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https://github.com/CHOMPStation2/CHOMPStation2.git
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Hood tweaks
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@@ -37,8 +37,7 @@
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/obj/item/clothing/shoes/black,
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/obj/item/clothing/suit/nun,
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/obj/item/clothing/head/nun_hood,
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/obj/item/clothing/suit/chaplain_hoodie,
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/obj/item/clothing/head/chaplain_hood,
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/obj/item/clothing/suit/storage/hooded/chaplain_hoodie,
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/obj/item/clothing/suit/holidaypriest,
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/obj/item/clothing/under/wedding/bride_white,
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/obj/item/weapon/storage/backpack/cultpack,
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@@ -147,8 +147,7 @@
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new /obj/item/clothing/shoes/black(src)
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new /obj/item/clothing/suit/nun(src)
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new /obj/item/clothing/head/nun_hood(src)
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new /obj/item/clothing/suit/chaplain_hoodie(src)
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new /obj/item/clothing/head/chaplain_hood(src)
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new /obj/item/clothing/suit/storage/hooded/chaplain_hoodie(src)
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new /obj/item/clothing/suit/holidaypriest(src)
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new /obj/item/clothing/under/wedding/bride_white(src)
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new /obj/item/weapon/storage/backpack/cultpack (src)
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@@ -542,10 +542,9 @@
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/clown_shoes(M), slot_shoes)
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M.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(M), slot_gloves)
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M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/clown_hat(M), slot_wear_mask)
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M.equip_to_slot_or_del(new /obj/item/clothing/head/chaplain_hood(M), slot_head)
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M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_l_ear)
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M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/plain/monocle(M), slot_glasses)
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M.equip_to_slot_or_del(new /obj/item/clothing/suit/chaplain_hoodie(M), slot_wear_suit)
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M.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/hooded/chaplain_hoodie(M), slot_wear_suit)
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M.equip_to_slot_or_del(new /obj/item/weapon/bikehorn(M), slot_r_store)
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var/obj/item/weapon/card/id/W = new(M)
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@@ -29,13 +29,14 @@
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flags_inv = HIDEHOLSTER
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//Chaplain
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/obj/item/clothing/suit/chaplain_hoodie
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/obj/item/clothing/suit/storage/hooded/chaplain_hoodie
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name = "chaplain hoodie"
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desc = "This suit says to you \"Hush\"!"
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icon_state = "chaplain_hoodie"
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item_state_slots = list(slot_r_hand_str = "suit_black", slot_l_hand_str = "suit_black")
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body_parts_covered = UPPER_TORSO|ARMS
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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flags_inv = HIDEHOLSTER
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hoodtype = /obj/item/clothing/head/chaplain_hood
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allowed = list (/obj/item/weapon/storage/bible)
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//Chaplain
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@@ -679,7 +679,6 @@
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min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
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hooded = 1
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action_button_name = "Toggle Winter Hood"
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hoodtype = /obj/item/clothing/head/winterhood
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allowed = list (/obj/item/weapon/pen, /obj/item/weapon/paper, /obj/item/device/flashlight,/obj/item/weapon/tank/emergency/oxygen, /obj/item/weapon/storage/fancy/cigarettes, /obj/item/weapon/storage/box/matches, /obj/item/weapon/reagent_containers/food/drinks/flask)
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@@ -697,51 +696,93 @@
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icon_state = "coatcaptain"
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item_state_slots = list(slot_r_hand_str = "coatcaptain", slot_l_hand_str = "coatcaptain")
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armor = list(melee = 20, bullet = 15, laser = 20, energy = 10, bomb = 15, bio = 0, rad = 0)
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hoodtype = /obj/item/clothing/head/winterhood/captain
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/obj/item/clothing/head/winterhood/captain
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name = "colony director's winter hood"
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armor = list(melee = 20, bullet = 15, laser = 20, energy = 10, bomb = 15, bio = 0, rad = 0)
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/obj/item/clothing/suit/storage/hooded/wintercoat/security
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name = "security winter coat"
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icon_state = "coatsecurity"
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item_state_slots = list(slot_r_hand_str = "coatsecurity", slot_l_hand_str = "coatsecurity")
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armor = list(melee = 25, bullet = 20, laser = 20, energy = 15, bomb = 20, bio = 0, rad = 0)
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hoodtype = /obj/item/clothing/head/winterhood/security
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/obj/item/clothing/head/winterhood/security
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name = "security winter hood"
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armor = list(melee = 25, bullet = 20, laser = 20, energy = 15, bomb = 20, bio = 0, rad = 0)
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/obj/item/clothing/suit/storage/hooded/wintercoat/medical
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name = "medical winter coat"
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icon_state = "coatmedical"
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item_state_slots = list(slot_r_hand_str = "coatmedical", slot_l_hand_str = "coatmedical")
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0)
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hoodtype = /obj/item/clothing/head/winterhood/medical
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/obj/item/clothing/head/winterhood/medical
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name = "medical winter hood"
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0)
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/obj/item/clothing/suit/storage/hooded/wintercoat/science
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name = "science winter coat"
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icon_state = "coatscience"
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item_state_slots = list(slot_r_hand_str = "coatscience", slot_l_hand_str = "coatscience")
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
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hoodtype = /obj/item/clothing/head/winterhood/science
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/obj/item/clothing/head/winterhood/science
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name = "science winter hood"
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
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/obj/item/clothing/suit/storage/hooded/wintercoat/engineering
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name = "engineering winter coat"
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icon_state = "coatengineer"
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item_state_slots = list(slot_r_hand_str = "coatengineer", slot_l_hand_str = "coatengineer")
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 20)
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hoodtype = /obj/item/clothing/head/winterhood/engineering
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/obj/item/clothing/head/winterhood/engineering
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name = "engineering winter hood"
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 20)
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/obj/item/clothing/suit/storage/hooded/wintercoat/engineering/atmos
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name = "atmospherics winter coat"
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icon_state = "coatatmos"
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item_state_slots = list(slot_r_hand_str = "coatatmos", slot_l_hand_str = "coatatmos")
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hoodtype = /obj/item/clothing/head/winterhood/engineering/atmos
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/obj/item/clothing/head/winterhood/engineering/atmos
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name = "atmospherics winter hood"
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/obj/item/clothing/suit/storage/hooded/wintercoat/hydro
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name = "hydroponics winter coat"
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icon_state = "coathydro"
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item_state_slots = list(slot_r_hand_str = "coathydro", slot_l_hand_str = "coathydro")
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hoodtype = /obj/item/clothing/head/winterhood/hydro
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/obj/item/clothing/head/winterhood/hydro
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name = "hydroponics winter hood"
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/obj/item/clothing/suit/storage/hooded/wintercoat/cargo
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name = "cargo winter coat"
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icon_state = "coatcargo"
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item_state_slots = list(slot_r_hand_str = "coatcargo", slot_l_hand_str = "coatcargo")
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hoodtype = /obj/item/clothing/head/winterhood/cargo
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/obj/item/clothing/head/winterhood/cargo
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name = "cargo winter hood"
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/obj/item/clothing/suit/storage/hooded/wintercoat/miner
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name = "mining winter coat"
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icon_state = "coatminer"
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item_state_slots = list(slot_r_hand_str = "coatminer", slot_l_hand_str = "coatminer")
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armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
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hoodtype = /obj/item/clothing/head/winterhood/miner
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/obj/item/clothing/head/winterhood/miner
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name = "mining winter hood"
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armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
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/obj/item/clothing/suit/varsity
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name = "black varsity jacket"
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@@ -1,10 +1,11 @@
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//Hoods for winter coats and chaplain hoodie etc
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/obj/item/clothing/suit/storage/hooded
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var/obj/item/clothing/head/winterhood/hood
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var/obj/item/clothing/head/hood
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var/hoodtype = null //so the chaplain hoodie or other hoodies can override this
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var/suittoggled = 0
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var/hooded = 0
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action_button_name = "Toggle Hood"
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/obj/item/clothing/suit/storage/hooded/New()
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MakeHood()
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37
html/changelogs/Anewbe - HoodsP1.yml
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37
html/changelogs/Anewbe - HoodsP1.yml
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@@ -0,0 +1,37 @@
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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#
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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#
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# Valid Prefixes:
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# bugfix
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# wip (For works in progress)
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# tweak
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# soundadd
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# sounddel
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# rscadd (general adding of nice things)
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# rscdel (general deleting of nice things)
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# imageadd
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# imagedel
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# maptweak
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# spellcheck (typo fixes)
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# experiment
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#################################
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# Your name.
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author: Anewbe
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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# Any changes you've made. See valid prefix list above.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# SCREW THIS UP AND IT WON'T WORK.
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# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
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# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
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changes:
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- rscadd: "Chaplain hoodie now has pockets and an actual hood."
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- tweak: "Winter coat hoods have the same armor values as their coats."
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Before Width: | Height: | Size: 450 KiB After Width: | Height: | Size: 447 KiB |
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Before Width: | Height: | Size: 155 KiB After Width: | Height: | Size: 155 KiB |
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