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Adds Submap (PoI) Seeding Procedure
Mostly ports /tg/'s method of seeding submaps into specific z-levels. Due to the low number of submaps present, all of the PoIs are guaranteed to spawn. As more are added, this should fix itself.
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@@ -51,9 +51,10 @@ var/datum/controller/process/planet/planet_controller = null
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//Redraw weather icons
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for(var/T in P.planet_floors)
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var/turf/simulated/turf = T
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turf.overlays -= turf.weather_overlay
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// turf.overlays -= turf.weather_overlay
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turf.weather_overlay = new_overlay
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turf.overlays += turf.weather_overlay
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// turf.overlays += turf.weather_overlay
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turf.update_icon()
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SCHECK
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//Sun light needs changing
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