Commit Graph

13 Commits

Author SHA1 Message Date
Leshana
0a461a507b Fix sector initialization stack overflow crash.
- Replace changes from 8c7371c5d4b900308cecdba5335989e8c9f191fe
    - Removed debugging prints in skybox generation
    - Reverted change to GetConnnectedZLevels to avoid the chicken-or-egg initialization issue of find_z_levels() requiring knowledge of a sector's z-levels during the attempt to determine a sector's z-levels.
    - Make find_z_levels() always called again so that lazy open space initialization works on landable ships again.
- Instead, allow static configuration of sector map_z to override the default behavior of calling GetConnectedZLevels()
2020-06-25 11:10:02 -04:00
Atermonera
ebe7bd1975 Enables overmap on SC, adds Sif to SC skybox (#6954)
* Enables overmap on SC, adds wip Sif to SC skybox

* codersprites
2020-06-25 11:10:02 -04:00
Leshana
32a8f8a455 Fixed build_overmap() to actually work. 2020-05-02 22:24:03 -04:00
Aronai Sieyes
bed4f26f95 Fix what's considered station levels 2020-04-26 12:10:29 -04:00
Aronai Sieyes
3551edd8cc Improve ship scanners 2020-04-17 13:11:03 -04:00
Aronai Sieyes
4e0a62996b Add nav console modular program and fix crew mon bug 2020-04-12 22:52:57 -04:00
Aronai Sieyes
09003a6c61 Improve space map edges 2020-04-02 01:08:07 -04:00
Aronai Sieyes
834af70066 Add 'extra z levels' var on sectors 2020-03-26 15:58:23 -04:00
Aronai Sieyes
c994134b23 Add tooltips to visitable sectors on the overmap 2020-03-20 14:19:54 -04:00
Leshana
9cbdf184ff Ported Basic Overmap Functionality
- Ports the overmap, ships, sectors, and "landable" ships from baystation.
- Ports necessary computers to control ships and overmap shuttles.
- Shims missing machine and computer functionality pending future enhancements.
- Includes required new sprites and sounds.
2020-03-11 11:11:40 -04:00
Leshana
c837078105 Replaced "area" shuttles with "landmark" shuttles.
Largely ported from the work done at Baystation in https://github.com/Baystation12/Baystation12/pull/17460 and later commits.

 - Shuttles no longer require a separate area for each location they jump to.
   Instead destinations are indicated by landmark objects, which are not necessarily exclusive to that shuttle.
   This means that more than one shuttle could use the same docking port (not at the same time of course).
 - Enhanced shuttle control computers to use nanoui if they didn't.
 - Organizes shuttle datum code a bit better so there is less re-inventing the wheel in subtypes.
 - Allows the possibility of shuttles (or destinations) that start on late-loaded maps.
 - Deprecate the "extra" shuttle areas that are no longer needed and update shuttle areas in unit tests

This all required a bit of infrastructure improvements.

 - ChangeArea proc, for changing the area of a turf.
 - Fixed lighting overlays actually being able to be destroyed.
 - Added a few utility macros and procs.
 - Added "turf translation" procs which are like move_contents_to but more flexible.
2020-03-05 10:29:08 -05:00
PsiOmega
1ae0ad6d92 Updates the atom_pool, now datum_pool, to handle any datum object.
Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
Chinsky
2a1f0849d8 Cleaned out my WIP folder. 2015-02-03 08:27:18 +03:00