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Merge pull request #6048 from Heroman3003/promcore-decay-fix
Fixes promethean cores decaying pointlessly
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@@ -152,6 +152,7 @@ GLOBAL_LIST_BOILERPLATE(all_brain_organs, /obj/item/organ/internal/brain)
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name = "slime core"
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desc = "A complex, organic knot of jelly and crystalline particles."
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icon_state = "core"
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decays = FALSE
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parent_organ = BP_TORSO
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clone_source = TRUE
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flags = OPENCONTAINER
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@@ -6,30 +6,31 @@ var/list/organ_cache = list()
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germ_level = 0
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// Strings.
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var/organ_tag = "organ" // Unique identifier.
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var/parent_organ = BP_TORSO // Organ holding this object.
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var/organ_tag = "organ" // Unique identifier.
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var/parent_organ = BP_TORSO // Organ holding this object.
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// Status tracking.
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var/status = 0 // Various status flags
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var/vital // Lose a vital limb, die immediately.
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var/damage = 0 // Current damage to the organ
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var/status = 0 // Various status flags
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var/vital // Lose a vital limb, die immediately.
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var/damage = 0 // Current damage to the organ
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var/robotic = 0
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// Reference data.
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var/mob/living/carbon/human/owner // Current mob owning the organ.
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var/list/transplant_data // Transplant match data.
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var/list/autopsy_data = list() // Trauma data for forensics.
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var/list/trace_chemicals = list() // Traces of chemicals in the organ.
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var/datum/dna/dna // Original DNA.
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var/datum/species/species // Original species.
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var/mob/living/carbon/human/owner // Current mob owning the organ.
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var/list/transplant_data // Transplant match data.
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var/list/autopsy_data = list() // Trauma data for forensics.
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var/list/trace_chemicals = list() // Traces of chemicals in the organ.
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var/datum/dna/dna // Original DNA.
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var/datum/species/species // Original species.
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// Damage vars.
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var/min_bruised_damage = 10 // Damage before considered bruised
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var/min_broken_damage = 30 // Damage before becoming broken
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var/max_damage // Damage cap
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var/can_reject = 1 // Can this organ reject?
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var/rejecting // Is this organ already being rejected?
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var/preserved = 0 // If this is 1, prevents organ decay.
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var/min_bruised_damage = 10 // Damage before considered bruised
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var/min_broken_damage = 30 // Damage before becoming broken
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var/max_damage // Damage cap
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var/can_reject = 1 // Can this organ reject?
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var/rejecting // Is this organ already being rejected?
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var/decays = TRUE // Can this organ decay at all?
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var/preserved = 0 // If this is 1, prevents organ decay.
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// Language vars. Putting them here in case we decide to do something crazy with sign-or-other-nonverbal languages.
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var/list/will_assist_languages = list()
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@@ -135,7 +136,7 @@ var/list/organ_cache = list()
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if(B && prob(40))
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reagents.remove_reagent("blood",0.1)
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blood_splatter(src,B,1)
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if(config.organs_decay) damage += rand(1,3)
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if(config.organs_decay && decays) damage += rand(1,3)
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if(damage >= max_damage)
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damage = max_damage
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adjust_germ_level(rand(2,6))
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