435bb3079d
[MIRROR] Makes material costs use sheets amount define ( #12887 )
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Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com >
Co-authored-by: Cameron Lennox <killer65311@gmail.com >
2026-07-09 19:17:37 -04:00
Kashargul and GitHub
d75f90466d
removes all var/ in procs ( #12738 )
2026-05-05 10:55:04 +02:00
bb3778d69d
[MIRROR] Clears unused research var ( #12685 )
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Co-authored-by: Cameron Lennox <killer65311@gmail.com >
2026-04-14 22:07:55 -04:00
76924ab597
[MIRROR] Reduce Clumsy Gene's Obnoxious RNG ( #12397 )
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Co-authored-by: Will <7099514+Willburd@users.noreply.github.com >
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com >
2026-02-09 00:35:49 +01:00
3cac28f9ad
[MIRROR] Begin clickcode attack_self fix ( #12173 )
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Co-authored-by: Cameron Lennox <killer65311@gmail.com >
2025-12-29 15:51:44 -05:00
f7de0bb70b
[MIRROR] Start of TG Click Code Port ( #12071 )
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Co-authored-by: Cameron Lennox <killer65311@gmail.com >
2025-12-06 03:18:32 -05:00
55215f896f
[MIRROR] Properly paths sound files and folders ( #10899 )
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Co-authored-by: Cameron Lennox <killer65311@gmail.com >
2025-05-17 18:41:03 +02:00
fc21a0cb26
[MIRROR] ports tgui color input from bubbers ( #9919 )
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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com >
2025-01-23 20:35:22 +01:00
ed79946ade
[MIRROR] some istype to macros ( #9802 )
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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com >
2025-01-05 23:01:49 +01:00
0180cc74c5
[MIRROR] usr to user up to player effects ( #9552 )
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Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com >
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com >
2024-12-01 18:31:19 +01:00
ab154b48b2
[MIRROR] refactors most spans ( #9139 )
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Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com >
Co-authored-by: Kashargul <KashL@t-online.de >
2024-10-04 15:00:17 +02:00
5ea698a0ef
[MIRROR] Removes /obj/item/weapon and /obj/item/device [MDB IGNORE] ( #9084 )
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Co-authored-by: Changelogs <action@github.com >
Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com >
Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com >
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com >
Co-authored-by: Kashargul <KashL@t-online.de >
2024-09-30 21:36:41 +02:00
3995338290
Moar whitespace normalization [MDB IGNORE] ( #7750 )
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Co-authored-by: Raeschen <rycoop29@gmail.com >
2024-02-16 10:54:47 +01:00
Chompstation Bot
287a5deee3
Use material defines more
2021-07-07 19:02:05 +00:00
Chompstation Bot
b6e1989a01
The One Where I Port Modals
2021-06-30 19:29:34 +00:00
Aronai Sieyes
09074eaabb
Alter playsound paradigm
2020-05-18 23:42:15 -04:00
Aronai Sieyes and VirgoBot
6ebd249748
Rewrite examine() to pass a list around
2020-04-29 16:42:50 -04:00
Mechoid and VirgoBot
487c39eab8
Antag Uplink Expansion
2020-03-17 00:23:20 -04:00
Arokha Sieyes and Leshana
47ccc655db
Deprecate the stream operator
2020-02-12 19:38:43 -05:00
lolman360 and VirgoBot
ae859c49e9
[READY] Recolourable energy weapons. ( #6507 )
2019-11-01 12:38:06 -04:00
Mechoid and VirgoBot
595cdeb7b5
THIS PR IS 7+ DAYS OLD, SEE #6203 . Energy-Swords and Changeling Melee Weapons Can Deflect Projectiles ( #6215 )
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* MakeMeleeGreatAgain
* Where is melee defined?!
2019-06-18 05:51:23 -04:00
Neerti and Novacat
30b967e28a
Items are now assumed to be conductive, rather than the opposite
2019-03-28 21:45:38 -04:00
mistyLuminescence
ae308a3a91
Reworks cryopod storage
2017-10-20 19:14:45 +01:00
Leshana
44ff1a70c6
Removes the datum pool, as it is not performant.
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* Creating new objects is cheap, in fact comparable to the cost of getting it out of the pool, so it doesn't help there.
* Placing items in the pool is far more expensive than letting them garbage collect due to the resetting of vars and such.
2017-05-04 01:58:33 -04:00
Neerti
828dacf485
Centralizes weight class definitions
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A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.
Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it. This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files. In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.
The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
SinTwo
7192bf08fd
item_state cleanup
2016-07-11 22:31:32 -04:00
Neerti
d4793de3a0
Adds a bunch of stuff for sec armor. See PR for details.
2016-03-06 04:18:39 -05:00
Kelenius
f106b3f26b
Removes cloaking device
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Adminspawn-only device that is never used, but every time a human
updates icons, they check if they have one. Neat!
2016-02-08 14:28:54 +03:00
Neerti
24d9545790
Headset/shield issues.
2015-10-11 00:54:01 -04:00
Mark9013100 and Neerti
fb1134a24b
Changes several helmets, fixes shields
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Conflicts:
code/game/objects/items/devices/radio/headset.dm
code/game/objects/items/weapons/shields.dm
code/modules/clothing/head/helmet.dm
icons/mob/head.dmi
icons/obj/clothing/hats.dmi
2015-10-11 00:39:38 -04:00
PsiOmegaDelta
4cc2b1a93e
Glowy items.
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Energy shields now glows slightly stronger than stunbatons when active.
2015-09-20 18:18:19 +02:00
mwerezak
db8aefb121
Refactors duplicate parry code
2015-08-28 14:39:28 -04:00
HarpyEagle
df3eeb891e
Fixes dead people blocking stuff with shields.
2015-08-26 11:51:04 -04:00
mwerezak
fb6b94de87
Incorporates laser reflection into the shield system
2015-08-26 10:39:54 -04:00
mwerezak
0a751322e3
Rewrites shield handling
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Rewrites shield handling to be less hardcoded.
Shields now take into account the damage source and direction when blocking.
Riot shields no longer block most bullets, but are better at blocking melee and thrown items than they were previously.
Energy shields block projectiles with a similar probability as they did before, and block melee and thrown as well as riot shields do.
Shields no longer block from directly behind the player.
Weapons now only block melee attacks.
Cool effects when blocking with an energy shield or energy sword (including holoswords).
2015-08-26 10:39:31 -04:00
GinjaNinja32
c77605265c
code/game/objects, code/game/machinery merge fix
2015-06-02 20:18:45 +01:00
Kelenius
35a20002c6
Merge branch 'dev' into ofResearchAndPrototypes
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Conflicts:
baystation12.dme
code/defines/obj/weapon.dm
code/game/mecha/equipment/tools/medical_tools.dm
code/game/mecha/equipment/tools/tools.dm
code/game/mecha/mecha.dm
code/game/mecha/mecha_parts.dm
code/game/objects/items/devices/flash.dm
code/game/objects/items/devices/powersink.dm
code/game/objects/items/devices/scanners.dm
code/game/objects/items/stacks/sheets/glass.dm
code/game/objects/items/stacks/sheets/sheet_types.dm
code/game/objects/items/weapons/RCD.dm
code/game/objects/items/weapons/circuitboards/machinery/biogenerator.dm
code/game/objects/items/weapons/circuitboards/machinery/cloning.dm
code/game/objects/items/weapons/circuitboards/machinery/mining_drill.dm
code/game/objects/items/weapons/circuitboards/machinery/pacman.dm
code/game/objects/items/weapons/circuitboards/machinery/power.dm
code/game/objects/items/weapons/circuitboards/machinery/recharge_station.dm
code/game/objects/items/weapons/circuitboards/machinery/research.dm
code/game/objects/items/weapons/circuitboards/machinery/shieldgen.dm
code/game/objects/items/weapons/circuitboards/machinery/telecomms.dm
code/game/objects/items/weapons/circuitboards/machinery/unary_atmos.dm
code/game/objects/items/weapons/flamethrower.dm
code/game/objects/items/weapons/handcuffs.dm
code/game/objects/items/weapons/kitchen.dm
code/game/objects/items/weapons/shields.dm
code/game/objects/items/weapons/storage/backpack.dm
code/game/objects/items/weapons/surgery_tools.dm
code/game/objects/items/weapons/teleportation.dm
code/game/objects/items/weapons/tools.dm
code/modules/assembly/igniter.dm
code/modules/assembly/infrared.dm
code/modules/assembly/mousetrap.dm
code/modules/assembly/proximity.dm
code/modules/assembly/signaler.dm
code/modules/assembly/timer.dm
code/modules/assembly/voice.dm
code/modules/clothing/glasses/glasses.dm
code/modules/hydroponics/trays/tray_tools.dm
code/modules/mining/drilling/scanner.dm
code/modules/mining/mine_items.dm
code/modules/mining/ore.dm
code/modules/mob/living/silicon/robot/analyzer.dm
code/modules/power/rust/circuits_and_design.dm
code/modules/projectiles/ammunition/boxes.dm
code/modules/projectiles/guns/energy/laser.dm
code/modules/projectiles/guns/energy/special.dm
code/modules/projectiles/guns/energy/stun.dm
code/modules/research/circuitprinter.dm
code/modules/research/designs.dm
code/modules/research/destructive_analyzer.dm
code/modules/research/protolathe.dm
code/modules/research/rdconsole.dm
code/modules/research/research.dm
code/modules/research/server.dm
code/modules/research/xenoarchaeology/genetics/reconstitutor.dm
2015-05-20 11:50:28 +03:00
Zuhayr
495952ff5d
Changed steel material name to a define.
2015-05-12 13:08:41 +09:30
Zuhayr
dbf8e53020
Mass rename of 'metal' to steel, refactor of walls and falsewall mineral construction, refactor of materials and ores.
2015-04-26 12:53:26 +09:30
Kelenius
db30c15e4c
Updates to science
...
Protolathe and CI build procs moved to them from RD console.
Protolathe and CI now have a build queue. Designs take varying time to
build.
P and CI material storage is now a list instead of a set of vars.
origin_tech is now a list.
All sheets now contain exactly 2000 units of matter.
In design datum, chemicals and materials are two separate lists.
Designs are now sorted. The method is kinda hacky but flexible. They
have a var, sort_string. Designs are sorted alphabetically using it.
Circuits how show whether they build a machine or a computer in CI menu.
Adds item construction, for now protolathe is used.
2015-04-04 13:38:03 +03:00
Kelenius
10de826ca3
Removes FPRINT and TABLEPASS flags
2015-01-23 22:27:32 +03:00
mwerezak and mwerezak
81f8f36874
Makes items used to slice food have the edge flag set, cleans up energy weapons, and adjusts slicable w_class.
2014-11-06 19:50:40 -05:00
Zuhayr
9e7fe6d700
Rewrote autolathe, changed all m_amt and g_amt to a list called 'matter'. Updated RCD vars in view of this.
2014-06-11 01:14:38 +09:30
Graham Lloyd
72e45ebf7b
A first pass at more realistic w_class values
2014-04-03 17:54:06 -04:00
johnsonmt88@gmail.com
e7ebfae317
Another whack at the defines folder:
...
Removed defines/obj/toy.dm and moved the defines down to objects/items/toys.dm
Moved a big chunk of defines out of defines/obj/weapon.dm and into their respective .dm files.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5441 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-01 01:25:02 +00:00