Commit Graph

1116 Commits

Author SHA1 Message Date
Anewbe
a93cb256ec Ports Vorestation's emp effects and ion projectiles (#4818) 2018-02-15 12:29:33 -08:00
Anewbe
534a588a6a Gun changes (#4185)
* Various background gun changes

* Forgot to include the sounds, woops

* Fixes some more gun stuff

* Makes the cham gun work again
2018-02-12 23:12:14 -08:00
Anewbe
442b5cbdf6 Comments out the automatic firemode code (#4748) 2018-02-07 09:59:42 -08:00
Andromeda-K22
58cf8000ba Automatic firemode for guns (#4730)
* New gun firemode: automatic

Full-auto destruction at the tip of your fingers! If you're an admin. Switch the automatic var to 1 to make any gun automatic.

This code is largely donated by Mport and the SS:CM project. Relevant modifcations are located in automatic.dm, special.dm, and automagical.dm

* Removes '/blue's

* Removes a block of pseudocode.

* Welp. Missed some things.

* Automatic removed from the Suppression gun, as requested by @Anewbe in #4730

* Requested changes.
2018-02-06 22:57:53 -06:00
Anewbe
52398aa0cf Adds Phase Pistols 2018-02-05 17:53:12 -06:00
Andromeda-K22
cee3066a41 RUST additions and updates, Modular guns, and Lead. (#4667)
* expanding rupture procs
adds hydromagnetic traps for power production.

* Minor tweaks.

* Adds modular guns using research components.

* Updates materials to have a radiation_resistance variable, used in calculating radiation. Adds Lead as a material.

* Un-zeros stock material radiation resistance.

* Adds, and enables four 'end-events' for the RUST in place of the old Rupture() proc.

* Map muckery?

* absolute pathing i guess?

* getting angry, travis.

* TRAVIS
STAHP

* I...
Comments? Lists? Who the hell knows.
2018-02-04 18:04:28 -06:00
MarinaGryphon
72318d46b6 Replaces most of the gender macros. (#4681)
* Fixes #4632.

* 1:27 am coding best coding

* fixes a warning

* Removes the last of the gender macros. Gender is dead.

* gender II: the travis-ing

* linebreaks are dead too.

* oops i accidentally the gender, also ambiguous gender is now taken into account for get_visible_gender
2018-02-03 14:40:09 -06:00
Arokha Sieyes
f2fef6f410 Planes Framework (#4545)
* Polaris initial plane upstream merge

* POLARIS: Fix RIG visors with new plane system, and material scanner VIS_FULLBRIGHT

* POLARIS: Fix GetFlatIcon so that cameras and id pictures don't show the HUD overlays.

* POLARIS: Adds a 'alter values' proc for plane master ease of tweaking

Setting stuff like colorblindness variety and things.

* Remove NIF reference, fix lighting layer define

* Handle effects above lighting plane

* Moved all layer defines to planes+layers.dm
* Fixed overlays that are supposed to be above lighting to use the PLANE_LIGHTING_ABOVE

* Merge: 3000% human/update_icons() speed improvement

* Merge: Avoid ghosts pointing at things
2018-01-17 13:45:54 -06:00
Spades
b441ccd6e3 9mm pistol updates (#4480)
* These aren't supposed to be here!!

* Adds new Security pistol and large capacity magazines

* Removes new pistol from Security spawns

* Removed references of Beretta because it's not one
2018-01-14 14:45:15 -06:00
Cyantime
36f8c56537 Fixes 'varient' 2018-01-08 16:42:20 -05:00
Arokha Sieyes
53372f4317 Tweak out-of-ammo behavior on railguns
I personally like to imagine we live in a world where 'eject' is not a synonym for 'annihilate'.

Just makes the sound the railguns play when empty be a var, and makes them ACTUALLY eject the magazine instead of just deleting it (copypaste error probably, from the magnetic type, which does that).
2017-12-28 18:02:43 -05:00
Anewbe
c0615e47cf Merge pull request #4437 from Belsima/whatifgammer
more grammer
2017-12-12 19:31:06 -06:00
Belsima
430746d863 more grammer 2017-12-11 20:33:59 -05:00
Anewbe
a841d57239 Changes the Laser Carbine/Rifle 2017-12-05 23:36:05 -06:00
Neerti
01aaccf893 Finishes UFO PoI 2017-11-26 15:10:25 -05:00
Neerti
7497aef295 work 2017-11-26 12:08:05 -05:00
Neerti
845eae4c65 Merge pull request #4322 from Anewbe/fuck_mosin
Removes the mosin-nagant, moves the sprites
2017-11-23 03:32:37 -05:00
Anewbe
6e3bbd31c0 Removes the mosin-nagant, moves the sprites 2017-11-22 01:14:14 -06:00
Anewbe
62d76cba30 Merge pull request #4318 from Mechoid/Mechoid_Has_The_Keys_And_A_Brick_On_The_Pedal
Adds more Spiders. Touches cuff-code tangentially.
2017-11-22 01:13:04 -06:00
Mechoid
d5404ae0eb Adds More Spiders. Touches cuff-code tangentially. 2017-11-21 12:59:06 -08:00
Anewbe
fea8fcc064 Merge pull request #4310 from Neerti/11/19/2017_hunting_rounds
Adds Hunting Rounds
2017-11-21 00:29:12 -06:00
Anewbe
4739f04c5d Merge pull request #4308 from SpadesNeil/shotgun-clip-rebalance
Shotgun clip rebalance
2017-11-21 00:18:01 -06:00
Neerti
9db34eae86 Adds Hunting Rounds
Adds a system for projectiles to inflict additional damage on specific kinds of simple animals.
Adds special bullets for certain rifles which are very effective against 'animal' SAs such as giant spiders, bears, carp, and such. The bullets do less damage to other targets such as humanoids.
Replaces the southern cross gun locker regular ammo with hunting ammo.
2017-11-19 23:59:17 -05:00
Neerti
d36d09d937 Merge pull request #4176 from Anewbe/battery_things
Swaps non-mounted recharging guns to batteries
2017-11-19 21:28:06 -05:00
Spades
79d3ee82ab Shotgun clip rebalance
An alternative solution to the problem I highlighted in
https://github.com/PolarisSS13/Polaris/pull/4302

If this is merged, **do not merge**
https://github.com/PolarisSS13/Polaris/pull/4303
2017-11-19 14:08:03 -05:00
Anewbe
fd7990028f Merge branch 'master' of https://github.com/PolarisSS13/Polaris into battery_things 2017-11-19 02:38:42 -06:00
Anewbe
b2917b9716 Tones down the Darkmatter Beam 2017-11-17 20:15:53 -06:00
sabess
77e4aa2cf4 fixed a thing 2017-11-07 21:40:00 +11:00
Sabess
c96781499f Allows detectives to take an optional revolver + some other stuff (#4217)
* I'm like 99% sure this works

* uhm

* accidentally broke something after I tested but before I PRed, fixed now
2017-11-05 22:53:11 -06:00
Anewbe
c9cbbd3a9b Swaps non-mounted recharging guns to batteries 2017-10-27 20:43:31 -05:00
Anewbe
4eb5e9b6d0 Can't aim at invisible things 2017-10-23 12:11:11 -05:00
Anewbe
7a36a8cfb6 Merge pull request #4118 from mistyLuminescence/cryostorage
Reworks cryopod storage
2017-10-22 19:03:07 -05:00
Mechoid
48d8375cac Incendiary >= 2 projectile fixes. (#4127)
* A whole load of things.

* Fixes the SM Rod's travel distance.

* Flame it again, Tony. Fixes flamefuel spawning on rock-wall turf.
2017-10-22 00:26:33 -05:00
mistyLuminescence
ae308a3a91 Reworks cryopod storage 2017-10-20 19:14:45 +01:00
Neerti
9c0ac5ec2a Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 10/20/2017_syndie_borgs_are_back 2017-10-20 13:26:06 -04:00
Neerti
1aff3fc8c0 Syndicate Borgs II, Return of the Salt
Adds an option in mercenary uplinks to purchase three different 'classes' of drones.
See PR for more details.
2017-10-20 13:01:45 -04:00
Mechoid
920e823a46 Fuel-Rod Gun, Minor fixes related. (#4103)
* A whole load of things.

* Fixes the SM Rod's travel distance.
2017-10-19 15:07:52 -05:00
Anewbe
b14766ff92 Merge pull request #4078 from Mechoid/Projectile_Turretfunctions
Turret Targetting Update
2017-10-16 14:03:05 -05:00
Mechoid
9a04744ab6 Turrets detect targets through metal foam. 2017-10-15 13:48:38 -07:00
Mechoid
aac1ab0bb7 Dead bodies are no longer perfect shields. 2017-10-14 21:41:15 -07:00
Neerti
0a3d85647a Merge pull request #4011 from Anewbe/railgun
Ports Bay's railguns, and assorted gun sprites
2017-10-14 01:43:45 -04:00
Mechoid
56ec5ec94c Adds three flame-themed illegal Mech weapons and more. (#4058)
* Adds three flame-themed illegal Mech weapons. Allows anything using apply_effects to be incendiary and ignite/apply firestacks. Also absolute-paths the spilled fuel effects.

* Removes world << because I'm a good coder honest.

* Why does Git do this for no reason.
2017-10-13 23:32:52 -05:00
Neerti
a8513844ec Adds a Trait system (#4048)
* Works on trait system, wip.

* Finalizes traits.
Fixes a few bugs with medical machines assuming a max health of 100.
2017-10-13 01:17:39 -05:00
Anewbe
ff7c4fe45a Makes a bunch of things fit in holsters 2017-10-07 17:24:18 -05:00
Anewbe
a248a4a4a1 Ports Bay's railguns, and assorted gun sprites 2017-10-02 17:29:24 -05:00
Anewbe
6d0e6c4b0f Merge pull request #3757 from SpadesNeil/Ace-infuriates-Anewbe-with-another-vintage-weapon
Adds M1 Garand
2017-09-26 01:09:46 -05:00
Neerti
64f02f70b2 Simple Animal Tweaks
Makes hivebots a bit smarter, shifts stats around, adds a few new sprites thanks to Mechoid, and adds a few new types.
Adds verbs that can be used as a player hivebot, to get them to follow you.
Spider eyes can now be seen clearly in the darkness, which looks spooky.
2017-09-24 23:43:14 -04:00
Anewbe
c80b535a29 Merge pull request #3902 from Neerti/9/19/2017_lost_drone
Adds the Lost Drone
2017-09-22 15:24:05 -05:00
Neerti
afd7b15442 Adds the Lost Drone 2017-09-22 01:17:53 -04:00
Anewbe
61936496b1 Merge pull request #3813 from Belsima/clickityclack
Adds a metric assload of sounds.
2017-09-20 22:20:17 -05:00