Kelenius
bed03443d1
Merge branch 'dev' into ofClicksAndCooldowns
...
Conflicts:
code/ZAS/Airflow.dm
code/__defines/items_clothing.dm
2015-08-21 16:15:07 +03:00
Chinsky
317eaf4771
Merge pull request #10101 from mwerezak/shards
...
Refactors obj flags and changes defined bitflag representation
2015-08-20 19:47:58 +03:00
GinjaNinja32
a9773207b2
Merge remote-tracking branch 'upstream/dev' into client_dir
2015-08-19 09:42:48 +01:00
mwerezak
ac738f3db4
Moves flags values to item_flags var
...
Moves flags that seemed to pertain more to equipment to a new item_flags
var in /obj/item
2015-08-18 17:18:25 -04:00
GinjaNinja32
1957029890
HUD cleanup, human/monkey HUD now turns correctly with client.dir
2015-08-18 18:21:25 +01:00
PsiOmega
75c7313c46
On merge changes and map conflict fixes.
2015-08-18 18:19:51 +02:00
Zuhayr
71214d859e
Merge with master.
2015-08-18 11:31:10 -07:00
PsiOmegaDelta
edebf946d8
Harm icon state consistency.
...
All icon states relating to the I_HARM intent now all use the same naming convention.
2015-08-17 10:16:39 +02:00
Kelenius
60196df634
Merge branch 'dev' into ofClicksAndCooldowns
...
Conflicts:
code/modules/projectiles/gun.dm
2015-08-13 08:40:31 +03:00
GinjaNinja32
ea76feb3cd
Compile fix
2015-08-11 18:47:25 +01:00
GinjaNinja32
631ff21980
Merge remote-tracking branch 'upstream/dev-freeze' into dev
...
Conflicts:
code/game/gamemodes/cult/runes.dm
code/game/objects/items/weapons/implants/implantcase.dm
code/game/objects/items/weapons/melee/energy.dm
code/modules/mob/living/carbon/human/emote.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/carbon/human/human_attackhand.dm
code/modules/mob/living/silicon/robot/drone/drone.dm
code/modules/mob/living/silicon/robot/emote.dm
code/modules/mob/living/silicon/robot/robot.dm
code/modules/nano/modules/crew_monitor.dm
code/modules/organs/organ_internal.dm
2015-08-11 18:47:05 +01:00
PsiOmegaDelta
617db485ee
qdel/Destroy entries.
2015-07-21 14:22:01 +02:00
PsiOmegaDelta
616b4b60e4
Magical fixes.
...
The wizard den is no longer pitch black.
Fixes targeted spells using the wrong caster/source.
Adds some missing checks using the caster source above.
Re-logging should no longer cause a loss of spell UI icons.
Mind transfer should no longer cause unintended spell loss.
2015-07-21 11:34:25 +02:00
PsiOmega
cee5f1a057
Merge remote-tracking branch 'upstream/dev-freeze' into dev
...
Conflicts:
code/game/objects/items.dm
2015-07-06 18:33:09 +02:00
PsiOmega
cdb4270f48
Merge remote-tracking branch 'upstream/master' into dev-freeze
2015-07-06 17:31:41 +02:00
GinjaNinja32
b8e0015be1
Changes cyborg HUD to not display a superfluous empty row
...
Title. Modules with precisely 8, 16, 24 etc items were showing an extra row, this changes it from floor(X/8)+1 to just ceil(X/8).
2015-07-04 14:47:10 +01:00
Kelenius
0071ed3f24
Merge branch 'dev' into ofClicksAndCooldowns
...
Conflicts:
code/_onclick/click.dm
code/_onclick/telekinesis.dm
code/game/machinery/deployable.dm
code/game/objects/items.dm
code/game/objects/structures/grille.dm
code/modules/mob/living/simple_animal/simple_animal.dm
code/setup.dm
2015-06-07 14:05:54 +03:00
GinjaNinja32
314a28fa75
Merge remote-tracking branch 'upstream/dev' into span_class=notice
...
Conflicts:
code/game/antagonist/station/rogue_ai.dm
code/game/machinery/OpTable.dm
code/game/machinery/floodlight.dm
code/game/machinery/spaceheater.dm
2015-06-02 17:33:20 +01:00
Zuhayr
4a7b728fa2
Used some defines. No idea if this is what they are for but they have the same values #yolo
2015-06-02 17:20:10 +09:30
Zuhayr
dadc434f4e
Ported action button system from Paradise/tg
2015-06-02 17:17:13 +09:30
GinjaNinja32
e8f02b8496
Minor folders. code/defines, code/FEA, code/__HELPERS, code/_onclick, code/TriDimension, code/ZAS
2015-05-29 20:36:48 +01:00
Kelenius
3fa79f8d51
Removes click cooldowns almost everywhere.
...
Still have: doors, windoors, cameras, windows, grilles, blobs, resisting, alien stuff, mechas, spray bottles.
Setting changeNextMove is now responsibility of the item being attacked.
Adds a config option to eliminate click cooldowns completely. Intended to be used by devs.
2015-05-09 17:27:19 +03:00
PsiOmega
151c5204ee
Merge remote-tracking branch 'upstream/master' into dev
...
Conflicts:
code/modules/projectiles/gun.dm
html/changelogs/RavingManiac-master.yml
2015-05-05 08:11:28 +02:00
RavingManiac
6123c8421e
Intent menu appears on zoom
2015-05-04 16:58:24 +10:00
PsiOmega
a6a428af6a
Mecha + misc. Destroy() because I had already begun.
2015-04-17 09:55:59 +02:00
PsiOmega
1511e2b3f4
Ports /vg/'s Nas-Sie remake.
...
Second phase:
New Nar-Sie itself.
Two endgame phase - Nar-Sie and Supermatter Cascade.
Culty mobs.
2015-04-12 16:19:16 +02:00
PsiOmega
990530d118
Ports /vg/'s spell system for the sake of cult porting.
...
Does offer a much more pleasant basis to work with in the future, if someone wishes to add more spell-like abilities.
2015-04-09 20:08:06 +02:00
Chinsky
4a897e47b9
Merge pull request #8641 from PsiOmegaDelta/CultVisualNetwork
...
Cult Visual network
2015-04-06 20:19:49 +03:00
Mustafa Kalash
6e710ad426
Fixes switch operators.
2015-04-03 22:10:23 -04:00
Mustafa Kalash
3c767c50fa
Refactors
2015-04-03 21:33:33 -04:00
Mustafa Kalash
94a56e3c2b
Adds a toggle for allowing a target to use a radio (handheld or headset.)
2015-04-03 17:42:16 -04:00
PsiOmega
56a8195d1c
Merge remote-tracking branch 'upstream/dev' into CultVisualNetwork
...
Conflicts:
code/setup.dm
2015-04-01 12:47:31 +02:00
mwerezak
9b2f5cea33
Merge remote-tracking branch 'upstream/dev' into inventoryfix
...
Conflicts:
code/game/gamemodes/revolution/rp-revolution.dm
code/game/machinery/kitchen/juicer.dm
code/game/objects/items/stacks/stack.dm
code/game/objects/items/weapons/cigs_lighters.dm
code/game/objects/structures/stool_bed_chair_nest/stools.dm
code/modules/destilery/main.dm
code/modules/hydroponics/biogenerator.dm
code/modules/mob/living/carbon/human/inventory.dm
code/modules/mob/living/carbon/monkey/inventory.dm
code/modules/projectiles/guns/launcher/pneumatic.dm
2015-03-31 01:37:55 -04:00
PsiOmega
a9034bca66
Merge remote-tracking branch 'upstream/dev' into CultVisualNetwork
...
Conflicts:
code/modules/mob/living/simple_animal/shade.dm
code/setup.dm
2015-03-30 22:55:24 +02:00
mwerezak
1b4e13aabc
Removes unnecessary and cruft procs from mob/inventory.dm
2015-03-30 05:28:09 -04:00
PsiOmega
464d702d4b
Mob refactoring.
...
Updates Bump() code.
Intents now use constants.
Simple animals can now use languages without overriding say().
There is now a difference between being able to smash normal and reinforced walls.
Reworks simple_animal/attackby so that constructs don't need to override it simply to add damage resistance.
2015-03-29 10:44:31 +02:00
PsiOmega
827351dda5
Merge remote-tracking branch 'upstream/dev' into Mask2
2015-03-27 14:16:55 +01:00
PsiOmega
1131c76d45
Cult visual network.
...
Implementation of a cult visual network, similar to the original camera network.
Includes the "eye" itself and the initial construction of a mob that can control one.
2015-03-27 14:16:48 +01:00
Zuhayr
ba648e3e8d
Updated ismonkey(), refactored kitchen spike, refactored plastic flaps.
2015-03-26 12:45:12 +10:30
mwerezak
47cbfdd59e
Keeps zone selection and gun mode toggle HUD elements visible when scoped
2015-02-21 16:01:47 -05:00
Zuhayr
4631e53718
Merge pull request #8140 from comma/undies
...
Underwear closet, crossdressing
2015-02-17 03:03:45 +10:30
Chinsky
3f8462a399
Adds a wardrobe structure to pick your underwear.
...
Adds ability to wear female underwear as male and vice versa.
Changes 'underwear'/'undershirt' vars to hold iconstate instead of esoteric dances with array indexes.
2015-02-16 11:17:22 +03:00
mwerezak
5740f52964
Merge branch 'guns' into gun-rewrite
...
Conflicts:
code/modules/clothing/suits/armor.dm
code/modules/clothing/under/ties.dm
code/modules/projectiles/gun.dm
code/modules/projectiles/guns/energy/laser.dm
code/modules/projectiles/guns/energy/nuclear.dm
code/modules/projectiles/guns/energy/pulse.dm
code/modules/projectiles/guns/energy/special.dm
code/modules/projectiles/guns/projectile.dm
code/modules/projectiles/guns/projectile/automatic.dm
code/modules/projectiles/guns/projectile/launcher.dm
code/modules/projectiles/guns/projectile/shotgun.dm
2015-02-11 18:08:43 -05:00
mwerezak
611a42bb33
Gun cleanup and rewrite
...
Rewrites gun.dm. Reorganizes the firing procedure into logical procs and cleans up some unnecessary variables or demotes them to the subtypes that actually care. Energy weapons that create their own projectiles no longer care about in_chamber. Launcher support is much more natural now.
Cleans up duplicated cyborg energy weapon power supply code. Adds support for energy weapons to recharge from external power sources, unifying cyborg and hardsuit mounted weapons. Incorporates the cyborg taser recharging mechanism. Cleans up laser tag gun duplication
Changes path strings to actual paths. Changes relative paths to absolute paths.
Renamed several targeting vars to make their purposes more clear.
Fixed targeting not handling firing correctly for certain subtypes.
2015-02-11 15:46:09 -05:00
Kelenius
cb25b524ab
Gives slimes a HUD and an ability to choose face
2015-02-04 01:39:30 +03:00
Zuhayr
15801e9f50
Fixes #7596
2015-01-02 19:55:50 +10:30
Mloc-Argent
117ca6a135
refactor 'dir = ' into 'set_dir()'
...
This should have little/no gameplay effect right now, just paving the
way for directional lights.
Replaced handle_rotation() on buckly things with this.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2014-12-01 13:44:02 +00:00
PsiOmegaDelta
d9aae79a32
Merge pull request #7008 from Zuhayr/spaceninjas
...
Hardsuit/voidsuit change, ninja refactor.
2014-11-22 09:30:54 +01:00
Neerti
72c9b2eb15
Resolves conflicts, cherrypicks my code.
2014-11-21 03:32:00 -05:00
Zuhayr
823f01f4bf
Changed helmet lights over to a general system/overlays.
2014-11-16 13:40:13 +10:30