Commit Graph

5544 Commits

Author SHA1 Message Date
Zuhayr 018c3fc2aa Fixes #9517 and #9542 2015-06-10 23:14:33 +09:30
PsiOmegaDelta e7faa19ea3 Merge pull request #9779 from Baystation12/master
Dev-freeze.
2015-06-10 11:04:54 +02:00
PsiOmegaDelta 1efd3f9394 Merge pull request #9775 from mwerezak/mrowl
Fixes tajaran name generation, tweaks
2015-06-10 07:59:10 +02:00
mwerezak 58d512d1e6 Fixes tajaran name generation, tweaks 2015-06-10 00:53:24 -04:00
PsiOmega 3591bd5599 Travis now builds using version 508.1287
throw is now a keyword. Updates usages where necessary to allow compilation.
2015-06-09 15:36:27 +02:00
PsiOmegaDelta 97f49bb982 Merge pull request #9756 from Baystation12/master
Dev-freeze
2015-06-09 12:12:40 +02:00
PsiOmega 13cb32fa7f Another MayRespawn() fix.
Being unable to reenter your body now allows you to respawn, even if your body lives.
2015-06-08 17:39:25 +02:00
GinjaNinja32 d6677d4389 Merge pull request #9739 from PsiOmegaDelta/150608-NoPowerNoControl
AI restrictions and rejuvenation.
2015-06-08 10:08:55 +01:00
PsiOmegaDelta 5d058be2e6 Merge pull request #9741 from Baystation12/master
Dev-freeze
2015-06-08 09:56:24 +02:00
PsiOmegaDelta cad9b59c25 AI restrictions and rejuvenation.
Ensures the AI cannot use Topics() while unpowered.
Ensures the AI is properly rejuvenated by the AI verb, as a functional AI will now never be lying down.
2015-06-08 09:10:33 +02:00
Techhead0 9f93abbaf3 Removes Beehive and Pompadours from Unathi hairstyles.
As per Unathi Loremaster Ikky's request. Tested to not corrupt savefiles.
2015-06-07 12:31:55 -04:00
PsiOmega fbc4bfbe9c Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/game/objects/items/weapons/tanks/tanks.dm
	code/setup.dm
2015-06-07 10:30:27 +02:00
PsiOmegaDelta 2e920bce69 Merge pull request #9711 from mwerezak/syringelog
Syringe gun logs, logging helper reorganization
2015-06-07 09:00:21 +02:00
Zuhayr 2eb14e037f Merge pull request #9709 from PsiOmegaDelta/150606-GhostSpawn
Fixes #9685.
2015-06-07 15:06:09 +09:30
mwerezak 0725b0cc3e Moves admin attack log helpers to admin module, makes admin_attack_log more resilient against null arguments 2015-06-06 11:53:12 -04:00
PsiOmega cbead4224b Fixes #9685.
Observer from the lobby do not have minds, while observers that once lived do.
Re-arranges the MayRespawn() logic to handle these situation.
2015-06-06 15:44:49 +02:00
PsiOmega 711eb0501c Fixes #9697
Replaces and closes the <span>
2015-06-05 21:17:11 +02:00
PsiOmegaDelta 6c903907c0 Merge remote-tracking branch 'upstream/master' into dev-freeze 2015-06-04 08:10:49 +02:00
Zuhayr da3ee37df9 Merge pull request #9638 from PsiOmegaDelta/150602-LawSets
Allows all synths to view the alternative law sets.
2015-06-03 04:00:11 +09:30
PsiOmegaDelta 3f26eeac99 Allows all synths to view the alternative law sets.
This does not include laws such as the syndicate, spider clan, etc. laws.
Makes it less of a headache for a synth to state the standard NT laws while subverted, etc.
2015-06-02 14:48:08 +02:00
PsiOmegaDelta fcb0841646 Reduction of admin right-click verbs.
Removes verbs which only works on specific mob types from the admin right-click context.
Fixes #9627.
Fixes #9628.
2015-06-02 14:20:14 +02:00
PsiOmegaDelta 4a69d0a4f7 More MayRespawn checks.
Astral projecting wizards/cultists may no longer respawn as something else.
2015-06-02 13:40:53 +02:00
Chinsky ff592c751a Merge pull request #9483 from PsiOmegaDelta/150526-EndGameTweaks
End game tweaks
2015-05-31 23:55:08 +03:00
Techhead0 9047bbe2a2 Removes O2 tank and spare mask from Vox boxes. 2015-05-31 14:17:24 -04:00
Techhead0 0f0fcf2d46 Re-adds extended oxygen tanks to relevant jobs. 2015-05-31 14:08:46 -04:00
Techhead0 99e9172d31 Cleans up Vox survival gear, adds belt icons to emergency nitrogen tanks. 2015-05-31 13:04:32 -04:00
Techhead0 3620c49b08 Fixes #9462 2015-05-31 12:41:39 -04:00
Zuhayr bf1733640a Fixes #9586 2015-05-31 02:56:54 +09:30
PsiOmega 5e84bfa57c Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/modules/clothing/spacesuits/rig/suits/ert.dm
2015-05-30 15:59:54 +02:00
Zuhayr 40780165a2 Merge pull request #9569 from comma/master
Fixes corpses and unconscious people still showing typing indicators.
2015-05-30 12:36:14 +09:30
Chinsky 44db730482 Fixes corpses and unconscious people still showing typing indicators.
Indicator also has same visibility as the owner, so no magicaly sensing where someone is going to talk soon (chat bubbles works well enough)
Since images do not have visibility, had to make it an object decal. Also since it's set per mob, it's no longer global. Shouldn't really be much of an issue, since it's only created when mob tries to speak (so ~60 objects total on high-usual load)
2015-05-30 03:13:45 +03:00
Zuhayr 21a019b34f Cleanup 2015-05-30 05:35:00 +09:30
Zuhayr 97cbcff3df Fixes #9124 2015-05-30 05:29:33 +09:30
Zuhayr b67622b23c Fixes 9077 2015-05-30 05:06:43 +09:30
Zuhayr 5f2cf7b4a3 Fixes limbs and wounds not being visible on limbs. 2015-05-30 04:59:12 +09:30
Zuhayr ce36d07f79 Fixes #9180 2015-05-30 04:58:49 +09:30
GinjaNinja32 daff60f8e3 Merge pull request #9563 from mwerezak/malflimb
Adjusts malfunctioning limb stance damage
2015-05-29 17:48:18 +01:00
Zuhayr fa7c43bf39 Merge pull request #9549 from atlantiscze/bright-solution
Refactor floodlights
2015-05-30 02:11:10 +09:30
Atlantis 477204e8c8 Fixes two newmalf-related issues
- Fixes APC runtime. I am an idiot. I know.
- Fixes potentional power issue with AI powersupply object, caused by AI having more than one powersupply. This sometimes caused AI to use 100kW instead of 50kW
2015-05-29 12:23:39 +02:00
mwerezak ad5c5680a2 Adjusts malfunctioning limb stance damage 2015-05-28 22:57:36 -04:00
GinjaNinja32 562651a876 Fixes #8162 2015-05-28 23:11:00 +01:00
Atlantis 30e4550e2e Refactor floodlights
- Fixes #9543
- Removes ugly floodlight/proc/updateicon() and replaces it with proper floodlight/update_icon() which is standard on all objects/items. Does the same refactor for power cells and adjusts the proc call in relevant files (hence the amount of 1-line changes in various files)
- Makes floodlights properly use CELLRATE. Their load is 200 watts. Cell adjusted accordingly, it starts with 1k cell, which is enough for ~40 minutes (roughly)
- Floodlights with almost discharged cell (less than 10%) ocassionally "flicker", dimming for few seconds. This serves as indicator that the power cell is running low.
- Floodlight luminosity adjusted. They now shine slightly more, espicially closer to the floodlight.
2015-05-28 21:45:54 +02:00
Atlantis 7981777c41 Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into newmalf-merge 2015-05-28 20:16:12 +02:00
mwerezak 68e205e7b3 Fixes robot limbs spamming sparks and messages endlessly
Fixes robot limbs spamming malfunctioning messages and spark effects
endlessly if one arm is malfunctioning while holding an item in the
other arm.
2015-05-27 01:15:14 -04:00
mwerezak 7d4c3235dc Fixes #9460 2015-05-27 01:13:53 -04:00
PsiOmega d7ae2222c0 Constructs now suck out light from their surroundings. 2015-05-26 13:35:42 +02:00
PsiOmega bcb1ea5413 Endgame tweaks.
Now instead calls the proper round-end proc when finishing the round, allowing admins to interrupt restart if desired.
None of the current end game variants currently use over/underlays, they are now content with coloring space.
On endgame start, the entire world is now updated in a spawn() instead, reducing crippling lag.
Adds support to designate APCs are critical, these are not drained during world end events.
Fixes a couple of potential runtime errors if no escape points have bee mapped in.
People in wheelchairs and mechas can now enter the world end rift.
Cult walls no longer cultify over and over, indefinitely.
2015-05-26 12:29:50 +02:00
Atlantis 1da44dc861 Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into newmalf-merge
- Merge resolution: Updates intellicard NanoUI to correctly show separate hardware integrity/backup capacitor percentages.
2015-05-24 20:23:46 +02:00
Atlantis c2c3a2c689 Implements remaining suggestions
- Few more grammar fixes
- Machine overload adjustment finished. SMESs and APCs now receive explosion intensity bonus according to stored charge.
- Gets rid of remains of old "src:" references in AI Life() proc
2015-05-24 03:05:27 +02:00
Atlantis ef040583c8 Implements github suggestions
Among others:
- TXT helpfile is now HTML helpfile
- Lots of gremmer changes
- Some adjustments
2015-05-23 22:22:38 +02:00