Zuhayr
1384a93b59
Merge pull request #5904 from MrSnapwalk/icanseeeverything
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Adds toggleable goggles.
2014-08-07 10:02:34 +09:30
MrSnapwalk
96849c6de4
Adds a feedback message for toggling goggles.
2014-08-05 21:28:16 -05:00
MrSnapwalk
507b173d11
Adds toggleable goggles.
2014-08-05 21:24:45 -05:00
Ccomp5950
ec3262a2a9
Merge pull request #5894 from atlantiscze/cyborg_module_icons
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Cyborg component icons!
2014-08-04 19:38:57 -05:00
Ccomp5950
a4fc1bfd6a
Merge pull request #5886 from mwerezak/stun-baton
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Fixes some handcuff oversights
2014-08-04 15:15:52 -05:00
Atlantiscze
3627417c7b
- Adds cyborg module icons. Each component has it's own specific icon now. Two icons are animated, four static. Includes broken versions.
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- AI radio icon (chat icon) updated to use icon from robot_component.dmi file - removed duplicity from radio.dmi
- Cyborg radio icon (chat icon) updated to look like the radio module.
2014-08-04 09:25:53 +02:00
mwerezak
cf9fe8de76
Fixes some handcuff oversights
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You now don't need to be grabbing to put handcuffs on yourself, and you
can now put hancuffs on if your grab state is higher than aggressive.
2014-08-03 11:49:37 -04:00
Zuhayr
f510c05865
Merge pull request #5862 from mwerezak/stun-baton
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Stun Baton Nerf
2014-08-03 12:59:54 +09:30
Zuhayr
67799a5324
Merge pull request #5871 from PsiOmegaDelta/PhotoAI
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Fixes runtime error when borgs attempt to sync photos with master AI
2014-08-03 12:58:15 +09:30
Zuhayr
2619fb61ce
Merge pull request #5872 from PsiOmegaDelta/Manifest
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Fixes #5867
2014-08-03 12:57:19 +09:30
Mloc
e2ea86eab1
Merge pull request #5699 from Zuhayr/calamity
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Calamity mode.
2014-08-02 11:39:29 +01:00
mwerezak
91d503e209
Removes duplicate code from human/bullet_act
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Also moves stun projectile handling up to living/bullet_act, as all the
human specific code has been moved to other procs
2014-08-01 23:57:18 -04:00
Zuhayr
9eed4422ff
Lowercasing some Del() calls.
2014-08-02 00:15:49 +09:30
Zuhayr
96c7012608
Fixed part of the ninja objective.
2014-08-01 23:54:38 +09:30
Zuhayr
0868c344cc
Adjustments and a typo fix.
2014-08-01 23:50:33 +09:30
Mloc
457d76f441
Merge pull request #5834 from Zuhayr/hydroponics
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Changes dev hydro to use reagent procs.
2014-08-01 15:01:52 +01:00
Zuhayr
2493dedf4b
Merge pull request #5847 from MrSnapwalk/psychotailor
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Psychiatrist/Psychologist update
2014-08-01 21:59:10 +09:30
Zuhayr
1376a827d6
Merge pull request #5833 from Jarcolr/customs
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Adds *6* approved custom items and updates a custom item
2014-08-01 21:57:33 +09:30
PsiOmega
8104928e75
Creates a shared proc for applying AI verbs. DRY. Arranges some consistency among verbs.
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Fixes #5867 as well as a couple other missing verbs.
2014-08-01 10:36:44 +02:00
PsiOmega
c416205c7d
Moves robot/drone specific New()-code into their respective classes, handling it using proc-overloads.
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Also re-arranges robot init() code to prevent a runtime error when attempting to synch photos with the Master AI.
2014-08-01 09:17:26 +02:00
mwerezak
63aab94d3c
Cleans up weapon embedding code
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Removed weapon embedding from human/apply_damage(), as it didn't really
belong there. As well, used_weapon is intended mainly for autopsy info,
so it didn't seem appropriate to use it to embed things.
2014-07-31 19:43:36 -04:00
mwerezak
768019b918
Stunbaton fixes and cleanup
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Apparently harm intent is "hurt", not "harm"
2014-07-31 19:17:05 -04:00
mwerezak
71e54111ab
Handcuffs now require an aggressive grab
2014-07-31 18:10:11 -04:00
mwerezak
8bd7a11ff4
Fixes siemens coefficient not blocking stun disarm
2014-07-31 17:19:35 -04:00
mwerezak
697979c2f6
Makes humans scream if taking enough halloss
2014-07-31 17:06:42 -04:00
mwerezak
5b90e4afc6
Allows the use of stun weapons to show up in autopsies
2014-07-31 17:01:06 -04:00
mwerezak
ecd7df9628
Adds disarm effect for stun weapons and hands
2014-07-31 16:52:50 -04:00
mwerezak
56ccd4303b
Merges taser and stun baton effects
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Makes the code for handling stun weapon effects much cleaner.
Moves electrocute_act and emp_act from living.dm into living_defense.dm
2014-07-31 16:21:22 -04:00
mwerezak
c8cccb64f6
Adds siemens_coefficient handling to stun batons
2014-07-31 15:38:56 -04:00
mwerezak
9bfb4642a2
Merge remote-tracking branch 'upstream/dev' into stun-baton
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Conflicts:
code/game/objects/items/weapons/stunbaton.dm
Made all obj/item/weapons have "swing_hit" as their default hitsound.
Made hitsound not play when the attack misses.
2014-07-31 14:31:21 -04:00
mwerezak
a644156bdf
Taser cleanup and fixes
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Fixes cloaking devices and deadman switches being included in taser code
somehow.
2014-07-31 13:40:23 -04:00
mwerezak
7130fd124b
Stun baton nerf
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Adds agonyforce var to stun batons, which causes halloss and eye blur.
Also did some clean up of stun batons, and fixed the stun baton's bcell
var being of type weapon/cell/high instead of weapon/cell.
2014-07-31 13:39:06 -04:00
Zuhayr
202398d0e2
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev
2014-07-31 23:08:14 +09:30
Jarcolr
1e90a5b218
Adds Raptor1628's hazard hardsuit
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http://baystation12.net/forums/viewtopic.php?f=33&t=10888
2014-07-31 10:44:34 +03:00
MrSnapwalk
84ceb30d27
Psychiatrist/Psychologist update.
2014-07-30 20:57:20 -05:00
Rob Nelson
68a13a6d60
Vending machine href exploit fix
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Signed-off-by: Mloc-Argent <colmohici@gmail.com >
Conflicts:
code/game/machinery/vending.dm
2014-07-30 21:47:29 +01:00
Jarcolr
e1267b7fdf
Adds Supercotton's welding mask
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http://baystation12.net/forums/viewtopic.php?f=33&t=10768
2014-07-30 21:20:33 +03:00
Chinsky
e69e6d8946
Merge pull request #5822 from mwerezak/sounds
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Sound fixes
2014-07-30 21:12:34 +04:00
Chinsky
9c2baaa479
Merge pull request #5831 from PsiOmegaDelta/Pics
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Synth camera
2014-07-30 21:11:14 +04:00
Zuhayr
70fe00e1c1
Updated borer icons slightly.
2014-07-30 21:51:17 +09:30
Zuhayr
f2393d9465
Replaces antag intro text and objective announcement with a proc.
2014-07-30 21:36:31 +09:30
Zuhayr
e885fc8115
Added Calamity mode.
2014-07-30 21:09:25 +09:30
Zuhayr
dac4e3432e
Adjusted borer spawns/options/vars.
2014-07-30 21:08:54 +09:30
Zuhayr
3105297f3e
Adjusted spawn procs for heist and nuke.
2014-07-30 21:08:28 +09:30
Zuhayr
fcd1c73b17
Adjusted gas exude code.
2014-07-30 20:54:36 +09:30
PsiOmega
b9537adfef
Adds proximity check to prevent telekinetic taping of doors.
2014-07-30 10:22:50 +02:00
Zuhayr
e2e039f72a
Adjusted process_reagents() so hydro trays are refillable with water and nurients when the tray is dead/empty.
2014-07-30 12:39:28 +09:30
Zuhayr
ca59536e06
Reapplying some fixes that I think DM may have saved over, whoops.
2014-07-30 12:34:36 +09:30
Zuhayr
251b44a53c
Changed hydro trays, fertilizer and syringes over to use the reagent procs.
2014-07-30 12:24:03 +09:30
Jarcolr
bd4d07c18a
Adds 2 approved custom items to code
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http://baystation12.net/forums/viewtopic.php?f=33&t=10949
http://baystation12.net/forums/viewtopic.php?f=33&t=10894
2014-07-29 22:08:32 +03:00