Arokha Sieyes
0a037f0fe0
Merge pull request #2755 from VOREStation/polaris-sync-2018-01-10
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Polaris Sync 2018 01 10
2018-01-16 02:46:25 -05:00
Arokha Sieyes
10aabd98da
POLARIS: 3000% human/update_icons() improvement
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Using overlays in lists and a mutable_appearance
2018-01-15 21:39:47 -05:00
Leshana
5d5f052eb7
Merge remote-tracking branch 'polaris-upstream/master' commit '613c5984eeeed2757fe7f15877973f81f526323c' into polaris-sync-2018-01-10
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# Conflicts:
# code/game/machinery/atmoalter/area_atmos_computer.dm
2018-01-15 13:27:39 -05:00
Cyantime
36f8c56537
Fixes 'varient'
2018-01-08 16:42:20 -05:00
Leshana
28c193cbdb
Merge remote-tracking branch 'refs/remotes/polaris-upstream/master' into polaris-sync-2018-01-04
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# Conflicts:
# code/game/objects/items/devices/communicator/communicator.dm
# code/modules/client/preference_setup/occupation/occupation.dm
# code/modules/mob/living/simple_animal/animals/cat.dm
# code/modules/mob/mob_helpers.dm
# code/unit_tests/zas_tests.dm
# maps/southern_cross/southern_cross-1.dmm
# maps/southern_cross/southern_cross-3.dmm
# maps/southern_cross/southern_cross-6.dmm
# vorestation.dme
2018-01-04 22:44:04 -05:00
Arokha Sieyes
53372f4317
Tweak out-of-ammo behavior on railguns
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I personally like to imagine we live in a world where 'eject' is not a synonym for 'annihilate'.
Just makes the sound the railguns play when empty be a var, and makes them ACTUALLY eject the magazine instead of just deleting it (copypaste error probably, from the magnetic type, which does that).
2017-12-28 18:02:43 -05:00
killer653
3a2093ef40
Polaris sync
2017-12-21 04:01:07 -05:00
Anewbe
c0615e47cf
Merge pull request #4437 from Belsima/whatifgammer
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more grammer
2017-12-12 19:31:06 -06:00
Belsima
430746d863
more grammer
2017-12-11 20:33:59 -05:00
Anewbe
a841d57239
Changes the Laser Carbine/Rifle
2017-12-05 23:36:05 -06:00
Neerti
01aaccf893
Finishes UFO PoI
2017-11-26 15:10:25 -05:00
Neerti
7497aef295
work
2017-11-26 12:08:05 -05:00
Neerti
845eae4c65
Merge pull request #4322 from Anewbe/fuck_mosin
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Removes the mosin-nagant, moves the sprites
2017-11-23 03:32:37 -05:00
Anewbe
6e3bbd31c0
Removes the mosin-nagant, moves the sprites
2017-11-22 01:14:14 -06:00
Anewbe
62d76cba30
Merge pull request #4318 from Mechoid/Mechoid_Has_The_Keys_And_A_Brick_On_The_Pedal
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Adds more Spiders. Touches cuff-code tangentially.
2017-11-22 01:13:04 -06:00
Mechoid
d5404ae0eb
Adds More Spiders. Touches cuff-code tangentially.
2017-11-21 12:59:06 -08:00
Anewbe
fea8fcc064
Merge pull request #4310 from Neerti/11/19/2017_hunting_rounds
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Adds Hunting Rounds
2017-11-21 00:29:12 -06:00
Anewbe
4739f04c5d
Merge pull request #4308 from SpadesNeil/shotgun-clip-rebalance
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Shotgun clip rebalance
2017-11-21 00:18:01 -06:00
Neerti
9db34eae86
Adds Hunting Rounds
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Adds a system for projectiles to inflict additional damage on specific kinds of simple animals.
Adds special bullets for certain rifles which are very effective against 'animal' SAs such as giant spiders, bears, carp, and such. The bullets do less damage to other targets such as humanoids.
Replaces the southern cross gun locker regular ammo with hunting ammo.
2017-11-19 23:59:17 -05:00
Neerti
d36d09d937
Merge pull request #4176 from Anewbe/battery_things
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Swaps non-mounted recharging guns to batteries
2017-11-19 21:28:06 -05:00
Spades
79d3ee82ab
Shotgun clip rebalance
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An alternative solution to the problem I highlighted in
https://github.com/PolarisSS13/Polaris/pull/4302
If this is merged, **do not merge**
https://github.com/PolarisSS13/Polaris/pull/4303
2017-11-19 14:08:03 -05:00
Anewbe
fd7990028f
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into battery_things
2017-11-19 02:38:42 -06:00
Anewbe
b2917b9716
Tones down the Darkmatter Beam
2017-11-17 20:15:53 -06:00
killer653
70e53b96bb
Polaris Sync
2017-11-10 11:37:41 -05:00
sabess
77e4aa2cf4
fixed a thing
2017-11-07 21:40:00 +11:00
Sabess
c96781499f
Allows detectives to take an optional revolver + some other stuff ( #4217 )
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* I'm like 99% sure this works
* uhm
* accidentally broke something after I tested but before I PRed, fixed now
2017-11-05 22:53:11 -06:00
Anewbe
c9cbbd3a9b
Swaps non-mounted recharging guns to batteries
2017-10-27 20:43:31 -05:00
killer653
0c480ec15f
Polaris sync
2017-10-27 15:30:24 -04:00
Anewbe
4eb5e9b6d0
Can't aim at invisible things
2017-10-23 12:11:11 -05:00
Anewbe
7a36a8cfb6
Merge pull request #4118 from mistyLuminescence/cryostorage
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Reworks cryopod storage
2017-10-22 19:03:07 -05:00
Mechoid
48d8375cac
Incendiary >= 2 projectile fixes. ( #4127 )
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* A whole load of things.
* Fixes the SM Rod's travel distance.
* Flame it again, Tony. Fixes flamefuel spawning on rock-wall turf.
2017-10-22 00:26:33 -05:00
mistyLuminescence
ae308a3a91
Reworks cryopod storage
2017-10-20 19:14:45 +01:00
Neerti
9c0ac5ec2a
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 10/20/2017_syndie_borgs_are_back
2017-10-20 13:26:06 -04:00
Neerti
1aff3fc8c0
Syndicate Borgs II, Return of the Salt
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Adds an option in mercenary uplinks to purchase three different 'classes' of drones.
See PR for more details.
2017-10-20 13:01:45 -04:00
Mechoid
920e823a46
Fuel-Rod Gun, Minor fixes related. ( #4103 )
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* A whole load of things.
* Fixes the SM Rod's travel distance.
2017-10-19 15:07:52 -05:00
killer653
1bb71ef429
Polaris Sync
2017-10-16 22:16:24 -04:00
Anewbe
b14766ff92
Merge pull request #4078 from Mechoid/Projectile_Turretfunctions
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Turret Targetting Update
2017-10-16 14:03:05 -05:00
Mechoid
9a04744ab6
Turrets detect targets through metal foam.
2017-10-15 13:48:38 -07:00
Mechoid
aac1ab0bb7
Dead bodies are no longer perfect shields.
2017-10-14 21:41:15 -07:00
Neerti
0a3d85647a
Merge pull request #4011 from Anewbe/railgun
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Ports Bay's railguns, and assorted gun sprites
2017-10-14 01:43:45 -04:00
Mechoid
56ec5ec94c
Adds three flame-themed illegal Mech weapons and more. ( #4058 )
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* Adds three flame-themed illegal Mech weapons. Allows anything using apply_effects to be incendiary and ignite/apply firestacks. Also absolute-paths the spilled fuel effects.
* Removes world << because I'm a good coder honest.
* Why does Git do this for no reason.
2017-10-13 23:32:52 -05:00
Neerti
a8513844ec
Adds a Trait system ( #4048 )
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* Works on trait system, wip.
* Finalizes traits.
Fixes a few bugs with medical machines assuming a max health of 100.
2017-10-13 01:17:39 -05:00
Cameron Lennox
15a6472d14
Pol Sync
2017-10-08 17:44:25 -04:00
Anewbe
ff7c4fe45a
Makes a bunch of things fit in holsters
2017-10-07 17:24:18 -05:00
Anewbe
a248a4a4a1
Ports Bay's railguns, and assorted gun sprites
2017-10-02 17:29:24 -05:00
Cyantime
96190e94aa
Allows emitters to blast through rocks again.
2017-09-29 01:05:40 -04:00
Anewbe
6d0e6c4b0f
Merge pull request #3757 from SpadesNeil/Ace-infuriates-Anewbe-with-another-vintage-weapon
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Adds M1 Garand
2017-09-26 01:09:46 -05:00
Neerti
64f02f70b2
Simple Animal Tweaks
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Makes hivebots a bit smarter, shifts stats around, adds a few new sprites thanks to Mechoid, and adds a few new types.
Adds verbs that can be used as a player hivebot, to get them to follow you.
Spider eyes can now be seen clearly in the darkness, which looks spooky.
2017-09-24 23:43:14 -04:00
Anewbe
c80b535a29
Merge pull request #3902 from Neerti/9/19/2017_lost_drone
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Adds the Lost Drone
2017-09-22 15:24:05 -05:00
Neerti
afd7b15442
Adds the Lost Drone
2017-09-22 01:17:53 -04:00