Commit Graph

296 Commits

Author SHA1 Message Date
Kelenius
24ef7752cd Merge branch 'Baystation12/dev' into ofChemistryAndStuff
Conflicts:
	code/modules/mob/living/carbon/monkey/life.dm
	code/modules/mob/living/carbon/monkey/monkey.dm
	code/modules/reagents/Chemistry-Reagents.dm
	code/modules/reagents/reagent_containers/glass.dm
2015-03-28 19:14:59 +03:00
Zuhayr
accbb02b7f Fixing bugs. 2015-03-28 11:53:39 +10:30
Zuhayr
8f242740a8 Added Techhead's cyberlimbs under datum system. Added limbs to dionaea. Working on robotic limbs. 2015-03-28 11:01:11 +10:30
Zuhayr
c5d42f3a4b More work on severing, improvements to yank-out-object. 2015-03-27 17:51:10 +10:30
Zuhayr
aa6439096c Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into limbs 2015-03-26 23:25:26 +10:30
Kelenius
b4b635f32d Chemistry commit
I messed something in the git
2015-03-25 19:09:10 +03:00
Zuhayr
bb2cd41c8c Fixed up gibbing and organ icons. 2015-03-26 00:40:59 +10:30
Zuhayr
9c92d3851a Got various kinds of limb loss plus dislocation working. 2015-03-25 23:11:00 +10:30
Zuhayr
97112c8a4c Replaced display_name with name, worked on severing limbs and damage propagation. 2015-03-25 19:07:22 +10:30
Zuhayr
d26800d29c Preliminary work on converting all monkeys to a human subspecies. 2015-03-25 02:15:45 +10:30
Zuhayr
f017764e64 More work on adjusting/tweaking/fixing the limb port to make it functional. 2015-03-25 00:59:17 +10:30
Zuhayr
3fe4162719 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into limbs 2015-03-25 00:29:59 +10:30
Zuhayr
a63b9b4e73 Beginning to port over new icon update from limbs branch. WIP 2015-03-24 23:48:54 +10:30
PsiOmega
172110b582 Merge remote-tracking branch 'upstream/master' into dev-freeze 2015-03-16 12:37:43 +01:00
Chinsky
f03759a246 Fixes organ bioprinter and the organs. Now less debuggy and less buggy too. 2015-03-13 12:24:27 +03:00
Zuhayr
e0f23aead5 Collapsed all organs into one object type. Added more interesting amputation. Added dislocation. WIP. 2015-03-11 21:17:51 +10:30
Zuhayr
1984ef6e51 Master into dev-freeze. 2015-03-07 11:33:39 +10:30
Chinsky
f064305a7b Fixes #8268 2015-03-06 07:11:19 +03:00
Zuhayr
ee0d63a43d Merged with dev. 2015-02-24 17:03:39 +10:30
mwerezak
f7c65b4358 Makes IB no longer contribute to overall damage 2015-02-21 16:56:25 -05:00
Zuhayr
0c206344b6 Master<dev 2015-02-21 19:57:31 +10:30
Zuhayr
2ecd76b07f Master merge. 2015-02-21 19:51:28 +10:30
Zuhayr
2139884244 Dev merge. 2015-02-21 19:49:47 +10:30
mwerezak
6b6fcf81f2 Fixes #8075 2015-02-18 23:55:21 -05:00
mwerezak
57ffdc82f6 Replaces stool structures with stool items 2015-02-18 01:06:00 -05:00
Zuhayr
9c45f000ec Merge with dev. 2015-02-16 20:34:07 +10:30
mwerezak
7ccd78baa7 Makes non-edge damage sources less likely to delimb
Notably, shotgun slugs are no longer capable of automatic decapitation
2015-02-10 20:26:59 -05:00
Zuhayr
402987edc3 Merge with dev. 2015-02-07 14:44:55 +10:30
Zuhayr
5890fa3c4b Added plant controller. 2015-02-05 15:53:20 +10:30
GinjaNinja32
1b08463b7e Antibodies rework. 2015-01-26 05:32:00 +00:00
Chinsky
6e7eb38c5d Merge pull request #7850 from Baystation12/master
master -> freeze
2015-01-16 14:23:03 +03:00
Chinsky
0a7185c20a Fixes #7787
Made clean surgical amputation not cause huge wounds. Also moved code around a bit to prevent situations where missing limbs would get wounds (ie hands giving wounds to arms during recursive droplimb).
2015-01-15 18:59:39 +03:00
Zuhayr
8ec096581c Fix for blood drip overlaying + secret feature 2015-01-15 20:10:32 +10:30
Zuhayr
a01592d5b7 Fixes #7740 2015-01-09 06:25:27 +10:30
Chinsky
d6d1bc15de Merge pull request #7557 from Zuhayr/dev-freeze
Some fixes, siemens coefficient rebalance for species.
2014-12-29 20:56:08 +03:00
Zuhayr
8d7b68d1f5 Fixes double space issue with pain emotes. 2014-12-28 17:19:30 +10:30
mwerezak
fe348726f2 Alien weed regeneration now mends broken bones
Also, weed regeneration is reduced unless xenos are resting.
2014-12-28 01:22:26 -05:00
Zuhayr
4b030f30cd Refactors and fixes a fair bit of organ transplanting/reattachment/gibbing code. Also fixes an issue with species HUDs. 2014-12-24 16:06:00 +10:30
Zuhayr
cc00fa3d52 Fixes and tweaks to the previous. 2014-12-23 22:03:02 +10:30
mwerezak
1546d9f293 Fixes #7406 2014-12-13 19:56:11 -05:00
Mloc-Argent
117ca6a135 refactor 'dir = ' into 'set_dir()'
This should have little/no gameplay effect right now, just paving the
 way for directional lights.
Replaced handle_rotation() on buckly things with this.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-12-01 13:44:02 +00:00
PsiOmega
c14411d979 Robots can now be rebuilt after destruction.
Robotic borgs now have a circuit which can be re-installed in a new chassi after the destruction of the original.
2014-11-27 08:58:29 +01:00
Zuhayr
660b32629e Merge resolution. 2014-11-19 23:19:33 +10:30
mwerezak
72c6de26a4 Adjusts damaged stance system 2014-11-16 22:12:20 -05:00
mwerezak
9eb6dfdef4 Fixes #7026
Uploads species var from human to carbon mobs.
2014-11-16 14:43:38 -05:00
mwerezak
f5ccbe5ba7 Cleans up human stance code
Merges leg_tally and can_stand, streamlined the stance checks in organ processing.

Removes half-implemented has_limbs (assigned to 1 but never updated anywhere).

Having only one foot now slows you down.
2014-11-12 22:56:55 -05:00
PsiOmega
6b895e3889 Nasty voices and now noises
Some inconsistency when body parts rip. Two sections say voice, one noise.
Going with noise unless it happens to be a use of voice I'm unfamiliar with.
2014-10-31 14:56:09 +01:00
Zuhayr
dcca5ccb6e Fixes #6763 2014-10-18 07:52:27 +10:30
Zuhayr
37cb78eefa Fixes #6613 and #6492 2014-10-08 23:10:12 +10:30
Zuhayr
2b3e3667d4 Minor fixes for previous commit, implemented default species languages. 2014-10-07 09:51:48 +10:30