Commit Graph

14150 Commits

Author SHA1 Message Date
Zuhayr
1384a93b59 Merge pull request #5904 from MrSnapwalk/icanseeeverything
Adds toggleable goggles.
2014-08-07 10:02:34 +09:30
MrSnapwalk
96849c6de4 Adds a feedback message for toggling goggles. 2014-08-05 21:28:16 -05:00
MrSnapwalk
507b173d11 Adds toggleable goggles. 2014-08-05 21:24:45 -05:00
Ccomp5950
ec3262a2a9 Merge pull request #5894 from atlantiscze/cyborg_module_icons
Cyborg component icons!
2014-08-04 19:38:57 -05:00
Ccomp5950
a4fc1bfd6a Merge pull request #5886 from mwerezak/stun-baton
Fixes some handcuff oversights
2014-08-04 15:15:52 -05:00
Atlantiscze
3627417c7b - Adds cyborg module icons. Each component has it's own specific icon now. Two icons are animated, four static. Includes broken versions.
- AI radio icon (chat icon) updated to use icon from robot_component.dmi file - removed duplicity from radio.dmi
- Cyborg radio icon (chat icon) updated to look like the radio module.
2014-08-04 09:25:53 +02:00
mwerezak
cf9fe8de76 Fixes some handcuff oversights
You now don't need to be grabbing to put handcuffs on yourself, and you
can now put hancuffs on if your grab state is higher than aggressive.
2014-08-03 11:49:37 -04:00
Zuhayr
f510c05865 Merge pull request #5862 from mwerezak/stun-baton
Stun Baton Nerf
2014-08-03 12:59:54 +09:30
Zuhayr
67799a5324 Merge pull request #5871 from PsiOmegaDelta/PhotoAI
Fixes runtime error when borgs attempt to sync photos with master AI
2014-08-03 12:58:15 +09:30
Zuhayr
2619fb61ce Merge pull request #5872 from PsiOmegaDelta/Manifest
Fixes #5867
2014-08-03 12:57:19 +09:30
Mloc
e2ea86eab1 Merge pull request #5699 from Zuhayr/calamity
Calamity mode.
2014-08-02 11:39:29 +01:00
mwerezak
91d503e209 Removes duplicate code from human/bullet_act
Also moves stun projectile handling up to living/bullet_act, as all the
human specific code has been moved to other procs
2014-08-01 23:57:18 -04:00
Zuhayr
9eed4422ff Lowercasing some Del() calls. 2014-08-02 00:15:49 +09:30
Zuhayr
96c7012608 Fixed part of the ninja objective. 2014-08-01 23:54:38 +09:30
Zuhayr
0868c344cc Adjustments and a typo fix. 2014-08-01 23:50:33 +09:30
Mloc
457d76f441 Merge pull request #5834 from Zuhayr/hydroponics
Changes dev hydro to use reagent procs.
2014-08-01 15:01:52 +01:00
Zuhayr
2493dedf4b Merge pull request #5847 from MrSnapwalk/psychotailor
Psychiatrist/Psychologist update
2014-08-01 21:59:10 +09:30
Zuhayr
1376a827d6 Merge pull request #5833 from Jarcolr/customs
Adds *6* approved custom items and updates a custom item
2014-08-01 21:57:33 +09:30
PsiOmega
8104928e75 Creates a shared proc for applying AI verbs. DRY. Arranges some consistency among verbs.
Fixes #5867 as well as a couple other missing verbs.
2014-08-01 10:36:44 +02:00
PsiOmega
c416205c7d Moves robot/drone specific New()-code into their respective classes, handling it using proc-overloads.
Also re-arranges robot init() code to prevent a runtime error when attempting to synch photos with the Master AI.
2014-08-01 09:17:26 +02:00
mwerezak
63aab94d3c Cleans up weapon embedding code
Removed weapon embedding from human/apply_damage(), as it didn't really
belong there. As well, used_weapon is intended mainly for autopsy info,
so it didn't seem appropriate to use it to embed things.
2014-07-31 19:43:36 -04:00
mwerezak
768019b918 Stunbaton fixes and cleanup
Apparently harm intent is "hurt", not "harm"
2014-07-31 19:17:05 -04:00
mwerezak
71e54111ab Handcuffs now require an aggressive grab 2014-07-31 18:10:11 -04:00
mwerezak
8bd7a11ff4 Fixes siemens coefficient not blocking stun disarm 2014-07-31 17:19:35 -04:00
mwerezak
697979c2f6 Makes humans scream if taking enough halloss 2014-07-31 17:06:42 -04:00
mwerezak
5b90e4afc6 Allows the use of stun weapons to show up in autopsies 2014-07-31 17:01:06 -04:00
mwerezak
ecd7df9628 Adds disarm effect for stun weapons and hands 2014-07-31 16:52:50 -04:00
mwerezak
56ccd4303b Merges taser and stun baton effects
Makes the code for handling stun weapon effects much cleaner.
Moves electrocute_act and emp_act from living.dm into living_defense.dm
2014-07-31 16:21:22 -04:00
mwerezak
c8cccb64f6 Adds siemens_coefficient handling to stun batons 2014-07-31 15:38:56 -04:00
mwerezak
9bfb4642a2 Merge remote-tracking branch 'upstream/dev' into stun-baton
Conflicts:
	code/game/objects/items/weapons/stunbaton.dm
	Made all obj/item/weapons have "swing_hit" as their default hitsound.
	Made hitsound not play when the attack misses.
2014-07-31 14:31:21 -04:00
mwerezak
a644156bdf Taser cleanup and fixes
Fixes cloaking devices and deadman switches being included in taser code
somehow.
2014-07-31 13:40:23 -04:00
mwerezak
7130fd124b Stun baton nerf
Adds agonyforce var to stun batons, which causes halloss and eye blur.

Also did some clean up of stun batons, and fixed the stun baton's bcell
var being of type weapon/cell/high instead of weapon/cell.
2014-07-31 13:39:06 -04:00
Zuhayr
202398d0e2 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev 2014-07-31 23:08:14 +09:30
Jarcolr
1e90a5b218 Adds Raptor1628's hazard hardsuit
http://baystation12.net/forums/viewtopic.php?f=33&t=10888
2014-07-31 10:44:34 +03:00
MrSnapwalk
84ceb30d27 Psychiatrist/Psychologist update. 2014-07-30 20:57:20 -05:00
Rob Nelson
68a13a6d60 Vending machine href exploit fix
Signed-off-by: Mloc-Argent <colmohici@gmail.com>

Conflicts:
	code/game/machinery/vending.dm
2014-07-30 21:47:29 +01:00
Jarcolr
e1267b7fdf Adds Supercotton's welding mask
http://baystation12.net/forums/viewtopic.php?f=33&t=10768
2014-07-30 21:20:33 +03:00
Chinsky
e69e6d8946 Merge pull request #5822 from mwerezak/sounds
Sound fixes
2014-07-30 21:12:34 +04:00
Chinsky
9c2baaa479 Merge pull request #5831 from PsiOmegaDelta/Pics
Synth camera
2014-07-30 21:11:14 +04:00
Zuhayr
70fe00e1c1 Updated borer icons slightly. 2014-07-30 21:51:17 +09:30
Zuhayr
f2393d9465 Replaces antag intro text and objective announcement with a proc. 2014-07-30 21:36:31 +09:30
Zuhayr
e885fc8115 Added Calamity mode. 2014-07-30 21:09:25 +09:30
Zuhayr
dac4e3432e Adjusted borer spawns/options/vars. 2014-07-30 21:08:54 +09:30
Zuhayr
3105297f3e Adjusted spawn procs for heist and nuke. 2014-07-30 21:08:28 +09:30
Zuhayr
fcd1c73b17 Adjusted gas exude code. 2014-07-30 20:54:36 +09:30
PsiOmega
b9537adfef Adds proximity check to prevent telekinetic taping of doors. 2014-07-30 10:22:50 +02:00
Zuhayr
e2e039f72a Adjusted process_reagents() so hydro trays are refillable with water and nurients when the tray is dead/empty. 2014-07-30 12:39:28 +09:30
Zuhayr
ca59536e06 Reapplying some fixes that I think DM may have saved over, whoops. 2014-07-30 12:34:36 +09:30
Zuhayr
251b44a53c Changed hydro trays, fertilizer and syringes over to use the reagent procs. 2014-07-30 12:24:03 +09:30
Jarcolr
bd4d07c18a Adds 2 approved custom items to code
http://baystation12.net/forums/viewtopic.php?f=33&t=10949
http://baystation12.net/forums/viewtopic.php?f=33&t=10894
2014-07-29 22:08:32 +03:00