uhangi@gmail.com
3bda7fd30d
shotgun fix goddamn I am stupid as fuck
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@200 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-28 01:19:35 +00:00
uhangi@gmail.com
5510426a47
no more shotguns on belt
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@199 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-28 00:56:19 +00:00
uhangi@gmail.com
f5976bf876
bleh, fixing barman's backpack so it has shells
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@198 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-28 00:52:09 +00:00
musketstgstation@gmail.com
b84e83774d
Missing file from Changeling mode
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@197 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-28 00:45:30 +00:00
uhangi@gmail.com
8b22557976
attempting a bugfix, don't ask
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@196 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-28 00:35:23 +00:00
uhangi@gmail.com
f14e6b1d7b
Barman's shotgun update.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@195 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-28 00:18:56 +00:00
musketstgstation@gmail.com
327113f44f
Changeling mode alpha version - centcom update doesn't work, number of targets to absorb is nonrandom, probably has all sorts of balance issues, USE AT YOUR OWN RISK
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@194 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-28 00:06:59 +00:00
n3ophyt3@gmail.com
12a1259eac
Fixed the new arcade prize's missing item_state.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@193 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-27 23:48:27 +00:00
uhangi@gmail.com
fef2b5baa5
riot shield nerf, also blocks spit. four in armory, one in hos locker, orderable from QM
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@192 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-27 21:52:02 +00:00
n3ophyt3@gmail.com
1f752bcd7e
Missed a few riot shields that were hiding in closets.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@190 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-27 18:49:54 +00:00
n3ophyt3@gmail.com
fccf5fd5a6
Commented out non-admin sources of riot shields because they are apparently massively overpowered in their current state.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@189 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-27 16:22:43 +00:00
uhangi@gmail.com
438f635c85
batons are now blocked by riot shields, only makable via hacked autolathe
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@187 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-27 14:03:24 +00:00
n3ophyt3@gmail.com
f163f6d332
Added a new and exciting prize to the arcade machines.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@186 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-27 07:31:19 +00:00
n3ophyt3@gmail.com
f339792009
Gave AI Malfunction a makeover.
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The AI now has to actually do stuff to win!
Malf AIs now have the ability to hack APCs.
The timer does not start until at least one station APC is hacked.
The hack takes 60 seconds (give or take lag), and the AI is unable to interact with other objects during the process.
The more APCs you hack, the faster the timer goes.
This change is very much experimental, and subject to change/being erased from the annals of time.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@185 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-27 03:30:03 +00:00
uhangi@gmail.com
15118fb23b
Added riot shields. Block bullets a large percent of the time, and blunt objects just as much as armor does. Also readded riot crate in QM. I did the inhand sprites, yay.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@183 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-27 03:13:49 +00:00
n3ophyt3@gmail.com
34de1316b4
Made the admin deadchat visibility verb less ambiguously named.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@182 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-27 02:03:36 +00:00
uhangi@gmail.com
c126ca1943
nuclear report bugfix
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@181 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-27 00:57:49 +00:00
n3ophyt3@gmail.com
f7cc37e445
Further tweaks to my tweak, it is now working as intended with no unintended side-effects.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@179 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-26 20:22:55 +00:00
n3ophyt3@gmail.com
b5f007b897
Fixed something I broke with the observe tweak
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@178 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-26 17:35:16 +00:00
n3ophyt3@gmail.com
ce72f54d96
Tweaked the observe verb.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@177 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-26 06:40:40 +00:00
n3ophyt3@gmail.com
7181e4f01b
Fixed nuke rounds not ending if the nuke isn't detonated.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@176 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-26 05:15:11 +00:00
n3ophyt3@gmail.com
26bc2276f4
Fixed a bunch of the runtime errors cropping up in the server logs.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@175 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-26 01:55:42 +00:00
n3ophyt3@gmail.com
5454bbdd32
Decoy AIs should now be properly anchored into place so they can't be moved.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@173 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-26 00:50:28 +00:00
n3ophyt3@gmail.com
32dee0587f
Made the RD's office harder to break into.
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Moved the AI Core circuit to the RD's office.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@172 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-26 00:25:52 +00:00
polyxenitopalidou
5e9900a338
•tweaked cigarette, it was missing a frame
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•Modified plague doctor mask a bit, it looks better without the ear marks
•Added the new alchoholic reagents and cocktail recipes in preparation for the barman update.
Im sorry guys But I really can't be arsed to re-write them if shit takes place and I lose them. Already lost chemsitry-tools.dm once.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@171 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-25 22:56:04 +00:00
n3ophyt3@gmail.com
e591ff05d2
Round end reports now specify which AI's laws it is listing.
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Malf rounds no longer end if a non-malfunctioning AI is killed.
Silicon-based life once again creates robogibs, not sure when that got reverted.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@170 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-25 03:47:59 +00:00
n3ophyt3@gmail.com
93fa2f9f06
Station-built AIs now default to having Asimov laws, as opposed to no laws.
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AIs can no longer take the same name as an existing AI.
Removing the glass panel from a partially-constructed AI core now gives the proper iconstate if there was a brain inserted.
Removed obsolete statement in malf's post-setup.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@169 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-25 03:06:44 +00:00
musketstgstation@gmail.com
a1f10f5f2b
Meatbread slices are no longer infinite.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@168 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-25 01:05:07 +00:00
musketstgstation@gmail.com
c26a7e489e
Removed Engineering access from Roboticists. Snazzed up the Law Office. Fixed the public autolathe having infinite power. Minor map fixes.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@166 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-24 17:10:59 +00:00
n3ophyt3@gmail.com
cd9fd3e5f6
Added missing iconstates for the ai fixer.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@165 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-24 07:40:36 +00:00
n3ophyt3@gmail.com
ec4438efa0
Cleaned up intelicard/aifixer code some.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@164 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-24 07:09:02 +00:00
n3ophyt3@gmail.com
6215b358dd
Fixed problem with Nuke rounds.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@163 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-24 05:16:19 +00:00
n3ophyt3@gmail.com
1bea183609
Moved the AI selection code to a separate proc so I can just activeais() instead of copying the whole damn pile of code.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@162 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-24 01:17:00 +00:00
n3ophyt3@gmail.com
705debd161
The AI upload module now requires you to select an AI to upload to (for if/when multiple AIs happen)
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Robots now select an AI to sync laws with at creation (for if/when multiple AIs happen)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@161 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-24 00:23:50 +00:00
n3ophyt3@gmail.com
83b68e04d8
AIs can now see their 'health' on the status tab, since they lack a HUD.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@160 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-23 23:18:59 +00:00
polyxenitopalidou
74d5c6ea9e
derp, forgot cloth entities :3
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@159 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-23 22:01:35 +00:00
n3ophyt3@gmail.com
9d570e4baa
Created framework for making cyborgs that aren't shackled to the laws of an AI.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@157 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-23 09:45:03 +00:00
n3ophyt3@gmail.com
31d2f39fff
Toned down Lamarr's aggressiveness
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@156 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-23 03:51:56 +00:00
uhangi@gmail.com
bff9b2df04
more choking stuff, you should be able to choke people with hats now.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@155 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-23 03:04:55 +00:00
n3ophyt3@gmail.com
2cea5d69e9
AI Malfunction round time has been increased from the 20 seconds I had it at for testing purposes. Really need to remember to undo such changes BEFORE I upload.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@154 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-23 02:41:03 +00:00
n3ophyt3@gmail.com
09a85d8c39
Fixed a bunch of broken code relating to AI malfunction
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Malf AIs now appear red-tinted
Malf AIs now get their 30-second window of ability to explode the station when they win
AIs and Ghosts can now enjoy the glorious station explosion cinematics.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@153 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-23 02:38:42 +00:00
n3ophyt3@gmail.com
184cce0222
Malfunction rounds now end 40 seconds after an AI win, to allow it time to decide to destroy the station (if that even works)
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@152 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-23 00:59:18 +00:00
n3ophyt3@gmail.com
02984e2269
Decoy AIs should no longer explode constantly when interacted with.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@151 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-23 00:52:12 +00:00
n3ophyt3@gmail.com
5c73944130
Fixed the asimov law module, particularly when applied to a blank AIcore
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@150 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-22 23:41:24 +00:00
n3ophyt3@gmail.com
e576382d79
Manually-constructed AIs should now be properly intelicardable.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@149 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-22 22:54:20 +00:00
polyxenitopalidou
33337ace6b
•Cleaner spraying when added to backpack is fixed, again! Yay!
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@148 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-22 21:34:21 +00:00
n3ophyt3@gmail.com
79693ef711
Added more goodies to the RD office.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@147 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-22 21:00:38 +00:00
n3ophyt3@gmail.com
0fd0f41ade
Fixed round-start AIs not having the proper iconstate.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@146 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-22 17:05:24 +00:00
n3ophyt3@gmail.com
f2ffff75c8
Forgot to actually apply the AIcard changes in the last revision
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@145 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-22 16:49:47 +00:00
n3ophyt3@gmail.com
a8657551f9
Tweaked the intelicard so you can tell when an AI wipe is in progress. Made sure you can't offload an AI that is being wiped, mainly so I don't have to deal with working out any code fuckups that might happen as a result.
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Removed redundant code from the AI fixer.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@144 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-22 16:48:18 +00:00