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New Mech "Scarab"! Plus a bunch of mech fixes
Adds a new mech the "Scarab"! A fast scout mech with terrible armor and health and equipment slots, but it's fast! Ideal for enter a conflict, scouting, maybe taking a pot shot and and then BUGGERING off. Bug fixes: -Fixes Polecat armor to plasteel exploit and makes the polecat actually use up the armor. -Fixes the Serenity eating entire stacks of plasteel and giving gygax armor plates when you try to get it back. -Fixes the Phoron bore to HOPEFULLY show up in the mechfab in the server.
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#ifdef T_BOARD_CHMecha
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#error T_BOARD_CHMECHA already defined elsewhere, we can't use it.
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#endif
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#define T_BOARD_CHMECHA(name) "exosuit module circuit board (" + (name) + ")"
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//renaming CHmecha for Chomp mecha to allow for more to be made if needed.
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/obj/item/weapon/circuitboard/mecha/scarab
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origin_tech = list(TECH_DATA = 4)
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/obj/item/weapon/circuitboard/mecha/scarab/peripherals
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name = T_BOARD_CHMECHA("Scarab peripherals control")
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icon_state = "mcontroller"
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/obj/item/weapon/circuitboard/mecha/scarab/targeting
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name = T_BOARD_CHMECHA("Scarab weapon control and targeting")
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icon_state = "mcontroller"
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origin_tech = list(TECH_DATA = 4, TECH_COMBAT = 4)
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/obj/item/weapon/circuitboard/mecha/scarab/main
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name = T_BOARD_CHMECHA("Scarab central control")
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icon_state = "mainboard"
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