Mloc-Argent
117ca6a135
refactor 'dir = ' into 'set_dir()'
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This should have little/no gameplay effect right now, just paving the
way for directional lights.
Replaced handle_rotation() on buckly things with this.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2014-12-01 13:44:02 +00:00
PsiOmegaDelta
a1a66870ca
Merge pull request #7203 from Zuhayr/unarmed
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Refactoring the context-based combat PR v2
2014-12-01 11:17:14 +01:00
Zuhayr
487117a0ae
Reverting a now unneeded var change.
2014-12-01 20:42:32 +10:30
Zuhayr
bee0b9d23d
Tweaks after testing.
2014-12-01 20:20:30 +10:30
Zuhayr
d65ead4f7e
Changed \red to span in unarmed_attack.dm.
2014-12-01 20:10:27 +10:30
Zuhayr
0ae473b6ea
Removed antag role buffs.
2014-12-01 20:06:43 +10:30
Zuhayr
855f75bd3c
Removed magboot stomp.
2014-12-01 20:03:08 +10:30
PsiOmegaDelta
e18d5f51f9
Merge pull request #7172 from Neerti/11_29_14_minor_borg_drone_changes
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Minor changes to drone borg sprite.
2014-12-01 06:46:46 +01:00
PsiOmegaDelta
651008b822
Merge pull request #7176 from Amunak/super-patch
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Supermatter fixes, code cleanup and refactoring. Shards don't announce anything.
2014-12-01 06:46:28 +01:00
Zuhayr
016a9d8ba2
Merge branch 'unarmed' of https://github.com/Zuhayr/Baystation12 into unarmed
2014-12-01 15:33:07 +10:30
PsiOmegaDelta
e5c5209f7a
Merge pull request #7183 from Zuhayr/dev
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Hardsuit fixes.
2014-12-01 05:58:24 +01:00
Zuhayr
0903bd7fc5
Working on some suit bugs, attempted to fix the welding overlay issue with no success.
2014-12-01 01:51:52 +10:30
Zuhayr
14cf4aa8e3
Refactored mag grippers a bit. Kinda hate myself for writing them the way I did, but hindsight etc
2014-12-01 00:37:13 +10:30
Zuhayr
9b5235016b
Set the hazmat rig to use the medical rig icon for now. Woo placeholder sprites.
2014-11-30 23:50:54 +10:30
Zuhayr
3a312b4a03
Fixes #7179
2014-11-30 23:49:55 +10:30
Zuhayr
a5ee32d4ca
Fixes some colour macros, removes inactive jetpack icon for rigs.
2014-11-30 23:47:34 +10:30
Zuhayr
7703b0f4c0
Fixes #7186
2014-11-30 23:47:12 +10:30
PsiOmega
0731badf87
Merge remote-tracking branch 'upstream/master' into dev
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Conflicts:
code/modules/power/smes.dm
code/modules/power/smes_construction.dm
maps/tgstation2.dmm
2014-11-30 10:54:15 +01:00
Chinsky
1ac4b90368
Merge pull request #7161 from PsiOmegaDelta/MapReaderFixes
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Fixes Map Loader issues.
2014-11-30 12:51:21 +03:00
Chinsky
dbf69cba81
Merge pull request #7154 from PsiOmegaDelta/SneakyPersonalAIs
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pAIs can now hide.
2014-11-30 12:50:44 +03:00
Chinsky
c0e54f23cf
Merge pull request #7152 from PsiOmegaDelta/RoboCircuit
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Robo circuit
2014-11-30 12:50:36 +03:00
Chinsky
27736e5ce3
Merge pull request #7137 from atlantiscze/buildable-smes-fix
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Buildable smes minor changes
2014-11-30 12:50:19 +03:00
Chinsky
edede8ad34
Merge pull request #7153 from PsiOmegaDelta/BeaconBanCheck
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Syndicate Beacons no longer attempt to convert traitor banned players.
2014-11-30 12:50:12 +03:00
PsiOmega
5e34d12877
Merge remote-tracking branch 'upstream/dev' into RoboCircuit
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Conflicts:
code/modules/mob/living/carbon/brain/posibrain.dm
maps/exodus-1.dmm
2014-11-30 10:47:36 +01:00
Zuhayr
4c1ea8cd3a
Several hardsuit fixes.
2014-11-30 12:46:03 +10:30
Zuhayr
c7973e0ab2
Made suit boots children of magboots.
2014-11-30 11:12:15 +10:30
Zuhayr
1500dbd505
Fixes #7128
2014-11-30 10:52:35 +10:30
Amunak
5a8a9c2816
Supermatter warning now has its own proc. Fixed some SM bugs.
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Added logging for when SM explodes. The delay of regular warning was made *higher* (from 15 to 20 seconds) because of a bug; Delay of the emergency warning was lowered (from 30 to approx. 12 seconds). The announcement of 'returning to safe levels' now happens only once. The spawn .. explosion and irradiation and hallucinations are now also applied only once (which means they may need some tweaking, but I have no idea if they stacked anyway; mainly the code should now be much more efficient).
2014-11-30 00:23:55 +01:00
Amunak
45b314bd60
Moved shard to the bottom of the file, tweaked its values.
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Also added the time between delamination and actual explosion (pull time) as a separate val and lowered it for the shard.
2014-11-30 00:16:54 +01:00
Amunak
889442ef93
Supermatter code formatting
2014-11-30 00:07:54 +01:00
Atlantiscze
0b414ca3db
Merge remote-tracking branch 'origin/dev' into nice-atmos
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Had some strange merge problems. This may have broken something. Visual map inspection however shows no problems.
2014-11-29 23:51:07 +01:00
Chinsky
8cdd094e1b
Merge pull request #7156 from PsiOmegaDelta/RadioFix
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Radio fixes
2014-11-30 00:56:53 +03:00
Chinsky
366badb706
Merge pull request #7165 from PsiOmegaDelta/Joining
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Late-Join Name Addition.
2014-11-30 00:56:42 +03:00
Chinsky
99cf1ee8f5
Merge pull request #7166 from PsiOmegaDelta/TurfClick
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Fixes AIs seeing runes in the Alt+Click panel
2014-11-30 00:56:25 +03:00
Chinsky
79562c8f27
Merge pull request #7168 from atlantiscze/syndie-shuttle-docking
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Nukeops shuttle docking
2014-11-30 00:56:22 +03:00
Neerti
9cf2b467b9
Fixes the 'drone' sprite for borgs. The eyes are now actual eye sprites instead of attached to the base sprite. No more pumping 40 shots into a secborg and wondering why it won't die.
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Adds option for medical module to use the medical drone sprite.
Adds sprite for surgery and mining. Mining will no longer use a medical sprite (why???)
2014-11-29 14:49:08 -05:00
Amunak
cc576db683
Fixed compile error because I don't know how istype() works
2014-11-29 20:33:37 +01:00
Amunak
309cf59f71
Supermatter shards now don't announce anything
2014-11-29 19:59:06 +01:00
PsiOmegaDelta
1780b9904f
Merge pull request #7164 from Amunak/chat-shenanigans
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Mostly chat-related improvements, mainly adding chattags (icons) to important channels
2014-11-29 16:07:35 +01:00
Loganbacca
7a94f30da2
Grass seed runtime fix
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Fixes grass seeds causing a runtime when putting a stack through the seed extractor with only 1 tile left in the stack.
2014-11-30 00:11:47 +13:00
PsiOmega
0f8156e77e
Merge remote-tracking branch 'upstream/master' into dev
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Conflicts:
code/game/objects/structures.dm
code/game/objects/structures/inflatable.dm
2014-11-29 10:09:03 +01:00
PsiOmegaDelta
6b50ada69b
Merge pull request #7159 from mwerezak/logo
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Fixes broken [logo] tag
2014-11-29 09:49:10 +01:00
PsiOmegaDelta
2899bb31af
Merge pull request #7157 from Neerti/11_27_04_borginventory_quickfix
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Fixes potential problem of losing your module items if you get flashed. ...
2014-11-29 09:49:02 +01:00
PsiOmegaDelta
4c476e70ce
Merge pull request #7149 from GinjaNinja32/ghostparam
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Allow ghosts to type the parameters to Jump-to-Mob, Follow, and Teleport
2014-11-29 09:48:55 +01:00
PsiOmegaDelta
7aadb7999d
Merge pull request #7139 from mwerezak/shield-zas
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Fixes bubble/hull shield generators not updating air zones, update_nearby_tiles() cleanup.
2014-11-29 09:48:39 +01:00
Atlantiscze
0fda5bf9b8
Nukeops shuttle docking
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- Nukeops (or newly mercenaries) can now dock with the station. Two locations are available, maintenance between virology and xenobiology and arrivals.
- You always have to hack in or be let in. The door won't open on it's own. This is intentional as the shuttle is considered unrecognised by station's docking system. AI or anyone else can open the doors for you if needed.
- Also fixes bug which broke the shuttle console, since someone who was renaming nukeops to mercenaries forgot to change one line in antagonist.dm
2014-11-29 03:51:45 +01:00
Atlantiscze
bc9fea0fa6
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into buildable-smes-fix
2014-11-29 02:42:24 +01:00
mwerezak
b84bb4ff23
Fixes bubble/hull shield generators not updating air zones, update_nearby_tiles() cleanup.
2014-11-28 19:37:31 -05:00
Atlantiscze
12c8b73bdf
Fixed exploit that allowed you to generate infinite power by repeatedly disassembling and building SMES with same parts. New SMES would always start on 20% charge.
2014-11-29 01:19:34 +01:00
Amunak
95032936ce
Separated pAI and posibrain candidacy, fixed their jobbans.
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You can now toggle special role candidacy for pAIs and Positronic Brains separately. A pAI jobban will now display correctly. People will be banned from posibrain if they have a jobban on both AI and Cyborg (this is reflected in the character creation GUI as well). Using 'never for this round' on the pAI popup is no longer irreversible.
2014-11-29 00:31:27 +01:00