
UI_style = "Midnight"
F["UI_style"] << UI_style
F["midis"] << src.midis F["midis"] << src.midis
F["ghost_ears"] << src.ghost_ears F["ghost_ears"] << src.ghost_ears
F["ghost_sight"] << src.ghost_sight F["ghost_sight"] << src.ghost_sight
@@ -115,7 +118,10 @@ datum/preferences/proc/savefile_load(mob/user)
if(isnull(ghost_sight)) ghost_sight = 1 //Hotfix if(isnull(ghost_sight)) ghost_sight = 1 //Hotfix
F["ooccolor"] >> src.ooccolor F["ooccolor"] >> src.ooccolor
F["lastchangelog"] >> src.lastchangelog F["lastchangelog"] >> src.lastchangelog
F["UI"] >> src.UI //F["UI"] >> src.UI
F["UI_style"] >> src.UI_style
if(isnull(UI_style))
UI_style = "Midnight"
F["be_special"] >> src.be_special F["be_special"] >> src.be_special
F["job_civilian_high"] >> src.job_civilian_high F["job_civilian_high"] >> src.job_civilian_high

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@@ -57,6 +57,7 @@ should be listed in the changelog upon commit tho. Thanks. -->
<ul class="changes bgimages16"> <ul class="changes bgimages16">
<li class="tweak">Some of the more pressing issues with the new user interface were addressed. These include the health indicator being too far up, the open inventory taking a lot of space, hotkey buttons not being removable and suit storage not being accessible enough.</li> <li class="tweak">Some of the more pressing issues with the new user interface were addressed. These include the health indicator being too far up, the open inventory taking a lot of space, hotkey buttons not being removable and suit storage not being accessible enough.</li>
<li class="rscadd">A toggle-hotkey-buttons verb was added to the OOC tab, which hides the pull, drop and throw buttons for people who prefer to use hotkeys and never use the buttons.</li> <li class="rscadd">A toggle-hotkey-buttons verb was added to the OOC tab, which hides the pull, drop and throw buttons for people who prefer to use hotkeys and never use the buttons.</li>
<li class="rscadd">Added a character setup option which allows you to pick between the Midnight, Orange and Old iconsets for the user interface.</li>
</ul> </ul>
</div> </div>

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