Albert Iordache
e9cfb0519d
Added some different suicide messages
2012-04-15 12:01:40 +03:00
Ren Erthilo
6f07e9a196
Soghun and Tajaran now have differing male and female versions. Fixed some sprite errors with Tajaran dismemberment and mouths.
2012-04-14 01:13:40 +01:00
SkyMarshal
d03228bc6e
Adds in limb replacement surgery, robolimbs, and all the crap for them. They can take more damage, require wires and welder to repair, but malfunction when they get more damaged, and explode when destroyed.
2012-04-11 15:42:54 -07:00
SkyMarshal
80158164dc
Fixed organ based damage. Added a variable to hold the children organs of an organ, to simplify damage spread and droppage. Fixed DNA proc stuff for monkey transforms. Removed Bartender's closet o' armor.
2012-04-10 22:32:24 -07:00
SkyMarshal
49d6a0092c
Fixes for a lot of implant things. Fixes some runtimes related to explosive and death alarm implants.
2012-04-10 12:38:34 -07:00
Albert Iordache
2c6660d665
Merge pull request #796 from SkyMarshal/Airlocks
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Made transformations between mobs with organs work better. Destroying a limb removes implants. Implants now go where you select. Fixed some runtimes and retardedness.
2012-04-06 09:59:14 -07:00
SkyMarshal
5b3ad2a925
Made transformations between mobs with organs work better. Destroying a limb removes implants. Implants now go where you select. Fixed some runtimes and retardedness.
2012-04-05 21:55:41 -07:00
cib
66447b2b39
Added virus epidemic mode.
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- Mode will only start with at least one doctor at round start(CMO or MD)
- Lethal vira won't spawn anymore outside this mode
2012-04-04 19:27:31 -07:00
Ren Erthilo
ebebfaabb3
Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates
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Conflicts:
code/modules/mob/mob_defines.dm
2012-04-04 20:19:23 +01:00
SkyMarshal
f009f9928c
More fixes and improvements. Removed several "src."s, added some proper sorting for mobs on player lists stuff and admin stuff. Added a timestamp to player info/notes, made flavor text play nice with the new examine system. Nerfed stunning against armored targets.
2012-04-03 21:22:21 -07:00
SkyMarshal
5b20f6a2fd
Adds dismemberment to Tajarans and Monkeys. Added some sanity checks to prevent you from punching you when they are missing hands. Fixed more wound stuff. Some examine fixes. Adds a hasorgans proc which checks if the given argument is a mob with organs. Fixed pathing for guncode.
2012-04-02 19:44:43 -07:00
Ren Erthilo
af9a80cce4
Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates
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Conflicts:
code/modules/mob/mob_defines.dm
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
icons/obj/storage.dmi
maps/tgstation.2.0.8.dmm
2012-04-02 00:37:54 +01:00
SkyMarshal
a90173c628
Part one of bugfixes for the new damage system.
2012-03-31 22:01:21 -07:00
Ren Erthilo
ae57f8db64
Merging SkyMarshal's stuff.
2012-03-30 16:26:04 +01:00
Ren Erthilo
7cf7c7775a
Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates
2012-03-30 06:18:37 +01:00
SkyMarshal
b24d17ddeb
Fixed a small error.
2012-03-29 21:00:06 -07:00
SkyMarshal
61820bc5ec
Final commit of the examine/damage overhaul.
2012-03-29 20:44:10 -07:00
Ren Erthilo
6952bef874
Reverting disabilities, headsets, murder sydie pack, photo removal, isbreathing and internals.
2012-03-30 04:19:22 +01:00
SkyMarshal
736c3f46e1
Final commit of the examine/damage overhaul.
2012-03-28 22:37:08 -07:00
Ren Erthilo
81f76406a3
TG: toxloss is now only referenced via procs. r2875
2012-03-26 23:23:46 +01:00
Ren Erthilo
e6b85575f6
TG: brainloss is now only referenced via procs. r2874
2012-03-26 23:20:45 +01:00
Ren Erthilo
4a1b196668
TG: Apparently organs are being worked on.
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They have been moved back and checked for Rockdtben.
As the attempted list dead people's names as their real_name did not work, dead
people's names are back to the old style. r2869
2012-03-26 23:08:29 +01:00
Ren Erthilo
8d03d460aa
TG: Moved a batch of unchecked and a few unused files into the unused folder.
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Remember if your scrolling though the list and something is unchecked it should
almost certainly be checked.
Simple animals moved over to the actual mob code area and out of the defines. r2868
Also added a bunch of files I forgot.
2012-03-26 23:01:03 +01:00
Ren Erthilo
2bf6943492
TG: Now all calls for bruteloss are handled via procs now. Extensibility++ r2803
2012-03-26 18:01:06 +01:00
Ren Erthilo
a4668ee6d1
TG: Removing more referencing of variables replacing with procs. So make updating
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the system easier. r2802
2012-03-26 17:59:25 +01:00
Ren Erthilo
470d767369
Reverting registered_name change. Reverting area name changes. Reverts Plasma Steel and object changes.
2012-03-26 15:47:39 +01:00
Ren Erthilo
024f1abd2a
Merge branch 'master' of git://github.com/Baystation12/Baystation12
2012-03-26 03:25:00 +01:00
Ren Erthilo
089e844be9
A large amount of groundwork for /tg/ code. Comes with some gameplay changes.
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* + You now take severe brute damage in environments over 750kPA. A new HUD icon warns you when it's above 500kPA. Space suits block this.
* > Welding fuel tanks explode when shot.
* > Riot shields prevent you from being pushed.
* > People cannot be shoved when being pulled and handcuffed.
* > The internals button on the hud now works for tanks in almost any area, such as your pocket.
* > No more popups when you insert your ID into your PDA. There's a link in the PDA menu to update info.
* - Removed photo system from ID's as it doesn't work.
2012-03-26 03:16:01 +01:00
SkyMarshal
879f8c941a
Portalathe fix, Magboots + airflow fix, Fix for the "MODE" job, fixed removing gravity catapult, fixed death alarms prematurely detonating.
2012-03-25 15:33:14 -07:00
Albert Iordache
196d860c6d
Merge pull request #748 from SkyMarshal/Airlocks
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New Objective system (WIPish), as well as fixes for #747 , #734 , #733 , as well as fixing the portalathe, and moving the be_syndicate var up to the client.
2012-03-25 00:47:36 -07:00
SkyMarshal
a5a7df1c20
Part two of the objective system. Also fixed up AIs on the shuttle, bug #747 , and interacting with windows.
2012-03-25 00:33:38 -07:00
Ren Erthilo
c4090c0d3d
Added alternate CMO labcoat which is slightly less blue. Also some test code for implant only weapons, not implemented.
2012-03-23 20:15:24 +00:00
Tastyfish
e75fe4a238
more pipe stuff
2012-03-22 02:33:24 -04:00
Tastyfish
225bf884b8
mains pipes for hawk
2012-03-21 20:21:59 -04:00
SkyMarshal
371ade0832
Whoops
2012-03-18 12:07:38 -07:00
Miniature
16cc40ade3
Added temp thing to make atmos not freeze everything after the first breach, also removed a doubled up pipe in medbay
2012-03-16 22:47:40 +10:30
Ren Erthilo
509c031718
Forgot the wardrobe change...
2012-03-15 22:45:37 +00:00
Mloc
ba7768074c
Merge pull request #680 from Erthilo/master
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Medical changes, increased vending points, virus dish fix.
2012-03-15 15:06:07 -07:00
Ren Erthilo
61a82b22bb
Fix for labeling virus dishes. Removed health analyzer from first-aid kit.
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Made bruise packs and ointment only work above 50 health.
Added advanced treatment for future use.
Made MD's and CMO spawn with health analyzers.
Reduced medical equipment in non-medbay areas.
Made Health Scanner HUDs displays more granular.
2012-03-15 21:46:11 +00:00
misterfox
12c3112d21
Chaplain has a regular bible instead of one filled with space cash and booze.
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(non-working) Code included for slashing messages/sounds to replace punching for the Tajaran. Unable to make work yet.
Tajaran have universal_speak to 1 by default now.
Tajaran are able to see in the dark now.
2012-03-15 14:44:52 -04:00
SkyMarshal
e74f7a4c39
Vending machines now work off of a point based system, A-la oldcode.
2012-03-14 02:11:31 -07:00
SkyMarshal
1bea197a4c
Bugfixes for wardrobes and for the detective computer.
2012-03-10 18:22:10 -07:00
Miniature
c440c1e44b
Fixed a very rare bug with freelook
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Fixed medbay piping
Added cameras in a bunch of areas for freelook (list follows)
corridor infront of bridge
corridor to rooms next to security
counselors office
corridor infront of medbay
west side of mech bay
medbay delivery entrance
virology back room
secure part of technical storage
teleporter entrance
disposals
hallway behind hos's office
library nw,ne,back room
2012-03-10 19:08:17 +10:30
Hawk-v3
fa9ce0adf6
Merge pull request #637 from comma/709253fdf68eda539b7af81a526a2fcae6ecec64
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Detective's Hat resprite and Welder Pack sprite
2012-03-08 08:21:48 -08:00
comma
806f5eba90
Unique sprite fro welderpack
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It's black jetpack with piece of welder tank on it.
http://imgur.com/a/Agbvc#0
2012-03-08 17:28:06 +02:00
Tastyfish
6874cc03d1
cleaned up the paths of a few ported things
2012-03-08 00:46:24 -05:00
SkyMarshal
c522b5db7b
Holy shit did that speed things up.
2012-03-06 21:09:56 -07:00
SkyMarshal
7534154fa2
Cleaned up some code, fixed a bug with dead/sleeping people seeing you talk into headsets, reworked guncode some, readded point-blank shooting, removed disposal space cannon, hacktool works on windoors and secure closets, now.
2012-03-05 12:27:55 -07:00
Albert Iordache
4bd3920b66
Merge pull request #622 from SkyMarshal/master
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Fixed headsets, made the AI so you can unbolt it and have an awesome pal.
2012-03-04 10:44:11 -08:00
SkyMarshal
f42355282d
Fixed headsets, made the AI so you can unbolt it and have an awesome pal.
2012-03-04 11:39:43 -07:00