Commit Graph

644 Commits

Author SHA1 Message Date
Neerti
00fa623c9d Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
Conflicts:
	.travis.yml
	code/controllers/configuration.dm
	code/game/gamemodes/changeling/modularchangling.dm
	code/game/jobs/job/medical.dm
	code/game/jobs/job/security.dm
	code/game/machinery/Sleeper.dm
	code/game/machinery/computer/communications.dm
	code/game/machinery/cryopod.dm
	code/game/objects/items/weapons/RCD.dm
	code/game/objects/items/weapons/storage/boxes.dm
	code/game/turfs/simulated/floor.dm
	code/game/turfs/simulated/floor_types.dm
	code/global.dm
	code/modules/materials/materials.dm
	code/modules/mob/living/silicon/ai/ai.dm
	code/modules/projectiles/guns/projectile/automatic.dm
	polaris.dme
2015-08-23 01:30:46 -04:00
Zuhayr
3bfa541612 Adds variables for CentComm, NanoTrasen and the station name. 2015-08-22 02:10:11 +09:30
Zuhayr
a8dc3a282b Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into turfs 2015-08-18 12:06:53 -07:00
Zuhayr
23e9c7d4c9 Merge 2015-08-16 17:10:11 -07:00
SomeoneElse
9b547608f6 [minor] Fix research design item path definition, usage of TECH_* macros
code/modules/research/designs.dm:
	fixed path definition of `datum/design/circuit/shield`
	fixed req_tech variable to now use TECH_* macros
2015-08-17 00:25:37 +06:00
Kelenius
7c1d9b5614 Mech chargers are now a single machine
Can be built and upgraded
Resolves #5215
2015-08-16 06:07:36 -07:00
GinjaNinja32
7dc85cfdd4 Merge pull request #10040 from PsiOmegaDelta/150707-MoreOverlaysFewerStates
Computers are now overlay based.
2015-08-16 00:40:47 +01:00
PsiOmega
e875a7ce48 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/machinery/computer3/buildandrepair.dm
	code/game/objects/items/devices/lightreplacer.dm
	code/modules/research/circuitprinter.dm
	code/modules/research/protolathe.dm
2015-08-08 15:34:51 +02:00
mwerezak
8f4394266b Fixes not being able to insert a complete stack into the protolathe
The call order meant that if you tried to insert a complete stack, use()
would qdel the stack causing do_after() to fail.
2015-08-02 00:26:30 -04:00
mwerezak
0ceb0e291d Fixes #10314
Replaces every check for a hardcoded material stack type with a check
for material of the stack.
2015-08-02 00:01:10 -04:00
PsiOmegaDelta
e1aa05be02 Merge remote-tracking branch 'upstream/dev' into 150707-MoreOverlaysFewerStates
Conflicts:
	code/game/machinery/computer/security.dm
2015-07-28 09:16:34 +02:00
Neerti
94a2ec5bf1 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 7/26/2015_bay_merge_2
Conflicts:
	.travis.yml
	polaris.dme
2015-07-26 16:01:27 -04:00
PsiOmegaDelta
388343a84e Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/machinery/recharger.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/mob/mob.dm
2015-07-20 08:28:32 +02:00
Chinsky
dbca9f61fc Merge pull request #10234 from Baystation12/dev-freeze
Dev freeze -> Dev
2015-07-18 23:56:10 +03:00
PsiOmega
b308e34388 Fixes #10170.
Removes the bunsen burner completely. Was after the chem rework basically never referenced anyway.
2015-07-18 22:51:20 +02:00
PsiOmegaDelta
23736bc42b Merge pull request #10233 from Baystation12/master
Master -> Dev-freeze.
2015-07-18 22:45:44 +02:00
PsiOmega
8aac45bc42 Fixes #10170.
Overrides the AI attack proc.
Saving any  removal of burners for the dev branch due to merge concerns.
2015-07-18 19:36:01 +02:00
PsiOmega
7dc5e7e3af Compilation fixes. 2015-07-17 23:21:59 +02:00
PsiOmega
34b0517578 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/admin/topic.dm
	code/modules/mob/living/carbon/human/examine.dm
	code/modules/nano/modules/atmos_control.dm
	code/modules/research/circuitprinter.dm
	code/modules/research/designs.dm
2015-07-17 23:19:34 +02:00
Neerti
6eece8ac45 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 7/16/2015_bay_merge_2
Conflicts:
	.travis.yml
	polaris.dme
2015-07-16 22:46:53 -04:00
Kelenius
4c8dfcf17e Fixes #10127, fixes #10139
Removes phoron requirement from shield circuit, adds a return to sheet
adding so ..() is not called when attacked with a sheet.
2015-07-15 16:49:22 +03:00
PsiOmega
aeb15a85be Adds missing R&D screens. Fixes the employee computer by cheating. 2015-07-07 17:32:59 +02:00
Zuhayr
9a7515af8f Merge with dev-freeze. 2015-07-02 19:04:01 +09:30
Zuhayr
2a32150658 Merge pull request #9992 from Baystation12/master
Master into dev-freeze
2015-07-02 19:00:00 +09:30
GinjaNinja32
7b1d9a54be Fixes the third teleportation effect
why isn't this a proc
2015-07-02 06:36:30 +01:00
Neerti
462eaa834b Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 6/25/2015_bay_sync
Conflicts:
	.travis.yml
	code/modules/clothing/spacesuits/rig/modules/combat.dm
	code/modules/clothing/spacesuits/rig/modules/utility.dm
	code/modules/mob/living/silicon/ai/ai.dm
	icons/mob/rig_back.dmi
	polaris.dme
2015-06-25 18:50:18 -04:00
PsiOmegaDelta
cc7c502fb8 Updates emag attackby usages to emag_act where it's not too much of a headache. 2015-06-16 09:34:13 +02:00
PsiOmegaDelta
784f4d8705 Merge pull request #9792 from Techhead0/requestConsole
Request Console part two: NanoUI
2015-06-12 15:42:27 +02:00
Techhead0
b22afe6a59 Request Console NanoUI and fixes
Converts Request Console UI into NanoUI.
Fixes icon state not changing for normal priority messages.
Fixes consoles being partially operational while broken/unpowered.
Removes code for EXTREME priority messages.
2015-06-11 21:43:27 -04:00
Neerti
2a45114038 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 6/5/2015_bay_merge
Conflicts:
	.travis.yml
	code/controllers/configuration.dm
	code/datums/supplypacks.dm
	code/game/machinery/bluespacerelay.dm
	code/game/machinery/hologram.dm
	code/game/objects/items/weapons/RCD.dm
	code/game/objects/items/weapons/circuitboards/machinery/commsantenna.dm
	code/game/turfs/simulated/floor.dm
	code/game/turfs/simulated/floor_types.dm
	code/game/turfs/simulated/walls.dm
	code/global.dm
	code/modules/clothing/spacesuits/rig/suits/ert.dm
	code/modules/mob/living/silicon/ai/ai.dm
	code/modules/research/designs.dm
	config/example/config.txt
	icons/mob/feet.dmi
	icons/mob/head.dmi
	icons/mob/suit.dmi
	icons/obj/clothing/hats.dmi
	icons/obj/clothing/shoes.dmi
	icons/obj/clothing/suits.dmi
	icons/obj/rig_modules.dmi
	interface/interface.dm
	maps/exodus-3.dmm
	polaris.dme
2015-06-05 22:11:15 -04:00
PsiOmegaDelta
a07d20d657 Ports /tg/'s meteor implementation.
Merges the two meteor events into one, and now takes severity into consideration instead.
Including the basic meteors there are also new types ranging from flaming to radioactive which may drop appropriate types of ore.
2015-06-05 14:58:35 +02:00
PsiOmegaDelta
0e3bc3b860 NPC mobs and blobs now attack all external human limbs.
When attacked by simple mobs and blobs now all external limbs are available for random selection.
The overall damage will be the same but the number of fractures caused will, in general, be fewer.
2015-06-04 09:20:02 +02:00
Techhead0
0195c179ff Request Console cleanup.
Changes screen and departmentType to use defines and bitflags instead of magic numbers.
Moves code from the message sender to send_rc_message().
One console's destruction no longer prevents the entire department from receiving messages.
2015-06-03 22:38:04 -04:00
PsiOmega
d0232732d4 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/machinery/floodlight.dm
	code/game/objects/items/devices/suit_cooling.dm
	code/modules/organs/subtypes/diona.dm
	code/modules/paperwork/pen.dm
	code/modules/reagents/reagent_containers/hypospray.dm
	html/changelogs/.all_changelog.yml
2015-05-30 16:11:57 +02:00
Zuhayr
eaf7e6718d Merge pull request #9553 from GinjaNinja32/reagent_protection
Fixes #5945, de-copy-pastes parapens and sleepypens
2015-05-30 13:57:31 +09:30
GinjaNinja32
86f52910a1 Fixes #5945, de-copy-pastes parapens and sleepypens
Harm-syringes, hyposprays, parapens and sleepypens now all respect armour, and produce admin logs for transferred reagents if any are transferred.
2015-05-28 22:23:37 +01:00
Atlantis
30e4550e2e Refactor floodlights
- Fixes #9543
- Removes ugly floodlight/proc/updateicon() and replaces it with proper floodlight/update_icon() which is standard on all objects/items. Does the same refactor for power cells and adjusts the proc call in relevant files (hence the amount of 1-line changes in various files)
- Makes floodlights properly use CELLRATE. Their load is 200 watts. Cell adjusted accordingly, it starts with 1k cell, which is enough for ~40 minutes (roughly)
- Floodlights with almost discharged cell (less than 10%) ocassionally "flicker", dimming for few seconds. This serves as indicator that the power cell is running low.
- Floodlight luminosity adjusted. They now shine slightly more, espicially closer to the floodlight.
2015-05-28 21:45:54 +02:00
Kelenius
f7814e2394 Fixes #9473
Also: removes automatic shuttle calls when callers are destroyed;
Applies qdel;
Fixes teleporter control console design that probably didn't work
before.
2015-05-26 09:58:25 +03:00
Kelenius
3bdb5ff9ea Merge branch 'dev' into ofResearchAndPrototypes
Conflicts:
	code/game/objects/items/stacks/sheets/glass.dm
	code/game/objects/items/stacks/sheets/leather.dm
	code/game/objects/items/stacks/sheets/mineral.dm
	code/game/objects/items/stacks/sheets/sheet_types.dm
	code/game/objects/items/weapons/kitchen.dm
	code/modules/hydroponics/trays/tray_tools.dm
	code/modules/research/circuitprinter.dm
	code/modules/research/protolathe.dm
	code/modules/research/rdconsole.dm
2015-05-22 19:26:39 +03:00
Kelenius
35a20002c6 Merge branch 'dev' into ofResearchAndPrototypes
Conflicts:
	baystation12.dme
	code/defines/obj/weapon.dm
	code/game/mecha/equipment/tools/medical_tools.dm
	code/game/mecha/equipment/tools/tools.dm
	code/game/mecha/mecha.dm
	code/game/mecha/mecha_parts.dm
	code/game/objects/items/devices/flash.dm
	code/game/objects/items/devices/powersink.dm
	code/game/objects/items/devices/scanners.dm
	code/game/objects/items/stacks/sheets/glass.dm
	code/game/objects/items/stacks/sheets/sheet_types.dm
	code/game/objects/items/weapons/RCD.dm
	code/game/objects/items/weapons/circuitboards/machinery/biogenerator.dm
	code/game/objects/items/weapons/circuitboards/machinery/cloning.dm
	code/game/objects/items/weapons/circuitboards/machinery/mining_drill.dm
	code/game/objects/items/weapons/circuitboards/machinery/pacman.dm
	code/game/objects/items/weapons/circuitboards/machinery/power.dm
	code/game/objects/items/weapons/circuitboards/machinery/recharge_station.dm
	code/game/objects/items/weapons/circuitboards/machinery/research.dm
	code/game/objects/items/weapons/circuitboards/machinery/shieldgen.dm
	code/game/objects/items/weapons/circuitboards/machinery/telecomms.dm
	code/game/objects/items/weapons/circuitboards/machinery/unary_atmos.dm
	code/game/objects/items/weapons/flamethrower.dm
	code/game/objects/items/weapons/handcuffs.dm
	code/game/objects/items/weapons/kitchen.dm
	code/game/objects/items/weapons/shields.dm
	code/game/objects/items/weapons/storage/backpack.dm
	code/game/objects/items/weapons/surgery_tools.dm
	code/game/objects/items/weapons/teleportation.dm
	code/game/objects/items/weapons/tools.dm
	code/modules/assembly/igniter.dm
	code/modules/assembly/infrared.dm
	code/modules/assembly/mousetrap.dm
	code/modules/assembly/proximity.dm
	code/modules/assembly/signaler.dm
	code/modules/assembly/timer.dm
	code/modules/assembly/voice.dm
	code/modules/clothing/glasses/glasses.dm
	code/modules/hydroponics/trays/tray_tools.dm
	code/modules/mining/drilling/scanner.dm
	code/modules/mining/mine_items.dm
	code/modules/mining/ore.dm
	code/modules/mob/living/silicon/robot/analyzer.dm
	code/modules/power/rust/circuits_and_design.dm
	code/modules/projectiles/ammunition/boxes.dm
	code/modules/projectiles/guns/energy/laser.dm
	code/modules/projectiles/guns/energy/special.dm
	code/modules/projectiles/guns/energy/stun.dm
	code/modules/research/circuitprinter.dm
	code/modules/research/designs.dm
	code/modules/research/destructive_analyzer.dm
	code/modules/research/protolathe.dm
	code/modules/research/rdconsole.dm
	code/modules/research/research.dm
	code/modules/research/server.dm
	code/modules/research/xenoarchaeology/genetics/reconstitutor.dm
2015-05-20 11:50:28 +03:00
Zuhayr
93b014c699 Merge with dev. 2015-05-20 13:39:31 +09:30
Kelenius
35a6ba6b87 Axes prototyping. o7 2015-05-19 21:12:17 +03:00
Chinsky
8e5f5ef8e0 Merge pull request #9165 from Yoshax/trapping
Makes bear traps do damage when stepped on
2015-05-19 01:43:05 +03:00
PsiOmega
c16d033b18 Merge remote-tracking branch 'upstream/dev-freeze' into dev 2015-05-17 11:30:04 +02:00
Zuhayr
ed34aa2466 Rebalancing and adjusting divisors for all weapon damage values. 2015-05-17 16:51:55 +09:30
Zuhayr
358867f3b5 Major sheet and material refactor. 2015-05-17 01:46:53 +09:30
Zuhayr
a101855343 Converted over hatchets and scythes. 2015-05-17 00:15:46 +09:30
Zuhayr
b8ca15f541 Tweaks/fixes and greyscale icons. 2015-05-17 00:07:29 +09:30
Zuhayr
83570a1a9e Merge branch 'materials' of https://github.com/Zuhayr/Baystation12 into dev 2015-05-16 23:35:05 +09:30
PsiOmega
21dad8bdc0 Teleport anomaly fix.
It should no longer teleport mobs inside other atoms.
Making the dangerous assumption that touch-teleportation actually works.
2015-05-16 14:46:57 +02:00