Neerti
00fa623c9d
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
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Conflicts:
.travis.yml
code/controllers/configuration.dm
code/game/gamemodes/changeling/modularchangling.dm
code/game/jobs/job/medical.dm
code/game/jobs/job/security.dm
code/game/machinery/Sleeper.dm
code/game/machinery/computer/communications.dm
code/game/machinery/cryopod.dm
code/game/objects/items/weapons/RCD.dm
code/game/objects/items/weapons/storage/boxes.dm
code/game/turfs/simulated/floor.dm
code/game/turfs/simulated/floor_types.dm
code/global.dm
code/modules/materials/materials.dm
code/modules/mob/living/silicon/ai/ai.dm
code/modules/projectiles/guns/projectile/automatic.dm
polaris.dme
2015-08-23 01:30:46 -04:00
Neerti
b61b6001a5
Merge pull request #175 from Neerti/8/22/2015_more_ling
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Adds electric lockpick power.
2015-08-23 01:03:58 -04:00
Neerti
c29b47778f
Adds electric lockpick power.
2015-08-23 00:58:27 -04:00
Mark9013100
dff98049c1
Removes wall nanomed access requirement
2015-08-22 22:41:17 -04:00
Woodrat
c192378bab
Woodrat Work v8.2
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- Placed missing metal and glass from R&D back into R&D.
- Fixed a broken scrubber pipe on the research outpost catwalk.
- Mining and Research Outpost power issues should not be as major right off the bat. In theory should at least last half the round? Further testing needed.
- Discovery about research and mining elevators made. Filled in more asteroid turf around both, added lights to both.
- Wrong tile used in port security maintenance fixed.
- Second camera added to the AI core cause Koco is a dum dum.
- New door sprites and new door. Mixture between atmos and engieering doors, dual access. Placed on the monitoring room behind the front desk.
- Fixed Filter to phoron on the mining engineering outpost.
- Mining engineering outpost fully camera'd
- Lattice added to underneath heat exchange pipes and around the engine heat exchange pipes.
- Complete and total overhaul of the mining outpost.
- Re-removed the RCD from the industrial hardsuit.
- Blue flags created.
- One blue flag and one red flag added to the laser tag lockers.
2015-08-22 12:33:27 -07:00
GinjaNinja32
2341d2afa9
Merge remote-tracking branch 'upstream/dev-freeze' into dev
2015-08-22 15:44:02 +01:00
GinjaNinja32
4e56b82ec0
Merge remote-tracking branch 'upstream/master' into dev-freeze
2015-08-22 15:28:49 +01:00
mwerezak
cfa8ab3fd0
Removes bear traps from the custodial closet, adds autolathe recipe
2015-08-22 02:31:19 -04:00
mwerezak
4396e5a5bc
Merge pull request #9891 from Zuhayr/dev
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Adds variables for CentComm, NanoTrasen and the station name.
2015-08-21 14:23:57 -04:00
Zuhayr
56131e1053
Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into devupdate
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Conflicts:
code/modules/clothing/clothing.dm
2015-08-22 03:17:16 +09:30
Zuhayr
3c477dfa5e
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev-freeze
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Conflicts:
code/game/jobs/access.dm
code/modules/mob/living/carbon/brain/brain_item.dm
code/modules/mob/living/carbon/human/update_icons.dm
code/modules/organs/organ_icon.dm
2015-08-22 03:11:53 +09:30
Zuhayr
bb82f80885
Added get_bodytype() species proc as groundwork for subspecies.
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Conflicts:
code/modules/mob/living/carbon/human/update_icons.dm
code/modules/organs/organ_icon.dm
2015-08-22 02:53:16 +09:30
Zuhayr
8701205783
Pariah nerfs.
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Conflicts:
code/modules/mob/living/carbon/human/species/outsider/vox.dm
code/modules/organs/organ_alien.dm
2015-08-22 02:51:42 +09:30
Zuhayr
edf74e4721
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
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Conflicts:
code/modules/admin/topic.dm
2015-08-22 02:30:14 +09:30
Zuhayr
bf313ae238
Merge pull request #9851 from mwerezak/armourpen
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Adds armor penetration system
2015-08-22 02:22:17 +09:30
Zuhayr
55c1331261
Merge pull request #10004 from PsiOmegaDelta/150703-AISight
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Active AI cores now provides camera coverage.
2015-08-22 02:21:36 +09:30
Zuhayr
3bfa541612
Adds variables for CentComm, NanoTrasen and the station name.
2015-08-22 02:10:11 +09:30
Zuhayr
6c27a8dd8d
Merge pull request #9159 from Kelenius/ofClicksAndCooldowns
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Removes click cooldowns almost everywhere.
2015-08-22 01:51:05 +09:30
Zuhayr
3632acd3db
Merge pull request #10786 from PsiOmegaDelta/150821-SortedAccess
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Cleans out unused access definitions and sorts access lists.
2015-08-22 01:34:08 +09:30
Zuhayr
b4b7719557
Merge pull request #9888 from Vivalas/dev
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[DEV] Re-adds the new uplink item
2015-08-22 01:34:01 +09:30
Kelenius
bed03443d1
Merge branch 'dev' into ofClicksAndCooldowns
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Conflicts:
code/ZAS/Airflow.dm
code/__defines/items_clothing.dm
2015-08-21 16:15:07 +03:00
PsiOmegaDelta
56523d0941
Cleans out (mostly) unused access definitions and makes access lists sorted.
2015-08-21 14:45:45 +02:00
PsiOmegaDelta
742dde5c25
Gives the medical equipment access a name.
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Requires for guest passes to list the entry. Fixes #10780 .
2015-08-21 14:01:29 +02:00
Woodratt
e9ed6fe654
Merge pull request #163 from Woodratt/Woodrat_work_v8.1
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Woodrat Work v8.1 "Glasslock Edition"
2015-08-20 17:01:56 -07:00
Woodrat
7a42e001f8
Woodrat Work v8.1 "Glasslock Edition"
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- Air Alarm added to tool storage and security port maintenance
- Fire Alarm and General Radio added to port emergency shuttle hallway.
- Fire alarm, radios, fire extinguishers, and glasslocks added to the central ring.
- Art Storage now has a light switch
- Blocking walls added to unused airlocks at central. Turret control and more turrets added on central.
- Glasslocks added all the way down the cargo hallway and in cargo. Fire alarms added as well.
- Fore Escape Pod hallway glasslocked and camera'd
- Phoron sheets for engineering generator readded to the crate in hard storage.
- Solar array on the engineering outpost now has a area, more outside lights.
- Cameras installed around the entire central ring.
- Civilian sector and library fully glasslocked.
- Handlabeler and newscaster added to visitor's lobby.
- Downgraded the amount of water used by fire extinguishers from eight to two.
- Changes made to make fire extinguishers useless against slimes half fixed.
- Added fuzzy cuffs
- Rigsuit knives now a option.
- Cameras added all the way through the civilian area hallways.
- AI pet called Steve.
2015-08-20 16:55:56 -07:00
Chinsky
317eaf4771
Merge pull request #10101 from mwerezak/shards
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Refactors obj flags and changes defined bitflag representation
2015-08-20 19:47:58 +03:00
Chinsky
b2e9a7c2a6
Merge pull request #9942 from RavingManiac/dev
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Sound environment revamp
2015-08-20 19:47:09 +03:00
Neerti
33c352d879
Merge pull request #161 from Neerti/8/15/2015_new_ling
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New Changeling (Part 1)
2015-08-20 11:59:57 -04:00
Neerti
ecaf6758df
Begins work on new ling.
2015-08-20 11:38:48 -04:00
Zuhayr
c8b6813426
Merge pull request #10005 from PsiOmegaDelta/150703-Uplinkery
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Uplink Items - Part III
2015-08-20 19:19:12 +09:30
PsiOmegaDelta
1b64487f8d
More computer overlay changes.
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Fixes #10764 and a couple other computers.
2015-08-20 08:38:43 +02:00
Ccomp5950
11eefbc4c9
Merge pull request #9856 from Hubblenaut/dev
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Beret Resprites
2015-08-19 17:56:37 -04:00
PsiOmega
c43ce91a99
Merge remote-tracking branch 'upstream/dev' into 150819-MoreDecalsBecauseYouLoveThem
2015-08-19 18:25:41 +02:00
PsiOmegaDelta
7241b59a70
Merge remote-tracking branch 'upstream/dev' into 150819-MoreDecalsBecauseYouLoveThem
2015-08-19 10:52:04 +02:00
PsiOmegaDelta
f46fcfaf52
Adds more decals. Moving turfs now includes under/overlays.
2015-08-19 10:44:42 +02:00
GinjaNinja32
a9773207b2
Merge remote-tracking branch 'upstream/dev' into client_dir
2015-08-19 09:42:48 +01:00
GinjaNinja32
03166ab4e9
Merge remote-tracking branch 'upstream/dev-freeze' into dev
2015-08-19 07:17:03 +01:00
GinjaNinja32
894b559e29
Merge remote-tracking branch 'upstream/master' into dev-freeze
2015-08-19 07:04:40 +01:00
Mark9013100
f27e43998d
Gives Mercenaries SWAT boots
2015-08-18 18:19:00 -04:00
mwerezak
5603884095
Removes #undefine
2015-08-18 17:20:39 -04:00
mwerezak
fd8f6d9639
Removes MASK/HEADCOVERSMOUTH
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Code that used to check this flag now checks body_parts_covered for FACE
instead. Added a FLEXIBLEMATERIAL item flag to continue to allow vox to
eat food without poisoning themselves.
2015-08-18 17:20:36 -04:00
mwerezak
ac738f3db4
Moves flags values to item_flags var
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Moves flags that seemed to pertain more to equipment to a new item_flags
var in /obj/item
2015-08-18 17:18:25 -04:00
mwerezak
2cb46e035c
Removes unused obj flags and fixes overlapping flags
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Removes ONESIZEFITSALL and NOSHIELD, which were unused.
2015-08-18 17:08:41 -04:00
mwerezak
70b74518a1
Moves BLOCKHAIR flags to flags_inv
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Moves BLOCKHAIR and BLOCKHEADHAIR flags to flags_inv
2015-08-18 17:06:50 -04:00
mwerezak
b80c01ffbe
Removes *COVERSEYES
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Removes (HEAD|MASK|GLASSES)COVERSEYES flags, in favour of using
body_parts_covered.
2015-08-18 17:06:49 -04:00
mwerezak
d3a40f4269
Cleans up defines
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Replaces bitflag values with hex literals. Some other miscellaneous
cleanup.
2015-08-18 17:05:26 -04:00
HarpyEagle
8a9caac7cc
Splits species flags
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Splits several species flags off into a separate appearance_flags var, to avoid rollover.
2015-08-18 17:02:44 -04:00
HarpyEagle
c136bd47cc
Improves shard-stepping
2015-08-18 17:01:39 -04:00
GinjaNinja32
9f05c50a7c
Merge pull request #10732 from mwerezak/skipjack3
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Fixes #10723
2015-08-18 18:51:37 +01:00
PsiOmega
e92e819bd9
Merge remote-tracking branch 'upstream/dev-freeze' into dev
2015-08-18 18:29:01 +02:00