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Add flight suit for security & fixes trek uniforms
Adds a few rolled down suit states from old chomp code. Some of these sprites might not be necessary, but they won't hurt to have. But it does add a rolled down and rolled sleeves sprite of tactical jumpsuit. Unfortunately rolled states cannot be easily separated into _ch files.
This commit is contained in:
54
code/modules/vore/fluffstuff/custom_clothes_ch.dm
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54
code/modules/vore/fluffstuff/custom_clothes_ch.dm
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/obj/item/clothing/under/sec_flight_suit
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name = "flight suit"
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desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for robust protection."
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icon_state = "swatunder"
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item_state_slots = list(slot_r_hand_str = "green", slot_l_hand_str = "green")
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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siemens_coefficient = 0.9
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rolled_sleeves = 0
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rolled_down = 0
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//Star Trek things.
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//TOS
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/obj/item/clothing/under/rank/trek/sec
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name = "Operations Uniform"
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desc = "The uniform worn by operations officers of the mid 2260s. It comes with extra security padding, but you feel strangely vulnerable just seeing this..."
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icon_state = "trek_engsec"
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item_state = "trek_engsec"
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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siemens_coefficient = 0.9
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//TNG
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/obj/item/clothing/under/rank/trek/sec/next
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desc = "The uniform worn by operation officers. This one's from the mid 2360s. This one has some additional security padding."
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icon_state = "trek_next_engsec"
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item_state = "trek_next_engsec"
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//ENT
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/obj/item/clothing/under/rank/trek/sec/ent
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desc = "The uniform worn by operations officers of the 2140s. This one has some additional security padding."
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icon_state = "trek_ent_engsec"
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item_state = "trek_ent_engsec"
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//VOY
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/obj/item/clothing/under/rank/trek/sec/voy
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desc = "The uniform worn by operations officers of the 2370s. This one has some additional security padding."
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icon_state = "trek_voy_engsec"
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item_state = "trek_voy_engsec"
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//DS9
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/obj/item/clothing/under/rank/trek/sec/ds9
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desc = "The uniform worn by operations officers of the 2380s. This one has some additional security padding."
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icon_state = "trek_engsec"
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item_state = "trek_ds9_engsec"
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@@ -232,7 +232,7 @@
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/obj/item/weapon/handcuffs,
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// /obj/item/device/detective_scanner,
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/obj/item/device/taperecorder)
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armor = list(melee = 50, bullet = 15, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
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armor = list(melee = 40, bullet = 30, laser = 30, energy = 10, bomb = 10, bio = 0, rad = 0) //CHOMPEdit: Changed armor values to match security armor vest.
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var/unbuttoned = 0
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/obj/item/clothing/suit/storage/fluff/fedcoat/verb/toggle()
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@@ -1187,12 +1187,12 @@ Departamental Swimsuits, for general use
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item_state = "trek_command"
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) // Considering only staff heads get to pick it
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/obj/item/clothing/under/rank/trek/engsec
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/obj/item/clothing/under/rank/trek/eng //CHOMPEdit: Engineering only
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name = "Operations Uniform"
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desc = "The uniform worn by operations officers of the mid 2260s. You feel strangely vulnerable just seeing this..."
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icon_state = "trek_engsec"
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item_state = "trek_engsec"
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) // since they're shared between jobs and kinda moot.
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) // since they're shared between jobs and kinda moot. //CHOMPEdit: I'll tell you what, the armor values are NOT shared. Removed melee bonus.
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/obj/item/clothing/under/rank/trek/medsci
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name = "MedSci Uniform"
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@@ -1208,7 +1208,7 @@ Departamental Swimsuits, for general use
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icon_state = "trek_next_command"
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item_state = "trek_next_command"
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/obj/item/clothing/under/rank/trek/engsec/next
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/obj/item/clothing/under/rank/trek/eng/next //CHOMPEdit: Engineering only
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desc = "The uniform worn by operation officers. This one's from the mid 2360s."
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icon_state = "trek_next_engsec"
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item_state = "trek_next_engsec"
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@@ -1224,7 +1224,7 @@ Departamental Swimsuits, for general use
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icon_state = "trek_ent_command"
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item_state = "trek_ent_command"
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/obj/item/clothing/under/rank/trek/engsec/ent
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/obj/item/clothing/under/rank/trek/eng/ent //CHOMPEdit: Engineering only
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desc = "The uniform worn by operations officers of the 2140s."
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icon_state = "trek_ent_engsec"
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item_state = "trek_ent_engsec"
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@@ -1240,7 +1240,7 @@ Departamental Swimsuits, for general use
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icon_state = "trek_voy_command"
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item_state = "trek_voy_command"
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/obj/item/clothing/under/rank/trek/engsec/voy
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/obj/item/clothing/under/rank/trek/eng/voy //CHOMPEdit: Engineering only
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desc = "The uniform worn by operations officers of the 2370s."
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icon_state = "trek_voy_engsec"
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item_state = "trek_voy_engsec"
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@@ -1269,7 +1269,7 @@ Departamental Swimsuits, for general use
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/obj/item/weapon/reagent_containers/glass/bottle,/obj/item/weapon/reagent_containers/glass/beaker,
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/obj/item/weapon/reagent_containers/pill,/obj/item/weapon/storage/pill_bottle
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)
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armor = list(melee = 20, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 20, rad = 25)
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0) //CHOMPEdit: Removed extra armor since any schmuck can take this and spontaneously have an edge.
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/obj/item/clothing/suit/storage/trek/ds9/admiral // Only for adminuz
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name = "Admiral Overcoat"
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@@ -1284,7 +1284,7 @@ Departamental Swimsuits, for general use
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icon_state = "trek_command"
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item_state = "trek_ds9_command"
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/obj/item/clothing/under/rank/trek/engsec/ds9
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/obj/item/clothing/under/rank/trek/eng/ds9 //CHOMPEdit: Engineering only
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desc = "The uniform worn by operations officers of the 2380s."
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icon_state = "trek_engsec"
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item_state = "trek_ds9_engsec"
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