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Revert unintentional nerf to sleepers
Whoops. Swore I read a -25 health limitation to injecting people before TGUI, but that wasn't the case. This fixes a bug introduced by #8471
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@@ -100,7 +100,7 @@
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// Currently never changes. On Paradise, max_chem and min_health are based on the matter bins in the sleeper.
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// Currently never changes. On Paradise, max_chem and min_health are based on the matter bins in the sleeper.
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var/max_chem = 20
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var/max_chem = 20
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var/initial_bin_rating = 1
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var/initial_bin_rating = 1
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var/min_health = -25
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var/min_health = -101
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var/obj/machinery/sleep_console/console
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var/obj/machinery/sleep_console/console
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var/stasis_level = 0 //Every 'this' life ticks are applied to the mob (when life_ticks%stasis_level == 1)
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var/stasis_level = 0 //Every 'this' life ticks are applied to the mob (when life_ticks%stasis_level == 1)
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var/stasis_choices = list("Complete (1%)" = 100, "Deep (10%)" = 10, "Moderate (20%)" = 5, "Light (50%)" = 2, "None (100%)" = 0)
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var/stasis_choices = list("Complete (1%)" = 100, "Deep (10%)" = 10, "Moderate (20%)" = 5, "Light (50%)" = 2, "None (100%)" = 0)
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