Raised fattening plank by 2.5 times.
Lowered the speed decreasement by 2 times.
Added "random look" option in character creation screen. The colors are weightd towards natural, but there's always a chance of "punk" coloring.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@542 316c924e-a436-60f5-8080-3fe189b3f50e
Machine Overload and Reactivate Camera now only work on the appropriate items. Making the verb only show up on the proper items is a far more intensive (if even possible) effort.
The Blackout module is now more likely to hit areas that previous attempts failed to overload. (30% chance first attempt, 60% chance second attempt, 90% chance third attempt, 120% chance forth attempt, etc)
Moved the module picker verb to the Malfunction tab.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@541 316c924e-a436-60f5-8080-3fe189b3f50e
I am very much unhappy with the current state of the lockdown, as it leaves the robot unable to speak (and thus unable to explain itself), but I have thus far been unable to find an easy way to leave it unable to act while still able to speak
Cyborgs can no longer use the robot terminal against cyborgs that aren't themselves
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@538 316c924e-a436-60f5-8080-3fe189b3f50e
(Way back when I made buildable AIs I made AIs unable to detonate borgs that didn't belong to them, to keep possible AI wars from causing cyborg apocalypses.)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@533 316c924e-a436-60f5-8080-3fe189b3f50e
Proper assembly for ED-209 is "Frame - Metal sheet - leg - leg - weld - security vest - helmet - proximity - wires - taser - *screwdriver* - battery".
Tweaked some hunger-related values.
Fixed nutrition icon.
Made slower metabolism 10 times slower than normal.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@531 316c924e-a436-60f5-8080-3fe189b3f50e
Rig suits will now properly slow you down (a little less than a regular space suit), hotrod.
Bio suits will also slow you down, as per fire suits.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@528 316c924e-a436-60f5-8080-3fe189b3f50e
UI icon for your nutrition status. If not working - will be fixed a little later.
Walking makes you hungry faster. Running makes you hungry even faster.
Big hunger makes you slower.
Overeating for a prolonged period makes you fat.
Meat from gibber depends on nutrition of person who was put into it. Fatties go first.
If a person is in a sleeper or Cryo Cell, all his processes running 5 times slower.
Fixed bug when multiple persons could move into one sleeper.
Warden is now choosable after the game started.
Added ED-209 assembly process. Frame - Metal sheet - leg - leg - weld - security vest - helmet - proximity - wires - taser - battery. Security should reprogram it to patrol after that.
Added ED-209 sounds.
Added Airlock Electronics. When you want to make airlock - you take one, swipe your ID, if it is ok, you choose desired access and put it into the assembly instead of multitool. Also when disassembling, you get one.
Added prototype of chemical explosions system. WIP.
Added Imidazoline, Glycerol, Niroglicerin.
Added Explosion verb to the admins.
Added Attack Log verb. Does not work yet. WIP
Added output of jobban messages to the jobbaned person.
Standing/lying icon updates accordingly to your state.
Bucket now has volume 90. It was strange that beaker was larger than a bucket.
Changed Master Controller to introduce the new status output - loop frequency. If it will lag - revert just master controller file back.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@522 316c924e-a436-60f5-8080-3fe189b3f50e
Fixed AI Satellite. Turret controls are aligned properly now, several cameras re-added.
Switched Warden and HoS areas; they are now properly attached to their respective offices thanks to AtomicTroop.
Nuke Storage now has access to maintenance.
Air alarm map fixes thanks to Blade_.
Icon Updates:
Color adjustment on riveted walls.
Updated decal sprites acquired from a Russian SS13 build (with permission).
Alien meatspike sprite updated.
Fixed plague doctor gas mask in clothing code. Probably requires further revision.
Removed kobold.dmi from obj. Empty file.
Removed kobold.dmi from mob. Copy of sprites in mob, mob.dmi.
Removed techpriest.dmi as the actual sprite is contained in robots.dmi.
Removed sectoid.dmi from mob. Moved sprite to xcomalien.dmi.
Removed golems.dmi from mob. Moved sprites to misc, old_or_unused.dmi.
Removed junk.dmi. Moved sprite to misc, old_or_unused.dmi.
More updated female sprites.
Better female underwear sprites acquired from a Russian SS13 build (with permission). Modified to fit new female base models.
Icon Additions:
Added female AI Hologram and holopad (mob/mob.dmi and obj/stationobs.dmi).
Added elevator door (obj/doors/Doorele.dmi).
Added space ninja gear.
Facepalm display acquired from a Russian SS13 build (with permission).
Awesomeface AI display added.
Rig mining sprites acquired from a Russian SS13 build (with permission). Added item holding sprites for the suit. Rig suit replaces space suit which spawns in Engineering.
Robocop sprites acquired from a Russian SS13 build (with permission).
ed209 sprites acquired from a Russian SS13 build (with permission). Unused at the moment.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@511 316c924e-a436-60f5-8080-3fe189b3f50e
*Airlocks bolt open, APC blows its lights, sec lockers on the station open up.
*AI can still access prison station.
*Disposal (not toilets) now leads to a maintenance access.
*Admins can activate a prison break event.
*Further additions will be made.
New unpowered door code to allow for locked shuttle doors (not for players).
HONK! sprite added to blood.dm for future clown stamp use.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@478 316c924e-a436-60f5-8080-3fe189b3f50e
Two wires do nothing, until such a time as I come up with decent things for them to do.
One wire controls the borg's LawSync protocol. Severing this wire disables law updates. Pulsing it forces an update of the borg's laws.
Last wire controls the borg's AI link. Severing the wire severs the borg's link to its AI if it had one. It retains any custom laws it happened to have picked up from the AI. Pulsing the wire forces it to choose an AI to link with.
TO ACCESS THE WIRES:
1) Unlock the borg's panel with a roboticist-access ID
2) Open the panel with a crowbar
3) Expose the wiring with a screwdriver
4) Attack the borg with wirecutters or a multitool to make the window pop up
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@436 316c924e-a436-60f5-8080-3fe189b3f50e
Cyborgs now only receive law changes from their AI when they check their laws. In practice, this only matters if the AI dies or is intelicarded (or if the borg's law sync wire is cut once I get that coded) in the time between the law being uploaded and the borg checking its laws.
Cyborgs now have four wires that are randomized each round, much like in an airlock or APC. Currently, these wires do nothing and cannot be interacted with, but its getting late and I need sleep.
It is planned for one of these wires to control law syncing, another to control AI linkage, and the other two to either do nothing or short out the powercell
Moved the borg/ai law-related code to separate files for convenience
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@429 316c924e-a436-60f5-8080-3fe189b3f50e
-Fixed rune 4 not counting the cultist in the middle.
-Expanded the explanation of a cultist objective.
-Moved the "midis" setting to client, so it carries over when you ghost/robot/alien/etc.
-Little extra something for Host level admins.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@374 316c924e-a436-60f5-8080-3fe189b3f50e
Fixed cyborgs just pressing cancel when choosing AIs.
Midis setting now carries over when ghosting.
Can now check if a borg is emagged from the player panel.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@367 316c924e-a436-60f5-8080-3fe189b3f50e
-Added an energy cutlass and made a pirate version of the space suit in preparation for a later nuke update.
-Changeling now ends 15 minutes after changeling death, unless he's ressurected.
-Further fixing of wizarditis teleporting into space.
-Fixed the wise beard sprite.
-Fixed missing sprite for monkeyburgers.
-Fixed Beepsky automatically adding 2 treason points to EVERYONE.
I believe that's everything.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@365 316c924e-a436-60f5-8080-3fe189b3f50e
-Sleepers and disposals now require two seconds to climb inside
-More random laws
-Fixed changeling random amount of genomes needed for the objective
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@359 316c924e-a436-60f5-8080-3fe189b3f50e
- Added air filter pressure control and made N2O filtering a separate option
- Fixed gas sensor division by zero bug
- Some atmos changes
- Disease gib-loop debugging
- Moved alarms, scrubbers and vents initialization to more suitable place
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@352 316c924e-a436-60f5-8080-3fe189b3f50e
Wizards now shout a spell when they're casting - not corresponding to the spell itself, though, it's a placeholder until granny finishes his voice acting.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@336 316c924e-a436-60f5-8080-3fe189b3f50e
Added suspenders for mime.
Changed the virus crate so that it is a secure crate now.
Added the ability for admins to choose which virus to spread when triggering an outbreak.
Changed the dorf mode secret to be more manly.
Made clown's mask a gas one.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@328 316c924e-a436-60f5-8080-3fe189b3f50e