Harm icon state consistency.

All icon states relating to the I_HARM intent now all use the same naming convention.
This commit is contained in:
PsiOmegaDelta
2015-08-17 10:16:39 +02:00
parent b062b59200
commit edebf946d8
7 changed files with 7 additions and 7 deletions

View File

@@ -10,7 +10,7 @@
using.name = "act_intent"
using.set_dir(SOUTHWEST)
using.icon = ui_style
using.icon_state = (mymob.a_intent == I_HURT ? I_HURT : mymob.a_intent)
using.icon_state = mymob.a_intent
using.screen_loc = ui_acti
using.layer = 20
src.adding += using
@@ -23,7 +23,7 @@
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
ico.DrawBox(rgb(255,255,255,1),1,ico.Height()/2,ico.Width()/2,ico.Height())
using = new /obj/screen( src )
using.name = "help"
using.name = I_HELP
using.icon = ico
using.screen_loc = ui_acti
using.layer = 21
@@ -34,7 +34,7 @@
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
ico.DrawBox(rgb(255,255,255,1),ico.Width()/2,ico.Height()/2,ico.Width(),ico.Height())
using = new /obj/screen( src )
using.name = "disarm"
using.name = I_DISARM
using.icon = ico
using.screen_loc = ui_acti
using.layer = 21
@@ -45,7 +45,7 @@
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
ico.DrawBox(rgb(255,255,255,1),ico.Width()/2,1,ico.Width(),ico.Height()/2)
using = new /obj/screen( src )
using.name = "grab"
using.name = I_GRAB
using.icon = ico
using.screen_loc = ui_acti
using.layer = 21
@@ -56,7 +56,7 @@
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
ico.DrawBox(rgb(255,255,255,1),1,1,ico.Width()/2,ico.Height()/2)
using = new /obj/screen( src )
using.name = "harm"
using.name = I_HURT
using.icon = ico
using.screen_loc = ui_acti
using.layer = 21

View File

@@ -57,7 +57,7 @@ var/obj/screen/robot_inventory
using.name = "act_intent"
using.set_dir(SOUTHWEST)
using.icon = 'icons/mob/screen1_robot.dmi'
using.icon_state = (mymob.a_intent == I_HURT ? I_HURT : mymob.a_intent)
using.icon_state = mymob.a_intent
using.screen_loc = ui_acti
using.layer = 20
src.adding += using

View File

@@ -852,7 +852,7 @@ var/list/be_special_flags = list(
#define I_HELP "help"
#define I_DISARM "disarm"
#define I_GRAB "grab"
#define I_HURT "hurt"
#define I_HURT "harm"
/*
These are used Bump() code for living mobs, in the mob_bump_flag, mob_swap_flags, and mob_push_flags vars to determine whom can bump/swap with whom.

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