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Implant cases
- Adds freedom implant in glass case variant - Changes implants created from protolathe to variants in glass cases
This commit is contained in:
@@ -66,7 +66,7 @@
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/obj/item/weapon/implantcase/tracking
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/obj/item/weapon/implantcase/tracking
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name = "Glass Case- 'Tracking'"
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name = "Glass Case - 'Tracking'"
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desc = "A case containing a tracking implant."
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desc = "A case containing a tracking implant."
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icon = 'icons/obj/items.dmi'
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icon = 'icons/obj/items.dmi'
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icon_state = "implantcase-b"
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icon_state = "implantcase-b"
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@@ -80,7 +80,7 @@
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/obj/item/weapon/implantcase/explosive
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/obj/item/weapon/implantcase/explosive
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name = "Glass Case- 'Explosive'"
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name = "Glass Case - 'Explosive'"
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desc = "A case containing an explosive implant."
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desc = "A case containing an explosive implant."
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icon = 'icons/obj/items.dmi'
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icon = 'icons/obj/items.dmi'
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icon_state = "implantcase-r"
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icon_state = "implantcase-r"
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@@ -94,7 +94,7 @@
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/obj/item/weapon/implantcase/chem
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/obj/item/weapon/implantcase/chem
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name = "Glass Case- 'Chem'"
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name = "Glass Case - 'Chem'"
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desc = "A case containing a chemical implant."
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desc = "A case containing a chemical implant."
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icon = 'icons/obj/items.dmi'
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icon = 'icons/obj/items.dmi'
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icon_state = "implantcase-b"
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icon_state = "implantcase-b"
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@@ -106,7 +106,7 @@
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/obj/item/weapon/implantcase/loyalty
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/obj/item/weapon/implantcase/loyalty
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name = "Glass Case- 'Loyalty'"
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name = "Glass Case - 'Loyalty'"
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desc = "A case containing a loyalty implant."
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desc = "A case containing a loyalty implant."
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icon = 'icons/obj/items.dmi'
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icon = 'icons/obj/items.dmi'
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icon_state = "implantcase-r"
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icon_state = "implantcase-r"
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@@ -119,7 +119,7 @@
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/obj/item/weapon/implantcase/death_alarm
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/obj/item/weapon/implantcase/death_alarm
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name = "Glass Case- 'Death Alarm'"
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name = "Glass Case - 'Death Alarm'"
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desc = "A case containing a death alarm implant."
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desc = "A case containing a death alarm implant."
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icon = 'icons/obj/items.dmi'
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icon = 'icons/obj/items.dmi'
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icon_state = "implantcase-b"
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icon_state = "implantcase-b"
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@@ -128,3 +128,14 @@
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src.imp = new /obj/item/weapon/implant/death_alarm( src )
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src.imp = new /obj/item/weapon/implant/death_alarm( src )
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..()
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..()
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return
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return
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/obj/item/weapon/implantcase/freedom
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name = "Glass Case - 'Freedom'"
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desc = "A case containing a freedom implant."
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icon = 'icons/obj/items.dmi'
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icon_state = "implantcase-b"
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New()
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src.imp = new /obj/item/weapon/implant/freedom( src )
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..()
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return
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@@ -1421,7 +1421,7 @@ datum/design/implant_chem
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req_tech = list("materials" = 2, "biotech" = 3)
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req_tech = list("materials" = 2, "biotech" = 3)
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build_type = PROTOLATHE
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build_type = PROTOLATHE
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materials = list("$metal" = 50, "$glass" = 50)
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materials = list("$metal" = 50, "$glass" = 50)
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build_path = "/obj/item/weapon/implant/chem"
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build_path = "/obj/item/weapon/implantcase/chem"
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datum/design/implant_free
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datum/design/implant_free
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name = "freedom implant"
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name = "freedom implant"
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@@ -1430,7 +1430,7 @@ datum/design/implant_free
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req_tech = list("syndicate" = 2, "biotech" = 3)
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req_tech = list("syndicate" = 2, "biotech" = 3)
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build_type = PROTOLATHE
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build_type = PROTOLATHE
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materials = list("$metal" = 50, "$glass" = 50)
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materials = list("$metal" = 50, "$glass" = 50)
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build_path = "/obj/item/weapon/implant/freedom"
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build_path = "/obj/item/weapon/implantcase/freedom"
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datum/design/chameleon
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datum/design/chameleon
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name = "Chameleon Kit"
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name = "Chameleon Kit"
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