PsiOmegaDelta
06a1ece4b8
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/ZAS/Controller.dm
code/datums/mind.dm
code/game/objects/items/devices/scanners.dm
code/game/objects/items/stacks/sheets/glass.dm
code/modules/materials/materials.dm
code/modules/mob/living/carbon/brain/posibrain.dm
code/modules/mob/living/silicon/pai/pai.dm
2015-06-16 10:52:33 +02:00
Zuhayr
572a480679
Merge pull request #9723 from atlantiscze/plant-fix
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Fixes #9706
2015-06-13 01:38:47 +09:30
Zuhayr
f9134028b6
Fixes #9777
2015-06-10 23:14:34 +09:30
Zuhayr
48b063a96e
Fixes #9620
2015-06-10 23:14:33 +09:30
Atlantis
0135051498
Fixes #9706
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- Adds checks whether the turf exists. This should prevent runtimes.
- Moves ..() call in food/snacks/grown after seed.thrown_at() call. I believe this was causing the runtime in first place.
2015-06-07 06:43:50 +02:00
Zuhayr
88b3019e6c
Adds ghost click to posibrains.
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Added ghost trap system used by plants and posibrains to get players. Added attack_ghost() to hydro trays and posibrains for the aforementioned.
Changelog.
Minor typo.
Topic fixes.
Minor fix.
2015-05-25 16:49:22 +09:30
Techhead0
aa22f7307a
Replaces gaseous reagents with organic chemistry ones.
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Hydrogen, Oxygen, Nitrogen, Chlorine, and Fluorine have been replaced with Hydrazine, Acetone, Ammonia, and Hydrochloric Acid.
The new chemicals have been given appropriate effects and integrated into hydroponics.
Flammable liquids have higher touch_met so they don't take forever to build fire stacks.
Liquid phoron now contaminates clothing and burns eyes when splashed on mobs.
2015-05-19 09:32:24 -04:00
Mloc
16d50c645d
new object-based lighting system
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Signed-off-by: Mloc <colmohici@gmail.com >
2015-05-10 20:54:25 +01:00
PsiOmega
1ae0ad6d92
Updates the atom_pool, now datum_pool, to handle any datum object.
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Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
Zuhayr
97112c8a4c
Replaced display_name with name, worked on severing limbs and damage propagation.
2015-03-25 19:07:22 +10:30
Zuhayr
b9072baa97
Merge with dev.
2015-03-24 14:41:07 +10:30
Zuhayr
8791c2bf1e
Fixing a typo.
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! and ~ both compile. Feh.
2015-03-23 00:05:29 +10:30
Zuhayr
9deebbf9f6
Vines should now respect coverage and magboots.
2015-03-22 16:25:22 +10:30
Zuhayr
bf8ad6d585
Rebalanced xenoflora sprites, fixed numerous issues.
2015-03-22 16:13:15 +10:30
Zuhayr
e0f23aead5
Collapsed all organs into one object type. Added more interesting amputation. Added dislocation. WIP.
2015-03-11 21:17:51 +10:30
Zuhayr
23b93e7540
Added tray lighting verb.
2015-02-22 17:34:41 +10:30
Zuhayr
728cb3cffa
Working on vines.
2015-02-18 23:37:27 +10:30
Zuhayr
d0b4f9de8a
Merge branch 'xenohydro' of https://github.com/Zuhayr/Baystation12 into xenohydro
2015-02-14 23:44:01 +10:30
Zuhayr
3b7555c6e0
WIP
2015-02-14 23:43:52 +10:30
Zuhayr
77177b514f
Working on spores.
2015-02-14 10:30:06 +10:30
Zuhayr
a9d55a17b8
Readded mob products.
2015-02-12 23:24:44 +10:30
Zuhayr
c953e279a4
Update from dev.
2015-02-12 23:15:47 +10:30
Zuhayr
e6eab3fabf
Adding more plant genes to play with.
2015-02-11 15:04:59 +10:30
Zuhayr
5890fa3c4b
Added plant controller.
2015-02-05 15:53:20 +10:30
Zuhayr
fdf0360a69
Collapsing all fruit into one object type. Refactoring reagent grinder and removing juicer. WIP.
2015-02-04 10:55:33 +10:30
Zuhayr
93cf4f73c5
More work on the vine system, fixing multiple bugs.
2015-02-04 10:52:48 +10:30